Knight: Difference between revisions

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|-
|-
|[[File:Brandish Spear.png|frameless]] '''Brandish Spear'''
|[[File:Brandish Spear.png|frameless]] '''Brandish Spear'''
| {| class="wikitable"
|Damage varies depending on target position and number of enemies hit.
| align="center" |'''Level'''
 
! align="center" |Description
Uses short fixed attack range regardless of weapon.
 
Splash damage behavior can become inconsistent on stacked targets.
 
No STR scaling.
 
'''Affected area by skill level:'''
 
* '''Lv 1-3:''' Small frontal area
* '''Lv 4-6:''' Medium frontal area
* '''Lv 7-9:''' Large frontal area
* '''Lv 10:''' Maximum frontal area
|''Reworked for more consistent damage.''
 
* Added STR scaling
* Increased %ATK scaling
* Splash damage removed
* Now uses weapon range
 
'''Affected area by skill level:'''
 
* '''Lv 1-3:''' Area A
* '''Lv 4-6:''' Area A+B
* '''Lv 7-9:''' Area A+B+C
* '''Lv 10:''' Area A+B+C+D
 
'''Area layout:'''
 
XDDDX
CCCCC
BBBBB
AAAAA
AAKAA
 
''K = Knight position''
 
{| class="wikitable"
!Level
!Area A
!Area B
!Area C
!Area D
|-
|-
! align="center" |1
|1
| align="center" |120% ATK 1 cell Splash range
|(120 + STR)%
|-
|-
! align="center" |2
|2
| align="center" |140% ATK 1 cell Splash range
|(140 + STR)%
|-
|-
! align="center" |3
|3
| align="center" |160% ATK 1 cell Splash range
|(160 + STR)%
|-
|-
! align="center" |4
|4
| align="center" |180% ATK 2 cell Splash range
|(360 + STR)%
|(180 + STR)%
|-
|-
! align="center" |5
|5
| align="center" |200% ATK 2 cell Splash range
|(400 + STR)%
|(200 + STR)%
|-
|-
! align="center" |6
|6
| align="center" |220% ATK 2 cell Splash range
|(440 + STR)%
|(220 + STR)%
|-
|-
! align="center" |7
|7
| align="center" |240% ATK 3 cell Splash range
|(600 + STR)%
|(480 + STR)%
|(240 + STR)%
|-
|-
! align="center" |8
|8
| align="center" |260% ATK 3 cell Splash range
|(650 + STR)%
|(520 + STR)%
|(260 + STR)%
|-
|-
! align="center" |9
|9
| align="center" |280% ATK 3 cell Splash range
|(700 + STR)%
|(560 + STR)%
|(280 + STR)%
|-
|-
! align="center" |10
|10
| align="center" |300% ATK 4 cell Splash range
|(825 + STR)%
|(750 + STR)%
|(600 + STR)%
|(300 + STR)%
|}
|}
|'''Information:''' '''Reworked the skill to be more consistent; STR-scaling added, % ATK-scaling increased, Splash removed.'''
'''The affected area varies with level as follows:'''
'''Level 1-3:''' Area A
'''Level 4-6:''' Area A+B
'''Level 7-9:''' Area A+B+C
'''Level 10:''' Area A+B+C+D.
'''As shown by the following diagram:'''
XDDDX
CCCCC
BBBBB
AAAAA
AAKAA
where K is the knight's position.
'''[Lv 1]:''' A: (120 + Str)%
'''[Lv 2]:''' A: (140 + Str)%
'''[Lv 3]:''' A: (160 + Str)%
'''[Lv 4]:''' A: (360 + Str)%, B: (180 + Str)%
'''[Lv 5]:''' A: (400 + Str)%, B: (200 + Str)%
'''[Lv 6]:''' A: (440 + Str)%, B: (220 + Str)%
'''[Lv 7]:''' A: (600 + Str)%, B: (480 + Str)%, C: (240 + Str)%
'''[Lv 8]:''' A: (650 + Str)%, B: (520 + Str)%, C: (260 + Str)%
'''[Lv 9]:''' A: (700 + Str)%, B: (560 + Str)%, C: (280 + Str)%
'''[Lv 10]:''' A: (825 + Str)%, B: (750 + Str)%, C: (600 + Str)%, D: (300 + Str)%
|-
|-
|[[File:BB.png|frameless]] '''Bowling Bash'''
|[[File:Pierce.png|frameless]] '''Pierce'''
| {| class="wikitable"
|Uses fixed melee range regardless of weapon type.
| align="center" |'''Level'''
|''Now uses the equipped weapon's attack range.''
! align="center" |Description
|-
|-
! align="center" |1
|[[File:Spear_Stab.png|frameless]] '''Spear Stab'''
| align="center" |140% Damage, Knock back 1 cell
|Uses fixed melee range regardless of weapon type.
|''Now uses the equipped weapon's attack range.''
|-
|-
! align="center" |2
|[[File:BB.png|frameless]] '''Bowling Bash'''
| align="center" |180% Damage, Knock back 1 cell
|Damage and knockback behavior depends on positioning and gutterline mechanics.
|-
 
