Monk: Difference between revisions

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|[[File:Dodge.webp|frameless]] '''Dodge'''
|[[File:Dodge.webp|frameless]] '''Dodge'''
|Increases Flee by '''+1.5''' per Skill Level.
|'''[Lv 1]:''' Flee '''+1'''
|''Increased Flee and reduced flee penalty when outnumbered.''
 
'''[Lv 2]:''' Flee '''+3'''
 
'''[Lv 3]:''' Flee '''+4'''
 
'''[Lv 4]:''' Flee '''+6'''
 
'''[Lv 5]:''' Flee '''+7'''
 
'''[Lv 6]:''' Flee '''+9'''
 
'''[Lv 7]:''' Flee '''+10'''
 
'''[Lv 8]:''' Flee '''+12'''
 
'''[Lv 9]:''' Flee '''+13'''
 
'''[Lv 10]:''' Flee '''+15'''
|''Reduced flee penalty when outnumbered.''


Every 5 skill levels increases the allowed attacker count before flee penalties apply.
Every 5 skill levels increases the allowed attacker count before flee penalties apply.
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|[[File:Iron_Hand.webp|frameless]] '''Iron Hand'''
|[[File:Iron_Hand.webp|frameless]] '''Iron Hand'''
|Increases fist and knuckle damage by '''+3''' per Skill Level.
|'''[Lv 1]:''' '''DMG +3'''
 
'''[Lv 2]:''' '''DMG +6'''
 
'''[Lv 3]:''' '''DMG +9'''
 
'''[Lv 4]:''' '''DMG +12'''
 
'''[Lv 5]:''' '''DMG +15'''
 
'''[Lv 6]:''' '''DMG +18'''
 
'''[Lv 7]:''' '''DMG +21'''
 
'''[Lv 8]:''' '''DMG +24'''
 
'''[Lv 9]:''' '''DMG +27'''
 
'''[Lv 10]:''' '''DMG +30'''
|''Now also grants ASPD with fist and knuckle weapons.''
|''Now also grants ASPD with fist and knuckle weapons.''


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|[[File:Explosion_Spirits.webp|frameless]] '''Critical Explosion'''
|[[File:Explosion_Spirits.webp|frameless]] '''Critical Explosion'''
|No additional requirements.
|Requires Fury and Spirit Sphere consumption.
|''Added new requirements.''
|''Added new requirements.''


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|[[File:Triple_Attack.webp|frameless]] '''Triple Attack'''
|[[File:Triple_Attack.webp|frameless]] '''Triple Attack'''
|Activation chance decreases with higher skill levels.
|Activation chance decreases with higher skill levels.
'''[Lv 1]:''' '''29%''' activation chance, '''120% ATK'''
'''[Lv 2]:''' '''28%''' activation chance, '''140% ATK'''
'''[Lv 3]:''' '''27%''' activation chance, '''160% ATK'''
'''[Lv 4]:''' '''26%''' activation chance, '''180% ATK'''
'''[Lv 5]:''' '''25%''' activation chance, '''200% ATK'''
'''[Lv 6]:''' '''24%''' activation chance, '''220% ATK'''
'''[Lv 7]:''' '''23%''' activation chance, '''240% ATK'''
'''[Lv 8]:''' '''22%''' activation chance, '''260% ATK'''
'''[Lv 9]:''' '''21%''' activation chance, '''280% ATK'''
'''[Lv 10]:''' '''20%''' activation chance, '''300% ATK'''
Applies combo delay automatically after activation.
|''Activation chance now increases with skill level.''
|''Activation chance now increases with skill level.''


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'''[Lv 10]:''' '''34%''' activation chance, '''300% ATK'''
'''[Lv 10]:''' '''34%''' activation chance, '''300% ATK'''
If '''Baba Yaga Card''' equipped:
* Increases proc chance of '''Triple Attack''' by '''2%''' per refine level of the shield
|-
|-
|[[File:Chain_Combo.webp|frameless]] '''Chain Combo'''
|[[File:Chain_Combo.webp|frameless]] '''Chain Combo'''
|Standard combo finisher.
|'''[Lv 1]:''' '''200% ATK'''
 
'''[Lv 2]:''' '''250% ATK'''
 
'''[Lv 3]:''' '''300% ATK'''
 
'''[Lv 4]:''' '''350% ATK'''
 
'''[Lv 5]:''' '''400% ATK'''
|''Increased damage and added a chance to cast Call Spirits.''
|''Increased damage and added a chance to cast Call Spirits.''


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|[[File:Combo_Finish.webp|frameless]] '''Combo Finish'''
|[[File:Combo_Finish.webp|frameless]] '''Combo Finish'''
|Standard combo finisher.
|'''[Lv 1]:''' '''300% ATK'''
 
'''[Lv 2]:''' '''360% ATK'''
 
'''[Lv 3]:''' '''420% ATK'''
 
'''[Lv 4]:''' '''480% ATK'''
 
'''[Lv 5]:''' '''540% ATK'''
|''Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.''
|''Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.''


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|[[File:Steel_Body.webp|frameless]] '''Steel Body'''
|[[File:Steel_Body.webp|frameless]] '''Steel Body'''
|Sets DEF and MDEF to 90.
|Sets DEF and MDEF directly to '''90'''.
|''Now doubles DEF and quadruples MDEF instead of directly setting them to 90.''
|''Now doubles DEF and quadruples MDEF instead of directly setting them to 90.''



Latest revision as of 04:20, 19 May 2026

Classes / Acolyte / Monk

Overview

Second job for Acolyte

Skills

Skill Changes

Skill Old Version Ragnarok+
Asura Strike Ignores DEF completely on all targets.

