Monk: Difference between revisions
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|Asura Strike | |Asura Strike | ||
| | | | ||
|Ignores only 60% def for boss monsters | |Ignores only 60% def for boss monsters. | ||
SP Regeneration is only disabled for 60 seconds afterwards. | |||
Logging out, does NOT remove this debuff, but it can be dispelled by a sage. | |||
| | | | ||
|- | |- | ||
|Dodge | |Dodge | ||
| | |Increases Flee Rate by +1.5 per SkillLV rounded down. | ||
| | |Increased Flee Rate and reduces flee penalty when outnumbered. For every 5 skill levels, +1 Attacker is required before flee penalty is applied. | ||
Lv 1: Flee +1 | |||
Lv 2: Flee +3 | |||
Lv 3: Flee +4 | |||
Lv 4: Flee +6 | |||
Lv 5: Flee +7, 1 extra attacker | |||
Lv 6: Flee +9, 1 extra attacker | |||
Lv 7: Flee +10, 1 extra attacker | |||
Lv 8: Flee +12, 1 extra attacker | |||
Lv 9: Flee +13, 1 extra attacker | |||
Lv 10: Flee +15, 2 extra attackers | |||
| | | | ||
|- | |- | ||
|Iron Hand | |Iron Hand | ||
| | |Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV. | ||
| | |||
|Increases Attack Power and Attack Speed of fists and knuckle type weapons. | |||
Lv 1: DMG +4, ASPD +1% | |||
Lv 2: DMG +8, ASPD +2% | |||
Lv 3: DMG +12, ASPD +3% | |||
Lv 4: DMG +16, ASPD +4% | |||
Lv 5: DMG +20, ASPD +5% | |||
Lv 6: DMG +24, ASPD +6% | |||
Lv 7: DMG +28, ASPD +7% | |||
Lv 8: DMG +32, ASPD +8% | |||
Lv 9: DMG +36, ASPD +9% | |||
Lv 10: DMG +40, ASPD +10% | |||
|Removed requirements | |Removed requirements | ||
|- | |- | ||
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| | | | ||
| | | | ||
| | |Added requirements. | ||
Needs also Lv10 Demon Bane & Lv10 Divine Protection | |||
|- | |- | ||
| | |Triple Attack | ||
| | | | ||
|Lv 1: 25% activation chance, 120% ATK | |||
Lv 2: 26% activation chance, 140% ATK | |||
Lv 3: 27% activation chance, 160% ATK | |||
Lv 4: 28% activation chance, 180% ATK | |||
Lv 5: 29% activation chance, 200% ATK | |||
Lv 6: 30% activation chance, 220% ATK | |||
Lv 7: 31% activation chance, 240% ATK | |||
Lv 8: 32% activation chance, 260% ATK | |||
Lv 9: 33% activation chance, 280% ATK | |||
Lv 10: 34% activation chance, 300% ATK | |||
|Instead of sinking chance to triple attack, its increasing | |||
|- | |- | ||
|Chain Combo | |Chain Combo | ||
| | | | ||
| | |Lv 1: 250% ATK, 5 % Call Spirits Chance | ||
| | Lv 2: 300% ATK, 10 % Call Spirits Chance | ||
Lv 3: 350% ATK, 15 % Call Spirits Chance | |||
Lv 4: 400% ATK, 20 % Call Spirits Chance | |||
Lv 5: 450% ATK, 25 % Call Spirits Chance | |||
|Increased DMG + Chance to cast Call Spirits | |||
|- | |- | ||
|Combo Finish | |Combo Finish | ||
| | | | ||
| | |Lv 1: 350% ATK, 3 % Base Atk | ||
| | Lv 2: 450% ATK, 6 % Base Atk | ||
Lv 3: 550% ATK, 9 % Base Atk | |||
Lv 4: 650% ATK, 12 % Base Atk | |||
Lv 5: 750% ATK, 15 % Base Atk | |||
|This skill can be followed up with Asura Strike, if the user is in Explosion Spirits State and has summoned at least 4 Spirit Spheres. Applies Combocharge afterwards. | |||
Combocharge increased the BaseAtk by 3% per Level for 10 seconds. | |||
|- | |- | ||
|Steel Body | |Steel Body | ||
| | | | ||
| | | | ||
| | |Instead of setting MDEF and DEF to 90, this skill doubles casters DEF and quadrupling MDEF. | ||
Steel Body cannot grant more than 90 DEF & MDEF. | |||
|} | |} | ||
Latest revision as of 16:38, 21 September 2025
Overview
Skills
Skill Changes
| Skill | Original | Ragnarok+ | Description |
|---|---|---|---|
| Asura Strike | Ignores only 60% def for boss monsters.
