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| = Ragnarok+ Server Information =
| | DARK SHOOT HERE.. |
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| == General ==
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| Ragnarok+ is built on classic mechanics with a modern soul: tradeoffs instead of templates, builds over metas, and social play at the core. Progression is lasting and account-wide: every character contributes to your legacy, and no content is lost to seasonal lockouts or forced resets.
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| == Rates ==
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| The Rates are '''1x''', but a lot of monsters have hand-adjusted rates to make leveling and farming more fun.
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| == Progression ==
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| === [[Achievements]] ===
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| Our [[Achievements]] are account-wide, ensuring every step you take contributes to your overall progress. This design lets you complete everything at your own pace while reinforcing our focus on continuous account progression.
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| === Fame System ===
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| The Blacksmith and Alchemist rankings automatically decay a little each week, meaning you need to stay active to maintain your position. This system also gives new players the chance to climb the rankings and compete with real opportunities for success.
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| === Reputation System ===
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| Reputation is account-wide, making it especially valuable for new characters. Progress with one character benefits your entire account, giving every new start a helpful boost.
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| === Story ===
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| Our server features a unique storyline that unfolds as you progress through the game. By following the story, you will unlock new content, instances, and challenges, making your journey more immersive and rewarding.
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| === Leveling Curve ===
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| We smoothed the Job EXP leveling curve for first classes between job levels 40–50. This makes the final stretch significantly more enjoyable and encourages players to change at Job 50. You can achieve job 50 around base 59 or 60.
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| When party, each active member on the same map gives 25% increase exp, tab is not required and provides no benefit.
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| == Content ==
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| === Adventure ===
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| The world is filled with hidden treasures waiting to be discovered – some reveal themselves easily, while others reward patience, curiosity, and deep exploration.
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| === Dungeons ===
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| We offer several custom dungeons, created by reworking Renewal resources into unique content. Our goal is to expand Classic RO in breadth rather than simply in length, giving players new places to explore and fresh challenges to face.
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| === Hunting Quests ===
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| Hunting quests are designed to encourage players to explore the world and engage with its various challenges. By completing these quests, you can earn valuable rewards and enhance your character's abilities.
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| === Instances ===
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| We are introducing story-driven instances that unlock as you progress through the main storyline. Once unlocked, they can be replayed for farming. Each instance comes with a specific objective and features at least one boss encounter.
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| === Seasonal Events ===
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| Seasonal events bring the world to life during Halloween, Christmas, Saint Patrick's Day, Summer Fest and more – featuring themed quests, cosmetics and unique mechanics with meaningful, non pay-to-win rewards.
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| == Systems & Quality of Life ==
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| === Card Rebalancing ===
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| Many cards often go completely unused. To breathe new life into them, we've adjusted several effects – sometimes turning them into a weaker variant of stronger cards – so that they can find their place in the game and expand build variety.
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| === Class Rebalancing ===
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| Many classes are limited to just one viable build – if any at all – while others feel too weak in comparison. To bring fresh variety, we've reworked certain skills, opening the door for new class builds and more diverse playstyles. Some Classes also got new skills further widening the options.
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| === Cosmetic Pets ===
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| Pets on our server are purely cosmetic. They do not require food to survive and provide no additional effects, allowing you to freely choose the perfect companion to match your character.
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| === Earth Element ===
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| For some reason, the Earth element in Classic RO always behaved differently from the rest, making it too inconsistent with the elemental system. We have aligned it with the other elements, which also restores value to Earth resistance cards and similar mechanics. See the changes here: [[Elements]]
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| === Item Beams ===
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| When an item drops, more valuable or useful items can appear with a visible beam. The beam color depends on the item group, such as materials, weapons & shields, equipment, cards, and more.
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| === Lending System ===
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| The Lending System allows players to safely lend their equipment without risk. Borrowed items cannot be modified by the recipient, and after the specified lending period, the items are automatically returned. This ensures a completely scam-free experience. For more informations: [[Lending]]
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| === New Items & Reworks ===
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| A lot of equipment in Classic RO never found real use. Just like with cards, we have rebalanced and adjusted many of these items. In addition, we have introduced new items and unique combos to further expand build diversity and gameplay options.
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| === [[Mount]] & Arealoot ===
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| We have introduced two new Platinum Skills for Novices, with quests available in and around Alberta. [[Mount]] allows you to ride a class-specific mount, while Arealoot lets you pick up all items on the same cell at once. Additionally, the Blacksmith's Greed skill gains a passive effect that extends the Arealoot range.
