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	<updated>2026-04-28T07:40:51Z</updated>
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	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=DEF&amp;diff=1948</id>
		<title>DEF</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=DEF&amp;diff=1948"/>
		<updated>2026-03-18T19:47:09Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== General ==&lt;br /&gt;
DEF (&#039;&#039;def&#039;&#039;ense) protects against physical attacks. Physical attacks are generally attacks based wholly or partially on [[ATK]]. However, there are exceptions.&lt;br /&gt;
&lt;br /&gt;
The descriptions used here refer to hard and soft DEF. These names are used for clarity. The vast majority of players do not use these terms in general conversation, and instead refer Armor Def (hard) and Vit Def (soft). Hard DEF works as a percentage reduction. Soft DEF is a subtractive reduction.&lt;br /&gt;
&lt;br /&gt;
== Hard DEF ==&lt;br /&gt;
var HARD_DEF = 0; HARD_DEF += HARD_DEF_A; HARD_DEF = Math.floor( HARD_DEF * (1 + HARD_DEF_B / 100 ) );&lt;br /&gt;
&lt;br /&gt;
HARD_DEF_A : Sum of additive bonuses HARD_DEF_B : Sum of multiplicative bonuses&lt;br /&gt;
&lt;br /&gt;
Base value of 0. Add bonuses from armor, cards, skills, etc.&lt;br /&gt;
&lt;br /&gt;
=== Additive Bonuses ===&lt;br /&gt;
&lt;br /&gt;
* Equipment bonus to DEF: +1 per point&lt;br /&gt;
* [[Armor upgrades]]: +0.7 per point (inaccurate, exact value unknown)&lt;br /&gt;
* [https://ragnarok.plus/item-db/4114?q=Argiope+Card&amp;amp;page=1 Argiope Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4075?q=Argos+Card&amp;amp;page=1 Argos Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4307?q=Beetle+King+Card&amp;amp;page=1 Beetle King Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4061?q=Cornutus+Card&amp;amp;page=1 Cornutus Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4098?q=Dokebi+Card&amp;amp;page=1 Dokebi Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4161?q=Grand+Peco+Card&amp;amp;page=1 Grand Peco Card] + [https://ragnarok.plus/item-db/4031?q=Peco+Peco+Card&amp;amp;page=1 Peco Peco Card]: +3&lt;br /&gt;
* [https://ragnarok.plus/item-db/4286?q=Karakasa+Card&amp;amp;page=1 Karakasa Card]: +2&lt;br /&gt;
* [https://ragnarok.plus/item-db/4090?q=Munak+Card&amp;amp;page=1 Munak Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4099?q=Pasana+Card&amp;amp;page=1 Pasana Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4101?q=Sandman+Card&amp;amp;page=1 Sandman Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4089?q=Swordfish+Card&amp;amp;page=1 Swordfish Card]: +1&lt;br /&gt;
* [https://ragnarok.plus/item-db/4042?q=Steel+Chonchon+Card&amp;amp;page=1 Steel Chonchon Card]: +2&lt;br /&gt;
* [https://ragnarok.plus/item-db/4226?q=Sting+Card&amp;amp;page=1 Sting Card]: +2&lt;br /&gt;
* [https://ragnarok.plus/item-db/4220?q=Solider+Card&amp;amp;page=1 Solider Card]: +2&lt;br /&gt;
* [https://ragnarok.plus/item-db/4304?q=Tamruan+Card&amp;amp;page=1 Tamruan Card]: +2&lt;br /&gt;
* [https://ragnarok.plus/item-db/4302?q=Tao+Gunka+Card&amp;amp;page=1 Tao Gunka Card]: -50&lt;br /&gt;
* [https://ragnarok.plus/item-db/4261?q=Wootan+Fighter+Card&amp;amp;page=1 Wootan Fighter Card]: +1&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Bonuses ===&lt;br /&gt;
A number of skills and items reduce def in this way however. These effect both hard and soft def, and are often used to reduce damage from Ice Pick and Occult Impaction.&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/1237?q=Grimtooth&amp;amp;page=1 Grimtooth]: -50%&lt;br /&gt;
* [[Spear Dynamo]]: -5% per level&lt;br /&gt;
* [https://ragnarok.plus/item-db/1523?q=Spike&amp;amp;page=1 Spike]: -66.7%&lt;br /&gt;
&lt;br /&gt;
== Soft DEF ==&lt;br /&gt;
var SOFT_DEF = 0; SOFT_DEF += Math.floor( VIT * 0.5 ); SOFT_DEF += Math.max( Math.floor( VIT * 0.3 ) , Math.floor( VIT^2 / 150 ) - 1 ); SOFT_DEF += SOFT_DEF_A; SOFT_DEF = Math.floor( SOFT_DEF * (1 + SOFT_DEF_B / 100 ) );&lt;br /&gt;
&lt;br /&gt;
SOFT_DEF_A : Sum of additive bonuses SOFT_DEF_B : Sum of multiplicative bonuses&lt;br /&gt;
&lt;br /&gt;
Base value of 0. Add complex result of VIT. Add bonuses from other sources.&lt;br /&gt;
&lt;br /&gt;
=== Additive Modifiers ===&lt;br /&gt;
[[Divine Protection]]: +3 per level&lt;br /&gt;
&lt;br /&gt;
=== Multiplicative Modifiers ===&lt;br /&gt;
[[Angelus]]: +5% per level&lt;br /&gt;
&lt;br /&gt;
== Bypassing DEF ==&lt;br /&gt;
The skills and weapons below are known to either bypass DEF, or have a reversed effect, thus increasing damage from the amount it.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* [[Acid Bomb]] - increase damage, but on base VIT not DEF&lt;br /&gt;
* [[Battle Chant]]&lt;br /&gt;
* [[Clashing Spiral]]&lt;br /&gt;
* [[Gloria Domini]]&lt;br /&gt;
* [[Gravitational Field]]&lt;br /&gt;
* [[Guillotine Fist]]&lt;br /&gt;
* [[Martyr&#039;s Reckoning]]&lt;br /&gt;
* [[Occult Impaction]] - increases damage based on DEF - see section on DEF reversal&lt;br /&gt;
* [[Soul Destroyer]]&lt;br /&gt;
* [[Tarot Card of Fate]]&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/1478?q=Ahlspiess&amp;amp;page=1 Ahlspiess]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1415?q=Brocca&amp;amp;page=1 Brocca]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1265?q=Bloody+Roar&amp;amp;page=1 Bloody Roar]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1134?q=Caesar%27s+Sword&amp;amp;page=1 Caesar&#039;s Sword]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1228?q=Combat+Knife&amp;amp;page=1 Combat Knife]&lt;br /&gt;
* [https://ragnarok.plus/item-db/13001?q=Dragon+Killer&amp;amp;page=1 Dragon Killer]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1166?q=Dragon+Slayer&amp;amp;page=1 Dragon Slayer]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1169?q=Executioner&amp;amp;page=1 Executioner]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1233?q=Exorciser&amp;amp;page=1 Exorciser]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1230?q=Ice+Pick&amp;amp;page=1 Ice Pick] - increases damage based on DEF - see section on DEF reversal&lt;br /&gt;
* [https://ragnarok.plus/item-db/1559?q=Legacy+of+Dragon&amp;amp;page=1 Legacy of Dragon]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1367?q=Slaughter&amp;amp;page=1 Slaughter]&lt;br /&gt;
* [https://ragnarok.plus/item-db/1227?q=Weeder+Knife&amp;amp;page=1 Weeder Knife]&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Skills that work with the above weapons include:&lt;br /&gt;
&lt;br /&gt;
* [[Back Stab]]&lt;br /&gt;
* [[Bash]]&lt;br /&gt;
* [[Bowling Bash]]&lt;br /&gt;
* [[Brandish Spear]]&lt;br /&gt;
* [[Counter Attack]]&lt;br /&gt;
* [[Flying Kick]]&lt;br /&gt;
* [[Grimtooth]]&lt;br /&gt;
* [[Holy Cross]]&lt;br /&gt;
* [[Mammonite]]&lt;br /&gt;
* [[Martyr&#039;s Reckoning]]&lt;br /&gt;
* [[Pierce]]&lt;br /&gt;
* [[Raging Trifecta Blow]]&lt;br /&gt;
* [[Snatch]]&lt;br /&gt;
* [[Sonic Blow]]&lt;br /&gt;
* [[Soul Destroyer]]&lt;br /&gt;
* [[Spear Boomerang]]&lt;br /&gt;
* [[Spear Stab]]&lt;br /&gt;
* [[Throw Spirit Sphere]]&lt;br /&gt;
&lt;br /&gt;
== DEF Reversal ==&lt;br /&gt;
In special conditions, such as for the [https://ragnarok.plus/item-db/1230?q=Ice+Pick&amp;amp;page=1 Ice Pick] weapon and [[Occult Impaction]] skill, the DEF formula is reversed.&lt;br /&gt;
&lt;br /&gt;
In this special case of reversed DEF, the damage multiplier is found by (Hard DEF + Soft DEF)/100. For example, against a 5+15 DEF target, a normal 200 ATK weapon would only deal 175 damage; an Ice Pick on a character with 200 ATK, would do 40 damage. Conversely, against a 50+90 DEF target, the weapons would do 10 and 280 damage respectively.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1882</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1882"/>
		<updated>2026-02-27T18:50:09Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Status Effects#Frozen|Frozen]] and [[Status Effects#Stone|Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Fire]] propertie, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]]. [[Lay on Hands]] has a chance to  inflict [[Status Effects#Chaos|Confusion]], [[Status Effects#Hallucination|Hallucination]], or Fear on an Undead enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1881</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1881"/>
