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== Helmet ==
== Headgear ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
|+
|+
!Name
!Name
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|[[File:Golfer cap.webp|center|frameless|100x100px]]
|[[File:Golfer cap.webp|center|frameless|100x100px]]
|Casual fashion item that has sunglasses on a Golfers cap.
|Casual fashion item that has sunglasses on a Golfers cap.
LUK + 3
LUK + 3<br>
Adds +5% Blind resistance.
Adds +5% Blind resistance.<br>
'''[+ Iron Driver]'''
<b>[+ Iron Driver]</b><br>
Increases 50% damage with Holy Light, Holy Cross and Finger Offensive skills.
Increases 50% damage with Holy Light, Holy Cross and Finger Offensive skills.<br>
Class: Headgear
Class: Headgear<br>
Defense: 2
Defense: 2<br>
Position: Upper
Position: Upper<br>
Weight: 40
Weight: 40<br>
Jobs: Priest, Monk
Jobs: Priest, Monk
|1
|1
|-
|Umbala Spirit
|[[File:UmbalaSpirit.png|center|frameless|Umbala Spirit]]
|An Accessory which is traditionally used in piercings by the Umbala tribespeople.
[Requires [[Umbala Tribe|'''Umbala Tribe''']] Reputation Level 1 to activate its effect.]
Increases the recovery rate of 'Meat' by 10%.<br>Has a low chance of dropping 'Meat' when defeating monsters.<br>
Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 0<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Lamp of Fairy
|[[File:LampofFairy.png|center|frameless|Lamp of Fairy]]
|Experience gained from defeating Angel type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 10<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Feather of Seraphim
|[[File:FeatherofSeraphim.png|center|frameless|Feather of Seraphim]]
|Experience gained from defeating Brute type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 1<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Ninja Scroll
|[[File:NinjaScroll.png|center|frameless|Ninja Scroll]]
|Experience gained from defeating Demi-Human type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 20<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Giant Snake's Breath
|[[File:GiantSnakesBreath.png|center|frameless|Giant Snake's Breath]]
|Experience gained from defeating Dragon type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 10<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Chilly Breath
|[[File:ChillyBreath.png|center|frameless|Chilly Breath]]
|Experience gained from defeating Demon type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 10<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Octopus Leg In Mouth
|[[File:OctopusLegInMouth.png|center|frameless|Octopus Leg In Mouth]]
|Experience gained from defeating Fish type monsters is increased by 3%.<br>Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 30<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Handkerchief in Mouth
|[[File:HandkerchiefinMouth.png|center|frameless|Handkerchief in Mouth]]
|Experience gained from defeating Formless type monsters is increased by 3%.<br>
Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 20<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Scarlet Rose
|[[File:ScarletRose.png|center|frameless|100x100px]]
|Experience gained from defeating Insect type monsters is increased by 3%.<br>
Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 10<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Leek in Mouth
|[[File:LeekinMouth.png|center|frameless|100x100px]]
|Experience gained from defeating Plant type monsters is increased by 3%.<br>
Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 20<br>
Level Requirement: 1<br>
Jobs: All
|0
|-
|Loki's Assassin Mask
|[[File:LokisAssassinMask.png|center|frameless|100x100px]]
|Experience gained from defeating Undead type monsters is increased by 3%.<br>
Class: Headgear<br>
Defense: 0<br>
Position: Lower<br>
Weight: 20<br>
Level Requirement: 1<br>
Jobs: All
|0
|}
|}


