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Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]
Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]


== Jobchange guide ==
This page covers Ragnarok+ custom skill changes.
1. Go to the Thief Guild found inside the Pyramid northwest of '''''Morroc''''' (moc_ruins 58,159)[[File:Moc ruins.png|thumb|none]]
For general gameplay information, see [[Thief Guide]].


2. Once inside, traverse the maze and go to the middle of the map at (moc_prydb1 45/130) to enter the secret guildhall
=== Skill Changes ===
{| class="wikitable"
|+
!Skill
!Old Version
!Ragnarok+
|-
|[[File:Envenom.png|frameless]] '''Envenom'''
|
Lv 1: 14% poison chance, +15 ATK


3. Once inside, follow the hallway down and take the left gate. In here you will find the Guildmaster of the thief guild.
Lv 2: 18% poison chance, +30 ATK


4. She is having trouble getting mushrooms delivered from a nearby farm. If you help her with this problem, she will accept you into her ranks.
Lv 3: 22% poison chance, +45 ATK


5. Find '''Irrelevant Man''' on the map with the pyramid, he will send you to the farm.
Lv 4: 26% poison chance, +60 ATK
[[File:Irrelevant.jpg|none|thumb]]
6. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they're not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points.  [https://ragnarok.plus/item-db/1069?q=Orange+Net+Mushroom&page=1 Orange Net Mushroom]  are worth 3 points, [https://ragnarok.plus/item-db/1070?q=Orange+Gooey&page=1 Orange Gooey Mushroom] are wort 1 point.


7. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.
Lv 5: 30% poison chance, +75 ATK


8. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.
Lv 6: 34% poison chance, +90 ATK


== Builds ==
Lv 7: 38% poison chance, +105 ATK


=== Envenom & Auto-Attack / Dagger Thief ===
Lv 8: 42% poison chance, +120 ATK
This build focuses on poisoning your target with [[Envenom]] to weaken them while avoiding getting hit by monsters using [[Improve Dodge]] and [[Hiding]]. Then, taking advantage of [[Double Attack]] by having high [[AGI]] for increased [[ASPD]], auto-attack weakened monsters one-by-one until they are killed. Unfortunately, the Thief does not have any AOE skills to level with so this is the only option for a new player and it is recommended to focus on passive monsters when starting out.


Due to lack of AOE skills for this class, it it recommended to get any slotted Accessory carded with a  [https://ragnarok.plus/item-db/4084?q=marin&page=1 Marine Sphere Card] to use [[Magnum Break]] on mobs of monsters to level. However, this will not be an option for a brand new player obviously.
Lv 9: 46% poison chance, +135 ATK


==== Stats ====
Lv 10: 50% poison chance, +150 ATK
You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. Primary stats will be [[STR]] for [[ATK]] and [[AGI]] for [[ASPD]] & [[FLEE]], but if you find yourself missing monsters, add more [[DEX]] to give you [[HIT]] and improve your [[Steal]] rate.
|''ATK removed, % DMG modifier.''
'''Uses the attack range of the equipped weapon.'''


==== Skills ====
Lv 1: 14% poison chance, '''130% DMG'''
[[Double Attack]]: 10 (with Improve Dodge first skill to level up to maximum)


[[Improve Dodge]]: 10
Lv 2: 18% poison chance, '''160% DMG'''


[[Steal]]: 10
Lv 3: 22% poison chance, '''190% DMG'''


[[Hiding]]: 10
Lv 4: 26% poison chance, '''220% DMG'''


[[Envenom]]: 8 or 9 (8 if interested in Detoxify, otherwise 9)
Lv 5: 30% poison chance, '''250% DMG'''


[[Detoxify]]: 0 or1 (It should be considered whether Detoxify is necessary; it can be replaced with [https://ragnarok.plus/item-db/506?q=Green+po&page=1 Green Potion] or [https://ragnarok.plus/item-db/511?q=Green+h&page=1 Green Herb])
Lv 6: 34% poison chance, '''280% DMG'''