		<updated>2026-02-26T19:04:34Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Status Effects#Frozen|Frozen]] and [[Status Effects#Stone|Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Poison Element|Poison]] and [[Fire]] properties, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]]. [[Lay on Hands]] has a chance to  inflict [[Status Effects#Chaos|Confusion]], [[Status Effects#Hallucination|Hallucination]], or Fear on an Undead enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1880</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1880"/>
		<updated>2026-02-26T18:58:51Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Status Effects#Frozen|Frozen]] and [[Status Effects#Stone|Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Poison Element|Poison]] and [[Fire]] properties, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]]. [[Lay on Hands]] has a chance to  inflict [[Status Effects#Chaos|Confusion]], Hallucination, or Fear on an Undead enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Poison_Element&amp;diff=1879</id>
		<title>Poison Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Poison_Element&amp;diff=1879"/>
		<updated>2026-02-26T18:54:32Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Poison property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Not to be confused with the [[Status Effects#Poison|Poison]] Status Effect. The Poison property is slightly strong against [[Fire]], [[Water]], [[Wind]] and [[Earth]] properties, and is slightly weak to the [[Holy]] property. Weapons can be temporarily endowed with the Poison property using the [[Assassin]]&#039;s [[Enchant Poison]] skill.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Poison property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
!Poison&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Poison property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
!Poison&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Poison property.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4114?q=Argiope+Card&amp;amp;page=1 Argiope Card]: Endows the armor with the Level 1 Poison property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4062?q=Anacondaq+Card&amp;amp;page=1 Anacondaq Card]: Increases damage on Poison property entities by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4108?q=Myst+Card&amp;amp;page=1 Myst Card]: Decreases Poison property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1878</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1878"/>
		<updated>2026-02-26T18:53:17Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Water is the opposite of [[Wind]]. The Water property is the strongest against the [[Fire]] property, and the weakest to the [[Wind]] property. Weapons can be forged with the Water property by adding a [https://ragnarok.plus/item-db/995?q=Mystic+Frozen&amp;amp;page=1 Mystic Frozen] during the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Tsunami]] skill or by consuming an [https://ragnarok.plus/item-db/12115?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Water property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Other elements vs. Water property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|175%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Water property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4195?q=Leaf+Cat+Card&amp;amp;page=1 Leaf Cat Card]: Decreases Water property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4105?q=Marc+Card&amp;amp;page=1 Marc Card]: Gain protection from the [[Status Effects#Frozen|Frozen]] status and increase resistance to Water property by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4089?q=Swordfish+Card&amp;amp;page=1 Swordfish Card]: Enchants Armor with the Water Property, DEF +1.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4286?q=Karakasa+Card&amp;amp;page=1 Karakasa Card]: Increase resistance to Water Property attacks by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4069?q=Drainliar+Card&amp;amp;page=1 Drainliar Card]: Increase damage on Water property monsters by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4095?q=Marse+Card&amp;amp;page=1 Marse Card]: Decreases Water property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4422?q=Roween+Card&amp;amp;page=1 Roween Card]: Increases damage on Water property entities by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4423?q=Galion+Card&amp;amp;page=1 Galion Card]: Increase damage on Water property monsters by 5%. Hit +5.&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&lt;br /&gt;
* Beach Card Set: Increases physical damage inflicted on Water elemental monsters by 30%.&lt;br /&gt;
** [https://ragnarok.plus/item-db/4273?q=Shell+Fish+Card&amp;amp;page=1 Shell Fish Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4153?q=Crab+Card&amp;amp;page=1 Crab Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4247?q=aster+&amp;amp;page=1 Aster Card]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1877</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1877"/>
		<updated>2026-02-26T18:52:17Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Frozen]] and [[Status Effects#Stone|Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Poison Element|Poison]] and [[Fire]] properties, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]], and [[Lay on Hands]].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Status_Effects&amp;diff=1876</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Status_Effects&amp;diff=1876"/>
		<updated>2026-02-26T18:21:25Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many status debuffs (or status ailments) in Ragnarok Online that work against you in many ways. Both player characters and monsters are capable of inflicting them.&lt;br /&gt;
&lt;br /&gt;
== Bleeding ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC BLEEDING]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effect:&lt;br /&gt;
&lt;br /&gt;
* Causes &amp;quot;rapid&amp;quot; loss of HP over time. Contrary to the effect of [[Status Effects#Poison|Poison]], this CAN kill the victim - however the damage is slow enough that it rarely will. The red icon disappears but the effect stays even after relogging or map/zone changes.&lt;br /&gt;
* Natural HP/SP Regen disabled.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Dying cancels this ailment.&lt;br /&gt;
* High [[Stats#VIT|VIT]] to prevent occurance and reduce lasting time.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Bleeding.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Bleeding status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Bleeding status.&lt;br /&gt;
* Dispell removes this ailment. (?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4336?q=ungo&amp;amp;page=1 Ungoliant Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4261?q=wootan+f&amp;amp;page=1 Wootan Fighter Card] increases resistance by 20%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/5398?q=Bone+Head&amp;amp;page=1 Bone Head] increases resistance by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon Effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/1815?q=Hatii+Claw&amp;amp;page=1 Hatii Claw] Adds a 2% chance of inflicting [Bleeding] on the target when doing a melee attack.&lt;br /&gt;
&lt;br /&gt;
== Blind ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC BLINDATTACK]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Reduce your [[HIT]] and [[FLEE]] rate by 25%.&lt;br /&gt;
* Also graphically reduces range of your visibility.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/506?q=Green+Potion&amp;amp;page=1 Green Potion], [https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly] and [[Cure]] can undo the effect.&lt;br /&gt;
* Having high [[Stats#VIT|VIT]] and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* [[Stats#INT|INT]] also reduces the chance and duration.&lt;br /&gt;
