|
|
| (16 intermediate revisions by 3 users not shown) |
| Line 11: |
Line 11: |
| Can change [[Classes|job]] into [[Assassin]] or [[Rogue]] | | Can change [[Classes|job]] into [[Assassin]] or [[Rogue]] |
|
| |
|
| == Jobchange guide ==
| | This page covers Ragnarok+ custom skill changes. |
| 1. Go to the Thief Guild found inside the Pyramid northwest of '''''Morroc''''' (moc_ruins 58,159)[[File:Moc ruins.png|thumb|none]]
| | For general gameplay information, see [[Thief Guide]]. |
| | |
| 2. Once inside, traverse the maze and go to the middle of the map at (moc_prydb1 45/130) to enter the secret guildhall
| |
| | |
| 3. Once inside, follow the hallway down and take the left gate. In here you will find the Guildmaster of the thief guild.
| |
| | |
| 4. She is having trouble getting mushrooms delivered from a nearby farm. If you help her with this problem, she will accept you into her ranks.
| |
| | |
| 5. Find '''Irrelevant Man''' on the map with the pyramid, he will send you to the farm.
| |
| [[File:Irrelevant.jpg|none|thumb]] | |
| 6. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they're not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points. [https://ragnarok.plus/item-db/1069?q=Orange+Net+Mushroom&page=1 Orange Net Mushroom] are worth 3 points, [https://ragnarok.plus/item-db/1070?q=Orange+Gooey&page=1 Orange Gooey Mushroom] are wort 1 point.
| |
| | |
| 7. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.
| |
| | |
| 8. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.
| |
| | |
| == Skills ==
| |
|
| |
|
| === Skill Changes === | | === Skill Changes === |
| Line 38: |
Line 22: |
| |- | | |- |
| |[[File:Envenom.png|frameless]] '''Envenom''' | | |[[File:Envenom.png|frameless]] '''Envenom''' |
| |Lv 1: 14% poison chance, +15 ATK | | | |
| | Lv 1: 14% poison chance, +15 ATK |
| | |
| Lv 2: 18% poison chance, +30 ATK | | Lv 2: 18% poison chance, +30 ATK |
|
| |
|
| Line 56: |
Line 42: |
|
| |
|
| Lv 10: 50% poison chance, +150 ATK | | Lv 10: 50% poison chance, +150 ATK |
| |'''Information: ATK removed, % DMG modifier''' | | |''ATK removed, % DMG modifier.'' |
| | '''Uses the attack range of the equipped weapon.''' |
| | |
| Lv 1: 14% poison chance, '''130% DMG''' | | Lv 1: 14% poison chance, '''130% DMG''' |
| | |
| Lv 2: 18% poison chance, '''160% DMG''' | | Lv 2: 18% poison chance, '''160% DMG''' |
|
| |
|
| Line 95: |
Line 84: |
|
| |
|
| Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG | | Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG |
| |'''Information: Hit removed, % chance increased''' | | |''Hit removed, % chance increased.'' |
| | |
| Lv 1: '''7% chance''', 3% Katar Off Hand DMG | | Lv 1: '''7% chance''', 3% Katar Off Hand DMG |
|
| |
|
| Line 117: |
Line 107: |
| |- | | |- |
| |'''[[File:Improve Dodge.png|frameless]] Improve Dodge''' | | |'''[[File:Improve Dodge.png|frameless]] Improve Dodge''' |
| |For each monster attacking you beyond the second, your flee | | |For each monster attacking you beyond the second, your flee rate decreases by 10%. |
| rate decreases by 10%. | | |''Extra attackers on Lv 5 and Lv 10 until flee penalty.'' |
| |'''Information: extra attackers on Lv 5 and Lv 10 until flee penalty''' | | Lv 5: For each monster attacking you '''beyond the third''', your flee rate decreases by 10%. |
| Lv 5: For each monster attacking you '''beyond the third''', your flee | |
| | |
| rate decreases by 10%. | |
| | |
| Lv 10: For each monster attacking you '''beyond the fourth''', your flee
| |
| | |
| rate decreases by 10%.