=== Auto-Attack / Bow Thief ===
Lv 7: 38% poison chance, '''310% DMG'''
This is a very niche build that focuses on the ability for the Thief Class to use Bow-type weapons. Using a Bow gives a slight attack range improvement (5 cells away +  bonus from [[Vulture's Eye]] so the goal would be to auto-attack your targets with your increased [[ASPD]], one-by-one, and hope to kill them before they reach you, using [[Improve Dodge]] and [[Hiding]] to avoid getting hit by monsters when they do. There are no AOE skills available to use for this build so leveling will be slower and it is recommended to focus on passive monsters when starting out.


Two benefits to this build are having more [[DEX]] for a higher success on [[Steal|Stea]]<nowiki/>l rates and the ability to use various kinds of arrows, including those imbued with different elements (like Fire, Wind, or Holy) that deal even more damage to monsters based on their element's weakness.
Lv 8: 42% poison chance, '''340% DMG'''


Although [[Double Attack]] does not work with Bow-type weapons from the base skill, if you can afford equipment or cards that grants [[Double Attack]] then it will apply to any weapon you are using at the level your Thief has learned. That means that using a  [https://ragnarok.plus/item-db/4117?q=side&page=1 Sidewinder Card] (which only grants Lv.1) on your Thief with Lv.10 learned, your Bow will [[Double Attack]] with the rates/bonuses of Lv.10!
Lv 9: 46% poison chance, '''370% DMG'''
 
Lv 10: 50% poison chance, '''400% DMG'''
|-
|[[File:Double Attack.png|frameless]] '''Double Attack'''
|Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG
Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG


==== Stats ====
Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG
You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. Primary stats will be [[DEX]] for [[ATK]] & [[HIT]] and [[AGI]] for [[ASPD]] & [[FLEE]].  Alternatively, it is possible to replace [[AGI]] with [[INT]] if you plan to play as an INT/DEX [[Rogue]].


==== Skills ====
Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG
[[Vulture's Eye]]: 10 (with Improve Dodge first skill to level up to maximum)


[[Double Attack]]: 10
Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG


[[Improve Dodge]]: 10
Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG


[[Steal]]: 10
Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG


[[Hiding]]: 5 or 9 (5 if going for Detoxify, otherwise 9)
Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG


[[Envenom]]: 0 or 3 (3 if interested in Detoxify otherwise 0)
Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG


[[Detoxify]]: 0 or 1 (It should be considered whether Detoxify is necessary; it can be replaced with [https://ragnarok.plus/item-db/506?q=Green+po&page=1 Green Potion] or [https://ragnarok.plus/item-db/511?q=Green+h&page=1 Green Herb])
Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG
|''Hit removed, % chance increased.''


== Equipment ==
Lv 1: '''7% chance''', 3% Katar Off Hand DMG


=== Weapons ===
Lv 2: '''14% chance''', +5% Katar Off Hand DMG
Thieves can equip various Daggers and Swords, with Daggers being preferred due to how Double Attack works. Thieves can also equip various Bows.


==== Daggers ====
Lv 3: '''21% chance''', +7% Katar Off Hand DMG


* Inflict 100% damage to small monsters
Lv 4: '''28% chance''', +9% Katar Off Hand DMG
* Inflict 75% damage on medium monsters
* Inflict 50% damage on medium monsters
* Can be used with a Shield
* Can proc [[Double Attack]] Passive Skill


==== One Handed Swords ====
Lv 5: '''35% chance''', +11% Katar Off Hand DMG


* Inflict 100% damage on medium monsters
Lv 6: '''42% chance''', +13% Katar Off Hand DMG
* Inflict 75% damage on small and large monsters
* Can be used with a Shield
* Cannot proc [[Double Attack]] Passive Skill


