Monk: Difference between revisions
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|+ | |+ | ||
!Skill | !Skill | ||
! | !Old Version | ||
!Ragnarok+ | !Ragnarok+ | ||
|- | |- | ||
|Asura Strike | |[[File:Asura_Strike.webp|frameless]] '''Asura Strike''' | ||
|Ignores DEF completely on all targets. | |||
|Ignores | |||
Logging out | SP regeneration disabled indefinitely until relog. | ||
|''Boss monsters now only have '''60%''' DEF ignored.'' | |||
SP regeneration is disabled for '''60 seconds''' after use. | |||
Logging out no longer removes the debuff, but it can be dispelled by Sage skills. | |||
|- | |- | ||
|Dodge | |[[File:Dodge.webp|frameless]] '''Dodge''' | ||
|Increases Flee | |Increases Flee by '''+1.5''' per Skill Level. | ||
|Increased Flee | |''Increased Flee and reduced flee penalty when outnumbered.'' | ||
Lv 1: Flee +1 | |||
Lv 2: Flee +3 | Every 5 skill levels increases the allowed attacker count before flee penalties apply. | ||
'''[Lv 1]:''' Flee '''+1''' | |||
'''[Lv 2]:''' Flee '''+3''' | |||
Lv 3: Flee +4 | '''[Lv 3]:''' Flee '''+4''' | ||
Lv 4: Flee +6 | '''[Lv 4]:''' Flee '''+6''' | ||
Lv 5: Flee +7, 1 extra attacker | '''[Lv 5]:''' Flee '''+7''', '''+1''' extra attacker | ||
Lv 6: Flee +9, 1 extra attacker | '''[Lv 6]:''' Flee '''+9''', '''+1''' extra attacker | ||
Lv 7: Flee +10, 1 extra attacker | '''[Lv 7]:''' Flee '''+10''', '''+1''' extra attacker | ||
Lv 8: Flee +12, 1 extra attacker | '''[Lv 8]:''' Flee '''+12''', '''+1''' extra attacker | ||
Lv 9: Flee +13, 1 extra attacker | '''[Lv 9]:''' Flee '''+13''', '''+1''' extra attacker | ||
Lv 10: Flee +15, 2 extra attackers | '''[Lv 10]:''' Flee '''+15''', '''+2''' extra attackers | ||
|- | |- | ||
|Iron Hand | |[[File:Iron_Hand.webp|frameless]] '''Iron Hand''' | ||
|Increases | |Increases fist and knuckle damage by '''+3''' per Skill Level. | ||
|''Now also grants ASPD with fist and knuckle weapons.'' | |||
'''[Lv 1]:''' '''DMG +4''', '''ASPD +1%''' | |||
'''[Lv 2]:''' '''DMG +8''', '''ASPD +2%''' | |||
Lv | |||
Lv | '''[Lv 3]:''' '''DMG +12''', '''ASPD +3%''' | ||
Lv | '''[Lv 4]:''' '''DMG +16''', '''ASPD +4%''' | ||
Lv | '''[Lv 5]:''' '''DMG +20''', '''ASPD +5%''' | ||
Lv | '''[Lv 6]:''' '''DMG +24''', '''ASPD +6%''' | ||
Lv | '''[Lv 7]:''' '''DMG +28''', '''ASPD +7%''' | ||
Lv | '''[Lv 8]:''' '''DMG +32''', '''ASPD +8%''' | ||
Lv | '''[Lv 9]:''' '''DMG +36''', '''ASPD +9%''' | ||
Lv | '''[Lv 10]:''' '''DMG +40''', '''ASPD +10%''' | ||
Requirements removed. | |||
|- | |- | ||
|Critical Explosion | |[[File:Critical_Explosion.webp|frameless]] '''Critical Explosion''' | ||
| | |No additional requirements. | ||
| | |''Added new requirements.'' | ||
Requires '''Lv 10 Demon Bane''' and '''Lv 10 Divine Protection''' | |||
|- | |- | ||
|Triple Attack | |[[File:Triple_Attack.webp|frameless]] '''Triple Attack''' | ||
| | |Activation chance decreases with higher skill levels. | ||