== Weapons ==
== Weapons ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
!Name
!Name
!Illustration
!Illustration
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|[[File:Spellslinger's Dagger.webp|center|frameless|100x100px]]
|[[File:Spellslinger's Dagger.webp|center|frameless|100x100px]]
|A slender dagger infused with arcane channels. Though its blade is weak in raw power, it excels at unleashing magic.
|A slender dagger infused with arcane channels. Though its blade is weak in raw power, it excels at unleashing magic.
MATK + 10%
MATK + 10%<br>
Adds a chance to enter Wild Magic status for 10 seconds when attacking.
Adds a chance to enter Wild Magic status for 10 seconds when attacking.<br>
The chance is equal to the refine level of this item.
The chance is equal to the refine level of this item.<br>
Wild Magic Status: Increase activation rate of auto-cast effects when attacking by 100%.
Wild Magic Status: Increase activation rate of auto-cast effects when attacking by 100%.<br>
'''[+ Spellslinger's Glove]'''
<b>[+ Spellslinger's Glove]</b><br>
Increases activation rate of auto-cast effects when attacking by 10%
Increases activation rate of auto-cast effects when attacking by 10%<br>
Class: Dagger
Class: Dagger<br>
Attack: 10
Attack: 10<br>
Weight: 55
Weight: 55<br>
Weapon Level: 3
Weapon Level: 3<br>
Level Requirement: 55
Level Requirement: 55
Jobs: Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard, Dancer, and Ninja
Jobs: Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard, Dancer, and Ninja
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|[[File:Shining Light Katar.webp|center|frameless|100x100px]]
|[[File:Shining Light Katar.webp|center|frameless|100x100px]]
|A shining Katar infused with the power of brilliant light to fight against demons.
|A shining Katar infused with the power of brilliant light to fight against demons.
Inflict the Blind status on enemies by a chance equal to the refine level of this item.
Inflict the Blind status on enemies by a chance equal to the refine level of this item.<br>
Class: Katar
Class: Katar<br>
Attack: 105
Attack: 105<br>
Element: Holy
Element: Holy<br>
Weight: 55
Weight: 55<br>
Weapon Level: 3
Weapon Level: 3<br>
Level Requirement: 55
Level Requirement: 55<br>
Jobs: Assassin
Jobs: Assassin
|2
|2
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|[[File:Battle Hatchet.webp|center|frameless|100x100px]]
|[[File:Battle Hatchet.webp|center|frameless|100x100px]]
|A sturdy one-handed axe, well-balanced for both chopping wood and swinging in combat.
|A sturdy one-handed axe, well-balanced for both chopping wood and swinging in combat.
Reliable in battle, it's favored by soldiers and adventurers alike.
Reliable in battle, it's favored by soldiers and adventurers alike.<br>
Class: One-Handed Axe
Class: One-Handed Axe<br>
Attack: 135
Attack: 135<br>
Weight: 210
Weight: 210<br>
Weapon Level: 3
Weapon Level: 3<br>
Level Requirement: 30
Level Requirement: 30<br>
Jobs: Swordman, Merchant and Thief Classes
Jobs: Swordman, Merchant and Thief Classes
|2
|2
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|[[File:Decorated Axe.webp|center|frameless|100x100px]]
|[[File:Decorated Axe.webp|center|frameless|100x100px]]
|Sturdy and sharp axe, that is decorated with a dofre.
|Sturdy and sharp axe, that is decorated with a dofre.
Plants summoned by Bio Cannibalize Attack +2% * refine level of this item
Plants summoned by Bio Cannibalize Attack +2% * refine level of this item<br>
Class: One-Handed Axe
Class: One-Handed Axe<br>
Attack: 118
Attack: 118<br>
Weight: 380
Weight: 380<br>
Weapon Level: 3
Weapon Level: 3<br>
Level Requirement: 65
Level Requirement: 65<br>
Jobs: Alchemist
Jobs: Alchemist
|2
|2
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== Armor ==
== Armor ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
!Name
!Name
!Illustration
!Illustration
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|[[File:Noble Robe.webp|center|frameless|100x100px]]
|[[File:Noble Robe.webp|center|frameless|100x100px]]
|MaxHP + 100, MaxSP + 50, SP recovery increased by 10%
|MaxHP + 100, MaxSP + 50, SP recovery increased by 10%
Class: Armor
Class: Armor<br>
Defense: 1
Defense: 1<br>
Weight: 15
Weight: 15<br>
Level Requirement: 25
Level Requirement: 25<br>
Jobs: Mage Class, Acolyte Class and Soul Linker
Jobs: Mage Class, Acolyte Class and Soul Linker
|0
|0
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|[[File:Dirty Jacket.webp|center|frameless|100x100px]]
|[[File:Dirty Jacket.webp|center|frameless|100x100px]]
|MaxHP + 125, HIT + 3
|MaxHP + 125, HIT + 3
Class: Armor
Class: Armor<br>
Defense: 2
Defense: 2<br>
Weight: 40
Weight: 40<br>
Level Requirement: 25
Level Requirement: 25<br>
Jobs: Thief Class, Archer Class, Ninja, Gunslinger
Jobs: Thief Class, Archer Class, Ninja, Gunslinger
|0
|0
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|[[File:Battered Guard Armor.webp|center|frameless|100x100px]]
|[[File:Battered Guard Armor.webp|center|frameless|100x100px]]
|MaxHP + 150
|MaxHP + 150
Increases resistance against Neutral elemental attack by 5%.
Increases resistance against Neutral elemental attack by 5%.<br>
Class: Armor
Class: Armor<br>
Defense: 3
Defense: 3<br>
Weight: 80
Weight: 80<br>
Level Requirement: 25
Level Requirement: 25<br>
Jobs: Swordsman Class, Merchant Class, TaeKwon, Star Gladiator
Jobs: Swordsman Class, Merchant Class, TaeKwon, Star Gladiator
|0
|0
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|Forest Robe
|Forest Robe
|[[File:Forest Robe.webp|center|frameless|100x100px]]
|[[File:Forest Robe.webp|center|frameless|100x100px]]
|A robe infused with primordial energies drawn from deep beneath Yggdrasil�s roots.
|A robe infused with primordial energies drawn from deep beneath Yggdrasil's roots.
Its fabric pulses faintly with runes of old, offering protection and insight to who walk the path of magic.
Its fabric pulses faintly with runes of old, offering protection and insight to who walk the path of magic.<br>
INT + 1
INT + 1<br>
Increases SP Recovery Rate by 5%
Increases SP Recovery Rate by 5%<br>
Class: Armor
Class: Armor<br>
Defense: 5
Defense: 5<br>
Weight: 45
Weight: 45<br>
Jobs: Wizard, Sage, Priest, Alchemist
Jobs: Wizard, Sage, Priest, Alchemist
|1
|-
|Wooden Mail
|[[File:Battered Guard Armor.webp|center|frameless|100x100px]]
|A simple set of armor carved out of solid wood.
[+ Wooden Mail, Wooden Buckler]<br>
AGI +2, LUK +2<br>
Reduces damage received from all non-Demi Human monsters by 15.<br>
Decreases damage taken from Earth Property and Poison Property by 10%.<br>
Class: Armor<br>
Defense: 4<br>
Weight: 100<br>
Jobs: All except Novice
|1
|1
|}
|}