* Typing &amp;quot;/effect&amp;quot; will disable reduced visibility effect, but [[HIT]] and [[FLEE]] will still be reduced.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Blind.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Blind status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Blind status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4122?q=Deviruchi+Card&amp;amp;page=1 Deviruchi Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4093?q=Obeaune+Card&amp;amp;page=1 Obeaune Card] allows use of [[Cure]], which removes blind.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4439?q=Flame+Skull+Card&amp;amp;page=1 Flame Skull Card] increases resistance by 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/2295?q=Blinker&amp;amp;page=1 Blinker] and [https://ragnarok.plus/item-db/5104?q=Dark+Blinder&amp;amp;page=1 Dark Blinder] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5086?q=Alarm+Mask&amp;amp;page=1 Alarm Mask] increases resistance by 50%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2243?q=Geek+Glasses&amp;amp;page=1 Geek Glasses] increases resistance by 15%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2242?q=Purple+Glasses&amp;amp;page=1 Purple Glasses] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2201?q=Sunglasses&amp;amp;page=1 Sunglasses] and [https://ragnarok.plus/item-db/2202?q=Sunglasses&amp;amp;page=1 Slotted Sunglasses] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/1720?q=Rudra+Bow&amp;amp;page=1 Rudra Bow] increases resistance by 50%.&lt;br /&gt;
&lt;br /&gt;
== Chaos ==&lt;br /&gt;
Also known as &#039;&#039;&#039;Confusion&#039;&#039;&#039;. This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Causes the character to move into unintended directions when trying to navigate.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Getting hit automatically cancels the effect.&lt;br /&gt;
* [[Stats#INT|INT]] reduces chances of occurrence and duration.&lt;br /&gt;
* [[Acolyte]]&#039;s skill - [[Cure]],  [https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly]  can undo the effect.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Chaos.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Chaos status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Chaos status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4330?q=Evil+Snake+Lord+Card&amp;amp;page=1 Evil Snake Lord Card] and [https://ragnarok.plus/item-db/4087?q=Giearth+Card&amp;amp;page=1 Giearth Card] grant immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4260?q=Wootan+Shooter+Card&amp;amp;page=1 Wootan Shooter Card] increases resistance by 20%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/1720?q=Rudra+Bow&amp;amp;page=1 Rudra Bow] increases resistance by 50%.&lt;br /&gt;
&lt;br /&gt;
== Coma ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC DARKBLESSING]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Reduces afflicted target&#039;s HP to 1.&lt;br /&gt;
* Reduces afflicted target&#039;s SP to 0.&lt;br /&gt;
* When used against monsters, amount of EXP that equals the damage you dealt during this period is not given when monster dies.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [[Heal]], Healing Items&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Coma. (&#039;&#039;Editor&#039;s Note:&#039;&#039; Untested. It&#039;s hard to classify Coma as a status effect, and I do not know if it is covered by Battle Chant&#039;s immunity effect.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4128?q=Thief+bug+Card&amp;amp;page=1 Golden Thief bug Card] grants immunity.&lt;br /&gt;
&lt;br /&gt;
Other notes:&lt;br /&gt;
&lt;br /&gt;
* You can dodge coma inducing physical attacks if you have high [[Flee]].&lt;br /&gt;
* Having higher [[Stats#LUK|LUK]] will decrease the chance of Coma when attacked.&lt;br /&gt;
* Inversely, having higher [[Stats#LUK|LUK]] will increase the chances for Coma infliction when attacking.&lt;br /&gt;
&lt;br /&gt;
== Critical Wounds ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC CRITICALWOUND]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Lowers the effectiveness of healing skills on you, including [[Heal]], [[Sanctuary]], [[Aid Potion]] and recovery items. This reduction is 20% times the level of Critical Wounds that inflicted it.&lt;br /&gt;
* Lasts 30 seconds.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* If a [[Crusader]] uses [[Sacrifice]] on the inflicted person, the [[Crusader]] can take the damage and be healed, regardless of the critical wounds on the target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other notes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* You can dodge critical wounds inducing physical attacks if you have high [[Flee]], are in [[Safety Wall]] (at close range), or in [[Pneuma]] (at long range).&lt;br /&gt;
* Relogging cancels the status.&lt;br /&gt;
&lt;br /&gt;
== Curse ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC CURSEATTACK]] and [[NPC WIDECURSE]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Reduce your [[ATK]] by 25%.&lt;br /&gt;
* [[Stats#LUK|LUK]] becomes 0.&lt;br /&gt;
* Drastically Reduces your Movement Speed.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly] , [https://ragnarok.plus/item-db/523?q=Holy+Water&amp;amp;page=1 Holy Water], [[Acolyte]]&#039;s skill - [[Blessing]] can undo the effect.&lt;br /&gt;
* [[Stats#LUK|LUK]] reduces chance of being Cursed, [[Stats#VIT|VIT]] reduces duration of being Cursed. &#039;&#039;NOTE: VIT may play a part in resisting as well.&#039;&#039;&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Curse.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Cursed status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Cursed status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4330?q=Evil+Snake+Lord+Card&amp;amp;page=1 Evil Snake Lord Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4439?q=Flame+Skull+Card&amp;amp;page=1 Flame Skull Card] increases resistance by 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* Colored Drooping Cats increase resistance by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5175?q=Censor+Bar&amp;amp;page=1 Censor Bar] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2366?q=Divine+Cloth&amp;amp;page=1 Divine Cloth] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2283?q=Ear+Muff&amp;amp;page=1 Ear Muff]s increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5001?q=Headset&amp;amp;page=1 Headset] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/1720?q=Rudra+Bow&amp;amp;page=1 Rudra Bow] increases resistance by 50%.&lt;br /&gt;
&lt;br /&gt;
== Divest ==&lt;br /&gt;
This status ailment causes the following effect:&lt;br /&gt;
&lt;br /&gt;
* The player can not reequip any items into a given equipment slot, depending on which one was targeted.&lt;br /&gt;
&lt;br /&gt;
To prevent from infliction:&lt;br /&gt;
&lt;br /&gt;
* High [[Stats#DEX|DEX]] lowers chance.&lt;br /&gt;
* Protection skills of [[Alchemist]]&amp;lt;nowiki/&amp;gt;s grant immunity.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Relogging cancels the status.&lt;br /&gt;
* [[Alchemist]] protection skills &amp;quot;cure&amp;quot; divest status.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Divest.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Divest status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Divest status.&lt;br /&gt;
&lt;br /&gt;
== Frozen ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC WIDEFREEZE]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* All [[DEF]] contributed by items reduced by 50%.&lt;br /&gt;
* Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).&lt;br /&gt;
* Any flee will be negated.&lt;br /&gt;
* Increases your Hard-MDEF by 25%.&lt;br /&gt;
* Ignores [[Steal]], [[Lex Aeterna]], [[Wizard]]&#039;s skill - [[Storm Gust]], [[Ninja]]&#039;s skill - [[Snow Flake Draft]].&lt;br /&gt;
* Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.&lt;br /&gt;
* Armor attribute becomes &amp;quot;[[Water|Water 1]]&amp;quot;. (175% damage from Wind based attacks, 25% damage from Water, 50% damage from Fire).&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Getting hit automatically cancels the effect.&lt;br /&gt;
* [[Priest]]&#039;s skill [[Status Recovery]] can undo the effect.&lt;br /&gt;
* [[Swordman]]&#039;s skill [[Provoke]] cancels effect.&lt;br /&gt;
* [[Scholar]]&#039;s skill [[Mind Breaker]] cancels effect.&lt;br /&gt;