==== Bows ====
Lv 7: '''49% chance''', +15% Katar Off Hand DMG


* [[File:Composite bow.webp|frameless]] [https://ragnarok.plus/item-db/1705?q=composite&page=1 <nowiki>Composite Bow [4]</nowiki>]
Lv 8: '''56% chance''', +17% Katar Off Hand DMG
* [[File:Arbalest.webp|frameless]] [https://ragnarok.plus/item-db/1713?q=Arbalest&page=1 <nowiki>Arbalest [1]</nowiki>], [https://ragnarok.plus/item-db/1715?q=Arbalest&page=1 <nowiki>Arbalest [2]</nowiki>]
* [[File:Gakkung.webp|frameless]] [https://ragnarok.plus/item-db/1714?q=Gakkung&page=1 <nowiki>Gakkung [1]</nowiki>], [https://ragnarok.plus/item-db/1716?q=Gakkung&page=1 <nowiki>Gakkung [2]</nowiki>]


=== Armor and Garment ===
Lv 9: '''63% chance''', +19% Katar Off Hand DMG


* [[File:Thief clotes.webp|frameless]] [https://ragnarok.plus/item-db/2335?q=thie&page=1 Thief Clothes], [https://ragnarok.plus/item-db/2336?q=thie&page=1 <nowiki>Thief Clothes [1]</nowiki>] provides a bonus +1[[AGI]]
Lv 10: '''70% chance''', +21% Katar Off Hand DMG
* [[File:Pantie.webp|frameless]] [https://ragnarok.plus/item-db/2339?q=pant&page=1 Pantie] in combo with [[File:Undershirt.webp|frameless]] [https://ragnarok.plus/item-db/2522?q=under&page=1 Undershirt] to get the combo bonus +5 [[AGI]], +10 [[FLEE]]
|-
|'''[[File:Improve Dodge.png|frameless]] Improve Dodge'''
|For each monster attacking you beyond the second, your flee rate decreases by 10%.
|''Extra attackers on Lv 5 and Lv 10 until flee penalty.''
Lv 5: For each monster attacking you '''beyond the third''', your flee rate decreases by 10%.


== Class Data ==
Lv 10: For each monster attacking you '''beyond the fourth''', your flee rate decreases by 10%.
|-
|[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand'''
|Earth Element, 130% DMG, 20% chance to cause Blind
|''Added Bonus like with Magnum Break.''
Earth Element, 130% DMG, 20% chance to cause Blind.


=== Skills ===
'''For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.'''
⚠️ '''!Important Note!'''


Some skills (marked with an exclamation mark) are customized; for detailed information about the change, read the detailed description.
'''The extra Earth Damage Bonus ignores DEF.'''
{| class="wikitable sortable wikitablec"
|+
!Skill
!Description
!max. Level
!Type
|-
|-
|[[File:Detoxify.png|frameless]] '''[[Detoxify]]'''
|[[File:Sword Mastery.png|frameless]] '''Sword Mastery'''
|| Cures yourself or a target from being poisoned. || 1
|Rogue skill
|style="background:#ccffff"| Supportive
|Moved the skill from Rogue to Thief.
 
'''DMG increase only to the right hand of Assassins.'''
|-
|-
|[[File:Double Attack.png|frameless]] '''[[Double Attack]] ⚠️'''
|[[File:Vulture's Eye.png|frameless]] '''Vulture's Eye'''
|| Adds a high chance to deal double damage when attacking with a dagger. || 10
|Rogue skill
|style="background:#cccccc"| Passive
|Moved the skill from Rogue to Thief.
 