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| === Shortcuts ===
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| There are location shortcuts that unlock additional routes once you clear a passage or complete a specific task, letting you travel faster and explore efficiently. Have a look here: [[Quick Travel]]
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| === Cart Crafting & Brewing ===
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| Alchemists and Blacksmiths can craft directly from their Cart. Crafting menus automatically use materials in your cart, so you don't need to move items to your inventory – an impactful quality-of-life improvement for artisans. Also there is the option to bulk craft this can craft everything at ones according to the amount of ingreedients held in inventory and cart.
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| == Social Features ==
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| === Clans ===
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| By earning enough reputation with a clan, you can join it and gain a passive stat bonus. There are multiple clans to choose from, each offering different bonuses. The first reputation tier is required to become a member. Each clan also features a dedicated clan chat where all members can talk, coordinate, and exchange tips.
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| === Party MvP ===
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| The MVP is not awarded to the single player with the highest damage, but to the party with the most total damage. This creates fairer competition in boss fights. All members of the winning party receive the EXP reward, while the MVP item goes to a random member of that party.
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| == Modes ==
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| === [[Hardcore]] ===
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| When creating a character, you can choose between Softcore or [[Hardcore]] mode. In Hardcore, a single death means your character is permanently dead. You can still walk around in-game, but you can no longer interact with the world: monsters are invisible, and only chatting with other players remains – serving as a reminder of what has been lost.
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| == @commands ==
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| '''@killcount'''
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| Aliases''':''' <code>@kc</code>
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| Displays the number of kills for a specific monster or multiple monsters.
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| '''@bosskills'''
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| Aliases''':''' <code>@bk</code>
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| Displays the number of kills for all bosses or minibosses.
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| '''@measuredps'''
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| Aliases''':''' <code>@dps</code>
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| Displays the measured DPS over a duration of time.
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| '''@playtime'''
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| Aliases''':''' <code>@pt</code>, <code>@played</code>
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| Displays the playtime of the character and account.
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| '''@displayquesticon'''
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| Aliases''':''' <code>@showquesticon</code>, <code>@questicons</code>
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| Toggles the quest icon display above NPCs' heads.
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| '''@whobuys'''
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| Aliases''':''' <code>@wb</code>
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| Searches for player shops that are buying a specific item.
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| '''@searchstores'''
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| Aliases''':''' <code>@ss</code>, <code>@searchstore</code>, <code>@whosells</code>, <code>@ws</code>
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| Searches for player shops that are selling a specific item.
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| '''@deadliestmob'''
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| Aliases''':''' <code>@dm</code>
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| Params''':''' <code><top_n (default 5, max 10)> <mode: 0=all, 1=only mvp, 2=only miniboss, 3=only mvp and miniboss> <hardcore: 0=no, 1=yes></code>
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| Displays the deadliest mobs on the server.
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| '''@help'''
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| Aliases''':''' <code>@h</code>
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| Params''':''' <code><command></code>
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| Shows help for specified command.
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| '''@uptime'''
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| Displays how long the server has been online.
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| '''@showdelay'''
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| Shows/hides the “There is a delay after this skill” message.
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| '''@exp'''
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| Displays current levels and % progress.
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| '''@mobinfo'''
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| Aliases''':''' <code>@monsterinfo</code>, <code>@mi</code>
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| Params''':''' <code><monster name|ID></code>
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| Shows monster info (stats, exp, drops etc).
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| '''@iteminfo'''
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| Aliases''':''' <code>@ii</code>
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| Params''':''' <code><item name|ID></code>
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| Shows item info (type, price etc).
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| '''@whodrops'''
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| Params''':''' <code><item name|ID></code>
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| Shows who drops an item (monster with highest drop rates).
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| '''@servertime'''
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| Aliases''':''' <code>@date</code>, <code>@serverdate</code>, <code>@time</code>
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| Shows the date and time of the server.
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| '''@jailtime'''
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| Displays remaining jail time.
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| '''@showexp'''
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| Displays/hides experience gained.
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| '''@showzeny'''
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| Displays/hides Zeny gained.
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| '''@whereis'''
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| Params''':''' <code><monster name|ID></code>
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| Displays the maps in which a monster normally spawns.
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| '''@noask'''
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| Auto rejects deals/invites.
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| ----'''Ragnarok+'''
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