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Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]
Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]


== Skills ==
This page covers Ragnarok+ custom skill changes.
For general gameplay information, see [[Thief Guide]].


=== Skill Changes ===
=== Skill Changes ===
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|-
|-
|[[File:Envenom.png|frameless]] '''Envenom'''
|[[File:Envenom.png|frameless]] '''Envenom'''
|Lv 1: 14% poison chance, +15 ATK
|
Lv 1: 14% poison chance, +15 ATK
 
Lv 2: 18% poison chance, +30 ATK
Lv 2: 18% poison chance, +30 ATK


Line 39: Line 42:


Lv 10: 50% poison chance, +150 ATK
Lv 10: 50% poison chance, +150 ATK
|'''Information: ATK removed, % DMG modifier'''
|''ATK removed, % DMG modifier.''
'''Uses the attack range of the equipped weapon.'''
 
Lv 1: 14% poison chance, '''130% DMG'''
Lv 1: 14% poison chance, '''130% DMG'''
Lv 2: 18% poison chance, '''160% DMG'''
Lv 2: 18% poison chance, '''160% DMG'''


Line 78: Line 84:


Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG
Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG
|'''Information: Hit removed, % chance increased'''
|''Hit removed, % chance increased.''
 
Lv 1: '''7% chance''', 3% Katar Off Hand DMG
Lv 1: '''7% chance''', 3% Katar Off Hand DMG


Line 100: Line 107:
|-
|-
|'''[[File:Improve Dodge.png|frameless]] Improve Dodge'''
|'''[[File:Improve Dodge.png|frameless]] Improve Dodge'''
|For each monster attacking you beyond the second, your flee  
|For each monster attacking you beyond the second, your flee rate decreases by 10%.
rate decreases by 10%.
|''Extra attackers on Lv 5 and Lv 10 until flee penalty.''
|'''Information: extra attackers on Lv 5 and Lv 10 until flee penalty'''
Lv 5: For each monster attacking you '''beyond the third''', your flee rate decreases by 10%.
Lv 5: For each monster attacking you '''beyond the third''', your flee  


rate decreases by 10%.
Lv 10: For each monster attacking you '''beyond the fourth''', your flee rate decreases by 10%.
|-
|[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand'''
|Earth Element, 130% DMG, 20% chance to cause Blind
|''Added Bonus like with Magnum Break.''
Earth Element, 130% DMG, 20% chance to cause Blind.


Lv 10: For each monster attacking you '''beyond the fourth''', your flee
'''For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.'''


rate decreases by 10%.
'''The extra Earth Damage Bonus ignores DEF.'''
|-
|[[File:Sword Mastery.png|frameless]] '''Sword Mastery'''
|Rogue skill
|Moved the skill from Rogue to Thief.


'''DMG increase only to the right hand of Assassins.'''
|-
|[[File:Vulture's Eye.png|frameless]] '''Vulture's Eye'''
|Rogue skill
|Moved the skill from Rogue to Thief.


'''HIT bonus works with all weapon types.'''
|-
|-
|[[File:Sprinkle Sand.png|frameless]] '''Sprinkle Sand'''
|[[File:Steal.png|frameless]] '''Steal'''
|Earth Element, 130% DMG, 20% chance to cause Blind
|Attempts to steal an item from the target.
|'''Information: added Bonus like Magnum Break with Earth'''
 
Earth Element, 130% DMG, 20% chance to cause Blind
Success chance is based on skill level, DEX, Base Level and monster level.
'''For 7 seconds after Sprinkle Sand, caster's weapon will receive a'''  
|''Steal formula reworked.''
 
Steal success chance:
 
<code>10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %</code>
 
DEX now also affects Gank and triggered Steal effects.
 
Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:
 
<code>Final Chance = Item Drop Rate × Steal Chance</code>
 
Items below '''0.01%''' final chance cannot be stolen.
 
Example for a '''0.03%''' drop:
 
* '''10%''' Steal chance → '''0.003%''' final chance → cannot be stolen
* '''34%''' Steal chance → '''0.0102%''' final chance → can be stolen
 
Drop rates are always rounded down to the nearest '''0.01%'''.
 
Example:
 
<code>0.01999% → 0.01%</code>
 
Items are checked sequentially from top to bottom in the monster drop table.
 
Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.
 
Example distribution of successful Steals against a monster with '''51 DEX''':
 
{| class="wikitable"
|+
!Your DEX
!Jellopy
!Sticky Mucus
!Crystal Blue
|-
|10
|82.3%
|17.1%
|0.54%
|-
|110
|88.0%
|11.7%
|0.34%
|}


'''10% ''Earth elemental'' strength enhancement.'''
Use '''@stealrate''' or '''@sr''' to view steal chances.


'''The extra Earth Damage Bonus ignores DEF.'''
'''Cards are excluded from the Steal table and cannot be stolen.'''
|}
|}

Latest revision as of 12:50, 12 May 2026

Classes / Thief

General Information

Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.

Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.

If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.