'''HIT bonus works with all weapon types.'''
|-
|-
|[[File:Envenom.png|frameless]] '''[[Envenom]] ⚠️'''
|[[File:Steal.png|frameless]] '''Steal'''
|| Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. || 10
|Attempts to steal an item from the target.
|style="background:#ffcccc"| Offensive
 
|-
Success chance is based on skill level, DEX, Base Level and monster level.
|[[File:Hiding.png|frameless]] '''[[Hiding]]'''
|''Steal formula reworked.''
|| Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10
 
|style="background:#ccffcc"| Active
Steal success chance:
|-
 
|[[File:Improve Dodge.png|frameless]] '''[[Improve Dodge]] ⚠️'''
<code>10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %</code>
|| Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10
 
|style="background:#ccffcc"| Active
DEX now also affects Gank and triggered Steal effects.
|-
 
|[[File:Steal.png|frameless]] '''[[Steal]]'''
Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:
|| Steal items from monsters. Affected monster may still drop the stolen item normally. || 10
 
|style="background:#ccffcc"| Active
<code>Final Chance = Item Drop Rate × Steal Chance</code>
|-
 
|[[File:Sword Mastery.png|frameless]] '''[[Sword Mastery]] ⚠️'''
Items below '''0.01%''' final chance cannot be stolen.
||Increases damage done with Daggers and One-Handed Swords.
 
||10
Example for a '''0.03%''' drop:
|style="background:#cccccc"| Passive
 
|-
* '''10%''' Steal chance → '''0.003%''' final chance → cannot be stolen
|[[File:Vulture's Eye.png|frameless]] '''[[Vulture's Eye]] ⚠️'''
* '''34%''' Steal chance → '''0.0102%''' final chance → can be stolen
|| Increases range and HIT when using bows.
 
|| 10
Drop rates are always rounded down to the nearest '''0.01%'''.
|style="background:#cccccc"| Passive
 
|}
Example:
 
<code>0.01999% → 0.01%</code>
 
Items are checked sequentially from top to bottom in the monster drop table.
 
Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.


=== Quest skills ===
Example distribution of successful Steals against a monster with '''51 DEX''':
⚠️ '''!Important Note!'''


Some skills (marked with an exclamation mark) are customized; for detailed information about the change, read the detailed description.
{| class="wikitable"
{| class="wikitable sortable wikitablec"
|+
|+
!Your DEX
!Jellopy
!Sticky Mucus
!Crystal Blue
|-
|-
! Quest Skill !! Description !! Type !! Job Level<br />Requirement !! Quest
|10
|-
|82.3%
|[[File:Back Slide.png|frameless]] '''[[Back Slide]]'''
|17.1%
||Instantly move back 5 cells.
|0.54%
| style="background:#ccffcc" | Active
||35
||[[Back Slide quest|Back Slide Quest]]
|-
|[[File:Find Stone.png|frameless]] '''[[Find Stone]]'''
||Provide ammunition for Stone Fling or other creative uses.
| style="background:#ccffcc" | Active
||20
||[[Find stone Quest]]
|-
|[[File:Sprinkle Sand.png|frameless]] '''[[Sprinkle Sand]] ⚠️'''
||Earth-element attack dealing 125% damage with a 15% chance to [[blind]] its target.
| style="background:#ffcccc" | Offensive
||25
||[[Sprinkle Sand Quest]]
|-
|-
|[[File:Stone Fling.png|frameless]] '''[[Stone Fling]]'''
|110
||Throw a [https://ragnarok.plus/item-db/7049?q=stone&page=1 stone] at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to [[blind]] and/or stun its target.
|88.0%
| style="background:#ffcccc" | Offensive
|11.7%
||15
|0.34%
||[[Fling Stone Quest]]
|}
|}


=== Job bonuses ===
Use '''@stealrate''' or '''@sr''' to view steal chances.
{| class="wikitable"
 
!Stat\Amount
'''Cards are excluded from the Steal table and cannot be stolen.'''
!+1
!+2
!+3
!+4
|-
!STR
|6
|30
|38
|47
|-
!AGI
|2
|33
|36
|50
|-
!VIT
|14
|44
|
|
|-
!INT
|18
|
|
|
|-
!DEX
|10
|22
|42
|49
|-
!LUK
|26
|40
|46
|
|}
|}

Latest revision as of 12:50, 12 May 2026

Classes / Thief

General Information

Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.

Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.

If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.

