Monk
Overview
Skills
Skill Changes
| Skill | Old Version | Ragnarok+ |
|---|---|---|
| Ignores DEF completely on all targets.
SP regeneration disabled indefinitely until relog. |
Boss monsters now only have 60% DEF ignored.
SP regeneration is disabled for 60 seconds after use. Logging out no longer removes the debuff, but it can be dispelled by Sage skills. | |
| Increases Flee by +1.5 per Skill Level. | Increased Flee and reduced flee penalty when outnumbered.
Every 5 skill levels increases the allowed attacker count before flee penalties apply. [Lv 1]: Flee +1 [Lv 2]: Flee +3 [Lv 3]: Flee +4 [Lv 4]: Flee +6 [Lv 5]: Flee +7, +1 extra attacker [Lv 6]: Flee +9, +1 extra attacker [Lv 7]: Flee +10, +1 extra attacker [Lv 8]: Flee +12, +1 extra attacker [Lv 9]: Flee +13, +1 extra attacker [Lv 10]: Flee +15, +2 extra attackers | |
| Increases fist and knuckle damage by +3 per Skill Level. | Now also grants ASPD with fist and knuckle weapons.
[Lv 1]: DMG +4, ASPD +1% [Lv 2]: DMG +8, ASPD +2% [Lv 3]: DMG +12, ASPD +3% [Lv 4]: DMG +16, ASPD +4% [Lv 5]: DMG +20, ASPD +5% [Lv 6]: DMG +24, ASPD +6% [Lv 7]: DMG +28, ASPD +7% [Lv 8]: DMG +32, ASPD +8% [Lv 9]: DMG +36, ASPD +9% [Lv 10]: DMG +40, ASPD +10% Requirements removed. | |
| File:Critical Explosion.webp Critical Explosion | No additional requirements. | Added new requirements.
Requires Lv 10 Demon Bane and Lv 10 Divine Protection |
| Activation chance decreases with higher skill levels. | Activation chance now increases with skill level.
[Lv 1]: 25% activation chance, 120% ATK [Lv 2]: 26% activation chance, 140% ATK [Lv 3]: 27% activation chance, 160% ATK [Lv 4]: 28% activation chance, 180% ATK [Lv 5]: 29% activation chance, 200% ATK [Lv 6]: 30% activation chance, 220% ATK [Lv 7]: 31% activation chance, 240% ATK [Lv 8]: 32% activation chance, 260% ATK [Lv 9]: 33% activation chance, 280% ATK [Lv 10]: 34% activation chance, 300% ATK | |
| Standard combo finisher. | Increased damage and added a chance to cast Call Spirits.
[Lv 1]: 250% ATK, 5% Call Spirits chance [Lv 2]: 300% ATK, 10% Call Spirits chance [Lv 3]: 350% ATK, 15% Call Spirits chance [Lv 4]: 400% ATK, 20% Call Spirits chance [Lv 5]: 450% ATK, 25% Call Spirits chance | |
| Standard combo finisher. | Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.
Applies Combocharge for 10 seconds afterwards. Combocharge increases Base ATK by 3% per skill level. [Lv 1]: 350% ATK, 3% Base ATK [Lv 2]: 450% ATK, 6% Base ATK [Lv 3]: 550% ATK, 9% Base ATK [Lv 4]: 650% ATK, 12% Base ATK [Lv 5]: 750% ATK, 15% Base ATK | |
| Sets DEF and MDEF to 90. | Now doubles DEF and quadruples MDEF instead of directly setting them to 90.
Steel Body cannot increase DEF or MDEF beyond 90. |