| |
| | |
|
| |
|
| | Lv 10: For each monster attacking you '''beyond the fourth''', your flee rate decreases by 10%. |
| |- | | |- |
| |[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand''' | | |[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand''' |
| |Earth Element, 130% DMG, 20% chance to cause Blind | | |Earth Element, 130% DMG, 20% chance to cause Blind |
| |'''Information: added Bonus like Magnum Break with Earth''' | | |''Added Bonus like with Magnum Break.'' |
| Earth Element, 130% DMG, 20% chance to cause Blind | | Earth Element, 130% DMG, 20% chance to cause Blind. |
| | |
| '''For 7 seconds after Sprinkle Sand, caster's weapon will receive a'''
| |
|
| |
|
| '''10% ''Earth elemental'' strength enhancement.''' | | '''For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.''' |
|
| |
|
| '''The extra Earth Damage Bonus ignores DEF.''' | | '''The extra Earth Damage Bonus ignores DEF.''' |
| Line 143: |
Line 124: |
| |[[File:Sword Mastery.png|frameless]] '''Sword Mastery''' | | |[[File:Sword Mastery.png|frameless]] '''Sword Mastery''' |
| |Rogue skill | | |Rogue skill |
| |Moved the skill from Rogue to Thief | | |Moved the skill from Rogue to Thief. |
| '''DMG increase only to the right hand of Assassins''' | | |
| | '''DMG increase only to the right hand of Assassins.''' |
| |- | | |- |
| |[[File:Vulture's Eye.png|frameless]] '''Vulture's Eye''' | | |[[File:Vulture's Eye.png|frameless]] '''Vulture's Eye''' |
| |Rogue skill | | |Rogue skill |
| |Moved the skill from Rogue to Thief | | |Moved the skill from Rogue to Thief. |
| | |
| | '''HIT bonus works with all weapon types.''' |
| | |- |
| | |[[File:Steal.png|frameless]] '''Steal''' |
| | |Attempts to steal an item from the target. |
| | |
| | Success chance is based on skill level, DEX, Base Level and monster level. |
| | |''Steal formula reworked.'' |
| | |
| | Steal success chance: |
| | |
| | <code>10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %</code> |
| | |
| | DEX now also affects Gank and triggered Steal effects. |
| | |
| | Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance: |
| | |
| | <code>Final Chance = Item Drop Rate × Steal Chance</code> |
| | |
| | Items below '''0.01%''' final chance cannot be stolen. |
| | |
| | Example for a '''0.03%''' drop: |
| | |
| | * '''10%''' Steal chance → '''0.003%''' final chance → cannot be stolen |
| | * '''34%''' Steal chance → '''0.0102%''' final chance → can be stolen |
| | |
| | Drop rates are always rounded down to the nearest '''0.01%'''. |
| | |
| | Example: |
| | |
| | <code>0.01999% → 0.01%</code> |
| | |
| | Items are checked sequentially from top to bottom in the monster drop table. |
| | |
| | Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked. |
| | |
| | Example distribution of successful Steals against a monster with '''51 DEX''': |
| | |
| | {| class="wikitable" |
| | |+ |
| | !Your DEX |
| | !Jellopy |
| | !Sticky Mucus |
| | !Crystal Blue |
| | |- |
| | |10 |
| | |82.3% |
| | |17.1% |
| | |0.54% |
| | |- |
| | |110 |
| | |88.0% |
| | |11.7% |
| | |0.34% |
| | |} |
| | |
| | Use '''@stealrate''' or '''@sr''' to view steal chances. |
| | |
| | '''Cards are excluded from the Steal table and cannot be stolen.''' |
| |} | | |} |
Classes / Thief
Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.
Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.
If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.
Overview
Can change job into Assassin or Rogue
This page covers Ragnarok+ custom skill changes.
For general gameplay information, see Thief Guide.