== Shield ==
== Shield ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
!Name
!Name
!Illustration
!Illustration
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|[[File:Codex Linguae.webp|center|frameless|100x100px]]
|[[File:Codex Linguae.webp|center|frameless|100x100px]]
|A massive encyclopedia of forgotten and unknown tongues. Offers little protection, but may inspire those who seek hidden knowledge.
|A massive encyclopedia of forgotten and unknown tongues. Offers little protection, but may inspire those who seek hidden knowledge.
INT + 1
INT + 1<br>
Cannot be refined.
Cannot be refined.<br>
'''[+ Tablet]'''
<b>[+ Tablet]</b><br>
MATK + 15%
MATK + 15%<br>
Allowing the Auto Spell skill to always produce the maximum level of the spell the caster has learned.
Allowing the Auto Spell skill to always produce the maximum level of the spell the caster has learned.<br>
Class: Shield
Class: Shield<br>
Defense: 0
Defense: 0<br>
Weight: 50
Weight: 50<br>
Jobs: Sage, Wizard
Jobs: Sage, Wizard
|0
|0
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== Shoes ==
== Shoes ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
!Name
!Name
!Illustration
!Illustration
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|[[File:Wooden Slipper.webp|center|frameless|100x100px]]
|[[File:Wooden Slipper.webp|center|frameless|100x100px]]
|A simple pair of slippers carved out of solid wood. They need quite some skill to walk in.
|A simple pair of slippers carved out of solid wood. They need quite some skill to walk in.
Regenerate 5 HP every 10 seconds.
Regenerate 5 HP every 10 seconds.<br>
'''[+ Wooden Slippers, Wooden Buckler]'''
<b>[+ Wooden Mail, Wooden Buckler]</b><br>
AGI +2, LUK +2
AGI +2, LUK +2<br>
Reduces damage received from all non-Demi Human monsters by 15.
Reduces damage received from all non-Demi Human monsters by 15 flat damage.<br>
Decreases damage taken from Earth Property and Poison Property by 10%.
Decreases damage taken from Earth Property and Poison Property by 10%.<br>
Class: Footgear
Class: Footgear<br>
Defense: 1
Defense: 1<br>
Weight: 20
Weight: 20<br>
Level Requirement: 30
Level Requirement: 30<br>
Jobs: All except Novice
Jobs: All except Novice
|1
|1
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== Accessory ==
== Accessory ==
{| class="wikitable"
{| style="width:100%;" class="wikitable"
!Name
!Name
!Illustration
!Illustration
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|[[File:Spellslinger's Glove.webp|center|frameless|100x100px]]
|[[File:Spellslinger's Glove.webp|center|frameless|100x100px]]
|This glove vibrates with arcane energy, subtly nudging magic to cast itself in the heat of battle.
|This glove vibrates with arcane energy, subtly nudging magic to cast itself in the heat of battle.
Increases activation rate of auto-cast effects when attacking by 25%
Increases activation rate of auto-cast effects when attacking by 25%<br>
HIT - 5
HIT - 5<br>
FLEE - 5
FLEE - 5<br>
[+ Spellslinger's Dagger]
<b>[+ Spellslinger's Dagger]</b><br>
Increases activation rate of auto-cast effects when attacking by 10%
Increases activation rate of auto-cast effects when attacking by 10%<br>
Class: Accessory
Class: Accessory<br>
Defense: 0
Defense: 0<br>
Weight: 10
Weight: 10<br>
Level Requirement: 50
Level Requirement: 50<br>
Jobs: All except Novice
Jobs: All except Novice
|1
|1
|}
|}

