Alchemist: Difference between revisions

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!Skill
!Skill
!Original
!Old Version
!Ragnarok+
!Ragnarok+
!Comments
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|Acid Terror
|[[File:Acid Terror.png|frameless]] '''Acid Terror'''
|Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.
|''Throws an Acid Bottle at a target.''


[Lv. 1] 3% chance to damage Armor, 3% chance of Bleeding
Consumes 1 Acid Bottle.


[Lv. 2] 7% chance to damage Armor, 6% chance of Bleeding
'''[Lv 1]:''' 3% Armor Break chance, 3% Bleeding chance


[Lv. 3] 10% chance to damage Armor, 9% chance of Bleeding
'''[Lv 2]:''' 7% Armor Break chance, 6% Bleeding chance


[Lv. 4] 12% chance to damage Armor, 12% chance of Bleeding
'''[Lv 3]:''' 10% Armor Break chance, 9% Bleeding chance


[Lv. 5] 13% chance to damage Armor, 15% chance of Bleeding
'''[Lv 4]:''' 12% Armor Break chance, 12% Bleeding chance
|Flings a bottle of acid at an enemy that has the chance of damaging
the target's armor or causing the Bleeding effect.


Consumes 1 [https://ragnarok.plus/item-db/7136 Acid Bottle].
'''[Lv 5]:''' 13% Armor Break chance, 15% Bleeding chance
|''Now deals damage based on ATK.''


[Lv. 1] 280% ATK, 3% Armor Break chance, 3% Bleeding chance
Consumes 1 Acid Bottle.


[Lv. 2] 360% ATK, 7% Armor Break chance, 6% Bleeding chance
'''[Lv 1]:''' '''280% ATK''', 3% Armor Break chance, 3% Bleeding chance


[Lv. 3] 440% ATK, 10% Armor Break chance, 9% Bleeding chance
'''[Lv 2]:''' '''360% ATK''', 7% Armor Break chance, 6% Bleeding chance


[Lv. 4] 520% ATK, 12% Armor Break chance, 12% Bleeding chance
'''[Lv 3]:''' '''440% ATK''', 10% Armor Break chance, 9% Bleeding chance


[Lv. 5] 600% ATK, 13% Armor Break chance, 15% Bleeding chance
'''[Lv 4]:''' '''520% ATK''', 12% Armor Break chance, 12% Bleeding chance
|Ignores Hard DEF and flee, but not Soft Def. If the skill is blocked by Pneuma, the Armor Break chance can still occur. IF the Armor Break occurs, the victim will use the /omg emote. Damage is affected only by your ATK, does not use any +% damage card and is always Neutral element.
 
'''[Lv 5]:''' '''600% ATK''', 13% Armor Break chance, 15% Bleeding chance
 
Ignores Hard DEF and Flee, but not Soft DEF.
 
Armor Break can still occur even if the skill is blocked by Pneuma.
 
Damage is always Neutral element and is affected only by base ATK.
|-
|-
|Pharmacy
|[[File:Pharmacy.png|frameless]] '''Pharmacy'''
| -
|Items must be manually removed from the cart before brewing.
| -
|''Brewing materials can now be used directly from the cart.''
|Alchemists no longer need to manually take items out of the cart when brewing.
|-
|-
|Sphere Mine
|[[File:Sphere Mine.png|frameless]] '''Sphere Mine'''
|Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP.
|Summons a Marine Sphere to a targeted cell.
You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.
 
|Summons a Marine Sphere to a targeted cell.  
Marine Sphere uses Self-Destruct when damaged.
Marine Spheres will cast Self-Destruct upon receiving damage HP is increased by caster's Max HP
 
Consumes 1 Marine Sphere Bottle.
|''Marine Sphere HP now scales with the caster's Max HP.''


Cosumes 1 [https://ragnarok.plus/item-db/7138 Marine Sphere Bottle]
Consumes 1 Marine Sphere Bottle.


[Lv. 1] 2400 HP
'''[Lv 1]:''' '''2400 HP'''


[Lv. 2] 2800 HP
'''[Lv 2]:''' '''2800 HP'''


[Lv. 3] 3200 HP
'''[Lv 3]:''' '''3200 HP'''


[Lv. 4] 3600 HP
'''[Lv 4]:''' '''3600 HP'''


[Lv. 5] 4000 HP
'''[Lv 5]:''' '''4000 HP'''
|
|-
|-
|Potion Pitcher
|[[File:Potion Pitcher.png|frameless]] '''Potion Pitcher'''
|[Lv. 1] Up to Red Potion
|'''[Lv 1]:''' Red Potion


[Lv. 2] Up to Orange Potion
'''[Lv 2]:''' Orange Potion


[Lv. 3 Up to Yellow Potion
'''[Lv 3]:''' Yellow Potion


[Lv. 4] Up to White Potion
'''[Lv 4]:''' White Potion


[Lv. 5] Up to Blue Potion
'''[Lv 5]:''' Blue Potion
|Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill's level makes more kinds of potions usable with this skill.
|''Additional potions and support effects added.''
Healing Potions also have auxilliary effects, which are mentioned in the brackets below.