! align="center" |3
Can fail to deal proper damage near gutterlines.
| align="center" |220% Damage, Knock back 2 cell
 
|-
Knockback interaction is inconsistent against stacked enemies.
! align="center" |4
|''Reworked for more consistent behavior.''
| align="center" |260% Damage, Knock back 2 cell
 
|-
* No more gutterlines
! align="center" |5
* Always deals double-hit damage
| align="center" |300% Damage, Knock back 3 cell
* If a knocked back enemy collides with another target, knockback stops and damage becomes a '''3×3 AoE'''
|-
* Mounted Peco Peco version additionally knocks nearby enemies back by 1 cell
! align="center" |6
 
| align="center" |340% Damage, Knock back 3 cell
'''[Lv 1]:''' 2× '''140%''' damage, 1 cell knockback
|-
 
! align="center" |7
'''[Lv 2]:''' 2× '''180%''' damage, 1 cell knockback
| align="center" |380% Damage, Knock back 4 cell
 
|-
'''[Lv 3]:''' 2× '''220%''' damage, 2 cells knockback
! align="center" |8
 
| align="center" |420% Damage, Knock back 4 cell
'''[Lv 4]:''' 2× '''260%''' damage, 2 cells knockback
|-
 
! align="center" |9
'''[Lv 5]:''' 2× '''300%''' damage, 3 cells knockback
| align="center" |460% Damage, Knock back 5 cell
 
|-
'''[Lv 6]:''' 2× '''340%''' damage, 3 cells knockback
! align="center" |10
 
| align="center" |500% Damage, Knock back 5 cell
'''[Lv 7]:''' 2× '''380%''' damage, 4 cells knockback
|}
 
|'''Information:''' '''Reworked the skill to be more consistent; 2x damage, no more gutterlines, if the enemy knocked back hits another enemy, the knock back stops, and the damage becomes'''  
'''[Lv 8]:''' 2× '''420%''' damage, 4 cells knockback
'''a 3x3 AoE.'''
 
When mounted on a Peco Peco, the AoE also knocks
'''[Lv 9]:''' 2× '''460%''' damage, 5 cells knockback
enemies back 1 cell.
 
'''[Lv 1]:''' 2x 140% damage, 1 cell knock back
'''[Lv 10]:''' 2× '''500%''' damage, 5 cells knockback
'''[Lv 2]:''' 2x 180% damage, 1 cell knock back
'''[Lv 3]:''' 2x 220% damage, 2 cells knock back
'''[Lv 4]:''' 2x 260% damage, 2 cells knock back
'''[Lv 5]:''' 2x 300% damage, 3 cells knock back
'''[Lv 6]:''' 2x 340% damage, 3 cells knock back
'''[Lv 7]:''' 2x 380% damage, 4 cells knock back
'''[Lv 8]:''' 2x 420% damage, 4 cells knock back
'''[Lv 9]:''' 2x 460% damage, 5 cells knock back
'''[Lv 10]:''' 2x 500% damage, 5 cells knock back
|}
|}


Line 134: Line 154:
{| class="wikitable"
{| class="wikitable"
!Skill
!Skill
!Old Version
!Description
!Ragnarok+
|-
|-
|[[File:Murder Blow.png|frameless]] '''Murder Blow'''
|[[File:Murder Blow.png|frameless]] '''Murder Blow'''
| -
|'''Information:''' '''Put a murderous intent into every blow. Increases CRIT with two-handed sword for five minutes.'''
|'''Information:''' '''Put a murderous intent into every blow. Increases CRIT with two-handed sword for five minutes.'''
'''[Lv 1]:''' Critical +3
'''[Lv 1]:''' Critical +3
Line 151: Line 169:
|-
|-
|[[File:PP Training.png|frameless]] '''Peco Peco Training'''
|[[File:PP Training.png|frameless]] '''Peco Peco Training'''
| -
|'''Information: Increases Flee and reduces VIT penalty when outnumbered while mounted on a Pecopeco.'''  
|'''Information: Increases Flee and reduces VIT penalty when outnumbered while mounted on a Pecopeco.'''  
'''[Lv 1]:''' Flee + 2
'''[Lv 1]:''' Flee + 2
'''[Lv 2]:''' Flee + 4
'''[Lv 2]:''' Flee + 4