* Having high hard MDEF and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Frozen. However it can&#039;t remove the frozen status from the [[paladin]] itself since it can&#039;t cast any skill as long as he/she is frozen.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Frozen status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card] grants elemental immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4105?q=Marc+Card&amp;amp;page=1 Marc Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4386?q=Detardeu&amp;amp;page=1 Detardeurus Card] grants immunity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/5808?q=Dark+Bacilium&amp;amp;page=1 Dark Bacilium] increases resistance by 20% + 2%*upgrade.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5115?q=Winter+Hat&amp;amp;page=1 Winter Hat] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5151?q=Note+Headphone&amp;amp;page=1 Note Headphone] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5243?q=Shafka&amp;amp;page=1 Shafka] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2364?q=Meteo+Plate+Armor&amp;amp;page=1 Meteo Plate Armor] increases resistance by 30%.&lt;br /&gt;
&lt;br /&gt;
== Hallucination ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC HALLUCINATION]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* The screen goes wavy and you see crazy numbers for all damage that is processed around you, but they are all fake. Even other players see those numbers at you. The wavy screen effect will cause severe local-machine lag on many newer computers (less than 1 fps), making it difficult to move or use skills or items.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly] .&lt;br /&gt;
* Typing &amp;quot;/effect&amp;quot; will disable the &amp;quot;wavy&amp;quot; rendering effect, but damage will still be displayed as random numbers.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Hallucination.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Hallucination status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Hallucination status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* None&lt;br /&gt;
&lt;br /&gt;
== Hell&#039;s Power ==&lt;br /&gt;
&#039;&#039;This status ailment is inflicted only by Satan Morroc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effect:&lt;br /&gt;
&lt;br /&gt;
* The effected player cannot be resurrected.&lt;br /&gt;
* A purple skull appears on the players screen to indicate the status effect is active and lasts approximately 5 minutes.&lt;br /&gt;
&lt;br /&gt;
To prevent affliction:&lt;br /&gt;
&lt;br /&gt;
* Unknown&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Relogging does NOT cancel the effect&lt;br /&gt;
* Unknown if ailment can be countered by [[Soul Linker]]&#039;s [[Kaizel]] which normally gives automatic resurrection.&lt;br /&gt;
&lt;br /&gt;
== Poison ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC POISON]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Status-oriented [[DEF]] is reduced by 25%.&lt;br /&gt;
* If HP is over 25%, you will lose 1.5% + 2 HP of your max HP every second.&lt;br /&gt;
* SP Regeneration is disabled.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/511?q=Green+Herb&amp;amp;page=1 Green Herb], [https://ragnarok.plus/item-db/506?q=Green+Potion&amp;amp;page=1 Green Potion],[https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly] , [[Thief]]&#039;s skill - [[Detoxify]] can undo the effect.&lt;br /&gt;
* Having high [[Stats#VIT|VIT]] and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* [[Battle Chant]] initially removes all buffs and status effects from the [[Paladin]] who uses it, including poison.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including poison status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including poison status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4114?q=Argiope+Card&amp;amp;page=1 Argiope Card] grants [[Poison Element|Poison element]], and immunity to Poison attacks, but not the poison status itself.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4110?q=Ghoul+Card&amp;amp;page=1 Ghoul Card] increases resistance to poison by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4033?q=Poporing+Card&amp;amp;page=1 Poporing Card] allows use of [[Detoxify]] (which cancels poison).&lt;br /&gt;
* [https://ragnarok.plus/item-db/4333?q=Venomous+Card&amp;amp;page=1 Venomous Card] has a 30% chance of inflicting poison to self and a 30% chance of inflicting poison on the attacker when receiving physical damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/2614?q=Eye+of+Dullahan&amp;amp;page=1 Eye of Dullahan] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5005?q=Gas+Mask&amp;amp;page=1 Gas Mask] increases resistance by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5004?q=Oxygen+Mask&amp;amp;page=1 Oxygen Mask] increases resistance by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/1720?q=Rudra+Bow&amp;amp;page=1 Rudra Bow] increases resistance by 50%.&lt;br /&gt;
&lt;br /&gt;
== Silence ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC SILENCEATTACK]] and [[NPC WIDESILENCE]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Inability to use any active skills.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [[Priest]]&#039;s skill - [[Lex Divina]], [https://ragnarok.plus/item-db/506?q=Green+Potion&amp;amp;page=1 Green Potion],[https://ragnarok.plus/item-db/525?q=Panacea&amp;amp;page=1 Panacea], [https://ragnarok.plus/item-db/526?q=Royal+Jelly&amp;amp;page=1 Royal Jelly] , [[Acolyte]]&#039;s/[[Crusader]] skill - [[Cure]] can undo the effect.&lt;br /&gt;
* Having high [[Stats#VIT|VIT]] and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Silence status. However it can&#039;t remove the silence status from the [[paladin]] itself since it can&#039;t cast any skill as long as he/she is silenced.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Silence status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4112?q=Marduk+Card&amp;amp;page=1 Marduk Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4354?q=Gemini&amp;amp;page=1 Gemini-S58 Card] Add 30% resistance if the user has 90 or more base [[Stats#AGI|AGI]] points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/2265?q=Gangster+Mask&amp;amp;page=1 Gangster Mask] increases resistance by 15%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2357?q=Valkyrian+Armor&amp;amp;page=1 Valkyrian Armor] increases resistance by 50%. if the user is [[Acolyte]], [[Archer]] or [[Mage]] Class.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2366?q=Divine+Cloth&amp;amp;page=1 Divine Cloth] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2218?q=Flu+Mask&amp;amp;page=1 Flu Mask] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/1720?q=Rudra+Bow&amp;amp;page=1 Rudra Bow] increase resistance by 50%.&lt;br /&gt;
&lt;br /&gt;
== Sleep ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC SLEEPATTACK]] and [[NPC WIDESLEEP]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.&lt;br /&gt;
* If enemy attacks you, you will always get hit.&lt;br /&gt;
* If enemy attacks you, they will have 2x [[Stats#CRIT|CRIT]] chance with their attack.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Getting hit automatically cancels the effect.&lt;br /&gt;
* Having high [[Stats#INT|INT]] and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Sleep status. However it can&#039;t remove the sleep status from the [[paladin]] itself since it can&#039;t cast any skill as long as he/she is sleeping.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Sleep status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4127?q=Nightmare+Card&amp;amp;page=1 Nightmare Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4041?q=Coco+Card&amp;amp;page=1 Coco Card] increases resistance by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4354?q=Gemini&amp;amp;page=1 Gemini-S58 Card] increases resistance by 50% if the user has 80 or more base [[Stats#VIT|VIT]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/5084?q=Lazy+Smokie&amp;amp;page=1 Lazy Smokie] increases resistance by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2366?q=Divine+Cloth&amp;amp;page=1 Divine Cloth] increases resistance by 5%.&lt;br /&gt;