[Lv. 1] Red Potion (Cure Lv. 1)
Healing potions now also apply bonus support effects:


[Lv. 2] Orange Potion (Status Recovery Lv. 1)
'''[Lv 1]:''' Red Potion (Cure Lv. 1)


[Lv. 3] Yellow Potion (Angelus Lv. 3)
'''[Lv 2]:''' Orange Potion (Status Recovery Lv. 1)


[Lv. 4] White Potion (Kyrie Lv. 3)
'''[Lv 3]:''' Yellow Potion (Angelus Lv. 3)


[Lv. 5] Blue Potion (Magnificat Lv. 1)
'''[Lv 4]:''' White Potion (Kyrie Lv. 3)


[Lv. 6] Chemical Speed Potion
'''[Lv 5]:''' Blue Potion (Magnificat Lv. 1)


[Lv. 7] Concentration Potion
'''[Lv 6]:''' Chemical Speed Potion


[Lv. 8] Awakening Potion
'''[Lv 7]:''' Concentration Potion


[Lv. 9] Berserk Potion
'''[Lv 8]:''' Awakening Potion
|Heals more than regularly consuming the potion. Affected by the learned level of Learning Potion. Chemical Speed Potion, Concentration Potion, Awakening Potion, Berserk Potion can be pitched on any class as long as the level requirement is met. The skill is one of the few ways a Homunculus can be directly healed.
 
'''[Lv 9]:''' Berserk Potion
 
Healing effectiveness is increased by Learning Potion.
 
Buff potions can be used on any class if level requirements are met.
|-
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|Mass Detonator
|[[File:Mass Detonator.png|frameless]] '''Mass Detonator'''
| -
| -
|Instantly give the detonate command to all your summoned Marine Spheres.
|''Instantly detonates all summoned Marine Spheres.''
|Custom Skill
 
''Custom Skill.''
|-
|-
|Bio Cannibalize
|[[File:Bio Cannibalize.png|frameless]] '''Bio Cannibalize'''
|
|Summons a plant monster to a targeted cell.
|Summons a Plant monster to a targeted cell. Monster will disappear after the skill's duration. Skill level affects the type of Plant monster that is summoned, as well as the monster's MaxHP. The plants stats increased based on the master's stats:
|''Summoned plants now scale with the caster's stats and may summon multiple units at once.''
Summoned Plant Attack + Master's Attack / 2
 
Summoned Plant ATK = Master's ATK / 2


Summoned Plant Aspd + Master's Agi / 5
Summoned Plant ASPD = Master's AGI / 5


Summoned Plant Hit + Master's Dex
Summoned Plant HIT = Master's DEX


Consumes amount of [https://ragnarok.plus/item-db/7137 Plant Bottle] equal to the amount of plants summoned.
Consumes Plant Bottles equal to the amount of summoned plants.


Plants are summoned in an X shape, where the center is where the cursor was placed, then going top-left and rotating clock-wise.
Plants are summoned in an X-shaped pattern around the target cell.


Up to two plant types can be active at the same time.  
Up to two different plant types may be active simultaneously.


[Lv. 1] Summon up to 5 Mandragoras
'''[Lv 1]:''' Summon up to '''5 Mandragoras'''


[Lv. 2] Summon up to 4 Hydras
'''[Lv 2]:''' Summon up to '''4 Hydras'''


[Lv. 3] Summon up to 3 Floras
'''[Lv 3]:''' Summon up to '''3 Floras'''


[Lv. 4] Summon up to 2 Parasites
'''[Lv 4]:''' Summon up to '''2 Parasites'''


[Lv. 5] Summon up to 1 Geographer
'''[Lv 5]:''' Summon up to '''1 Geographer'''
|
|-
|-
|Plant Research
|[[File:Plant Research.png|frameless]] '''Plant Research'''
| -
| -
|Increases chance to craft [https://ragnarok.plus/item-db/7138 Marine Sphere Bottle] and [https://ragnarok.plus/item-db/7137 Plant Bottle] by 5% per skill level. Increase damage against Plant type by 4 per skill level. Increase Atk of summoned plants by 6 per skill level.
|''Improves plant-related crafting and summoned plant strength.''
|Custom Skill
 
* Increases Marine Sphere Bottle and Plant Bottle crafting success rate by '''5%''' per skill level
* Increases damage against Plant monsters by '''4''' per skill level
* Increases summoned plant ATK by '''6''' per skill level
 
''Custom Skill.''
|-
|-
|Recycle
|[[File:Recycle.png|frameless]] '''Recycle'''
| -
| -
|Instantly removes the targeted summon and restores the bottle used in creating it.
|''Removes the targeted summon and refunds the consumed bottle.''
|Custom Skill
 
''Custom Skill.''
|}
|}
== Platinum Skill Quest ==
== Platinum Skill Quest ==



Revision as of 02:14, 9 May 2026

Classes / Merchant / Alchemist

General

Second job for Merchant.

Blacksmiths and Alchemists no longer need to manually take items out of the cart when crafting or brewing - they are now used directly from the cart.