SP regeneration disabled indefinitely until relog.

Boss monsters now only have 60% DEF ignored.

SP regeneration is disabled for 60 seconds after use.

Logging out no longer removes the debuff, but it can be dispelled by Sage skills.

Dodge [Lv 1]: Flee +1

[Lv 2]: Flee +3

[Lv 3]: Flee +4

[Lv 4]: Flee +6

[Lv 5]: Flee +7

[Lv 6]: Flee +9

[Lv 7]: Flee +10

[Lv 8]: Flee +12

[Lv 9]: Flee +13

[Lv 10]: Flee +15

Reduced flee penalty when outnumbered.

Every 5 skill levels increases the allowed attacker count before flee penalties apply.

[Lv 1]: Flee +1

[Lv 2]: Flee +3

[Lv 3]: Flee +4

[Lv 4]: Flee +6

[Lv 5]: Flee +7, +1 extra attacker

[Lv 6]: Flee +9, +1 extra attacker

[Lv 7]: Flee +10, +1 extra attacker

[Lv 8]: Flee +12, +1 extra attacker

[Lv 9]: Flee +13, +1 extra attacker

[Lv 10]: Flee +15, +2 extra attackers

Iron Hand [Lv 1]: DMG +3

[Lv 2]: DMG +6

[Lv 3]: DMG +9

[Lv 4]: DMG +12

[Lv 5]: DMG +15

[Lv 6]: DMG +18

[Lv 7]: DMG +21

[Lv 8]: DMG +24

[Lv 9]: DMG +27

[Lv 10]: DMG +30

Now also grants ASPD with fist and knuckle weapons.

[Lv 1]: DMG +4, ASPD +1%

[Lv 2]: DMG +8, ASPD +2%

[Lv 3]: DMG +12, ASPD +3%

[Lv 4]: DMG +16, ASPD +4%

[Lv 5]: DMG +20, ASPD +5%

[Lv 6]: DMG +24, ASPD +6%

[Lv 7]: DMG +28, ASPD +7%

[Lv 8]: DMG +32, ASPD +8%

[Lv 9]: DMG +36, ASPD +9%

[Lv 10]: DMG +40, ASPD +10%

Requirements removed.

Critical Explosion Requires Fury and Spirit Sphere consumption. Added new requirements.

Requires Lv 10 Demon Bane and Lv 10 Divine Protection

Triple Attack Activation chance decreases with higher skill levels.

[Lv 1]: 29% activation chance, 120% ATK

[Lv 2]: 28% activation chance, 140% ATK

[Lv 3]: 27% activation chance, 160% ATK

[Lv 4]: 26% activation chance, 180% ATK

[Lv 5]: 25% activation chance, 200% ATK

[Lv 6]: 24% activation chance, 220% ATK

[Lv 7]: 23% activation chance, 240% ATK

[Lv 8]: 22% activation chance, 260% ATK

[Lv 9]: 21% activation chance, 280% ATK

[Lv 10]: 20% activation chance, 300% ATK

Applies combo delay automatically after activation.

Activation chance now increases with skill level.

No longer applies combo delay by default. See: Combo Stance.

[Lv 1]: 25% activation chance, 120% ATK

[Lv 2]: 26% activation chance, 140% ATK

[Lv 3]: 27% activation chance, 160% ATK

[Lv 4]: 28% activation chance, 180% ATK

[Lv 5]: 29% activation chance, 200% ATK

[Lv 6]: 30% activation chance, 220% ATK

[Lv 7]: 31% activation chance, 240% ATK

[Lv 8]: 32% activation chance, 260% ATK

[Lv 9]: 33% activation chance, 280% ATK

[Lv 10]: 34% activation chance, 300% ATK

If Baba Yaga Card equipped:

  • Increases proc chance of Triple Attack by 2% per refine level of the shield
Chain Combo [Lv 1]: 200% ATK

[Lv 2]: 250% ATK

[Lv 3]: 300% ATK

[Lv 4]: 350% ATK

[Lv 5]: 400% ATK

Increased damage and added a chance to cast Call Spirits.

[Lv 1]: 250% ATK, 5% Call Spirits chance

[Lv 2]: 300% ATK, 10% Call Spirits chance

[Lv 3]: 350% ATK, 15% Call Spirits chance

[Lv 4]: 400% ATK, 20% Call Spirits chance

[Lv 5]: 450% ATK, 25% Call Spirits chance

Combo Finish [Lv 1]: 300% ATK

[Lv 2]: 360% ATK

[Lv 3]: 420% ATK

[Lv 4]: 480% ATK

[Lv 5]: 540% ATK

Can now combo into Asura Strike while in Explosion Spirits state with at least 4 Spirit Spheres.

Applies Combocharge for 10 seconds afterwards.

Combocharge increases Base ATK by 3% per skill level.

[Lv 1]: 350% ATK, 3% Base ATK

[Lv 2]: 450% ATK, 6% Base ATK

[Lv 3]: 550% ATK, 9% Base ATK

[Lv 4]: 650% ATK, 12% Base ATK

[Lv 5]: 750% ATK, 15% Base ATK

Steel Body Sets DEF and MDEF directly to 90. Now doubles DEF and quadruples MDEF instead of directly setting them to 90.

Steel Body cannot increase DEF or MDEF beyond 90.

New Skills

Skill Description
Combo Stance When enabled, adds a delay after Triple Attack that allows combo skills to be executed.

New combo flow:

Triple Attack → Combo Stance → Chain Combo

By default, Triple Attack no longer applies combo delay unless Combo Stance is active.