&lt;br /&gt;
== Slow Casting ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC SLOWCAST]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Increases your [[casting time]] by 20% - 100%.&lt;br /&gt;
* Effect lasts 30 seconds.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
== Stone ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC PETRIFYATTACK]] and [[NPC WIDESTONE]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* All [[DEF]] contributed by items is reduced by 50%.&lt;br /&gt;
* Monsters Hard-DEF and Soft-DEF is reduced by 50% (round up).&lt;br /&gt;
* If HP is over 25%, you will lose 1% of your HP every 5 seconds.&lt;br /&gt;
* Increases your MDEF by 25%.&lt;br /&gt;
* Changes your elemental status as &amp;quot;[[Earth|Earth LV 1]]&amp;quot;&lt;br /&gt;
* Ignores [[Steal]] and [[Lex Aeterna]].&lt;br /&gt;
* Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Getting hit by any damaging attack or skill (physical or magical) automatically cancels the effect.&lt;br /&gt;
* [[Status Recovery]] and [[Blessing]] can undo the effect.&lt;br /&gt;
* Having high hard MDEF and [[Stats#LUK|LUK]] will reduce amount of time this ailment affects you, as well as chance of being affected.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Stone status, however it can&#039;t remove the Stone status from the [[paladin]] itself since it can&#039;t cast any skill as long as he/she is in stone status.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Stone status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4124?q=Medusa+Card&amp;amp;page=1 Medusa Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card] grants elemental immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4090?q=Munak+Card&amp;amp;page=1 Munak Card] increases resistance by 15%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4075?q=Argos+Card&amp;amp;page=1 Argos Card] increases resistance by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4439?q=Flame+Skull+Card&amp;amp;page=1 Flame Skull Card] increases resistance by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4414?q=Seeker+Card&amp;amp;page=1 Seeker Card] increases resistance by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4354?q=Gemini&amp;amp;page=1 Gemini-S58 Card] increases resistance by 50% if the user has 80 or more base [[Stats#VIT|VIT]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/5808?q=Dark+Bacilium&amp;amp;page=1 Dark Bacilium] increases resistance by 20% + 2%*upgrade.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2375?q=Diabolus+Armor&amp;amp;page=1 Diabolus Armor] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2366?q=Divine+Cloth&amp;amp;page=1 Divine Cloth] increases resistance by 5%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: The Stone status effect is a two-stage effect. When a character is first inflicted with the Stone status, they are still able to move, and being attacked does not cancel the effect - note that during this time they can be effected by [[Lex Aeterna]], and cannot attack or use skills but still able to use items. Once the Stone &amp;quot;hardens,&amp;quot; the character is immobilized, and being attacked will break the Stone curse.&lt;br /&gt;
&lt;br /&gt;
== Stun ==&lt;br /&gt;
&#039;&#039;For the Monster Exclusive Skill see [[NPC STUNATTACK]] and [[NPC WIDESTUN]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effects:&lt;br /&gt;
&lt;br /&gt;
* Any flee will be negated.&lt;br /&gt;
* Impossible to move, attack, pick up items, skill usage, sitting, force disconnection, and item usage.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* [[Priest]]&#039;s skill [[Status Recovery]] can undo the effect.&lt;br /&gt;
* [[Stats#VIT|VIT]] (greatly) and [[Stats#LUK|LUK]] (very minorly) will reduce the duration of this ailment and the chance to be inflicted. Base level will slightly lower the chance of Stun being inflicted.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects removes all abnormal status effects from party members, including Stun status. However it can&#039;t remove the Stun status from the [[paladin]] itself since it can&#039;t cast any skill as long as he/she is stunned.&lt;br /&gt;
* One of [[Battle Chant]]&#039;s random effects grants 60 seconds of immunity to all status effects to party members, including Stun status.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Card effects&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4143?q=Orc+Hero+Card&amp;amp;page=1 Orc Hero Card] grants immunity.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4223?q=Stalactic+Golem+Card&amp;amp;page=1 Stalactic Golem Card] increases resistance by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4354?q=Gemini&amp;amp;page=1 Gemini-S58 Card] increases resistance by 30% if the user has 90 or more base [[Stats#AGI|AGI]].&lt;br /&gt;
* [https://ragnarok.plus/item-db/4439?q=Flame+Skull+Card&amp;amp;page=1 Flame Skull Card] increases resistance by 30%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipments&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/2357?q=Valkyrian+Armor&amp;amp;page=1 Valkyrian Armor] increases resistance by 50% if the user is [[Merchant]], [[Swordsman]] or [[Thief]] Class.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5151?q=Note+Headphone&amp;amp;page=1 Note Headphone] increases resistance by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5808?q=Dark+Bacilium&amp;amp;page=1 Dark Bacilium] increases resistance by 20% + 2%*upgrade.&lt;br /&gt;
* [https://ragnarok.plus/item-db/2375?q=Diabolus+Armor&amp;amp;page=1 Diabolus Armor] increases resistance by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/5398?q=Bone+Head&amp;amp;page=1 Bone Head] increases resistance by 5%&lt;br /&gt;
* [https://ragnarok.plus/item-db/5104?q=Dark+Blinder&amp;amp;page=1 Dark Blinder] increases resistance by 2%&lt;br /&gt;
* [https://ragnarok.plus/item-db/2366?q=Divine+Cloth&amp;amp;page=1 Divine Cloth] increases resistance by 5%&lt;br /&gt;
* [https://ragnarok.plus/item-db/2364?q=Meteo+Plate+Armor&amp;amp;page=1 Meteo Plate Armor] increases resistance by 30%&lt;br /&gt;
* [https://ragnarok.plus/item-db/5225?q=Parade+Hat&amp;amp;page=1 Parade Hat] increases resistance by 10%&lt;br /&gt;
&lt;br /&gt;
== Undead ==&lt;br /&gt;
&#039;&#039;This status ailment is caused solely by the Monster Exclusive Skills [[NPC CHANGEUNDEAD]] and [[NPC_DRAGONFEAR]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This status ailment causes the following effect:&lt;br /&gt;
&lt;br /&gt;
* The player become [[Undead Element|Undead property]].&lt;br /&gt;
* Support buffs such as [[Blessing]] and [[Increase AGI]] are removed.&lt;br /&gt;
* Support buffs such as [[Blessing]] and [[Increase AGI]] deal damage to the player and the buffs are not applied, even in PVM. They will do 1 damage, but cannot be copied by the [[Rogue]] class using [[Plagiarism]]&lt;br /&gt;
* [[Heal]] and [[Sanctuary]] have no effect on the player in PvM&lt;br /&gt;
* [[Aspersio]] will deal damage to the player and can be copied by [[Rogue]]&#039;s [[Plagiarism]] (verify?)&lt;br /&gt;
* The ailment causes the player&#039;s sprite to glow green.&lt;br /&gt;
&lt;br /&gt;
To prevent from infliction:&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4119?q=Bathory+Card&amp;amp;page=1 Bathory Card] causes the skill inflicting this status to miss.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card] causes the skill inflicting this status to miss.&lt;br /&gt;
&lt;br /&gt;
To assist in recovering from this ailment:&lt;br /&gt;
&lt;br /&gt;
* Relogging cancels the status.&lt;br /&gt;
* [[Battle Chant]] instantly removes all buffs and status effects from the [[Paladin]] who uses it, including Undead.&lt;br /&gt;
* [[Dispell]] removes this ailment.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=ASPD&amp;diff=1861</id>
		<title>ASPD</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=ASPD&amp;diff=1861"/>
		<updated>2026-02-21T19:49:31Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is ASPD? ==&lt;br /&gt;
ASPD is Attack Speed. It depends on the player&#039;s class, equipped Weapon Type, Speed Modifiers, AGI and DEX.&lt;br /&gt;
&lt;br /&gt;
== ASPD Formula (0-190) ==&lt;br /&gt;
