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[[Classes]] / Thief
[[Classes]] / Thief
== General Information ==
Many skills on '''Ragnarok+''' have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the '''[https://ragnarok.plus/skill-simulator?lv= Ragnarok+ Skill Simulator].'''
Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.
If you encounter missing skills or incomplete descriptions, feel free to report them on our '''[https://discord.com/invite/XVM96Wv5Dz Ragnarok+ Discord Server].'''


== Overview ==
== Overview ==
Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]
Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]


== Skills ==
This page covers Ragnarok+ custom skill changes.
For general gameplay information, see [[Thief Guide]].


=== Skill Changes ===
=== Skill Changes ===
Line 10: Line 18:
|+
|+
!Skill
!Skill
!Original
!Old Version
!Ragnarok+
!Ragnarok+
!Description
|-
|-
|Envenom
|[[File:Envenom.png|frameless]] '''Envenom'''
|
|
|Lv 1: 14% poison chance, 130% DMG
Lv 1: 14% poison chance, +15 ATK
Lv 2: 18% poison chance, 160% DMG
 
Lv 2: 18% poison chance, +30 ATK
 
Lv 3: 22% poison chance, +45 ATK
 
Lv 4: 26% poison chance, +60 ATK
 
Lv 5: 30% poison chance, +75 ATK
 
Lv 6: 34% poison chance, +90 ATK
 
Lv 7: 38% poison chance, +105 ATK
 
Lv 8: 42% poison chance, +120 ATK
 
Lv 9: 46% poison chance, +135 ATK
 
Lv 10: 50% poison chance, +150 ATK
|''ATK removed, % DMG modifier.''
'''Uses the attack range of the equipped weapon.'''
 
Lv 1: 14% poison chance, '''130% DMG'''
 
Lv 2: 18% poison chance, '''160% DMG'''


Lv 3: 22% poison chance, 190% DMG
Lv 3: 22% poison chance, '''190% DMG'''


Lv 4: 26% poison chance, 220% DMG
Lv 4: 26% poison chance, '''220% DMG'''


Lv 5: 30% poison chance, 250% DMG
Lv 5: 30% poison chance, '''250% DMG'''


Lv 6: 34% poison chance, 280% DMG
Lv 6: 34% poison chance, '''280% DMG'''


Lv 7: 38% poison chance, 310% DMG
Lv 7: 38% poison chance, '''310% DMG'''


Lv 8: 42% poison chance, 340% DMG
Lv 8: 42% poison chance, '''340% DMG'''


Lv 9: 46% poison chance, 370% DMG
Lv 9: 46% poison chance, '''370% DMG'''


Lv 10: 50% poison chance, 400% DMG
Lv 10: 50% poison chance, '''400% DMG'''
|Increased DMG
|-
|-
|Double Attack
|[[File:Double Attack.png|frameless]] '''Double Attack'''
|
|Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG
|Lv 1: 7% chance, 3% Katar Off Hand DMG
Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG
Lv 2: 14% chance, +5% Katar Off Hand DMG
 
Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG
 
Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG
 
Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG
 
Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG
 
Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG
 
Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG
 
Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG
 
Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG
|''Hit removed, % chance increased.''
 
Lv 1: '''7% chance''', 3% Katar Off Hand DMG
 
Lv 2: '''14% chance''', +5% Katar Off Hand DMG
 
Lv 3: '''21% chance''', +7% Katar Off Hand DMG
 
Lv 4: '''28% chance''', +9% Katar Off Hand DMG
 
Lv 5: '''35% chance''', +11% Katar Off Hand DMG
 
Lv 6: '''42% chance''', +13% Katar Off Hand DMG
 
Lv 7: '''49% chance''', +15% Katar Off Hand DMG
 
Lv 8: '''56% chance''', +17% Katar Off Hand DMG
 
Lv 9: '''63% chance''', +19% Katar Off Hand DMG
 
Lv 10: '''70% chance''', +21% Katar Off Hand DMG
|-
|'''[[File:Improve Dodge.png|frameless]] Improve Dodge'''
|For each monster attacking you beyond the second, your flee rate decreases by 10%.
|''Extra attackers on Lv 5 and Lv 10 until flee penalty.''
Lv 5: For each monster attacking you '''beyond the third''', your flee rate decreases by 10%.
 
Lv 10: For each monster attacking you '''beyond the fourth''', your flee rate decreases by 10%.
|-
|[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand'''
|Earth Element, 130% DMG, 20% chance to cause Blind
|''Added Bonus like with Magnum Break.''
Earth Element, 130% DMG, 20% chance to cause Blind.
 
'''For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.'''
 
'''The extra Earth Damage Bonus ignores DEF.'''
|-
|[[File:Sword Mastery.png|frameless]] '''Sword Mastery'''
|Rogue skill
|Moved the skill from Rogue to Thief.
 
'''DMG increase only to the right hand of Assassins.'''
|-
|[[File:Vulture's Eye.png|frameless]] '''Vulture's Eye'''
|Rogue skill
|Moved the skill from Rogue to Thief.
 
'''HIT bonus works with all weapon types.'''
|-
|[[File:Steal.png|frameless]] '''Steal'''
|Attempts to steal an item from the target.
 
Success chance is based on skill level, DEX, Base Level and monster level.
|''Steal formula reworked.''
 
Steal success chance:
 
<code>10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %</code>
 
DEX now also affects Gank and triggered Steal effects.
 
Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:
 
<code>Final Chance = Item Drop Rate × Steal Chance</code>
 
Items below '''0.01%''' final chance cannot be stolen.
 