|Lv 1: 25% activation chance, 120% ATK | |''Activation chance now increases with skill level.'' | ||
Lv 2: 26% activation chance, 140% ATK | |||
'''[Lv 1]:''' '''25%''' activation chance, '''120% ATK''' | |||
'''[Lv 2]:''' '''26%''' activation chance, '''140% ATK''' | |||
Lv 3: 27% activation chance, 160% ATK | '''[Lv 3]:''' '''27%''' activation chance, '''160% ATK''' | ||
Lv 4: 28% activation chance, 180% ATK | '''[Lv 4]:''' '''28%''' activation chance, '''180% ATK''' | ||
Lv 5: 29% activation chance, 200% ATK | '''[Lv 5]:''' '''29%''' activation chance, '''200% ATK''' | ||
Lv 6: 30% activation chance, 220% ATK | '''[Lv 6]:''' '''30%''' activation chance, '''220% ATK''' | ||
Lv 7: 31% activation chance, 240% ATK | '''[Lv 7]:''' '''31%''' activation chance, '''240% ATK''' | ||
Lv 8: 32% activation chance, 260% ATK | '''[Lv 8]:''' '''32%''' activation chance, '''260% ATK''' | ||
Lv 9: 33% activation chance, 280% ATK | '''[Lv 9]:''' '''33%''' activation chance, '''280% ATK''' | ||
Lv 10: 34% activation chance, 300% ATK | '''[Lv 10]:''' '''34%''' activation chance, '''300% ATK''' | ||
|- | |- | ||
|Chain Combo | |[[File:Chain_Combo.webp|frameless]] '''Chain Combo''' | ||
| | |Standard combo finisher. | ||
|Lv 1: 250% ATK, 5 % Call Spirits | |''Increased damage and added a chance to cast Call Spirits.'' | ||
Lv 2: 300% ATK, 10 % Call Spirits | |||
'''[Lv 1]:''' '''250% ATK''', '''5%''' Call Spirits chance | |||
'''[Lv 2]:''' '''300% ATK''', '''10%''' Call Spirits chance | |||
Lv 3: 350% ATK, 15 % Call Spirits | '''[Lv 3]:''' '''350% ATK''', '''15%''' Call Spirits chance | ||
Lv 4: 400% ATK, 20 % Call Spirits | '''[Lv 4]:''' '''400% ATK''', '''20%''' Call Spirits chance | ||
Lv 5: 450% ATK, 25 % Call Spirits | '''[Lv 5]:''' '''450% ATK''', '''25%''' Call Spirits chance | ||
|- | |- | ||
|Combo Finish | |[[File:Combo_Finish.webp|frameless]] '''Combo Finish''' | ||
| | |Standard combo finisher. | ||
|Lv 1: 350% ATK, 3 % Base | |''Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.'' | ||
Lv 2: 450% ATK, 6 % Base | |||
Applies Combocharge for 10 seconds afterwards. | |||
Combocharge increases Base ATK by '''3%''' per skill level. | |||
'''[Lv 1]:''' '''350% ATK''', '''3%''' Base ATK | |||
'''[Lv 2]:''' '''450% ATK''', '''6%''' Base ATK | |||
Lv 3: 550% ATK, 9 % Base | '''[Lv 3]:''' '''550% ATK''', '''9%''' Base ATK | ||
Lv 4: 650% ATK, 12 % Base | '''[Lv 4]:''' '''650% ATK''', '''12%''' Base ATK | ||
Lv 5: 750% ATK, 15 % Base | '''[Lv 5]:''' '''750% ATK''', '''15%''' Base ATK | ||
|- | |- | ||
|Steel Body | |[[File:Steel_Body.webp|frameless]] '''Steel Body''' | ||
| | |Sets DEF and MDEF to 90. | ||
|''Now doubles DEF and quadruples MDEF instead of directly setting them to 90.'' | |||
Steel Body cannot | Steel Body cannot increase DEF or MDEF beyond '''90'''. | ||
|} | |} | ||
Revision as of 13:59, 10 May 2026
Overview
Skills
Skill Changes
| Skill | Old Version | Ragnarok+ |
|---|---|---|
| Ignores DEF completely on all targets.
