Custom Items: Difference between revisions

From Ragnarok Plus Wiki
Licrus (talk | contribs)
Licrus (talk | contribs)
Update
Line 1: Line 1:
== Figures ==
== Helmet ==
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 7: Line 7:
!Slot
!Slot
|-
|-
|Novice Figure
|Golfer Cap
|[[File:Novice Figure.webp|center|frameless|100x100px]]
|[[File:Golfer cap.webp|center|frameless|100x100px]]
|A fine figure of a Novice. A mere glance at it makes you feel like you have more strength.
|Casual fashion item that has sunglasses on a Golfers cap.
'''[Novice Academy Reputation Level 1]'''
LUK + 3
Adds +5% Blind resistance.
'''[+ Iron Driver]'''
Increases 50% damage with Holy Light, Holy Cross and Finger Offensive skills.
Class: Headgear
Defense: 2
Position: Upper
Weight: 40
Jobs: Priest, Monk
|1
|}


Maximum HP + 70
== Weapons ==
 
{| class="wikitable"
'''[+Novice, Super Novice Class]'''
!Name
 
!Illustration
Maximum HP + 30
!Effect
|Accessory
!Slot
|-
|-
|Swordman Figure
|Spellslinger's Dagger
|[[File:Swordman Figure.webp|center|frameless|100x100px]]
|[[File:Spellslinger's Dagger.webp|center|frameless|100x100px]]
|A fine figure of a Swordman. It exudes the honor of the class it represents.
|A slender dagger infused with arcane channels. Though its blade is weak in raw power, it excels at unleashing magic.
'''[Swordman Clan Reputation Level 1]'''
MATK + 10%
 
Adds a chance to enter Wild Magic status for 10 seconds when attacking.
VIT + 1
The chance is equal to the refine level of this item.
 
Wild Magic Status: Increase activation rate of auto-cast effects when attacking by 100%.
'''[+Swordman Class]'''
'''[+ Spellslinger's Glove]'''
 
Increases activation rate of auto-cast effects when attacking by 10%
DEF + 2
Class: Dagger
|Accessory
Attack: 10
Weight: 55
Weapon Level: 3
Level Requirement: 55
Jobs: Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard, Dancer, and Ninja
|2
|-
|-
|Acolyte Figure
|Shining Light Katar
|[[File:Acolyte Figure.webp|center|frameless|96x96px]]
|[[File:Shining Light Katar.webp|center|frameless|100x100px]]
|A fine figure of an Acolyte, radiating intellectual power.
|A shining Katar infused with the power of brilliant light to fight against demons.
'''[Acolyte Church Reputation Level 1]'''
Inflict the Blind status on enemies by a chance equal to the refine level of this item.
Class: Katar
Attack: 105
Element: Holy
Weight: 55
Weapon Level: 3
Level Requirement: 55
Jobs: Assassin
|2
|}


INT + 1
== Armor ==
 
{| class="wikitable"
'''[+Acolyte Class]'''
!Name
 
!Illustration
Maximum SP + 50
!Effect
|Accessory
!Slot
|-
|-
|Mage Figure
|Noble Robe
|[[File:Mage Figure.webp|center|frameless|100x100px]]
|[[File:Noble Robe.webp|center|frameless|100x100px]]
|A fine figure of a Mage, radiating wisdom and mystical power.
|MaxHP + 100, MaxSP + 50, SP recovery increased by 10%
'''[Mage School Reputation Level 1]'''
Class: Armor
 
Defense: 1
INT + 1
Weight: 15
 
Level Requirement: 25
'''[+Mage Class]'''
Jobs: Mage Class, Acolyte Class and Soul Linker
 
|0
SP Recovery Rate + 5%
|Accessory
|-
|-
|Archer Figure
|Dirty Jacket
|[[File:Archer Figure.webp|center|frameless|100x100px]]
|[[File:Dirty Jacket.webp|center|frameless|100x100px]]
|A fine figure of an Archer that makes its bearer feel like he/she can see better.
|MaxHP + 125, HIT + 3
'''[Archer Clan Reputation Level 1]'''
Class: Armor
 
Defense: 2
DEX + 1
Weight: 40
 
Level Requirement: 25
'''[+Archer Class]'''
Jobs: Thief Class, Archer Class, Ninja, Gunslinger
 
|0
ATK + 10
|Accessory
|-
|-
|Thief Figure
|Battered Guard Armor
|[[File:Thief Figure.webp|center|frameless|96x96px]]
|[[File:Battered Guard Armor.webp|center|frameless|100x100px]]
|A fine figure of a Thief, which has a mischievous smile on it.
|MaxHP + 150
'''[Thieves Association Reputation Level 1]'''
Increases resistance against Neutral elemental attack by 5%.
 