SP Regeneration is only disabled for 60 seconds afterwards. Logging out, does NOT remove this debuff, but it can be dispelled by a sage. |
||
| Dodge | Increases Flee Rate by +1.5 per SkillLV rounded down. | Increased Flee Rate and reduces flee penalty when outnumbered. For every 5 skill levels, +1 Attacker is required before flee penalty is applied.
Lv 1: Flee +1 Lv 2: Flee +3 Lv 3: Flee +4 Lv 4: Flee +6 Lv 5: Flee +7, 1 extra attacker Lv 6: Flee +9, 1 extra attacker Lv 7: Flee +10, 1 extra attacker Lv 8: Flee +12, 1 extra attacker Lv 9: Flee +13, 1 extra attacker Lv 10: Flee +15, 2 extra attackers |
|
| Iron Hand | Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV. | Increases Attack Power and Attack Speed of fists and knuckle type weapons.
Lv 1: DMG +4, ASPD +1% Lv 2: DMG +8, ASPD +2% Lv 3: DMG +12, ASPD +3% Lv 4: DMG +16, ASPD +4% Lv 5: DMG +20, ASPD +5% Lv 6: DMG +24, ASPD +6% Lv 7: DMG +28, ASPD +7% Lv 8: DMG +32, ASPD +8% Lv 9: DMG +36, ASPD +9% Lv 10: DMG +40, ASPD +10% |
Removed requirements |
| Critical Explosion | Added requirements.
Needs also Lv10 Demon Bane & Lv10 Divine Protection | ||
| Triple Attack | Lv 1: 25% activation chance, 120% ATK
Lv 2: 26% activation chance, 140% ATK Lv 3: 27% activation chance, 160% ATK Lv 4: 28% activation chance, 180% ATK Lv 5: 29% activation chance, 200% ATK Lv 6: 30% activation chance, 220% ATK Lv 7: 31% activation chance, 240% ATK Lv 8: 32% activation chance, 260% ATK Lv 9: 33% activation chance, 280% ATK Lv 10: 34% activation chance, 300% ATK |
Instead of sinking chance to triple attack, its increasing | |
| Chain Combo | Lv 1: 250% ATK, 5 % Call Spirits Chance
Lv 2: 300% ATK, 10 % Call Spirits Chance Lv 3: 350% ATK, 15 % Call Spirits Chance Lv 4: 400% ATK, 20 % Call Spirits Chance Lv 5: 450% ATK, 25 % Call Spirits Chance |
Increased DMG + Chance to cast Call Spirits | |
| Combo Finish | Lv 1: 350% ATK, 3 % Base Atk
Lv 2: 450% ATK, 6 % Base Atk Lv 3: 550% ATK, 9 % Base Atk Lv 4: 650% ATK, 12 % Base Atk Lv 5: 750% ATK, 15 % Base Atk |
This skill can be followed up with Asura Strike, if the user is in Explosion Spirits State and has summoned at least 4 Spirit Spheres. Applies Combocharge afterwards.
Combocharge increased the BaseAtk by 3% per Level for 10 seconds. | |
| Steel Body | Instead of setting MDEF and DEF to 90, this skill doubles casters DEF and quadrupling MDEF.
Steel Body cannot grant more than 90 DEF & MDEF. |
