Monk: Difference between revisions

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!Skill
!Skill
!Original
!Old Version
!Ragnarok+
!Ragnarok+
!Description
|-
|-
|Asura Strike
|[[File:Asura_Strike.webp|frameless]] '''Asura Strike'''
|
|Ignores DEF completely on all targets.
|Ignores only 60% def for boss monsters.
SP Regeneration is only disabled for 60 seconds afterwards.


Logging out, does NOT remove this debuff, but it can be dispelled by a sage.
SP regeneration disabled indefinitely until relog.
|
|''Boss monsters now only have '''60%''' DEF ignored.''
 
SP regeneration is disabled for '''60 seconds''' after use.
 
Logging out no longer removes the debuff, but it can be dispelled by Sage skills.
|-
|-
|Dodge
|[[File:Dodge.webp|frameless]] '''Dodge'''
|Increases Flee Rate by +1.5 per SkillLV rounded down.
|Increases Flee by '''+1.5''' per Skill Level.
|Increased Flee Rate and reduces flee penalty when outnumbered. For every 5 skill levels, +1 Attacker is required before flee penalty is applied.
|''Increased Flee and reduced flee penalty when outnumbered.''
Lv 1: Flee +1
 
Lv 2: Flee +3
Every 5 skill levels increases the allowed attacker count before flee penalties apply.
 
'''[Lv 1]:''' Flee '''+1'''
 
'''[Lv 2]:''' Flee '''+3'''


Lv 3: Flee +4
'''[Lv 3]:''' Flee '''+4'''


Lv 4: Flee +6
'''[Lv 4]:''' Flee '''+6'''


Lv 5: Flee +7, 1 extra attacker
'''[Lv 5]:''' Flee '''+7''', '''+1''' extra attacker


Lv 6: Flee +9, 1 extra attacker
'''[Lv 6]:''' Flee '''+9''', '''+1''' extra attacker


Lv 7: Flee +10, 1 extra attacker
'''[Lv 7]:''' Flee '''+10''', '''+1''' extra attacker


Lv 8: Flee +12, 1 extra attacker
'''[Lv 8]:''' Flee '''+12''', '''+1''' extra attacker


Lv 9: Flee +13, 1 extra attacker
'''[Lv 9]:''' Flee '''+13''', '''+1''' extra attacker


Lv 10: Flee +15, 2 extra attackers
'''[Lv 10]:''' Flee '''+15''', '''+2''' extra attackers
|
|-
|-
|Iron Hand
|[[File:Iron_Hand.webp|frameless]] '''Iron Hand'''
|Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
|Increases fist and knuckle damage by '''+3''' per Skill Level.
|''Now also grants ASPD with fist and knuckle weapons.''
 
'''[Lv 1]:''' '''DMG +4''', '''ASPD +1%'''


|Increases Attack Power and Attack Speed of fists and knuckle type weapons.
'''[Lv 2]:''' '''DMG +8''', '''ASPD +2%'''
Lv 1: DMG +4, ASPD +1%


Lv 2: DMG +8, ASPD +2%
'''[Lv 3]:''' '''DMG +12''', '''ASPD +3%'''


Lv 3: DMG +12, ASPD +3%
'''[Lv 4]:''' '''DMG +16''', '''ASPD +4%'''


Lv 4: DMG +16, ASPD +4%
'''[Lv 5]:''' '''DMG +20''', '''ASPD +5%'''


Lv 5: DMG +20, ASPD +5%
'''[Lv 6]:''' '''DMG +24''', '''ASPD +6%'''


Lv 6: DMG +24, ASPD +6%
'''[Lv 7]:''' '''DMG +28''', '''ASPD +7%'''


Lv 7: DMG +28, ASPD +7%
'''[Lv 8]:''' '''DMG +32''', '''ASPD +8%'''


Lv 8: DMG +32, ASPD +8%
'''[Lv 9]:''' '''DMG +36''', '''ASPD +9%'''


Lv 9: DMG +36, ASPD +9%
'''[Lv 10]:''' '''DMG +40''', '''ASPD +10%'''


Lv 10: DMG +40, ASPD +10%
Requirements removed.
|Removed requirements
|-
|-
|Critical Explosion
|[[File:Critical_Explosion.webp|frameless]] '''Critical Explosion'''
|
|No additional requirements.
|
|''Added new requirements.''
|Added requirements.
 