Custom creation:

  • Speed Potion: Chemical Speed Potion Creation Guide & 1 Empty Bottle, 1 Sharp Leaf, 1 Peco Peco Feather, 1 Empty Test Tube, 1 Medicine Bowl
    • Only usable to Alchemist, but subject to Potion Pitcher, increase movement speed
    • chance to craft is the same as Blue Potions
  • Mnemonic Elixir: Mnemonic Elixir Creation Guide & 1 Empty Bottle, 1 Slick Paper, 1 Smooth Oil, 2 Acorn, 1 Medicine Bowl
    • Only usable to Rogue, has Preserve effect
    • chance to craft is the same as Blue Potions

Skills

Skill Changes

Skill Old Version Ragnarok+
Acid Terror Throws an Acid Bottle at a target.

Consumes 1 Acid Bottle.

[Lv 1]: 3% Armor Break chance, 3% Bleeding chance

[Lv 2]: 7% Armor Break chance, 6% Bleeding chance

[Lv 3]: 10% Armor Break chance, 9% Bleeding chance

[Lv 4]: 12% Armor Break chance, 12% Bleeding chance

[Lv 5]: 13% Armor Break chance, 15% Bleeding chance

Now deals damage based on ATK.

Consumes 1 Acid Bottle.

[Lv 1]: 280% ATK, 3% Armor Break chance, 3% Bleeding chance

[Lv 2]: 360% ATK, 7% Armor Break chance, 6% Bleeding chance

[Lv 3]: 440% ATK, 10% Armor Break chance, 9% Bleeding chance

[Lv 4]: 520% ATK, 12% Armor Break chance, 12% Bleeding chance

[Lv 5]: 600% ATK, 13% Armor Break chance, 15% Bleeding chance

Ignores Hard DEF and Flee, but not Soft DEF.

Armor Break can still occur even if the skill is blocked by Pneuma.

Damage is always Neutral element and is affected only by base ATK.

Pharmacy Items must be manually removed from the cart before brewing. Brewing materials can now be used directly from the cart.
Sphere Mine Summons a Marine Sphere to a targeted cell.

Marine Sphere uses Self-Destruct when damaged.

Consumes 1 Marine Sphere Bottle.

Marine Sphere HP now scales with the caster's Max HP.

Consumes 1 Marine Sphere Bottle.

[Lv 1]: 2400 HP

[Lv 2]: 2800 HP

[Lv 3]: 3200 HP

[Lv 4]: 3600 HP

[Lv 5]: 4000 HP

Potion Pitcher [Lv 1]: Red Potion

[Lv 2]: Orange Potion

[Lv 3]: Yellow Potion

[Lv 4]: White Potion

[Lv 5]: Blue Potion

Additional potions and support effects added.

Healing potions now also apply bonus support effects:

[Lv 1]: Red Potion (Cure Lv. 1)

[Lv 2]: Orange Potion (Status Recovery Lv. 1)

[Lv 3]: Yellow Potion (Angelus Lv. 3)

[Lv 4]: White Potion (Kyrie Lv. 3)

[Lv 5]: Blue Potion (Magnificat Lv. 1)

[Lv 6]: Chemical Speed Potion

[Lv 7]: Concentration Potion

[Lv 8]: Awakening Potion

[Lv 9]: Berserk Potion

Healing effectiveness is increased by Learning Potion.

Buff potions can be used on any class if level requirements are met.

File:Mass Detonator.png Mass Detonator - Instantly detonates all summoned Marine Spheres.

Custom Skill.

Bio Cannibalize Summons a plant monster to a targeted cell. Summoned plants now scale with the caster's stats and may summon multiple units at once.

Summoned Plant ATK = Master's ATK / 2

Summoned Plant ASPD = Master's AGI / 5

Summoned Plant HIT = Master's DEX

Consumes Plant Bottles equal to the amount of summoned plants.

Plants are summoned in an X-shaped pattern around the target cell.

Up to two different plant types may be active simultaneously.

[Lv 1]: Summon up to 5 Mandragoras

[Lv 2]: Summon up to 4 Hydras

[Lv 3]: Summon up to 3 Floras

[Lv 4]: Summon up to 2 Parasites

[Lv 5]: Summon up to 1 Geographer

Plant Research - Improves plant-related crafting and summoned plant strength.
  • Increases Marine Sphere Bottle and Plant Bottle crafting success rate by 5% per skill level
  • Increases damage against Plant monsters by 4 per skill level
  • Increases summoned plant ATK by 6 per skill level

Custom Skill.

Recycle - Removes the targeted summon and refunds the consumed bottle.

Custom Skill.

Platinum Skill Quest

All Out

Quest starts in Geffen:

Go to the NPC at geffen_in 38, 121

/navi geffen_in 38/121


He sends you to the Alchemist Guild in Aldebaran cellar top right room or use ingame navi from quest log.


When Asked who sent you answer: with "Iskar Rimefold"


You will then be asked to provide 30 potions that you have crafted.

Note: Slim Potions will not be accepted.


You can keep your Potions an now have the Skill: "All Out" for Bulk Crafting