Sage: Difference between revisions

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|[[File:Auto_Spell.webp|frameless]] '''Auto Spell'''
|[[File:Auto_Spell.webp|frameless]] '''Auto Spell'''
|High rank spells: 15% chance
|Autocasted spell levels are distributed as follows:


Middle rank spells: 35% chance
* '''50%''' chance for Lv 1 spell
* '''35%''' chance for Lv 2 spell
* '''15%''' chance for Lv 3 spell


Low rank spells: 50% chance
'''[Lv 1]:''' Up to Lv 3 Napalm Beat
|''Spell priority reversed: now prefers high rank spells.''


'''[Lv 1]:''' Rank 1 Cold / Fire / Lightning Bolt, Flee +1
'''[Lv 2]:''' Up to Lv 1 Elemental Bolt


'''[Lv 2]:''' Rank 1–2 Cold / Fire / Lightning Bolt, Flee +3
'''[Lv 3]:''' Up to Lv 2 Elemental Bolt


'''[Lv 3]:''' Rank 1–3 Cold / Fire / Lightning Bolt, Flee +4
'''[Lv 4]:''' Up to Lv 3 Elemental Bolt


'''[Lv 4]:''' Rank 2–4 Soul Strike, Flee +6
'''[Lv 5]:''' Up to Lv 1 Soul Strike


'''[Lv 5]:''' Rank 1–3 Earth Spike / Heavens Drive, Rank 2–4 Thunder Storm, Flee +7
'''[Lv 6]:''' Up to Lv 2 Soul Strike


'''[Lv 6]:''' Rank 2–4 Fire Ball / Napalm Beat, Flee +9
'''[Lv 7]:''' Up to Lv 3 Soul Strike


'''[Lv 7]:''' Rank 4–6 Cold / Fire / Lightning Bolt, Flee +10
'''[Lv 8]:''' Up to Lv 1 Fire Ball


'''[Lv 8]:''' Rank 6–8 Fire Ball / Napalm Beat, Flee +12
'''[Lv 9]:''' Lv 2 Fire Ball


'''[Lv 9]:''' Rank 6–8 Soul Strike, Rank 3–5 Frost Nova, Flee +13
'''[Lv 10]:''' Lv 1 Frost Diver
|''Spell priority reversed: Auto Spell now prefers higher level spells.''


'''[Lv 10]:''' Rank 1–3 Safety Wall, Flee +15
Autocasted spell levels are now distributed as follows:


High rank spells: '''50%''' chance
* '''50%''' chance for highest level spell
* '''35%''' chance for middle level spell
* '''15%''' chance for lowest level spell


Middle rank spells: '''35%''' chance
'''[Lv 1]:''' Rank 1 Cold / Fire / Lightning Bolt, '''Flee +1'''


Low rank spells: '''15%''' chance
'''[Lv 2]:''' Rank 1–2 Cold / Fire / Lightning Bolt, '''Flee +3'''
 
'''[Lv 3]:''' Rank 1–3 Cold / Fire / Lightning Bolt, '''Flee +4'''
 
'''[Lv 4]:''' Rank 2–4 Soul Strike, '''Flee +6'''
 
'''[Lv 5]:''' Rank 1–3 Earth Spike / Heavens Drive, Rank 2–4 Thunder Storm, '''Flee +7'''
 
'''[Lv 6]:''' Rank 2–4 Fire Ball / Napalm Beat, '''Flee +9'''
 
'''[Lv 7]:''' Rank 4–6 Cold / Fire / Lightning Bolt, '''Flee +10'''
 
'''[Lv 8]:''' Rank 6–8 Fire Ball / Napalm Beat, '''Flee +12'''
 
'''[Lv 9]:''' Rank 6–8 Soul Strike, Rank 3–5 Frost Nova, '''Flee +13'''
 
'''[Lv 10]:''' Rank 1–3 Safety Wall, '''Flee +15'''
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|[[File:Earth_Spike.webp|frameless]] '''Earth Spike'''
|[[File:Earth_Spike.webp|frameless]] '''Earth Spike'''

Revision as of 02:14, 11 May 2026

Classes / Mage / Sage

Overview

Second job for Mage

Skills

Skill Changes

Skill Old Version Ragnarok+
Advanced Book DMG: +3 per skill level

ASPD: +0.5% per skill level with books

Increased book damage and ASPD bonus.