SP regeneration disabled indefinitely until relog. |
Boss monsters now only have 60% DEF ignored.
SP regeneration is disabled for 60 seconds after use. Logging out no longer removes the debuff, but it can be dispelled by Sage skills. | |
| Increases Flee by +1.5 per Skill Level. | Increased Flee and reduced flee penalty when outnumbered.
Every 5 skill levels increases the allowed attacker count before flee penalties apply. [Lv 1]: Flee +1 [Lv 2]: Flee +3 [Lv 3]: Flee +4 [Lv 4]: Flee +6 [Lv 5]: Flee +7, +1 extra attacker [Lv 6]: Flee +9, +1 extra attacker [Lv 7]: Flee +10, +1 extra attacker [Lv 8]: Flee +12, +1 extra attacker [Lv 9]: Flee +13, +1 extra attacker [Lv 10]: Flee +15, +2 extra attackers | |
| Increases fist and knuckle damage by +3 per Skill Level. | Now also grants ASPD with fist and knuckle weapons.
[Lv 1]: DMG +4, ASPD +1% [Lv 2]: DMG +8, ASPD +2% [Lv 3]: DMG +12, ASPD +3% [Lv 4]: DMG +16, ASPD +4% [Lv 5]: DMG +20, ASPD +5% [Lv 6]: DMG +24, ASPD +6% [Lv 7]: DMG +28, ASPD +7% [Lv 8]: DMG +32, ASPD +8% [Lv 9]: DMG +36, ASPD +9% [Lv 10]: DMG +40, ASPD +10% Requirements removed. | |
| File:Critical Explosion.webp Critical Explosion | No additional requirements. | Added new requirements.
Requires Lv 10 Demon Bane and Lv 10 Divine Protection |
| Activation chance decreases with higher skill levels. | Activation chance now increases with skill level.
[Lv 1]: 25% activation chance, 120% ATK [Lv 2]: 26% activation chance, 140% ATK [Lv 3]: 27% activation chance, 160% ATK [Lv 4]: 28% activation chance, 180% ATK [Lv 5]: 29% activation chance, 200% ATK [Lv 6]: 30% activation chance, 220% ATK [Lv 7]: 31% activation chance, 240% ATK [Lv 8]: 32% activation chance, 260% ATK [Lv 9]: 33% activation chance, 280% ATK [Lv 10]: 34% activation chance, 300% ATK | |
| Standard combo finisher. | Increased damage and added a chance to cast Call Spirits.
[Lv 1]: 250% ATK, 5% Call Spirits chance [Lv 2]: 300% ATK, 10% Call Spirits chance [Lv 3]: 350% ATK, 15% Call Spirits chance [Lv 4]: 400% ATK, 20% Call Spirits chance [Lv 5]: 450% ATK, 25% Call Spirits chance | |
| Standard combo finisher. | Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.
Applies Combocharge for 10 seconds afterwards. Combocharge increases Base ATK by 3% per skill level. [Lv 1]: 350% ATK, 3% Base ATK [Lv 2]: 450% ATK, 6% Base ATK [Lv 3]: 550% ATK, 9% Base ATK [Lv 4]: 650% ATK, 12% Base ATK [Lv 5]: 750% ATK, 15% Base ATK | |
| Sets DEF and MDEF to 90. | Now doubles DEF and quadruples MDEF instead of directly setting them to 90.
Steel Body cannot increase DEF or MDEF beyond 90. |