Overview

Can change job into Assassin or Rogue

This page covers Ragnarok+ custom skill changes. For general gameplay information, see Thief Guide.

Skill Changes

Skill Old Version Ragnarok+
Envenom

Lv 1: 14% poison chance, +15 ATK

Lv 2: 18% poison chance, +30 ATK

Lv 3: 22% poison chance, +45 ATK

Lv 4: 26% poison chance, +60 ATK

Lv 5: 30% poison chance, +75 ATK

Lv 6: 34% poison chance, +90 ATK

Lv 7: 38% poison chance, +105 ATK

Lv 8: 42% poison chance, +120 ATK

Lv 9: 46% poison chance, +135 ATK

Lv 10: 50% poison chance, +150 ATK

ATK removed, % DMG modifier.

Uses the attack range of the equipped weapon.

Lv 1: 14% poison chance, 130% DMG

Lv 2: 18% poison chance, 160% DMG

Lv 3: 22% poison chance, 190% DMG

Lv 4: 26% poison chance, 220% DMG

Lv 5: 30% poison chance, 250% DMG

Lv 6: 34% poison chance, 280% DMG

Lv 7: 38% poison chance, 310% DMG

Lv 8: 42% poison chance, 340% DMG

Lv 9: 46% poison chance, 370% DMG

Lv 10: 50% poison chance, 400% DMG

Double Attack Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG

Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG

Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG

Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG

Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG

Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG

Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG

Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG

Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG

Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG

Hit removed, % chance increased.

Lv 1: 7% chance, 3% Katar Off Hand DMG

Lv 2: 14% chance, +5% Katar Off Hand DMG

Lv 3: 21% chance, +7% Katar Off Hand DMG

Lv 4: 28% chance, +9% Katar Off Hand DMG

Lv 5: 35% chance, +11% Katar Off Hand DMG

Lv 6: 42% chance, +13% Katar Off Hand DMG

Lv 7: 49% chance, +15% Katar Off Hand DMG

Lv 8: 56% chance, +17% Katar Off Hand DMG

Lv 9: 63% chance, +19% Katar Off Hand DMG

Lv 10: 70% chance, +21% Katar Off Hand DMG

Improve Dodge For each monster attacking you beyond the second, your flee rate decreases by 10%. Extra attackers on Lv 5 and Lv 10 until flee penalty.

Lv 5: For each monster attacking you beyond the third, your flee rate decreases by 10%.

Lv 10: For each monster attacking you beyond the fourth, your flee rate decreases by 10%.

Sprinkle Sand Earth Element, 130% DMG, 20% chance to cause Blind Added Bonus like with Magnum Break.

Earth Element, 130% DMG, 20% chance to cause Blind.

For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.

The extra Earth Damage Bonus ignores DEF.

Sword Mastery Rogue skill Moved the skill from Rogue to Thief.

DMG increase only to the right hand of Assassins.

Vulture's Eye Rogue skill Moved the skill from Rogue to Thief.

HIT bonus works with all weapon types.

Steal Attempts to steal an item from the target.

Success chance is based on skill level, DEX, Base Level and monster level.

Steal formula reworked.

Steal success chance:

10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %

DEX now also affects Gank and triggered Steal effects.

Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:

Final Chance = Item Drop Rate × Steal Chance

Items below 0.01% final chance cannot be stolen.

Example for a 0.03% drop:

  • 10% Steal chance → 0.003% final chance → cannot be stolen
  • 34% Steal chance → 0.0102% final chance → can be stolen

Drop rates are always rounded down to the nearest 0.01%.

Example:

0.01999% → 0.01%

Items are checked sequentially from top to bottom in the monster drop table.

Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.

Example distribution of successful Steals against a monster with 51 DEX:

Your DEX Jellopy Sticky Mucus Crystal Blue
10 82.3% 17.1% 0.54%
110 88.0% 11.7% 0.34%

Use @stealrate or @sr to view steal chances.

Cards are excluded from the Steal table and cannot be stolen.