&amp;lt;code&amp;gt;ASPD = 200-(WD-([WD*AGI/25]+[WD*DEX/100])/10)*(1-SM)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[ ]: to round the number to nearest integer&lt;br /&gt;
&lt;br /&gt;
WD: Weapon Delay = 50*BTBA&lt;br /&gt;
&lt;br /&gt;
== BTBA (Base Time Between Attacks (seconds)) ==&lt;br /&gt;
[[File:BTBA.png|frameless|746x746px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BTBA for Dual Wielding (Assassin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;BTBA = 0,7*(BTBA1+BTBA2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== SM (Speed Modifiers (Potions, Skills, Equipment)) ==&lt;br /&gt;
To Increase ASPD, the following can be used:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ASPD Potions&#039;&#039;&#039;: Only the potion with greater effect will be put into consideration, they never stack to each other.&lt;br /&gt;
** [https://ragnarok.plus/item-db/645?q=Concentration+Potion&amp;amp;page=1 Concentration Potion] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/656?q=Awakening+Potion&amp;amp;page=1 Awakening Potion] 0,15&lt;br /&gt;
** [https://ragnarok.plus/item-db/657?q=Berserk+Potion&amp;amp;page=1 Berserk Potion] 0,2&lt;br /&gt;
** [https://ragnarok.plus/item-db/678?q=Poison+Bottle&amp;amp;page=1 Poison Bottle] 0,25 (Only for [[Assassin Cross]], other classes instantly die!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
** [[Last Stand]] 0,2&lt;br /&gt;
** [[Adrenaline Rush]] 0,3 ([[Blacksmith]]&amp;lt;nowiki/&amp;gt;s with maces or axes) or 0,25 (Other classes with maces or axes)&lt;br /&gt;
** [[Twohand Quicken]] 0,3&lt;br /&gt;
** [[Spear Quicken]] 0,21 to 0,3&lt;br /&gt;
** [[Frenzy]] 0,3&lt;br /&gt;
** [[Solar]], [[Lunar]] and [[Stellar Shadow]] 0,03 to 0,3&lt;br /&gt;
** [[Stellar Protection]] &amp;lt;code&amp;gt;(Level+DEX+LUK)/1000&amp;lt;/code&amp;gt;&lt;br /&gt;
** [[Study]] 0,005 to 0,05&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
** [https://ragnarok.plus/item-db/1232?q=Assassin+Dagger&amp;amp;page=1 Assassin Dagger] 0,02&lt;br /&gt;
** [https://ragnarok.plus/item-db/1165?q=Masamune&amp;amp;page=1 Masamune] 0,02&lt;br /&gt;
** [https://ragnarok.plus/item-db/1164?q=Muramasa&amp;amp;page=1 Muramasa] 0,08&lt;br /&gt;
** [https://ragnarok.plus/item-db/5210?q=angel+w&amp;amp;page=1 Flapping Angel Wing] 0,03&lt;br /&gt;
** [https://ragnarok.plus/item-db/4142?q=Doppelganger+Card&amp;amp;page=1 Doppelganger Card] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/1814?q=berser&amp;amp;page=1 Berserk Claw] 0,12&lt;br /&gt;
** [https://ragnarok.plus/item-db/1376?q=Heart+Breaker&amp;amp;page=1 Heart Breaker] 0,05&lt;br /&gt;
** [https://ragnarok.plus/item-db/5286?q=Pecopeco+Hairband&amp;amp;page=1 Pecopeco Hairband] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/1530?q=Mjolnir&amp;amp;page=1 Mjolnir] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/4368?q=Cecil&amp;amp;page=1 Cecil Damon Card] 0,05&lt;br /&gt;
** [https://ragnarok.plus/item-db/1307?q=Windhawk&amp;amp;page=1 Windhawk] 0,05&lt;br /&gt;
** [https://ragnarok.plus/item-db/1920?q=Berserk+Guitar&amp;amp;page=1 Berserk Guitar] 1&lt;br /&gt;
** [https://ragnarok.plus/item-db/2716?q=Librarian+Glove&amp;amp;page=1 Librarian Glove] 0,05&lt;br /&gt;
** [https://ragnarok.plus/item-db/2770?q=Thief+Figure&amp;amp;page=1 Thief Figure] 0,03 ([[Thief]] only)&lt;br /&gt;
** [https://ragnarok.plus/item-db/13009?q=Kamaitachi&amp;amp;page=1 Kamaitachi] 0,03&lt;br /&gt;
** [https://ragnarok.plus/item-db/13165?q=Jungle+Carbine&amp;amp;page=1 Jungle Carbine] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/13168?q=Thunder+P&amp;amp;page=1 Thunder P] 0,2&lt;br /&gt;
** [https://ragnarok.plus/item-db/13405?q=Curved+Sword&amp;amp;page=1 Curved Sword] 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/1560?q=Sage%27s+Diary&amp;amp;page=1 Sage&#039;s Diary] 0,05 if STR &amp;gt;= 50&lt;br /&gt;
** [https://ragnarok.plus/item-db/2730?q=Seal+of+Continental+Guar&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Seal of Continental Guard [1]&amp;lt;/nowiki&amp;gt;] 0,03&lt;br /&gt;
** [https://ragnarok.plus/item-db/2725?q=Medal+of+Honor&amp;amp;page=1 Medal of Honor] (Merchant Class) 0,1&lt;br /&gt;
** [https://ragnarok.plus/item-db/1425?q=Assaulter+Spear&amp;amp;page=1 Assaulter Spear] 0,2 for Crusader&lt;br /&gt;
** [https://ragnarok.plus/item-db/13107?q=Wasteland%27s+Outlaw&amp;amp;page=1 Wasteland&#039;s Outlaw] 0,01 for each 14 AGI&lt;br /&gt;
** [https://ragnarok.plus/item-db/1377?q=Hurricane&amp;amp;page=1 Hurricane&#039;s Fury] 0,01 for each weapon upgrade&lt;br /&gt;
** [https://ragnarok.plus/item-db/1565?q=Ledger+of+Death&amp;amp;page=1 Ledger of Death] 0,01 for each weapon upgrade&lt;br /&gt;
** [https://ragnarok.plus/item-db/4425?q=Atroce+Card&amp;amp;page=1 Atroce Card] chance gives 1 for 5 seconds when attacked&lt;br /&gt;
** [https://ragnarok.plus/item-db/1737?q=Ixion+Wings&amp;amp;page=1 Ixion Wings] chance depending of refine gives 0,07 for 7 seconds when attacked&lt;br /&gt;
&lt;br /&gt;
Combo Set [https://ragnarok.plus/item-db/2702?q=Bison+Horn&amp;amp;page=1 Bison Horn] + [https://ragnarok.plus/item-db/2124?q=Thorny+Buckle&amp;amp;page=1 Thorny Buckler]: 0,1&lt;br /&gt;
&lt;br /&gt;
Combo Set [https://ragnarok.plus/item-db/4210?q=Wanderer+Card&amp;amp;page=1 Wanderer Card] + [https://ragnarok.plus/item-db/4172?q=The+Paper+Card&amp;amp;page=1 The Paper Card] + [https://ragnarok.plus/item-db/4230?q=Shinobi+Card&amp;amp;page=1 Shinobi Card] + [https://ragnarok.plus/item-db/4257?q=Wild+Rose+Card&amp;amp;page=1 Wild Rose Card] + [https://ragnarok.plus/item-db/4272?q=Zhu+Po+Long+Card&amp;amp;page=1 Zhu Po Long Card]: 0,05&lt;br /&gt;
&lt;br /&gt;
The following skills and equipments decrease ASPD:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Skills&#039;&#039;&#039;:&lt;br /&gt;
** [[Slow Grace]] -0,03 to -0,3&lt;br /&gt;
** [[Defending Aura]] -0,2 to 0&lt;br /&gt;
** [[Gravitation Field]] -0,05 to -0,25&lt;br /&gt;
** [[Peco Peco Ride]] -0,5 [[Cavalier Mastery]] -0,4 to 0&lt;br /&gt;
** [[Longing for Freedom]] -0,4 to 0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Equipment&#039;&#039;&#039;:&lt;br /&gt;
** [https://ragnarok.plus/item-db/1370?q=Doom+Slayer&amp;amp;page=1 Doom Slayer] -0,4&lt;br /&gt;
** [https://ragnarok.plus/item-db/4362?q=howard&amp;amp;page=1 Howard Alt-Eisen Card] -0,05&lt;br /&gt;
** [https://ragnarok.plus/item-db/13163?q=Long+Barrel&amp;amp;page=1 Long Barrel] -0,03&lt;br /&gt;
** [https://ragnarok.plus/item-db/13170?q=Lever+Action+Rifle&amp;amp;page=1 Lever Action Rifle] -0,05&lt;br /&gt;
&lt;br /&gt;
Speed Modifiers stacks by adding up all.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
Lord Knight wielding a 2-Handed Sword (Base Time Between Attacks 1,1 second / 145 ASPD), and no AGI or DEX, stacking speed mods:&lt;br /&gt;
&lt;br /&gt;
* Berserk Potion (0,2 IAS) + Twohand Quicken (0,3 IAS) + Frenzy (0,3 IAS) = 0,8 IAS&lt;br /&gt;
* Combining them together, attack interval becomes a whooping 0,22 seconds between attack (189 ASPD).&lt;br /&gt;
* To reach the attack speed cap (0,2 seconds per attack / 190 ASPD), a total of 23 points of AGI+DEX/4 equivalents.&lt;br /&gt;
&lt;br /&gt;
== Hits per Second ==&lt;br /&gt;
&amp;lt;code&amp;gt;Hits/Second = 1/TBA = 50/Delay = 50/(200-ASPD)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TBA : Time Between Attacks (seconds)&lt;br /&gt;
&lt;br /&gt;
ASPD represents attack speed as a hyperbolic function (different from exponential function) that approaches infinity attacks/second as ASPD gets close to 200.&lt;br /&gt;
&lt;br /&gt;
[[File:ASPD.png|frameless|656x656px]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=File:ASPD.png&amp;diff=1860</id>
		<title>File:ASPD.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=File:ASPD.png&amp;diff=1860"/>
		<updated>2026-02-21T19:45:52Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ASPD graf&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=File:BTBA.png&amp;diff=1859</id>
		<title>File:BTBA.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=File:BTBA.png&amp;diff=1859"/>
		<updated>2026-02-21T19:11:39Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base time between attack table&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=INT&amp;diff=1858</id>
