Monk

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Revision as of 13:59, 10 May 2026 by Lucius (talk | contribs) (Skills)

Classes / Acolyte / Monk

Overview

Second job for Acolyte

Skills

Skill Changes

Skill Old Version Ragnarok+
Asura Strike Ignores DEF completely on all targets.

SP regeneration disabled indefinitely until relog.

Boss monsters now only have 60% DEF ignored.

SP regeneration is disabled for 60 seconds after use.

Logging out no longer removes the debuff, but it can be dispelled by Sage skills.

Dodge Increases Flee by +1.5 per Skill Level. Increased Flee and reduced flee penalty when outnumbered.

Every 5 skill levels increases the allowed attacker count before flee penalties apply.

[Lv 1]: Flee +1

[Lv 2]: Flee +3

[Lv 3]: Flee +4

[Lv 4]: Flee +6

[Lv 5]: Flee +7, +1 extra attacker

[Lv 6]: Flee +9, +1 extra attacker

[Lv 7]: Flee +10, +1 extra attacker

[Lv 8]: Flee +12, +1 extra attacker

[Lv 9]: Flee +13, +1 extra attacker

[Lv 10]: Flee +15, +2 extra attackers

Iron Hand Increases fist and knuckle damage by +3 per Skill Level. Now also grants ASPD with fist and knuckle weapons.

[Lv 1]: DMG +4, ASPD +1%

[Lv 2]: DMG +8, ASPD +2%

[Lv 3]: DMG +12, ASPD +3%

[Lv 4]: DMG +16, ASPD +4%

[Lv 5]: DMG +20, ASPD +5%

[Lv 6]: DMG +24, ASPD +6%

[Lv 7]: DMG +28, ASPD +7%

[Lv 8]: DMG +32, ASPD +8%

[Lv 9]: DMG +36, ASPD +9%

[Lv 10]: DMG +40, ASPD +10%

Requirements removed.

File:Critical Explosion.webp Critical Explosion No additional requirements. Added new requirements.

Requires Lv 10 Demon Bane and Lv 10 Divine Protection

Triple Attack Activation chance decreases with higher skill levels. Activation chance now increases with skill level.

[Lv 1]: 25% activation chance, 120% ATK

[Lv 2]: 26% activation chance, 140% ATK

[Lv 3]: 27% activation chance, 160% ATK

[Lv 4]: 28% activation chance, 180% ATK

[Lv 5]: 29% activation chance, 200% ATK

[Lv 6]: 30% activation chance, 220% ATK

[Lv 7]: 31% activation chance, 240% ATK

[Lv 8]: 32% activation chance, 260% ATK

[Lv 9]: 33% activation chance, 280% ATK

[Lv 10]: 34% activation chance, 300% ATK

Chain Combo Standard combo finisher. Increased damage and added a chance to cast Call Spirits.

[Lv 1]: 250% ATK, 5% Call Spirits chance

[Lv 2]: 300% ATK, 10% Call Spirits chance

[Lv 3]: 350% ATK, 15% Call Spirits chance

[Lv 4]: 400% ATK, 20% Call Spirits chance

[Lv 5]: 450% ATK, 25% Call Spirits chance

Combo Finish Standard combo finisher. Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.

Applies Combocharge for 10 seconds afterwards.

Combocharge increases Base ATK by 3% per skill level.

[Lv 1]: 350% ATK, 3% Base ATK

[Lv 2]: 450% ATK, 6% Base ATK

[Lv 3]: 550% ATK, 9% Base ATK

[Lv 4]: 650% ATK, 12% Base ATK

[Lv 5]: 750% ATK, 15% Base ATK

Steel Body Sets DEF and MDEF to 90. Now doubles DEF and quadruples MDEF instead of directly setting them to 90.

Steel Body cannot increase DEF or MDEF beyond 90.