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	<id>http://wiki.ragnarok.plus/index.php?action=history&amp;feed=atom&amp;title=Stats</id>
	<title>Stats - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.ragnarok.plus/index.php?action=history&amp;feed=atom&amp;title=Stats"/>
	<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;action=history"/>
	<updated>2026-04-28T01:01:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=2060&amp;oldid=prev</id>
		<title>Swordman: Undo revision 2031 by User2026 (talk)</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=2060&amp;oldid=prev"/>
		<updated>2026-04-05T06:33:18Z</updated>

		<summary type="html">&lt;p&gt;Undo revision &lt;a href=&quot;/index.php?title=Special:Diff/2031&quot; title=&quot;Special:Diff/2031&quot;&gt;2031&lt;/a&gt; by &lt;a href=&quot;/index.php?title=Special:Contributions/User2026&quot; title=&quot;Special:Contributions/User2026&quot;&gt;User2026&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:User2026&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:User2026 (page does not exist)&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;a href=&quot;http://wiki.ragnarok.plus/index.php?title=Stats&amp;amp;diff=2060&amp;amp;oldid=2031&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Swordman</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=2031&amp;oldid=prev</id>
		<title>User2026: Replaced content with &quot;== DARKSHOOT HERE ==&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=2031&amp;oldid=prev"/>
		<updated>2026-04-05T05:41:13Z</updated>

		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;== DARKSHOOT HERE ==&amp;quot;&lt;/p&gt;
&lt;a href=&quot;http://wiki.ragnarok.plus/index.php?title=Stats&amp;amp;diff=2031&amp;amp;oldid=1805&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>User2026</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1805&amp;oldid=prev</id>
		<title>Whisper: /* FLEE */</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1805&amp;oldid=prev"/>
		<updated>2026-02-14T14:47:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;FLEE&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:47, 14 February 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1040&quot;&gt;Line 1,040:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,040:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DEF ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== [[DEF]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;See &lt;/del&gt;[[DEF]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for more detail.&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;: Your defense rating against physical damage. It is shown as A + B in the stat window, where A is item-based DEF rate, and B is VIT-based DEF rate. The item-based DEF rate cuts damage by %, whereas VIT-based DEF rate is pure reduction with that number. Be aware that the status window does not accurately represent the DEF added by upgraded items. Each + on an upgraded item is shown in the status window as 1 item-based DEF, however damage is calculated with each + providing only 70% of 1 DEF (so 0.7 DEF). This means, if you have DEF listed as 10+5 and enemy just did initial damage worth 80, then you&amp;#039;ll receive 67 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039;: Your defense rating against physical damage. It is shown as A + B in the stat window, where A is item-based DEF rate, and B is VIT-based DEF rate. The item-based DEF rate cuts damage by %, whereas VIT-based DEF rate is pure reduction with that number. Be aware that the status window does not accurately represent the DEF added by upgraded items. Each + on an upgraded item is shown in the status window as 1 item-based DEF, however damage is calculated with each + providing only 70% of 1 DEF (so 0.7 DEF). This means, if you have DEF listed as 10+5 and enemy just did initial damage worth 80, then you&amp;#039;ll receive 67 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1062&quot;&gt;Line 1,062:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,060:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Critical is doubled when you use Katar type weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Critical is doubled when you use Katar type weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== FLEE ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;FLEE&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flee Rate&amp;#039;&amp;#039;&amp;#039;: Your dodge rating. It is shown as A + B in the stat window, where A is your AGI + any other bonuses + your base LV value, and B is the chance of doing &amp;#039;lucky dodge&amp;#039;, which can even dodge critical attacks. Make note that no matter how much AGI you have, you cannot have more than 95% dodge rate against anything in the game, however this does not ring true inside WoE Maps, as players can have 100% dodge rate in these maps.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flee Rate&amp;#039;&amp;#039;&amp;#039;: Your dodge rating. It is shown as A + B in the stat window, where A is your AGI + any other bonuses + your base LV value, and B is the chance of doing &amp;#039;lucky dodge&amp;#039;, which can even dodge critical attacks. Make note that no matter how much AGI you have, you cannot have more than 95% dodge rate against anything in the game, however this does not ring true inside WoE Maps, as players can have 100% dodge rate in these maps.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ASPD ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;ASPD&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ASPD is Attack Speed. It depends on the player&amp;#039;s class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;ASPD is Attack Speed. It depends on the player&amp;#039;s class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1804&amp;oldid=prev</id>
		<title>Whisper: completed</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1804&amp;oldid=prev"/>
		<updated>2026-02-14T14:43:52Z</updated>

		<summary type="html">&lt;p&gt;completed&lt;/p&gt;
&lt;a href=&quot;http://wiki.ragnarok.plus/index.php?title=Stats&amp;amp;diff=1804&amp;amp;oldid=1798&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1798&amp;oldid=prev</id>
		<title>Whisper: Page created, not completed</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1798&amp;oldid=prev"/>
		<updated>2026-02-13T17:52:08Z</updated>