Skill Changes
| Skill
|
Old Version
|
Ragnarok+
|
Envenom
|
Lv 1: 14% poison chance, +15 ATK
Lv 2: 18% poison chance, +30 ATK
Lv 3: 22% poison chance, +45 ATK
Lv 4: 26% poison chance, +60 ATK
Lv 5: 30% poison chance, +75 ATK
Lv 6: 34% poison chance, +90 ATK
Lv 7: 38% poison chance, +105 ATK
Lv 8: 42% poison chance, +120 ATK
Lv 9: 46% poison chance, +135 ATK
Lv 10: 50% poison chance, +150 ATK
|
ATK removed, % DMG modifier.
Uses the attack range of the equipped weapon.
Lv 1: 14% poison chance, 130% DMG
Lv 2: 18% poison chance, 160% DMG
Lv 3: 22% poison chance, 190% DMG
Lv 4: 26% poison chance, 220% DMG
Lv 5: 30% poison chance, 250% DMG
Lv 6: 34% poison chance, 280% DMG
Lv 7: 38% poison chance, 310% DMG
Lv 8: 42% poison chance, 340% DMG
Lv 9: 46% poison chance, 370% DMG
Lv 10: 50% poison chance, 400% DMG
|
Double Attack
|
Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG
Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG
Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG
Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG
Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG
Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG
Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG
Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG
Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG
Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG
|
Hit removed, % chance increased.
Lv 1: 7% chance, 3% Katar Off Hand DMG
Lv 2: 14% chance, +5% Katar Off Hand DMG
Lv 3: 21% chance, +7% Katar Off Hand DMG
Lv 4: 28% chance, +9% Katar Off Hand DMG
Lv 5: 35% chance, +11% Katar Off Hand DMG
Lv 6: 42% chance, +13% Katar Off Hand DMG
Lv 7: 49% chance, +15% Katar Off Hand DMG
Lv 8: 56% chance, +17% Katar Off Hand DMG
Lv 9: 63% chance, +19% Katar Off Hand DMG
Lv 10: 70% chance, +21% Katar Off Hand DMG
|
Improve Dodge
|
For each monster attacking you beyond the second, your flee rate decreases by 10%.
|
Extra attackers on Lv 5 and Lv 10 until flee penalty.
Lv 5: For each monster attacking you beyond the third, your flee rate decreases by 10%.
Lv 10: For each monster attacking you beyond the fourth, your flee rate decreases by 10%.
|
Sprinkle Sand
|
Earth Element, 130% DMG, 20% chance to cause Blind
|
Added Bonus like with Magnum Break.
Earth Element, 130% DMG, 20% chance to cause Blind.
For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.
The extra Earth Damage Bonus ignores DEF.
|
Sword Mastery
|
Rogue skill
|
Moved the skill from Rogue to Thief.
DMG increase only to the right hand of Assassins.
|
Vulture's Eye
|
Rogue skill
|
Moved the skill from Rogue to Thief.
HIT bonus works with all weapon types.
|
Steal
|
Attempts to steal an item from the target.
Success chance is based on skill level, DEX, Base Level and monster level.
|
Steal formula reworked.
Steal success chance:
10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %
DEX now also affects Gank and triggered Steal effects.
Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:
Final Chance = Item Drop Rate × Steal Chance
Items below 0.01% final chance cannot be stolen.
Example for a 0.03% drop:
- 10% Steal chance → 0.003% final chance → cannot be stolen
- 34% Steal chance → 0.0102% final chance → can be stolen
Drop rates are always rounded down to the nearest 0.01%.
Example:
0.01999% → 0.01%
Items are checked sequentially from top to bottom in the monster drop table.
Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.
Example distribution of successful Steals against a monster with 51 DEX:
| Your DEX
|
Jellopy
|
Sticky Mucus
|
Crystal Blue
|
| 10
|
82.3%
|
17.1%
|
0.54%
|
| 110
|
88.0%
|
11.7%
|
0.34%
|
Use @stealrate or @sr to view steal chances.
Cards are excluded from the Steal table and cannot be stolen.
|