Example for a '''0.03%''' drop:


Lv 3: 21% chance, +7% Katar Off Hand DMG
* '''10%''' Steal chance → '''0.003%''' final chance → cannot be stolen
* '''34%''' Steal chance → '''0.0102%''' final chance → can be stolen


Lv 4: 28% chance, +9% Katar Off Hand DMG
Drop rates are always rounded down to the nearest '''0.01%'''.


Lv 5: 35% chance, +11% Katar Off Hand DMG
Example:


Lv 6: 42% chance, +13% Katar Off Hand DMG
<code>0.01999% → 0.01%</code>


Lv 7: 49% chance, +15% Katar Off Hand DMG
Items are checked sequentially from top to bottom in the monster drop table.


Lv 8: 56% chance, +17% Katar Off Hand DMG
Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.


Lv 9: 63% chance, +19% Katar Off Hand DMG
Example distribution of successful Steals against a monster with '''51 DEX''':


Lv 10: 70% chance, +21% Katar Off Hand DMG
{| class="wikitable"
|Increased chance for Double Attack
|+
No HIT Bonus
!Your DEX
!Jellopy
!Sticky Mucus
!Crystal Blue
|-
|-
|Improve Dodge
|10
|
|82.3%
|
|17.1%
|
|0.54%
|-
|-
|Sprinkle Sand
|110
|
|88.0%
|
|11.7%
|
|0.34%
|}
 
Use '''@stealrate''' or '''@sr''' to view steal chances.
 
'''Cards are excluded from the Steal table and cannot be stolen.'''
|}
|}

Latest revision as of 12:50, 12 May 2026

Classes / Thief

General Information

Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.

Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.

If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.

Overview

Can change job into Assassin or Rogue

This page covers Ragnarok+ custom skill changes. For general gameplay information, see Thief Guide.

Skill Changes

Skill Old Version Ragnarok+
Envenom

Lv 1: 14% poison chance, +15 ATK

Lv 2: 18% poison chance, +30 ATK

Lv 3: 22% poison chance, +45 ATK

Lv 4: 26% poison chance, +60 ATK

Lv 5: 30% poison chance, +75 ATK

Lv 6: 34% poison chance, +90 ATK

Lv 7: 38% poison chance, +105 ATK

Lv 8: 42% poison chance, +120 ATK

Lv 9: 46% poison chance, +135 ATK

Lv 10: 50% poison chance, +150 ATK

ATK removed, % DMG modifier.

Uses the attack range of the equipped weapon.

Lv 1: 14% poison chance, 130% DMG

Lv 2: 18% poison chance, 160% DMG

Lv 3: 22% poison chance, 190% DMG

Lv 4: 26% poison chance, 220% DMG

Lv 5: 30% poison chance, 250% DMG

Lv 6: 34% poison chance, 280% DMG

Lv 7: 38% poison chance, 310% DMG

Lv 8: 42% poison chance, 340% DMG

Lv 9: 46% poison chance, 370% DMG

Lv 10: 50% poison chance, 400% DMG

Double Attack Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG

Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG

Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG

Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG

Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG

Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG

Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG

Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG

Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG

Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG

Hit removed, % chance increased.

Lv 1: 7% chance, 3% Katar Off Hand DMG

Lv 2: 14% chance, +5% Katar Off Hand DMG

Lv 3: 21% chance, +7% Katar Off Hand DMG

Lv 4: 28% chance, +9% Katar Off Hand DMG

Lv 5: 35% chance, +11% Katar Off Hand DMG

Lv 6: 42% chance, +13% Katar Off Hand DMG

Lv 7: 49% chance, +15% Katar Off Hand DMG

Lv 8: 56% chance, +17% Katar Off Hand DMG

Lv 9: 63% chance, +19% Katar Off Hand DMG

Lv 10: 70% chance, +21% Katar Off Hand DMG

Improve Dodge For each monster attacking you beyond the second, your flee rate decreases by 10%. Extra attackers on Lv 5 and Lv 10 until flee penalty.

Lv 5: For each monster attacking you beyond the third, your flee rate decreases by 10%.

Lv 10: For each monster attacking you beyond the fourth, your flee rate decreases by 10%.

Sprinkle Sand Earth Element, 130% DMG, 20% chance to cause Blind Added Bonus like with Magnum Break.

Earth Element, 130% DMG, 20% chance to cause Blind.

For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.

The extra Earth Damage Bonus ignores DEF.

Sword Mastery Rogue skill Moved the skill from Rogue to Thief.

DMG increase only to the right hand of Assassins.

Vulture's Eye Rogue skill Moved the skill from Rogue to Thief.

HIT bonus works with all weapon types.

Steal Attempts to steal an item from the target.

Success chance is based on skill level, DEX, Base Level and monster level.

Steal formula reworked.

Steal success chance:

10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %

DEX now also affects Gank and triggered Steal effects.

Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:

Final Chance = Item Drop Rate × Steal Chance

Items below 0.01% final chance cannot be stolen.

Example for a 0.03% drop:

  • 10% Steal chance → 0.003% final chance → cannot be stolen
  • 34% Steal chance → 0.0102% final chance → can be stolen

Drop rates are always rounded down to the nearest 0.01%.

Example:

0.01999% → 0.01%

Items are checked sequentially from top to bottom in the monster drop table.

Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.

Example distribution of successful Steals against a monster with 51 DEX:

Your DEX Jellopy Sticky Mucus Crystal Blue
10 82.3% 17.1% 0.54%
110 88.0% 11.7% 0.34%

Use @stealrate or @sr to view steal chances.

Cards are excluded from the Steal table and cannot be stolen.