Needs also Lv10 Demon Bane & Lv10 Divine Protection
Requires '''Lv 10 Demon Bane''' and '''Lv 10 Divine Protection'''
|-
|-
|Triple Attack
|[[File:Triple_Attack.webp|frameless]] '''Triple Attack'''
|
|Activation chance decreases with higher skill levels.
|Lv 1: 25% activation chance, 120% ATK
|''Activation chance now increases with skill level.''
Lv 2: 26% activation chance, 140% ATK  
 
'''[Lv 1]:''' '''25%''' activation chance, '''120% ATK'''
 
'''[Lv 2]:''' '''26%''' activation chance, '''140% ATK'''


Lv 3: 27% activation chance, 160% ATK  
'''[Lv 3]:''' '''27%''' activation chance, '''160% ATK'''


Lv 4: 28% activation chance, 180% ATK  
'''[Lv 4]:''' '''28%''' activation chance, '''180% ATK'''


Lv 5: 29% activation chance, 200% ATK  
'''[Lv 5]:''' '''29%''' activation chance, '''200% ATK'''


Lv 6: 30% activation chance, 220% ATK  
'''[Lv 6]:''' '''30%''' activation chance, '''220% ATK'''


Lv 7: 31% activation chance, 240% ATK  
'''[Lv 7]:''' '''31%''' activation chance, '''240% ATK'''


Lv 8: 32% activation chance, 260% ATK  
'''[Lv 8]:''' '''32%''' activation chance, '''260% ATK'''


Lv 9: 33% activation chance, 280% ATK  
'''[Lv 9]:''' '''33%''' activation chance, '''280% ATK'''


Lv 10: 34% activation chance, 300% ATK  
'''[Lv 10]:''' '''34%''' activation chance, '''300% ATK'''
|Instead of sinking chance to triple attack, its increasing
|-
|-
|Chain Combo
|[[File:Chain_Combo.webp|frameless]] '''Chain Combo'''
|
|Standard combo finisher.
|Lv 1: 250% ATK, 5 % Call Spirits Chance
|''Increased damage and added a chance to cast Call Spirits.''
Lv 2: 300% ATK, 10 % Call Spirits Chance
 
'''[Lv 1]:''' '''250% ATK''', '''5%''' Call Spirits chance
 
'''[Lv 2]:''' '''300% ATK''', '''10%''' Call Spirits chance


Lv 3: 350% ATK, 15 % Call Spirits Chance
'''[Lv 3]:''' '''350% ATK''', '''15%''' Call Spirits chance


Lv 4: 400% ATK, 20 % Call Spirits Chance
'''[Lv 4]:''' '''400% ATK''', '''20%''' Call Spirits chance


Lv 5: 450% ATK, 25 % Call Spirits Chance
'''[Lv 5]:''' '''450% ATK''', '''25%''' Call Spirits chance
|Increased DMG + Chance to cast Call Spirits
|-
|-
|Combo Finish
|[[File:Combo_Finish.webp|frameless]] '''Combo Finish'''
|
|Standard combo finisher.
|Lv 1: 350% ATK, 3 % Base Atk
|''Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.''
Lv 2: 450% ATK, 6 % Base Atk
 
Applies Combocharge for 10 seconds afterwards.
 
Combocharge increases Base ATK by '''3%''' per skill level.
 
'''[Lv 1]:''' '''350% ATK''', '''3%''' Base ATK
 
'''[Lv 2]:''' '''450% ATK''', '''6%''' Base ATK


Lv 3: 550% ATK, 9 % Base Atk
'''[Lv 3]:''' '''550% ATK''', '''9%''' Base ATK


Lv 4: 650% ATK, 12 % Base Atk
'''[Lv 4]:''' '''650% ATK''', '''12%''' Base ATK


Lv 5: 750% ATK, 15 % Base Atk
'''[Lv 5]:''' '''750% ATK''', '''15%''' Base ATK
|This skill can be followed up with Asura Strike, if the user is in Explosion Spirits State and has summoned at least 4 Spirit Spheres. Applies Combocharge afterwards.
Combocharge increased the BaseAtk by 3% per Level for 10 seconds.
|-
|-
|Steel Body
|[[File:Steel_Body.webp|frameless]] '''Steel Body'''
|
|Sets DEF and MDEF to 90.
|
|''Now doubles DEF and quadruples MDEF instead of directly setting them to 90.''
|Instead of setting MDEF and DEF to 90, this skill doubles casters DEF and quadrupling MDEF.
 
