Thief: Difference between revisions

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'''HIT bonus works with all weapon types.'''
'''HIT bonus works with all weapon types.'''
|-
|[[File:Steal.png|frameless]] '''Steal'''
|Attempts to steal an item from the target.
Success chance is based on skill level, DEX, Base Level and monster level.
|''Steal formula reworked.''
Steal success chance:
<code>10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %</code>
DEX now also affects:
* Gank steal chance
* Triggered Steal effects
Unlike default rAthena behavior, Steal chance is additionally applied to the item's drop rate.
Effective steal chance:
<code>Final Chance = Item Drop Rate × Steal Chance</code>
Items with a final steal chance below '''0.01%''' cannot be stolen.
Example:
An item with a '''0.03%''' drop chance:
* At '''10%''' Steal chance → '''0.003%''' final chance → cannot be stolen
* At '''34%''' Steal chance → '''0.0102%''' final chance → can now be stolen
Because Ragnarok Plus uses rAthena-style sequential drop checks, items are evaluated from top to bottom in the monster drop table.
This means very high DEX is not always beneficial:
* Common items earlier in the drop table are much more likely to be stolen first
* Rare items lower in the table may never be reached
Example drop order:
* Jellopy → 55%
* Sticky Mucus → 15%
* Crystal Blue → 0.5%
If Jellopy succeeds its steal roll, the process stops immediately and lower items are never checked.
Approximate item distribution after many successful Steals against a monster with '''51 DEX''':
{| class="wikitable"
|+
!Your DEX
!Jellopy
!Sticky Mucus
!Crystal Blue
|-
|10 DEX
|82.3%
|17.1%
|0.54%
|-
|110 DEX
|88.0%
|11.7%
|0.34%
|}
Higher DEX increases overall Steal success rate, but also makes early common drops consume a larger share of successful steals.
'''Cards are excluded from the Steal table and cannot be stolen.'''
|}
|}

Revision as of 11:12, 11 May 2026

Classes / Thief

General Information

Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.

Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.

If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.

Overview

Can change job into Assassin or Rogue

This page covers Ragnarok+ custom skill changes. For general gameplay information, see Thief Guide.

Skill Changes

Skill Old Version Ragnarok+
Envenom

Lv 1: 14% poison chance, +15 ATK

Lv 2: 18% poison chance, +30 ATK

Lv 3: 22% poison chance, +45 ATK

Lv 4: 26% poison chance, +60 ATK

Lv 5: 30% poison chance, +75 ATK

Lv 6: 34% poison chance, +90 ATK

Lv 7: 38% poison chance, +105 ATK

Lv 8: 42% poison chance, +120 ATK

Lv 9: 46% poison chance, +135 ATK

Lv 10: 50% poison chance, +150 ATK

ATK removed, % DMG modifier.

Uses the attack range of the equipped weapon.

Lv 1: 14% poison chance, 130% DMG

Lv 2: 18% poison chance, 160% DMG

Lv 3: 22% poison chance, 190% DMG

Lv 4: 26% poison chance, 220% DMG

Lv 5: 30% poison chance, 250% DMG

Lv 6: 34% poison chance, 280% DMG

Lv 7: 38% poison chance, 310% DMG

Lv 8: 42% poison chance, 340% DMG

Lv 9: 46% poison chance, 370% DMG

Lv 10: 50% poison chance, 400% DMG

Double Attack Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG

Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG

Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG

Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG

Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG

Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG

Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG

Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG

Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG

Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG

Hit removed, % chance increased.

Lv 1: 7% chance, 3% Katar Off Hand DMG

Lv 2: 14% chance, +5% Katar Off Hand DMG

Lv 3: 21% chance, +7% Katar Off Hand DMG

Lv 4: 28% chance, +9% Katar Off Hand DMG

Lv 5: 35% chance, +11% Katar Off Hand DMG

Lv 6: 42% chance, +13% Katar Off Hand DMG

Lv 7: 49% chance, +15% Katar Off Hand DMG

Lv 8: 56% chance, +17% Katar Off Hand DMG

Lv 9: 63% chance, +19% Katar Off Hand DMG

Lv 10: 70% chance, +21% Katar Off Hand DMG

Improve Dodge For each monster attacking you beyond the second, your flee rate decreases by 10%. Extra attackers on Lv 5 and Lv 10 until flee penalty.

Lv 5: For each monster attacking you beyond the third, your flee rate decreases by 10%.

Lv 10: For each monster attacking you beyond the fourth, your flee rate decreases by 10%.

Sprinkle Sand Earth Element, 130% DMG, 20% chance to cause Blind Added Bonus like with Magnum Break.

Earth Element, 130% DMG, 20% chance to cause Blind.

For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.

The extra Earth Damage Bonus ignores DEF.

Sword Mastery Rogue skill Moved the skill from Rogue to Thief.

DMG increase only to the right hand of Assassins.

Vulture's Eye Rogue skill Moved the skill from Rogue to Thief.

HIT bonus works with all weapon types.

Steal Attempts to steal an item from the target.

Success chance is based on skill level, DEX, Base Level and monster level.

Steal formula reworked.

Steal success chance:

10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %

DEX now also affects:

  • Gank steal chance
  • Triggered Steal effects

Unlike default rAthena behavior, Steal chance is additionally applied to the item's drop rate.

Effective steal chance:

Final Chance = Item Drop Rate × Steal Chance

Items with a final steal chance below 0.01% cannot be stolen.

Example:

An item with a 0.03% drop chance:

  • At 10% Steal chance → 0.003% final chance → cannot be stolen
  • At 34% Steal chance → 0.0102% final chance → can now be stolen

Because Ragnarok Plus uses rAthena-style sequential drop checks, items are evaluated from top to bottom in the monster drop table.

This means very high DEX is not always beneficial:

  • Common items earlier in the drop table are much more likely to be stolen first
  • Rare items lower in the table may never be reached

Example drop order:

  • Jellopy → 55%
  • Sticky Mucus → 15%
  • Crystal Blue → 0.5%

If Jellopy succeeds its steal roll, the process stops immediately and lower items are never checked.

Approximate item distribution after many successful Steals against a monster with 51 DEX:

Your DEX Jellopy Sticky Mucus Crystal Blue
10 DEX 82.3% 17.1% 0.54%
110 DEX 88.0% 11.7% 0.34%

Higher DEX increases overall Steal success rate, but also makes early common drops consume a larger share of successful steals.

Cards are excluded from the Steal table and cannot be stolen.