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|-
|-
|[[File:Spear Harpoon.png|frameless]] '''Spear Harpoon'''
|[[File:Spear Harpoon.png|frameless]] '''Spear Harpoon'''
| -
|'''Information: Toggle your Spear Boomerang to become a harpoon, pulling enemies to you. The amount of cells is determined by your level in Spear Boomerang.'''
|'''Information: Toggle your Spear Boomerang to become a harpoon, pulling enemies to you. The amount of cells is determined by your level in Spear Boomerang.'''
Since the distance is based on the level of Spear Boomerang, you can also pull mobs behind into your party, if you stand close enough.
Since the distance is based on the level of Spear Boomerang, you can also pull mobs behind into your party, if you stand close enough.
|}
|}

Latest revision as of 03:50, 12 May 2026

Classes / Swordman / Knight

General Information

Many skills on Ragnarok+ have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the Ragnarok+ Skill Simulator.

Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.

If you encounter missing skills or incomplete descriptions, feel free to report them on our Ragnarok+ Discord Server.

Overview

Second job for Swordman

Skills

Skill Changes

Skill Old Version Ragnarok+
Brandish Spear Damage varies depending on target position and number of enemies hit.

Uses short fixed attack range regardless of weapon.

Splash damage behavior can become inconsistent on stacked targets.

No STR scaling.

Affected area by skill level:

  • Lv 1-3: Small frontal area
  • Lv 4-6: Medium frontal area
  • Lv 7-9: Large frontal area
  • Lv 10: Maximum frontal area
Reworked for more consistent damage.
  • Added STR scaling
  • Increased %ATK scaling
  • Splash damage removed
  • Now uses weapon range

Affected area by skill level:

  • Lv 1-3: Area A
  • Lv 4-6: Area A+B
  • Lv 7-9: Area A+B+C
  • Lv 10: Area A+B+C+D

Area layout:

XDDDX
CCCCC
BBBBB
AAAAA
AAKAA

K = Knight position

Level Area A Area B Area C Area D
1 (120 + STR)%
2 (140 + STR)%
3 (160 + STR)%
4 (360 + STR)% (180 + STR)%
5 (400 + STR)% (200 + STR)%
6 (440 + STR)% (220 + STR)%
7 (600 + STR)% (480 + STR)% (240 + STR)%
8 (650 + STR)% (520 + STR)% (260 + STR)%
9 (700 + STR)% (560 + STR)% (280 + STR)%
10 (825 + STR)% (750 + STR)% (600 + STR)% (300 + STR)%
Pierce Uses fixed melee range regardless of weapon type. Now uses the equipped weapon's attack range.
Spear Stab Uses fixed melee range regardless of weapon type. Now uses the equipped weapon's attack range.
Bowling Bash Damage and knockback behavior depends on positioning and gutterline mechanics.

Can fail to deal proper damage near gutterlines.

Knockback interaction is inconsistent against stacked enemies.

Reworked for more consistent behavior.
  • No more gutterlines
  • Always deals double-hit damage
  • If a knocked back enemy collides with another target, knockback stops and damage becomes a 3×3 AoE
  • Mounted Peco Peco version additionally knocks nearby enemies back by 1 cell

[Lv 1]:140% damage, 1 cell knockback

[Lv 2]:180% damage, 1 cell knockback

[Lv 3]:220% damage, 2 cells knockback

[Lv 4]:260% damage, 2 cells knockback

[Lv 5]:300% damage, 3 cells knockback

[Lv 6]:340% damage, 3 cells knockback

[Lv 7]:380% damage, 4 cells knockback

[Lv 8]:420% damage, 4 cells knockback

[Lv 9]:460% damage, 5 cells knockback

[Lv 10]:500% damage, 5 cells knockback

New Skills

Skill Description
Murder Blow Information: Put a murderous intent into every blow. Increases CRIT with two-handed sword for five minutes.

[Lv 1]: Critical +3

[Lv 2]: Critical +6

[Lv 3]: Critical +9

[Lv 4]: Critical +12

[Lv 5]: Critical +15

Peco Peco Training Information: Increases Flee and reduces VIT penalty when outnumbered while mounted on a Pecopeco.

[Lv 1]: Flee + 2

[Lv 2]: Flee + 4

[Lv 3]: Flee + 6

[Lv 4]: Flee + 8

[Lv 5]: Flee + 10, 1 extra attacker

[Lv 6]: Flee + 12, 1 extra attacker

[Lv 7]: Flee + 14, 1 extra attacker

[Lv 8]: Flee + 16, 1 extra attacker

[Lv 9]: Flee + 18, 1 extra attacker

[Lv 10]: Flee + 20, 2 extra attacker

Spear Harpoon Information: Toggle your Spear Boomerang to become a harpoon, pulling enemies to you. The amount of cells is determined by your level in Spear Boomerang.

Since the distance is based on the level of Spear Boomerang, you can also pull mobs behind into your party, if you stand close enough.