Class: Armor
AGI + 1
Defense: 3
 
Weight: 80
'''[+Thief Class]'''
Level Requirement: 25
 
Jobs: Swordsman Class, Merchant Class, TaeKwon, Star Gladiator
ASPD + 3%
|0
|Accessory
|-
|-
|Merchant Figure
|Forest Robe
|[[File:Merchant Figure.webp|center|frameless|100x100px]]
|[[File:Forest Robe.webp|center|frameless|100x100px]]
|A fine figure of a Merchant that makes its bearer feel strengthened.
|A robe infused with primordial energies drawn from deep beneath Yggdrasil�s roots.
'''[Merchant Guild Reputation Level 1]'''
Its fabric pulses faintly with runes of old, offering protection and insight to who walk the path of magic.
 
INT + 1
STR + 1
Increases SP Recovery Rate by 5%
 
Class: Armor
'''[+Merchant Class]'''
Defense: 5
 
Weight: 45
CRIT + 5
Jobs: Wizard, Sage, Priest, Alchemist
|Accessory
|1
|}
|}

Revision as of 00:29, 25 September 2025

Helmet

Name Illustration Effect Slot
Golfer Cap
Casual fashion item that has sunglasses on a Golfers cap.

LUK + 3 Adds +5% Blind resistance. [+ Iron Driver] Increases 50% damage with Holy Light, Holy Cross and Finger Offensive skills. Class: Headgear Defense: 2 Position: Upper Weight: 40 Jobs: Priest, Monk

1

Weapons

Name Illustration Effect Slot
Spellslinger's Dagger
A slender dagger infused with arcane channels. Though its blade is weak in raw power, it excels at unleashing magic.

MATK + 10% Adds a chance to enter Wild Magic status for 10 seconds when attacking. The chance is equal to the refine level of this item. Wild Magic Status: Increase activation rate of auto-cast effects when attacking by 100%. [+ Spellslinger's Glove] Increases activation rate of auto-cast effects when attacking by 10% Class: Dagger Attack: 10 Weight: 55 Weapon Level: 3 Level Requirement: 55 Jobs: Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard, Dancer, and Ninja

2
Shining Light Katar
A shining Katar infused with the power of brilliant light to fight against demons.

Inflict the Blind status on enemies by a chance equal to the refine level of this item. Class: Katar Attack: 105 Element: Holy Weight: 55 Weapon Level: 3 Level Requirement: 55 Jobs: Assassin

2

Armor

Name Illustration Effect Slot
Noble Robe
MaxHP + 100, MaxSP + 50, SP recovery increased by 10%

Class: Armor Defense: 1 Weight: 15 Level Requirement: 25 Jobs: Mage Class, Acolyte Class and Soul Linker

0
Dirty Jacket
MaxHP + 125, HIT + 3

Class: Armor Defense: 2 Weight: 40 Level Requirement: 25 Jobs: Thief Class, Archer Class, Ninja, Gunslinger

0
Battered Guard Armor
MaxHP + 150

Increases resistance against Neutral elemental attack by 5%. Class: Armor Defense: 3 Weight: 80 Level Requirement: 25 Jobs: Swordsman Class, Merchant Class, TaeKwon, Star Gladiator

0
Forest Robe
A robe infused with primordial energies drawn from deep beneath Yggdrasil�s roots.

Its fabric pulses faintly with runes of old, offering protection and insight to who walk the path of magic. INT + 1 Increases SP Recovery Rate by 5% Class: Armor Defense: 5 Weight: 45 Jobs: Wizard, Sage, Priest, Alchemist

1