Steel Body cannot grant more than 90 DEF & MDEF.
Steel Body cannot increase DEF or MDEF beyond '''90'''.
|}
|}

Revision as of 13:59, 10 May 2026

Classes / Acolyte / Monk

Overview

Second job for Acolyte

Skills

Skill Changes

Skill Old Version Ragnarok+
Asura Strike Ignores DEF completely on all targets.

SP regeneration disabled indefinitely until relog.

Boss monsters now only have 60% DEF ignored.

SP regeneration is disabled for 60 seconds after use.

Logging out no longer removes the debuff, but it can be dispelled by Sage skills.

Dodge Increases Flee by +1.5 per Skill Level. Increased Flee and reduced flee penalty when outnumbered.

Every 5 skill levels increases the allowed attacker count before flee penalties apply.

[Lv 1]: Flee +1

[Lv 2]: Flee +3

[Lv 3]: Flee +4

[Lv 4]: Flee +6

[Lv 5]: Flee +7, +1 extra attacker

[Lv 6]: Flee +9, +1 extra attacker

[Lv 7]: Flee +10, +1 extra attacker

[Lv 8]: Flee +12, +1 extra attacker

[Lv 9]: Flee +13, +1 extra attacker

[Lv 10]: Flee +15, +2 extra attackers

Iron Hand Increases fist and knuckle damage by +3 per Skill Level. Now also grants ASPD with fist and knuckle weapons.

[Lv 1]: DMG +4, ASPD +1%

[Lv 2]: DMG +8, ASPD +2%

[Lv 3]: DMG +12, ASPD +3%

[Lv 4]: DMG +16, ASPD +4%

[Lv 5]: DMG +20, ASPD +5%

[Lv 6]: DMG +24, ASPD +6%

[Lv 7]: DMG +28, ASPD +7%

[Lv 8]: DMG +32, ASPD +8%

[Lv 9]: DMG +36, ASPD +9%

[Lv 10]: DMG +40, ASPD +10%

Requirements removed.

File:Critical Explosion.webp Critical Explosion No additional requirements. Added new requirements.

Requires Lv 10 Demon Bane and Lv 10 Divine Protection

Triple Attack Activation chance decreases with higher skill levels. Activation chance now increases with skill level.

[Lv 1]: 25% activation chance, 120% ATK

[Lv 2]: 26% activation chance, 140% ATK

[Lv 3]: 27% activation chance, 160% ATK

[Lv 4]: 28% activation chance, 180% ATK

[Lv 5]: 29% activation chance, 200% ATK

[Lv 6]: 30% activation chance, 220% ATK

[Lv 7]: 31% activation chance, 240% ATK

[Lv 8]: 32% activation chance, 260% ATK

[Lv 9]: 33% activation chance, 280% ATK

[Lv 10]: 34% activation chance, 300% ATK

Chain Combo Standard combo finisher. Increased damage and added a chance to cast Call Spirits.

[Lv 1]: 250% ATK, 5% Call Spirits chance

[Lv 2]: 300% ATK, 10% Call Spirits chance

[Lv 3]: 350% ATK, 15% Call Spirits chance

[Lv 4]: 400% ATK, 20% Call Spirits chance

[Lv 5]: 450% ATK, 25% Call Spirits chance

Combo Finish Standard combo finisher. Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.

Applies Combocharge for 10 seconds afterwards.

Combocharge increases Base ATK by 3% per skill level.

[Lv 1]: 350% ATK, 3% Base ATK

[Lv 2]: 450% ATK, 6% Base ATK

[Lv 3]: 550% ATK, 9% Base ATK

[Lv 4]: 650% ATK, 12% Base ATK

[Lv 5]: 750% ATK, 15% Base ATK

Steel Body Sets DEF and MDEF to 90. Now doubles DEF and quadruples MDEF instead of directly setting them to 90.

Steel Body cannot increase DEF or MDEF beyond 90.