Monk: Difference between revisions

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|Asura Strike
|Asura Strike
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|Ignores only 60% def for boss monsters
|Ignores only 60% def for boss monsters.
SP Regeneration is only disabled for 60 seconds afterwards.
 
Logging out, does NOT remove this debuff, but it can be dispelled by a sage.
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|Dodge
|Dodge
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|Increases Flee Rate by +1.5 per SkillLV rounded down.
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|Increased Flee Rate and reduces flee penalty when outnumbered. For every 5 skill levels, +1 Attacker is required before flee penalty is applied.
Lv 1: Flee +1
Lv 2: Flee +3
 
Lv 3: Flee +4
 
Lv 4: Flee +6
 
Lv 5: Flee +7, 1 extra attacker
 
Lv 6: Flee +9, 1 extra attacker
 
Lv 7: Flee +10, 1 extra attacker
 
Lv 8: Flee +12, 1 extra attacker
 
Lv 9: Flee +13, 1 extra attacker
 
Lv 10: Flee +15, 2 extra attackers
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|Iron Hand
|Iron Hand
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|Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV.
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|Increases Attack Power and Attack Speed of fists and knuckle type weapons.
Lv 1: DMG +4, ASPD +1%
 
Lv 2: DMG +8, ASPD +2%
 
Lv 3: DMG +12, ASPD +3%
 
Lv 4: DMG +16, ASPD +4%
 
Lv 5: DMG +20, ASPD +5%
 
Lv 6: DMG +24, ASPD +6%
 
Lv 7: DMG +28, ASPD +7%
 
Lv 8: DMG +32, ASPD +8%
 
Lv 9: DMG +36, ASPD +9%
 
Lv 10: DMG +40, ASPD +10%
|Removed requirements
|Removed requirements
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|Added requirements.
Needs also Lv10 Demon Bane & Lv10 Divine Protection
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|Tripple Attack
|Triple Attack
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|Lv 1: 25% activation chance, 120% ATK
Lv 2: 26% activation chance, 140% ATK
Lv 3: 27% activation chance, 160% ATK
Lv 4: 28% activation chance, 180% ATK
Lv 5: 29% activation chance, 200% ATK
Lv 6: 30% activation chance, 220% ATK
Lv 7: 31% activation chance, 240% ATK
Lv 8: 32% activation chance, 260% ATK
Lv 9: 33% activation chance, 280% ATK
Lv 10: 34% activation chance, 300% ATK
|Instead of sinking chance to triple attack, its increasing
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|Chain Combo
|Chain Combo
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|Lv 1: 250% ATK, 5 % Call Spirits Chance
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Lv 2: 300% ATK, 10 % Call Spirits Chance
 
Lv 3: 350% ATK, 15 % Call Spirits Chance
 
Lv 4: 400% ATK, 20 % Call Spirits Chance
 
Lv 5: 450% ATK, 25 % Call Spirits Chance
|Increased DMG + Chance to cast Call Spirits
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|Combo Finish
|Combo Finish
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|Lv 1: 350% ATK, 3 % Base Atk
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Lv 2: 450% ATK, 6 % Base Atk
 
Lv 3: 550% ATK, 9 % Base Atk
 
Lv 4: 650% ATK, 12 % Base Atk
 
Lv 5: 750% ATK, 15 % Base Atk
|This skill can be followed up with Asura Strike, if the user is in Explosion Spirits State and has summoned at least 4 Spirit Spheres. Applies Combocharge afterwards.
Combocharge increased the BaseAtk by 3% per Level for 10 seconds.
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|Steel Body
|Steel Body
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|Instead of setting MDEF and DEF to 90, this skill doubles casters DEF and quadrupling MDEF.
Steel Body cannot grant more than 90 DEF & MDEF.
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Latest revision as of 16:38, 21 September 2025

Classes / Acolyte / Monk

Overview

Second job for Acolyte

Skills

Skill Changes

Skill Original Ragnarok+ Description
Asura Strike Ignores only 60% def for boss monsters.

SP Regeneration is only disabled for 60 seconds afterwards.

Logging out, does NOT remove this debuff, but it can be dispelled by a sage.

Dodge Increases Flee Rate by +1.5 per SkillLV rounded down. Increased Flee Rate and reduces flee penalty when outnumbered. For every 5 skill levels, +1 Attacker is required before flee penalty is applied.

Lv 1: Flee +1 Lv 2: Flee +3

Lv 3: Flee +4

Lv 4: Flee +6

Lv 5: Flee +7, 1 extra attacker

Lv 6: Flee +9, 1 extra attacker

Lv 7: Flee +10, 1 extra attacker

Lv 8: Flee +12, 1 extra attacker

Lv 9: Flee +13, 1 extra attacker

Lv 10: Flee +15, 2 extra attackers

Iron Hand Increases Attack Power of fists and knuckle type weapons by 3 per SkillLV. Increases Attack Power and Attack Speed of fists and knuckle type weapons.

Lv 1: DMG +4, ASPD +1%

Lv 2: DMG +8, ASPD +2%

Lv 3: DMG +12, ASPD +3%

Lv 4: DMG +16, ASPD +4%

Lv 5: DMG +20, ASPD +5%

Lv 6: DMG +24, ASPD +6%

Lv 7: DMG +28, ASPD +7%

Lv 8: DMG +32, ASPD +8%

Lv 9: DMG +36, ASPD +9%

Lv 10: DMG +40, ASPD +10%

Removed requirements
Critical Explosion Added requirements.

Needs also Lv10 Demon Bane & Lv10 Divine Protection

Triple Attack Lv 1: 25% activation chance, 120% ATK

Lv 2: 26% activation chance, 140% ATK

Lv 3: 27% activation chance, 160% ATK

Lv 4: 28% activation chance, 180% ATK

Lv 5: 29% activation chance, 200% ATK

Lv 6: 30% activation chance, 220% ATK

Lv 7: 31% activation chance, 240% ATK

Lv 8: 32% activation chance, 260% ATK

Lv 9: 33% activation chance, 280% ATK

Lv 10: 34% activation chance, 300% ATK

Instead of sinking chance to triple attack, its increasing
Chain Combo Lv 1: 250% ATK, 5 % Call Spirits Chance

Lv 2: 300% ATK, 10 % Call Spirits Chance

Lv 3: 350% ATK, 15 % Call Spirits Chance

Lv 4: 400% ATK, 20 % Call Spirits Chance

Lv 5: 450% ATK, 25 % Call Spirits Chance

Increased DMG + Chance to cast Call Spirits
Combo Finish Lv 1: 350% ATK, 3 % Base Atk

Lv 2: 450% ATK, 6 % Base Atk

Lv 3: 550% ATK, 9 % Base Atk

Lv 4: 650% ATK, 12 % Base Atk

Lv 5: 750% ATK, 15 % Base Atk

This skill can be followed up with Asura Strike, if the user is in Explosion Spirits State and has summoned at least 4 Spirit Spheres. Applies Combocharge afterwards.

Combocharge increased the BaseAtk by 3% per Level for 10 seconds.

Steel Body Instead of setting MDEF and DEF to 90, this skill doubles casters DEF and quadrupling MDEF.

Steel Body cannot grant more than 90 DEF & MDEF.