DMG: +4 per skill level

ASPD: +1% per skill level with books

Deluge
Violent Gale
Volcano
Recasting the field consumes full skill cost.

Cast time: 5 sec.

If the field is already active on the ground, recasting the skill has no cost.

Cast time reduced to 1 sec

Buffs linger for 20 seconds after leaving the field.

Buffs no longer overwrite each other and can all be active simultaneously.

Buffs no longer require matching elemental armor.

Endows [Lv 1–4]: 20 minute duration, 60% + 10% × skill level success chance

[Lv 5]: 30 minute duration, 100% success chance

Consumes an elemental stone.

Cast time: 3 sec.

Improved success rates and reduced cast time.

[Lv 1]: 5 minute duration, no elemental stone required

[Lv 2]: 15 minute duration

[Lv 3]: 20 minute duration

[Lv 4]: 25 minute duration

[Lv 5]: 30 minute duration

All levels now have 100% success chance.

[Lv 2–5]: consumes an elemental stone

Cast time reduced to 1 sec

Auto Spell Autocasted spell levels are distributed as follows:
  • 50% chance for Lv 1 spell
  • 35% chance for Lv 2 spell
  • 15% chance for Lv 3 spell

[Lv 1]: Up to Lv 3 Napalm Beat

[Lv 2]: Up to Lv 1 Elemental Bolt

[Lv 3]: Up to Lv 2 Elemental Bolt

[Lv 4]: Up to Lv 3 Elemental Bolt

[Lv 5]: Up to Lv 1 Soul Strike

[Lv 6]: Up to Lv 2 Soul Strike

[Lv 7]: Up to Lv 3 Soul Strike

[Lv 8]: Up to Lv 1 Fire Ball

[Lv 9]: Lv 2 Fire Ball

[Lv 10]: Lv 1 Frost Diver

Spell priority reversed: Auto Spell now prefers higher level spells.

Autocasted spell levels are now distributed as follows:

  • 50% chance for highest level spell
  • 35% chance for middle level spell
  • 15% chance for lowest level spell

[Lv 1]: Rank 1 Cold / Fire / Lightning Bolt, Flee +1

[Lv 2]: Rank 1–2 Cold / Fire / Lightning Bolt, Flee +3

[Lv 3]: Rank 1–3 Cold / Fire / Lightning Bolt, Flee +4

[Lv 4]: Rank 2–4 Soul Strike, Flee +6

[Lv 5]: Rank 1–3 Earth Spike / Heavens Drive, Rank 2–4 Thunder Storm, Flee +7

[Lv 6]: Rank 2–4 Fire Ball / Napalm Beat, Flee +9

[Lv 7]: Rank 4–6 Cold / Fire / Lightning Bolt, Flee +10

[Lv 8]: Rank 6–8 Fire Ball / Napalm Beat, Flee +12

[Lv 9]: Rank 6–8 Soul Strike, Rank 3–5 Frost Nova, Flee +13

[Lv 10]: Rank 1–3 Safety Wall, Flee +15

Earth Spike 100% MATK per spike 200% MATK per spike
Sense No additional effect. Passively ignores 5% MDEF of enemies.
Land Protector Blocks ground-targeted magic effects. Now additionally blocks Fly Wing usage and monster Teleport effects.

New Skills

Skill Description
Quick Spell Allows Auto Spell to switch back to the last manually used spell.

Requirements:

  • Advanced Book Lv 2
  • Cast Cancel Lv 1
  • Free Cast Lv 4
  • Auto Spell Lv 1
Frost Nova Element: Water.

Creates an aura of icy cold that attempts to Freeze nearby enemies and additionally slows their Movement Speed.

[Lv 1]: 80% MATK, 6.0 sec Cast Time, 43% Freeze chance, 3s 6% Slow

[Lv 2]: 93% MATK, 5.5 sec Cast Time, 53% Freeze chance, 3.5s 12% Slow

[Lv 3]: 107% MATK, 5.0 sec Cast Time, 63% Freeze chance, 4s 18% Slow

[Lv 4]: 120% MATK, 4.5 sec Cast Time, 73% Freeze chance, 4.5s 24% Slow

[Lv 5]: 133% MATK, 4.0 sec Cast Time, 83% Freeze chance, 5s 30% Slow

Requirements:

  • Advanced Book Lv 5
  • Frost Weapon Lv 1