		<title>INT</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=INT&amp;diff=1858"/>
		<updated>2026-02-21T17:30:55Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#INT]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=HIT&amp;diff=1857</id>
		<title>HIT</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=HIT&amp;diff=1857"/>
		<updated>2026-02-21T17:30:11Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#HIT]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=DEX&amp;diff=1856</id>
		<title>DEX</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=DEX&amp;diff=1856"/>
		<updated>2026-02-21T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#DEX]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=AGI&amp;diff=1855</id>
		<title>AGI</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=AGI&amp;diff=1855"/>
		<updated>2026-02-21T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#AGI]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=ATK&amp;diff=1854</id>
		<title>ATK</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=ATK&amp;diff=1854"/>
		<updated>2026-02-21T17:05:35Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#ATK]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=STR&amp;diff=1853</id>
		<title>STR</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=STR&amp;diff=1853"/>
		<updated>2026-02-21T17:01:31Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stats#STR]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1852</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1852"/>
		<updated>2026-02-21T13:28:05Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Simplified diagram of hit evaluation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the game mechanics hidden behind the scenes of Ragnarok. Understanding these mechanisms will sooner or later help you find better monsters to kill, better places to gain experience, or inspire you to develop better tactics against various enemies.&lt;br /&gt;
&lt;br /&gt;
== Physical Attack (ATK) ==&lt;br /&gt;
Physical Attacks encompass all regular attacks (from monster or player) and all physical attack skills. &lt;br /&gt;
&lt;br /&gt;
=== Simplified diagram of hit evaluation ===&lt;br /&gt;
[[File:Hit Flowchart.jpg|frameless|750x750px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Seeking damage is damage done by having sumoned Spirit Spheres (3 dmg per sphere) and/or to have forged weapon, when [https://ragnarok.plus/item-db/1000?q=Star+Cr&amp;amp;page=1 Star Crumb]s have been used during forging (+5, +10, or +40 and +10 if the forger is ranker)&lt;br /&gt;
&lt;br /&gt;
=== Explanation of Conventions ===&lt;br /&gt;
Below are a number of conventions in the calculations that may be unfamiliar. Explanations follow:&lt;br /&gt;
&lt;br /&gt;
* [] - Square brackets hold the same priority as normal brackets, but indicate that the value of the contents should be rounded down to the nearest whole number (integer) once calculated.&lt;br /&gt;
* rnd(x,y) - This is the expression of a random whole number (integer) between x and y. eg. rnd(3,50) would be a whole number (integer) between 3 and 50.&lt;br /&gt;
* min(x,y) - This expression indicates that you should take the lower of x and y.&lt;br /&gt;
* max(x,y) - This expression indicates that you should take the higher of x and y.&lt;br /&gt;
* x^y - This is x to the power of y. That is, x multiplied by itself y times. eg. 5^3 would be 5*5*5.&lt;br /&gt;
* {} - Curly brackets hold the highest priority, even higher than square and normal brackets. They indicate that the contents should be rounded down to the nearest whole number (integer) once calculated. Then, if the result is less than 0, it should be made equal to 0.&lt;br /&gt;
&lt;br /&gt;
=== Detailed description of process to assess the result of an attack. ===&lt;br /&gt;
# Is the attack a skill attack? If so, go to step 6.&lt;br /&gt;
#* All active attack skills are automatically considered skill attacks.&lt;br /&gt;
#* [[Double Attack]] is checked for on every non-skill attack with a Dagger weapon as the primary weapon (right-hand weapon). If a Double Attack is determined to have occurred (based on the level of the attackers [[Double Attack]] skill), then it automatically becomes a Skill Attack.&lt;br /&gt;
#* When wielding dual weapons (only [[Assassin]]&amp;lt;nowiki/&amp;gt;s can do this), the left-hand weapon always counts as a skill attack, although if the right-hand weapon gets a crit then, the crit bubble will show on the left-hand weapon hit as well. You will also never see a &amp;quot;Miss!&amp;quot; from a left-hand weapon.&lt;br /&gt;
#* The [https://ragnarok.plus/item-db/4117?q=Sidewinder+Card&amp;amp;page=1 Sidewinder Card] in a weapon gives the weapon a chance of a Double Attack equal to a Double Attack Level 1 with non-skill attacks. This over-rules the normal restriction of Double Attack only applying to a Dagger weapon.&lt;br /&gt;
#* The monster skill Combo Attack is a skill attack too.&lt;br /&gt;
#* Defensive attack skills like [[Counter Attack]] and [[Poison React]] cause normal attacks. They are not skill attacks&lt;br /&gt;
# Does a [[Safety Wall]] effect protect the target and is it a melee attack? If so, reduce the total number of hits left on the safety wall by 1 and then stop.&lt;br /&gt;
#* A melee attack from a monster is any normal physical attack with a range of less than 4 tiles.&lt;br /&gt;
#* A melee attack from a player is any normal physical attack from any weapon other than a Bow.&lt;br /&gt;
# Does a Pneuma effect protect the target and is it a ranged attack? If so, damage is 0, go to step 26.&lt;br /&gt;
#* A ranged attack from a monster is any normal attack with a range of at least 4 tiles.&lt;br /&gt;
#* A ranged attack from a player is any normal physical attack with a Bow or with a physical attack skill that is also designated as Ranged.&lt;br /&gt;
# Does a [[Perfect Dodge]] occur? If so, indicate with a &amp;quot;Lucky!&amp;quot; animation above the target&#039;s head and then stop.&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;1 + [LUK/10] + EquipmentBonuses&#039;&#039;&#039;&amp;lt;/code&amp;gt;percent chance of perfect dodging an attack directed at them. This is the same as the right-hand part of their flee value.&lt;br /&gt;
#* Monster targets cannot perfect dodge.&lt;br /&gt;
# Does a critical hit occur? If so, go to step 7&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;(1 + LUK*0.3 + EquipmentBonuses) * CritModifier - TargetLuk/5&#039;&#039;&#039;&amp;lt;/code&amp;gt; percent chance of causing a critical hit. This is not the same as the critical value shown in the status window!&lt;br /&gt;
#* Monsters only do a critical hit if they have used the monster skills Critical Slash or&amp;lt;/code&amp;gt; Counter Attack to make an attack (and then it is an automatic critical hit).&lt;br /&gt;
# Does a hit or a miss occur? If a miss, assign an damage value of 0 and go to step 18. If a hit, display an &amp;quot;Impact&amp;quot; animation.&lt;br /&gt;
#* A hit has a &#039;&#039;&#039;&amp;lt;code&amp;gt;80 + AttackerHit - DefenderFlee&amp;lt;/code&amp;gt;&#039;&#039;&#039;percent chance of occurring. An alternative formula for use with the monster hit table is &#039;&#039;&#039;&amp;lt;code&amp;gt;100 + PlayerHit - HitRequiredfor100%&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#* For players, DefenderFlee is reduced by 10% of its value for each attacker beyond the second ([[Thief]] skill [[Improve Dodge]] a [[Monk]] skill [[Dodge]] increase the number of attackers befor the Flee penalty take into account)&lt;br /&gt;
#* Some skills automatically hit. Others increase AttackerHit by a certain amount.&lt;br /&gt;
#Calculate BaseATK.&lt;br /&gt;
#*BaseATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*BaseATK for missile weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Monsters have a BaseATK of 0&lt;br /&gt;
#Calculate WeaponATK.&lt;br /&gt;
#*WeaponATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(min(DEX*(0.8+0.2*WeaponLevel),ATK), ATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK.&lt;br /&gt;
#*WeaponATK for bows is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)))) + rnd(0, ArrowATK - 1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK + ArrowATK.&lt;br /&gt;
