Clans and Reputation

Clans & Reputation
Reputation is account-wide, making it especially valuable for new characters. Progress with one character benefits your entire account, giving every new start a helpful boost.
By earning reputation with a clan, you can join it and gain a passive stat bonus. There are multiple clans to choose from, each offering different bonuses. The first reputation tier is required to become a member.
Each clan also features a dedicated clan chat, where members can communicate, coordinate, and share tips.
Higher Reputation Tiers
Progressing through higher reputation tiers unlocks additional rewards, such as:
- Costumes
- Class Accessories
- Souls (Enchants for the Class Accessories)
- Job Change Tickets (First & Second Job)
This system encourages long-term engagement, allowing players to gain both bonuses and exclusive items as they invest in their chosen clan.
How its working in short
- Stronger mobs = better rewards,
- Quests grant Reputation,
- Reputation can be spent in Clan Shops for class-specific goodies,
- Through Reputation + RO+ Coins you can buy items in clan shops,
- At 1000 Reputation, you can join a clan to gain stat bonuses,
- Kafra Reputation offers cool shortcuts,
- Even Job Change quests give Reputation once per class and account
Clan bonus
To join a clan, the reputation must be at least 1
Swordsman Clan: STR +1, VIT +1, MHP +30, MSP +10
Mage School Clan: INT +1, DEX +1, MHP +30, MSP +10
Acolyte Church Clan: INT +1, LUK +1, MHP +30, MSP +10
Archer Clan: DEX +1, AGI +1, MHP +30, MSP +10
Merchant Guild Clan: DEX +1, LUK +1, MHP +30, MSP +10
Thieves Association Clan: STR +1, AGI +1, MHP +30, MSP +10
Novice Academy Clan: STR +1, INT +1, MHP +30, MSP + 10
Souls
| Job 1-1 | Job 2-1 | Job 2-2 | |
|---|---|---|---|
| Swordman | - Increase DMG with Bash by (5% - 10%)
- Increase DMG with Magnum Break by (5% - 10%) |
- Increase DMG with Bowling Bash by (5% - 10%)
- Increase DMG with Pierce by (5% - 10%) |
- Increase DMG with Holy Cross by (5% - 10%)
- Increase DMG with Grand Cross by (1% - 5%) |
| Mage | - Increase DMG with Fire Bolt by (5% - 10%)
- Increase DMG with Cold Bolt by (5% - 10%) |
- Increase DMG with Earth Spike by (5% - 10%)
- Increase DMG with Water Ball by (5% - 10%) |
- Increase DMG with Earth Spike by (5% - 10%)
- Increase chance of Auto Spell activation by (3% - 5%) |
| Acolyte | - Increase DMG with Holy Light by (5% - 10%)
- Increase Heal power by (5% - 10%) |
- Increase DMG with Magnus Exorcism by (5% - 10%)
- Increase DMG with Turn Undead by (5% - 10%) |
- Increase DMG with Combo Finisher by (5% - 10%)
- Increase DMG with Finger Offensive by (5% - 10%) |
| Archer | - Increase DMG with Double Strafe by (5% - 10%)
- Increase DMG with Arrow Shower by (5% - 10%) |
- Increase DMG with Blitz Beat by (5% - 10%)
- Increase DMG with Claymore Trap by (5% - 10%) |
- Increase DMG with Musical Strike/Sling Shot by (5% - 10%)
- Reduce SP cost of Musical Strike/Sling Shot by (1 - 3) |
| Merchant | - Increase DMG with Mammomite by (5% - 10%)
- Increase DMG with Cart Revolution by (5% - 10%) |
- Reduce SP cost of Adrenaline Rush by (3 - 6)
- Reduce SP cost of Overthrust by (2 - 4) |
- Increase DMG with Acid Terror by (5% - 10%)
- Increase DMG with Demonstration by (5% - 10%) |
| Thief | - Increase DMG with Envenom by (5% - 10%)
- Increase DMG with Sprinkle Sand by (5% - 10%) |
- Increase DMG with Sonic Blow by (5% - 10%)
- Increase DMG with Venom Splasher by (5% - 10%) |
- Increase DMG with Backstab by (5% - 10%)
- Increase DMG with Raid by (5% - 10%) |
| Super Novice | - Bash knocks enemies by (1 - 2) Cells
- Steal Rate increased by (2% - 6%) |
