Alchemist: Difference between revisions

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|Sphere Mine
|Sphere Mine
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|Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP.
You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.
|Summons a Marine Sphere to a targeted cell.  
|Summons a Marine Sphere to a targeted cell.  
Marine Spheres will cast Self-Destruct upon receiving damage HP is increased by caster's Max HP
Marine Spheres will cast Self-Destruct upon receiving damage HP is increased by caster's Max HP
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|Acid Terror
|Acid Terror
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|Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.
|Flings a bottle of acid at an enemy that has the chance of damaging the target's armor or causing the Bleeding effect.
 
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[Lv. 1] 3% chance to damage Armor, 3% chance of Bleeding
 
[Lv. 2] 7% chance to damage Armor, 6% chance of Bleeding
 
[Lv. 3] 10% chance to damage Armor, 9% chance of Bleeding
 
[Lv. 4] 12% chance to damage Armor, 12% chance of Bleeding
 
[Lv. 5] 13% chance to damage Armor, 15% chance of Bleeding
|Flings a bottle of acid at an enemy that has the chance of damaging  
the target's armor or causing the Bleeding effect.
Consumes 1 [https://ragnarok.plus/item-db/7136 Acid Bottle].
 
[Lv. 1] 280% ATK, 3% Armor Break chance, 3% Bleeding chance
[Lv. 2] 360% ATK, 7% Armor Break chance, 6% Bleeding chance
[Lv. 3] 440% ATK, 10% Armor Break chance, 9% Bleeding chance
[Lv. 4] 520% ATK, 12% Armor Break chance, 12% Bleeding chance
[Lv. 5] 600% ATK, 13% Armor Break chance, 15% Bleeding chance
|Ignores Hard DEF and flee, but not Soft Def. If the skill is blcoked by Pneuma, the Armor Break chance can still occur. IF the Armor Break occurs, the victim will use the /omg emote. Damage is affected only by your ATK, does not use any +% damage card and is always Neutral element.
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|Bio Cannibalize
|Bio Cannibalize

Revision as of 20:55, 20 September 2025

Classes / Merchant / Alchemist

General

Second job for Merchant.

Blacksmiths and Alchemists no longer need to manually take items out of the cart when crafting or brewing - they are now used directly from the cart.

Skills

Skill Changes

Skill Original Ragnarok+ Description
Pharmacy
Sphere Mine Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP.

You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.

Summons a Marine Sphere to a targeted cell.

Marine Spheres will cast Self-Destruct upon receiving damage HP is increased by caster's Max HP

Cosumes 1 Marine Sphere Bottle

[Lv. 1] 2400 HP

[Lv. 2] 2800 HP

[Lv. 3] 3200 HP

[Lv. 4] 3600 HP

[Lv. 5] 4000 HP

Potion Pitcher
Mass Detonator Instantly give the detonate command to all your summoned Marine Spheres.
Acid Terror Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn't automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It's also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.

[Lv. 1] 3% chance to damage Armor, 3% chance of Bleeding

[Lv. 2] 7% chance to damage Armor, 6% chance of Bleeding

[Lv. 3] 10% chance to damage Armor, 9% chance of Bleeding

[Lv. 4] 12% chance to damage Armor, 12% chance of Bleeding

[Lv. 5] 13% chance to damage Armor, 15% chance of Bleeding

Flings a bottle of acid at an enemy that has the chance of damaging

the target's armor or causing the Bleeding effect. Consumes 1 Acid Bottle.

[Lv. 1] 280% ATK, 3% Armor Break chance, 3% Bleeding chance [Lv. 2] 360% ATK, 7% Armor Break chance, 6% Bleeding chance [Lv. 3] 440% ATK, 10% Armor Break chance, 9% Bleeding chance [Lv. 4] 520% ATK, 12% Armor Break chance, 12% Bleeding chance [Lv. 5] 600% ATK, 13% Armor Break chance, 15% Bleeding chance

Ignores Hard DEF and flee, but not Soft Def. If the skill is blcoked by Pneuma, the Armor Break chance can still occur. IF the Armor Break occurs, the victim will use the /omg emote. Damage is affected only by your ATK, does not use any +% damage card and is always Neutral element.
Bio Cannibalize
Plant Research
Recycle