Knight: Difference between revisions
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!Ragnarok+ | !Ragnarok+ | ||
|- | |- | ||
| | |[[File:Brandish Spear.png|frameless]] '''Brandish Spear''' | ||
| - | | {| class="wikitable" | ||
| | | align="center" |'''Level''' | ||
[Lv 1]: | ! align="center" |Description | ||
[Lv 2]: | |- | ||
[Lv 3]: | ! align="center" |1 | ||
[Lv 4]: | | align="center" |120% ATK 1 cell Splash range | ||
[Lv 5]: | |- | ||
! align="center" |2 | |||
| align="center" |140% ATK 1 cell Splash range | |||
|- | |||
! align="center" |3 | |||
| align="center" |160% ATK 1 cell Splash range | |||
|- | |||
! align="center" |4 | |||
| align="center" |180% ATK 2 cell Splash range | |||
|- | |||
! align="center" |5 | |||
| align="center" |200% ATK 2 cell Splash range | |||
|- | |||
! align="center" |6 | |||
| align="center" |220% ATK 2 cell Splash range | |||
|- | |||
! align="center" |7 | |||
| align="center" |240% ATK 3 cell Splash range | |||
|- | |||
! align="center" |8 | |||
| align="center" |260% ATK 3 cell Splash range | |||
|- | |||
! align="center" |9 | |||
| align="center" |280% ATK 3 cell Splash range | |||
|- | |||
! align="center" |10 | |||
| align="center" |300% ATK 4 cell Splash range | |||
|} | |||
|'''Information:''' '''Reworked the skill to be more consistent; STR-scaling added, % ATK-scaling increased, Splash removed.''' | |||
'''The affected area varies with level as follows:''' | |||
'''Level 1-3:''' Area A | |||
'''Level 4-6:''' Area A+B | |||
'''Level 7-9:''' Area A+B+C | |||
'''Level 10:''' Area A+B+C+D. | |||
'''As shown by the following diagram:''' | |||
XDDDX | |||
CCCCC | |||
BBBBB | |||
AAAAA | |||
AAKAA | |||
where K is the knight's position. | |||
'''[Lv 1]:''' A: (120 + Str)% | |||
'''[Lv 2]:''' A: (140 + Str)% | |||
'''[Lv 3]:''' A: (160 + Str)% | |||
'''[Lv 4]:''' A: (360 + Str)%, B: (180 + Str)% | |||
'''[Lv 5]:''' A: (400 + Str)%, B: (200 + Str)% | |||
'''[Lv 6]:''' A: (440 + Str)%, B: (220 + Str)% | |||
'''[Lv 7]:''' A: (600 + Str)%, B: (480 + Str)%, C: (240 + Str)% | |||
'''[Lv 8]:''' A: (650 + Str)%, B: (520 + Str)%, C: (260 + Str)% | |||
'''[Lv 9]:''' A: (700 + Str)%, B: (560 + Str)%, C: (280 + Str)% | |||
'''[Lv 10]:''' A: (825 + Str)%, B: (750 + Str)%, C: (600 + Str)%, D: (300 + Str)% | |||
|- | |||
|[[File:BB.png|frameless]] '''Bowling Bash''' | |||
| {| class="wikitable" | |||
| align="center" |'''Level''' | |||
! align="center" |Description | |||
|- | |||
! align="center" |1 | |||
| align="center" |140% Damage, Knock back 1 cell | |||
|- | |||
! align="center" |2 | |||
| align="center" |180% Damage, Knock back 1 cell | |||
|- | |||
! align="center" |3 | |||
| align="center" |220% Damage, Knock back 2 cell | |||
|- | |||
! align="center" |4 | |||
| align="center" |260% Damage, Knock back 2 cell | |||
|- | |||
! align="center" |5 | |||
| align="center" |300% Damage, Knock back 3 cell | |||
|- | |||
! align="center" |6 | |||
| align="center" |340% Damage, Knock back 3 cell | |||
|- | |||
! align="center" |7 | |||
| align="center" |380% Damage, Knock back 4 cell | |||
|- | |||
! align="center" |8 | |||
| align="center" |420% Damage, Knock back 4 cell | |||
|- | |||
! align="center" |9 | |||
| align="center" |460% Damage, Knock back 5 cell | |||
|- | |||
! align="center" |10 | |||
| align="center" |500% Damage, Knock back 5 cell | |||
|} | |||
|'''Information:''' '''Reworked the skill to be more consistent; 2x damage, no more gutterlines, if the enemy knocked back hits another enemy, the knock back stops, and the damage becomes''' | |||
'''a 3x3 AoE.''' | |||
When mounted on a Peco Peco, the AoE also knocks | |||
enemies back 1 cell. | |||
'''[Lv 1]:''' 2x 140% damage, 1 cell knock back | |||
'''[Lv 2]:''' 2x 180% damage, 1 cell knock back | |||
'''[Lv 3]:''' 2x 220% damage, 2 cells knock back | |||
'''[Lv 4]:''' 2x 260% damage, 2 cells knock back | |||
'''[Lv 5]:''' 2x 300% damage, 3 cells knock back | |||
'''[Lv 6]:''' 2x 340% damage, 3 cells knock back | |||
'''[Lv 7]:''' 2x 380% damage, 4 cells knock back | |||
'''[Lv 8]:''' 2x 420% damage, 4 cells knock back | |||
'''[Lv 9]:''' 2x 460% damage, 5 cells knock back | |||
'''[Lv 10]:''' 2x 500% damage, 5 cells knock back | |||
|} | |||
=== New Skills === | |||
{| class="wikitable" | |||
!Skill | |||