		<summary type="html">&lt;p&gt;Page created, not completed&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Stats ==&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
&lt;br /&gt;
* Going from Level &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; gives &amp;lt;code&amp;gt;Floor(X ÷ 5) + 3&amp;lt;/code&amp;gt; stat points. (ex. from Level 94 to 95, &amp;lt;code&amp;gt;Floor(94 ÷ 5) + 3 = 21&amp;lt;/code&amp;gt; stat points are gained).&lt;br /&gt;
* Going from Level 1 to 99 gives a total of 1225 stat points.&lt;br /&gt;
* A character has 48 stat points to invest at Level 1, for a total of 1273 stat points.&lt;br /&gt;
* A transcended character has 100 stat points to invest at Level 1, for a total of 1325 stat points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Stat Points Gained Per Level&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-4&lt;br /&gt;
|5-9&lt;br /&gt;
|10-14&lt;br /&gt;
|15-19&lt;br /&gt;
|20-24&lt;br /&gt;
|25-29&lt;br /&gt;
|30-34&lt;br /&gt;
|35-39&lt;br /&gt;
|40-44&lt;br /&gt;
|45-49&lt;br /&gt;
|50-54&lt;br /&gt;
|55-59&lt;br /&gt;
|60-64&lt;br /&gt;
|65-69&lt;br /&gt;
|70-74&lt;br /&gt;
|75-79&lt;br /&gt;
|80-84&lt;br /&gt;
|85-89&lt;br /&gt;
|90-94&lt;br /&gt;
|95-98&lt;br /&gt;
|-&lt;br /&gt;
!Points Gained&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raising Stats ===&lt;br /&gt;
&lt;br /&gt;
* Raising a stat from &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; costs &amp;lt;code&amp;gt;Floor[(X − 1) ÷ 10] + 2&amp;lt;/code&amp;gt; points. (for X = 1, 2, 3, ..., 98, 99)&lt;br /&gt;
* Raising a stat from 1 to 99 costs a total of 628 stat points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;Stat Increase Cost&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-11&lt;br /&gt;
|12-21&lt;br /&gt;
|22-31&lt;br /&gt;
|32-41&lt;br /&gt;
|42-51&lt;br /&gt;
|52-61&lt;br /&gt;
|62-71&lt;br /&gt;
|72-81&lt;br /&gt;
|82-91&lt;br /&gt;
|92-99&lt;br /&gt;
|-&lt;br /&gt;
!Increase Cost&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
⚠️ Be warned any investment in stats cannot be reversed except through stat reset NPC (really expensive), or by rebirthing to prepare for transcendence classes.&lt;br /&gt;
&lt;br /&gt;
== Primary Stats ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stats&amp;#039;&amp;#039;&amp;#039; are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes), with bonuses, the effective value can pass 100. Base stats are increased by spending stat points, higher stats costing more to raise. Stat points are gained with base level increases, the amount increasing with higher levels.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;: This stat affects the &amp;quot;melee&amp;quot; physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested.&lt;br /&gt;
&lt;br /&gt;
Every 1 STR provides:&lt;br /&gt;
&lt;br /&gt;
* Attack minimum and maximum damage +1&lt;br /&gt;
** Every 10 total STR provides additional damage bonus (see table below)&lt;br /&gt;
* Weight Limit +30&lt;br /&gt;
* Every 5 STR: Ranged attacks damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;#039;&amp;#039;&amp;#039;STR bonus damage on melee attacks&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
!STR&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 STR&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|STR / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from STR&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|STR + [STR / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
STR specific:&lt;br /&gt;
&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Weight Limit]] (base stat only)&lt;br /&gt;
&lt;br /&gt;
=== AGI ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039;: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks.&lt;br /&gt;
&lt;br /&gt;
Every 1 AGI provides:&lt;br /&gt;
&lt;br /&gt;
* [[Flee]] (chance to dodge enemy attacks) +1&lt;br /&gt;
* [[ASPD]] increase -0.4% base time between attacks&lt;br /&gt;
&lt;br /&gt;
The actual [[ASPD]] calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. It can take between 4 and 10 AGI to increase [[ASPD]] by 1. More details can be found in the entry for [[ASPD]] discussion.&lt;br /&gt;
&lt;br /&gt;
AGI specific:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Flee]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Does not&amp;#039;&amp;#039;&amp;#039; affect [[Cast Time]] or [[Cast Delay]] but does shorten &amp;quot;animation delay&amp;quot; between casts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Does not&amp;#039;&amp;#039;&amp;#039; affect [[Movement Speed]].&lt;br /&gt;
&lt;br /&gt;
=== VIT ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vitality&amp;#039;&amp;#039;&amp;#039;: Each point of VIT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Maximum HP +1%&lt;br /&gt;
* approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Bleeding]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Curse]]: dereases duration (exact value unknown)&lt;br /&gt;
** [[Poison]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Silence]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
** [[Stun]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
* Effectiveness from healing items +2%&lt;br /&gt;
* Every 2 VIT: Soft [[MDEF]] +1 (?)&lt;br /&gt;
* Every 5 VIT: HP regeneration rate +1&lt;br /&gt;
&lt;br /&gt;
The VIT-based DEF is not particularly useful at late levels (due to calculation being &amp;lt;code&amp;gt;Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value)&amp;lt;/code&amp;gt;, but it still doesn&amp;#039;t negate the fact it grants you much higher HP and great efficiency from healing items.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual HP increased with every 1 VIT is: &amp;lt;code&amp;gt;Total HP = [Base HP * (VIT * 0.01)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP regenerated naturally with every 5 VIT is: &amp;lt;code&amp;gt;Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP healed by healing item: &amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
VIT specific:&lt;br /&gt;
&lt;br /&gt;
* [[Max HP]]&lt;br /&gt;
* [[HP Recovery]]&lt;br /&gt;
* [[DEF]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[Healing Items]]&lt;br /&gt;
* [[Status Effects]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
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