Latest revision as of 06:30, 5 April 2026

Headgear

Name Illustration Effect Slot
Golfer Cap
Casual fashion item that has sunglasses on a Golfers cap.

LUK + 3
Adds +5% Blind resistance.
[+ Iron Driver]
Increases 50% damage with Holy Light, Holy Cross and Finger Offensive skills.
Class: Headgear
Defense: 2
Position: Upper
Weight: 40
Jobs: Priest, Monk

1
Umbala Spirit
Umbala Spirit
Umbala Spirit
An Accessory which is traditionally used in piercings by the Umbala tribespeople.

[Requires Umbala Tribe Reputation Level 1 to activate its effect.] Increases the recovery rate of 'Meat' by 10%.
Has a low chance of dropping 'Meat' when defeating monsters.

Class: Headgear
Defense: 0
Position: Lower
Weight: 0
Level Requirement: 1
Jobs: All

0
Lamp of Fairy
Lamp of Fairy
Lamp of Fairy
Experience gained from defeating Angel type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 10
Level Requirement: 1
Jobs: All

0
Feather of Seraphim
Feather of Seraphim
Feather of Seraphim
Experience gained from defeating Brute type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 1
Level Requirement: 1
Jobs: All

0
Ninja Scroll
Ninja Scroll
Ninja Scroll
Experience gained from defeating Demi-Human type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 20
Level Requirement: 1
Jobs: All

0
Giant Snake's Breath
Giant Snake's Breath
Giant Snake's Breath
Experience gained from defeating Dragon type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 10
Level Requirement: 1
Jobs: All

0
Chilly Breath
Chilly Breath
Chilly Breath
Experience gained from defeating Demon type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 10
Level Requirement: 1
Jobs: All

0
Octopus Leg In Mouth
Octopus Leg In Mouth
Octopus Leg In Mouth
Experience gained from defeating Fish type monsters is increased by 3%.
Class: Headgear

Defense: 0
Position: Lower
Weight: 30
Level Requirement: 1
Jobs: All

0
Handkerchief in Mouth
Handkerchief in Mouth
Handkerchief in Mouth
Experience gained from defeating Formless type monsters is increased by 3%.

Class: Headgear
Defense: 0
Position: Lower
Weight: 20
Level Requirement: 1
Jobs: All

0
Scarlet Rose
Experience gained from defeating Insect type monsters is increased by 3%.

Class: Headgear
Defense: 0
Position: Lower
Weight: 10
Level Requirement: 1
Jobs: All

0
Leek in Mouth
Experience gained from defeating Plant type monsters is increased by 3%.

Class: Headgear
Defense: 0
Position: Lower
Weight: 20
Level Requirement: 1
Jobs: All

0
Loki's Assassin Mask
Experience gained from defeating Undead type monsters is increased by 3%.

Class: Headgear
Defense: 0
Position: Lower
Weight: 20
Level Requirement: 1
Jobs: All

0

Weapons

Name Illustration Effect Max Slot
Spellslinger's Dagger
A slender dagger infused with arcane channels. Though its blade is weak in raw power, it excels at unleashing magic.