Overview

Can change job into Assassin or Rogue

This page covers Ragnarok+ custom skill changes. For general gameplay information, see Thief Guide.

Skill Changes

Skill Old Version Ragnarok+
Envenom

Lv 1: 14% poison chance, +15 ATK

Lv 2: 18% poison chance, +30 ATK

Lv 3: 22% poison chance, +45 ATK

Lv 4: 26% poison chance, +60 ATK

Lv 5: 30% poison chance, +75 ATK

Lv 6: 34% poison chance, +90 ATK

Lv 7: 38% poison chance, +105 ATK

Lv 8: 42% poison chance, +120 ATK

Lv 9: 46% poison chance, +135 ATK

Lv 10: 50% poison chance, +150 ATK

ATK removed, % DMG modifier.

Uses the attack range of the equipped weapon.

Lv 1: 14% poison chance, 130% DMG

Lv 2: 18% poison chance, 160% DMG

Lv 3: 22% poison chance, 190% DMG

Lv 4: 26% poison chance, 220% DMG

Lv 5: 30% poison chance, 250% DMG

Lv 6: 34% poison chance, 280% DMG

Lv 7: 38% poison chance, 310% DMG

Lv 8: 42% poison chance, 340% DMG

Lv 9: 46% poison chance, 370% DMG

Lv 10: 50% poison chance, 400% DMG

Double Attack Lv 1: 5% chance, +1 HIT, 3% Katar Off Hand DMG

Lv 2: 10% chance, +2 HIT, +5% Katar Off Hand DMG

Lv 3: 15% chance, +3 HIT, +7% Katar Off Hand DMG

Lv 4: 20% chance, +4 HIT, +9% Katar Off Hand DMG

Lv 5: 25% chance, +5 HIT, +11% Katar Off Hand DMG

Lv 6: 30% chance, +6 HIT, +13% Katar Off Hand DMG

Lv 7: 35% chance, +7 HIT, +15% Katar Off Hand DMG

Lv 8: 40% chance, +8 HIT, +17% Katar Off Hand DMG

Lv 9: 45% chance, +9 HIT, +19% Katar Off Hand DMG

Lv 10: 50% chance, +10 HIT, +21% Katar Off Hand DMG

Hit removed, % chance increased.

Lv 1: 7% chance, 3% Katar Off Hand DMG

Lv 2: 14% chance, +5% Katar Off Hand DMG

Lv 3: 21% chance, +7% Katar Off Hand DMG

Lv 4: 28% chance, +9% Katar Off Hand DMG

Lv 5: 35% chance, +11% Katar Off Hand DMG

Lv 6: 42% chance, +13% Katar Off Hand DMG

Lv 7: 49% chance, +15% Katar Off Hand DMG

Lv 8: 56% chance, +17% Katar Off Hand DMG

Lv 9: 63% chance, +19% Katar Off Hand DMG

Lv 10: 70% chance, +21% Katar Off Hand DMG

Improve Dodge For each monster attacking you beyond the second, your flee rate decreases by 10%. Extra attackers on Lv 5 and Lv 10 until flee penalty.

Lv 5: For each monster attacking you beyond the third, your flee rate decreases by 10%.

Lv 10: For each monster attacking you beyond the fourth, your flee rate decreases by 10%.

Sprinkle Sand Earth Element, 130% DMG, 20% chance to cause Blind Added Bonus like with Magnum Break.

Earth Element, 130% DMG, 20% chance to cause Blind.

For 7 seconds after Sprinkle Sand, caster's weapon will receive a 10% Earth elemental strength enhancement.

The extra Earth Damage Bonus ignores DEF.

Sword Mastery Rogue skill Moved the skill from Rogue to Thief.

DMG increase only to the right hand of Assassins.

Vulture's Eye Rogue skill Moved the skill from Rogue to Thief.

HIT bonus works with all weapon types.

Steal Attempts to steal an item from the target.

Success chance is based on skill level, DEX, Base Level and monster level.

Steal formula reworked.

Steal success chance:

10 + 8 × (Skill Lv - 1) + (Your DEX - Target DEX) / 2 %

DEX now also affects Gank and triggered Steal effects.

Unlike default rAthena behavior, Steal chance is additionally applied to item drop chance:

Final Chance = Item Drop Rate × Steal Chance

Items below 0.01% final chance cannot be stolen.

Example for a 0.03% drop:

  • 10% Steal chance → 0.003% final chance → cannot be stolen
  • 34% Steal chance → 0.0102% final chance → can be stolen

Drop rates are always rounded down to the nearest 0.01%.

Example:

0.01999% → 0.01%

Items are checked sequentially from top to bottom in the monster drop table.

Higher DEX increases total Steal success, but also makes common items consume more successful steals before rare items are checked.

Example distribution of successful Steals against a monster with 51 DEX:

Your DEX Jellopy Sticky Mucus Crystal Blue
10 82.3% 17.1% 0.54%
110 88.0% 11.7% 0.34%

Use @stealrate or @sr to view steal chances.

Cards are excluded from the Steal table and cannot be stolen.