Clans and Reputation: Difference between revisions

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All items in Reputation Shop are account resctricted
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* Kafra Reputation offers cool shortcuts,
* Kafra Reputation offers cool shortcuts,
* Even Job Change quests give Reputation once per class and account
* Even Job Change quests give Reputation once per class and account
* All items in Reputation Shop are account resctricted


== Clan bonus ==
== Clan bonus ==

Revision as of 23:56, 10 November 2025

Reputation UI

Clans & Reputation

Reputation is account-wide, making it especially valuable for new characters. Progress with one character benefits your entire account, giving every new start a helpful boost.

By earning reputation with a clan, you can join it and gain a passive stat bonus. There are multiple clans to choose from, each offering different bonuses. The first reputation tier is required to become a member.

Each clan also features a dedicated clan chat, where members can communicate, coordinate, and share tips.

Higher Reputation Tiers

Progressing through higher reputation tiers unlocks additional rewards, such as:

  • Costumes
  • Class Accessories
  • Souls (Enchants for the Class Accessories)
  • Job Change Tickets (First & Second Job)

This system encourages long-term engagement, allowing players to gain both bonuses and exclusive items as they invest in their chosen clan.

How its working in short

  • Stronger mobs = better rewards,
  • Quests grant Reputation,
  • Reputation can be spent in Clan Shops for class-specific goodies,
  • Through Reputation + RO+ Coins you can buy items in clan shops,
  • At 1000 Reputation, you can join a clan to gain stat bonuses,
  • Kafra Reputation offers cool shortcuts,
  • Even Job Change quests give Reputation once per class and account
  • All items in Reputation Shop are account resctricted

Clan bonus

To join a clan, the reputation must be at least 1

Swordsman Clan: STR +1, VIT +1, MHP +30, MSP +10

Mage School Clan: INT +1, DEX +1, MHP +30, MSP +10

Acolyte Church Clan: INT +1, LUK +1, MHP +30, MSP +10

Archer Clan: DEX +1, AGI +1, MHP +30, MSP +10

Merchant Guild Clan: DEX +1, LUK +1, MHP +30, MSP +10

Thieves Association Clan: STR +1, AGI +1, MHP +30, MSP +10

Novice Academy Clan: STR +1, INT +1, MHP +30, MSP + 10

Souls

Job 1-1 Job 2-1 Job 2-2
Swordman - Increase DMG with Bash by (5% - 10%)

- Increase DMG with Magnum Break by (5% - 10%)
- Reduce SP cost of Provoke by (1 - 3)
- Reduce SP cost of Endure by (1 - 3)

- Increase DMG with Bowling Bash by (5% - 10%)

- Increase DMG with Pierce by (5% - 10%)
- Increase DMG with Brandish Spear by (5% - 10%)

- Increase DMG with Holy Cross by (5% - 10%)

- Increase DMG with Grand Cross by (1% - 5%)
- Increase Heal power by (5% - 10%)
- Reduce SP cost of Autoguard by (3 - 5)

Mage - Increase DMG with Fire Bolt by (5% - 10%)

- Increase DMG with Cold Bolt by (5% - 10%)
- Increase DMG with Lightning Bolt by (5% - 10%)

- Increase DMG with Earth Spike by (5% - 10%)

- Increase DMG with Water Ball by (5% - 10%)
- Increase DMG with Jupitel Thunder by (5% - 10%)

- Increase DMG with Earth Spike by (5% - 10%)

- Increase chance of Auto Spell activation by (3% - 5%)
- Reduce SP cost of Deluge by (5 - 10)
- Reduce SP cost of Volcano by (5 - 10)
- Reduce SP cost of Violent Gale by (5 - 10)

Acolyte - Increase DMG with Holy Light by (5% - 10%)

- Increase Heal power by (5% - 10%)
- Reduce SP cost of Increase Agility by (4 - 6)
- Reduce SP cost of Blessing by (4 - 6)

- Increase DMG with Magnus Exorcism by (5% - 10%)

- Increase DMG with Turn Undead by (5% - 10%)
- Increase DMG with Holy Cross by (5% - 10%)
- Reduce SP cost of Lex Aeterna by (3 - 5)

- Increase DMG with Combo Finisher by (5% - 10%)

- Increase DMG with Finger Offensive by (5% - 10%)
- Reduce cast time of Steel Body by (15% - 25%)

Archer - Increase DMG with Double Strafe by (5% - 10%)

- Increase DMG with Arrow Shower by (5% - 10%)
- Reduce SP cost of Improve Concentration by (3 - 8)

- Increase DMG with Blitz Beat by (5% - 10%)

- Increase DMG with Claymore Trap by (5% - 10%)
- Increase DMG with Blast Mine by (5% - 10%)

- Increase DMG with Musical Strike/Sling Shot by (5% - 10%)

- Reduce SP cost of Musical Strike/Sling Shot by (1 - 3)
- Reduce SP cost of Apple of Idun/Service for You by (5 - 10)

Merchant - Increase DMG with Mammomite by (5% - 10%)

- Increase DMG with Cart Revolution by (5% - 10%)

- Reduce SP cost of Adrenaline Rush by (3 - 6)

- Reduce SP cost of Overthrust by (2 - 4)
- Reduce SP cost of Hammerfall by (2 - 5)

- Increase DMG with Acid Terror by (5% - 10%)

- Increase DMG with Demonstration by (5% - 10%)
- Increase DMG of summoned Bio Cannibalize monsters by (5% - 10%)
- Increase HP of summoned Marine Sphere by (5% - 10%)

Thief - Increase DMG with Envenom by (5% - 10%)

- Increase DMG with Sprinkle Sand by (5% - 10%)
- Reduce SP cost of Hiding by (2 - 4)
- Reduce SP cost of Steal by (2 - 4)

- Increase DMG with Sonic Blow by (5% - 10%)

- Increase DMG with Venom Splasher by (5% - 10%)
- Increase DMG with Grimtooth by (5% - 10%)

- Increase DMG with Backstab by (5% - 10%)

- Increase DMG with Raid by (5% - 10%)
- Increase DMG with Double Strafe by (5% - 10%)

Super Novice - Bash knocks enemies by (1 - 2) Cells

- Steal Rate increased by (2% - 6%)
- Thunder Storm DMG increased by (5% - 10%)
- Reduce SP cost of Heal by (2 - 6)
- Reduce SP cost of Identify by (2 - 4)