MATK + 10%
Adds a chance to enter Wild Magic status for 10 seconds when attacking.
The chance is equal to the refine level of this item.
Wild Magic Status: Increase activation rate of auto-cast effects when attacking by 100%.
[+ Spellslinger's Glove]
Increases activation rate of auto-cast effects when attacking by 10%
Class: Dagger
Attack: 10
Weight: 55
Weapon Level: 3
Level Requirement: 55 Jobs: Swordman, Archer, Merchant, Thief, Knight, Blacksmith, Hunter, Assassin, Crusader, Rogue, Alchemist, Bard, Dancer, and Ninja

2
Shining Light Katar
A shining Katar infused with the power of brilliant light to fight against demons.

Inflict the Blind status on enemies by a chance equal to the refine level of this item.
Class: Katar
Attack: 105
Element: Holy
Weight: 55
Weapon Level: 3
Level Requirement: 55
Jobs: Assassin

2
Battle Hatchet
A sturdy one-handed axe, well-balanced for both chopping wood and swinging in combat.

Reliable in battle, it's favored by soldiers and adventurers alike.
Class: One-Handed Axe
Attack: 135
Weight: 210
Weapon Level: 3
Level Requirement: 30
Jobs: Swordman, Merchant and Thief Classes

2
Decorated Axe
Sturdy and sharp axe, that is decorated with a dofre.

Plants summoned by Bio Cannibalize Attack +2% * refine level of this item
Class: One-Handed Axe
Attack: 118
Weight: 380
Weapon Level: 3
Level Requirement: 65
Jobs: Alchemist

2

Armor

Name Illustration Effect Slot
Noble Robe
MaxHP + 100, MaxSP + 50, SP recovery increased by 10%

Class: Armor
Defense: 1
Weight: 15
Level Requirement: 25
Jobs: Mage Class, Acolyte Class and Soul Linker

0
Dirty Jacket
MaxHP + 125, HIT + 3

Class: Armor
Defense: 2
Weight: 40
Level Requirement: 25
Jobs: Thief Class, Archer Class, Ninja, Gunslinger

0
Battered Guard Armor
MaxHP + 150

Increases resistance against Neutral elemental attack by 5%.
Class: Armor
Defense: 3
Weight: 80
Level Requirement: 25
Jobs: Swordsman Class, Merchant Class, TaeKwon, Star Gladiator

0
Forest Robe
A robe infused with primordial energies drawn from deep beneath Yggdrasil's roots.

Its fabric pulses faintly with runes of old, offering protection and insight to who walk the path of magic.
INT + 1
Increases SP Recovery Rate by 5%
Class: Armor
Defense: 5
Weight: 45
Jobs: Wizard, Sage, Priest, Alchemist

1
Wooden Mail
A simple set of armor carved out of solid wood.

[+ Wooden Mail, Wooden Buckler]
AGI +2, LUK +2
Reduces damage received from all non-Demi Human monsters by 15.
Decreases damage taken from Earth Property and Poison Property by 10%.
Class: Armor
Defense: 4
Weight: 100
Jobs: All except Novice

1

Shield

Name Illustration Effect Slot
Codex Linguae
A massive encyclopedia of forgotten and unknown tongues. Offers little protection, but may inspire those who seek hidden knowledge.

INT + 1
Cannot be refined.
[+ Tablet]
MATK + 15%
Allowing the Auto Spell skill to always produce the maximum level of the spell the caster has learned.
Class: Shield
Defense: 0
Weight: 50
Jobs: Sage, Wizard

0

Garment

Shoes

Name Illustration Effect Slot
Wooden Slipper
A simple pair of slippers carved out of solid wood. They need quite some skill to walk in.

Regenerate 5 HP every 10 seconds.
[+ Wooden Mail, Wooden Buckler]
AGI +2, LUK +2
Reduces damage received from all non-Demi Human monsters by 15 flat damage.
Decreases damage taken from Earth Property and Poison Property by 10%.
Class: Footgear
Defense: 1
Weight: 20
Level Requirement: 30
Jobs: All except Novice

1

Accessory

Name Illustration Effect Slot
Spellslinger's Glove
This glove vibrates with arcane energy, subtly nudging magic to cast itself in the heat of battle.

Increases activation rate of auto-cast effects when attacking by 25%
HIT - 5
FLEE - 5
[+ Spellslinger's Dagger]
Increases activation rate of auto-cast effects when attacking by 10%
Class: Accessory
Defense: 0
Weight: 10
Level Requirement: 50
Jobs: All except Novice

1