!Old Version | |||
!Ragnarok+ | |||
|- | |- | ||
| | |[[File:Murder Blow.png|frameless]] '''Murder Blow''' | ||
| - | | - | ||
|Increases | |'''Information:''' '''Put a murderous intent into every blow. Increases CRIT with two-handed sword for five minutes.''' | ||
'''[Lv 1]:''' Critical +3 | |||
'''[Lv 2]:''' Critical +6 | |||
'''[Lv 3]:''' Critical +9 | |||
[Lv | '''[Lv 4]:''' Critical +12 | ||
[Lv 2]: Flee +4 | '''[Lv 5]:''' Critical +15 | ||
|- | |||
|[[File:PP Training.png|frameless]] '''Peco Peco Training''' | |||
| - | |||
|'''Information: Increases Flee and reduces VIT penalty when outnumbered while mounted on a Pecopeco.''' | |||
'''[Lv 1]:''' Flee + 2 | |||
'''[Lv 2]:''' Flee + 4 | |||
[Lv 3]: Flee +6 | '''[Lv 3]:''' Flee + 6 | ||
[Lv 4]: Flee +8 | '''[Lv 4]:''' Flee + 8 | ||
[Lv 5]: Flee +10, 1 extra attacker | '''[Lv 5]:''' Flee + 10, 1 extra attacker | ||
[Lv 6]: Flee +12, 1 extra attacker | '''[Lv 6]:''' Flee + 12, 1 extra attacker | ||
[Lv 7]: Flee +14, 1 extra attacker | '''[Lv 7]:''' Flee + 14, 1 extra attacker | ||
[Lv 8]: Flee +16, 1 extra attacker | '''[Lv 8]:''' Flee + 16, 1 extra attacker | ||
[Lv 9]: Flee +18, 1 extra attacker | '''[Lv 9]:''' Flee + 18, 1 extra attacker | ||
[Lv 10]: Flee +20, 2 extra | '''[Lv 10]:''' Flee + 20, 2 extra attacker | ||
|- | |- | ||
| | |[[File:Spear Harpoon.png|frameless]] '''Spear Harpoon''' | ||
| | |||
| - | | - | ||
|'''Information: Toggle your Spear Boomerang to become a harpoon, pulling enemies to you. The amount of cells is determined by your level in Spear Boomerang.''' | |||
Since the distance is based on the level of Spear Boomerang, you can also pull mobs behind into your party, if you stand close enough. | |||
|} | |} | ||
Revision as of 07:56, 15 December 2025
General Information
Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.
Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.
If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.
Overview
Skills
Skill Changes
|Information: Reworked the skill to be more consistent; STR-scaling added, % ATK-scaling increased, Splash removed. The affected area varies with level as follows: Level 1-3: Area A Level 4-6: Area A+B Level 7-9: Area A+B+C Level 10: Area A+B+C+D.
As shown by the following diagram:
XDDDX
CCCCC
BBBBB
AAAAA
AAKAA
where K is the knight's position.
[Lv 1]: A: (120 + Str)%
[Lv 2]: A: (140 + Str)%
[Lv 3]: A: (160 + Str)%
[Lv 4]: A: (360 + Str)%, B: (180 + Str)%
[Lv 5]: A: (400 + Str)%, B: (200 + Str)%
[Lv 6]: A: (440 + Str)%, B: (220 + Str)%
[Lv 7]: A: (600 + Str)%, B: (480 + Str)%, C: (240 + Str)%
[Lv 8]: A: (650 + Str)%, B: (520 + Str)%, C: (260 + Str)%
[Lv 9]: A: (700 + Str)%, B: (560 + Str)%, C: (280 + Str)%
[Lv 10]: A: (825 + Str)%, B: (750 + Str)%, C: (600 + Str)%, D: (300 + Str)%
|-
|
Bowling Bash
| {| class="wikitable"
| align="center" |Level
! align="center" |Description
|-
! align="center" |1
| align="center" |140% Damage, Knock back 1 cell
|-
! align="center" |2
| align="center" |180% Damage, Knock back 1 cell
|-
! align="center" |3
| align="center" |220% Damage, Knock back 2 cell
|-
! align="center" |4
| align="center" |260% Damage, Knock back 2 cell
|-
! align="center" |5
| align="center" |300% Damage, Knock back 3 cell
|-
! align="center" |6
| align="center" |340% Damage, Knock back 3 cell
|-
! align="center" |7
| align="center" |380% Damage, Knock back 4 cell
|-
! align="center" |8
| align="center" |420% Damage, Knock back 4 cell
|-
! align="center" |9
| align="center" |460% Damage, Knock back 5 cell
|-
! align="center" |10
| align="center" |500% Damage, Knock back 5 cell
|}
|Information: Reworked the skill to be more consistent; 2x damage, no more gutterlines, if the enemy knocked back hits another enemy, the knock back stops, and the damage becomes
a 3x3 AoE.
When mounted on a Peco Peco, the AoE also knocks
enemies back 1 cell.
[Lv 1]: 2x 140% damage, 1 cell knock back
[Lv 2]: 2x 180% damage, 1 cell knock back
[Lv 3]: 2x 220% damage, 2 cells knock back
[Lv 4]: 2x 260% damage, 2 cells knock back
[Lv 5]: 2x 300% damage, 3 cells knock back
[Lv 6]: 2x 340% damage, 3 cells knock back
[Lv 7]: 2x 380% damage, 4 cells knock back
[Lv 8]: 2x 420% damage, 4 cells knock back
[Lv 9]: 2x 460% damage, 5 cells knock back
[Lv 10]: 2x 500% damage, 5 cells knock back
|}