#*WeaponATK when weaponless (fist) is 0.&lt;br /&gt;
#*WeaponATK for Monsters is simply &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(minATK, maxATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039; using the values shown in my monster list. In the case of a critical hit (due to a skill), use maxATK.&lt;br /&gt;
#*In the case of Dual Wielded weapons, all cards apply to the right-hand weapon only.&lt;br /&gt;
#Apply size modifier to Weapon ATK&lt;br /&gt;
#*Size modifiers vary by weapon.&lt;br /&gt;
#*Monsters count as using Fist.&lt;br /&gt;
#*Adult Players are of medium size, adopted child players are of small size.&lt;br /&gt;
#Apply skill modifiers to the total of Base ATK + WeaponATK.&lt;br /&gt;
#*Skill modifiers add together (eg. 1 + 0.25 + 0.9).&lt;br /&gt;
#*[[Power-Thrust]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*[[Provoke]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*Many physical attack skills provide a third possible skill modifier. Eg. [[Spear Dynamo]]&lt;br /&gt;
#*Calculate as &#039;&#039;&#039;&amp;lt;code&amp;gt;(100 + PowerThrust% + Provoke% + AttackSkill%)/100&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#Apply Hard DEF modifiers to the current total.&lt;br /&gt;
#*Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-DEF/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Player character Hard DEF is not the same as shown in the status window.&lt;br /&gt;
#*A critical hit counts all Hard DEF as 0&lt;br /&gt;
#Subtract Soft DEF from the current total.&lt;br /&gt;
#*Soft DEF for players is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Soft DEF for monsters is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;VIT + rnd(0,[VIT/20]^2-1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*A Critical Hit reduces Vit DEF to 0.&lt;br /&gt;
#Subtract applicable Protection skill values from the current total&lt;br /&gt;
#*[[Divine Protection]] reduces damage from [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] reduces damage from [[Dragon]] race monsters.&lt;br /&gt;
#Add applicable Bane skill values to the current total.&lt;br /&gt;
#*[[Beast Bane]] adds damage to [[Brute]] and [[Insect]] race monsters.&lt;br /&gt;
#*[[Demon Bane]] adds damage to [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] adds damage to [[Dragon]] race monsters&lt;br /&gt;
#Add Upgrade Damage to the current total.&lt;br /&gt;
#*For player characters, this is the value on the right-hand side of ATK in the status window.&lt;br /&gt;
#*Monsters do not get Upgrade damage&lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#Add applicable Mastery skill values to the current total.&lt;br /&gt;
#*There are currently Mastery skills for Spear (all), 1-H Sword (Daggers and 1-H Swords), Two-Hand Sword (2-H Swords only), Mace and Katar.&lt;br /&gt;
#Add [[Weaponry Research]] damage Spirit Spheres bonus damage and [[Envenom]] bonus damage as applicable.&lt;br /&gt;
#*Weaponry Research damage occurs to every attack by a [[Blacksmith]] with the [[Weaponry Research]] skill.&lt;br /&gt;
#*Spirit Spheres from [[Monk]] skill [[Call Spirits]]. Each Sphere is worth 3 damage.&lt;br /&gt;
#*Envenom bonus damage applies to [[Envenom]] skill attacks only.&lt;br /&gt;
#Apply the Elemental Modifier to the current total.&lt;br /&gt;
#*The Elemental Modifier depends on the property of the attack and the property of the target.&lt;br /&gt;
#*Normal attacks from monsters are always [[Neutral]] property.&lt;br /&gt;
#*Skill attacks from monsters may have other properties.&lt;br /&gt;
#*Normal melee attacks from players have the property of the weapon wielded. The property of the weapon may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Normal bow attacks from players have the property of the arrow being used. This may be over-ridden by an elemental bow (Rudra&#039;s Bow is the only known elemental bow). The property of the weapon and arrow may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Skill attacks from players have a property determined by the skill. In many cases, this is merely the property of the weapon, but it may be forced to be a particular elemental property (eg. [[Magnum Break]] forces [[Fire]] property).&lt;br /&gt;
#*[[Cart Revolution]] is a rare skill that forces the elemental modifier to be applied twice. Once with a [[Neutral]] property and once with the property of the weapon wielded.&lt;br /&gt;
#Add Enhancement damage.&lt;br /&gt;
#*Tho only sources of Enhancement damage is Very&#039;s on forged weapons. +5, +10, and +40.&lt;br /&gt;
#*Other +10 damage is bonus for weapon from rank forger.&lt;br /&gt;
#Apply Damage Bonus modifiers&lt;br /&gt;
#*Damage Bonuses are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &#039;&#039;&#039;&amp;lt;code&amp;gt;(1+SizeBonusesTotal/100) * (1+RaceBonusesTotal/100) * (1+ElementBonusesTotal/100) * (1+SpecialBonusesTotal/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Many cards and other equipment can give [[Size]], [[Race]] or [[Elements|Element]] Bonuses.&lt;br /&gt;
#*Currently, there are no known Special Bonuses.&lt;br /&gt;
#Apply Damage Reduction modifiers.&lt;br /&gt;
#*Damage Reductions are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &amp;lt;code&amp;gt;(1-SizeReductionsTotal/100) * (1-RaceReductionsTotal/100) * (1-ElementReductionsTotal/100) * (1+SpecialReductionsTotal/100)&amp;lt;/code&amp;gt;.&lt;br /&gt;
#*Many cards and items of equipment can give [[Size]], [[Race]] or [[Elements|Element]] Reductions.&lt;br /&gt;
#*The [[Energy Coat]] skill gives a Special Reduction.&lt;br /&gt;
#*Special Reductions and rules apply to wielding two weapons  &lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), multiply total by number of hits.&lt;br /&gt;
#If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1&lt;br /&gt;
#*Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
#*Exception applies to [[Paladin]]&amp;lt;nowiki/&amp;gt;s [[Gloria Domini]], which deals full damage to this status&lt;br /&gt;
#If [[Kyrie Eleison]] is in effect on the target, soak up as much damage as possible. If damage is reduced to 0 and at least 1 point of damage was soaked up, display the Guard effect to the defender, deduct the total damage from the defense pool, deduct 1 hit from the total hit defense and then stop. If damage is not reduced to 0, cancel Kyrie Eleison effect on the target.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), divide total by number of hits.&lt;br /&gt;
#Is the current total less than 1? If so, display the appropriate number of Misses and then stop.&lt;br /&gt;
#*The display for a Miss is the word &amp;quot;Miss!&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
#*The appropriate number of Misses is 1 for a Double Attack, 2 for a missed attack with Katars, 0 for a missed attack with a left-hand weapon (while dual wielding) and 1 in any other case.&lt;br /&gt;
#Was it a single non-Katar Hit or Critical Hit? If so, display the Hit, adjust the hps of the target and stop.&lt;br /&gt;
#*The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each different weapon type.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#Display the appropriate number of Hits with the appropriate totals and adjust the hps appropriately.&lt;br /&gt;
#*Certain skills have multiple hits of equal power (eg. [[Pierce]] and the monster skill Multi-Attack).&lt;br /&gt;
#*Dual wielding gives 2 attacks, each with a different total.&lt;br /&gt;
#*[[Double Attack]] adds 1 extra Hit with the total (rounded down) of the primary weapon.&lt;br /&gt;
#*A Katar adds a second hit with damage equal to a fraction of the total and a second &amp;quot;impact&amp;quot; animation.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#*When dual wielding or using a katar, a Critical Hit with the primary normal attack causes the secondary skill attack to appear to be a critical as well. It is not.&lt;br /&gt;
#If a single attack with more than one hit, display the total of all damage in the attack.&lt;br /&gt;
#*The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including magic attacks).&lt;br /&gt;
Note: In the case of a Dual Wielding Assassin, steps 1-28 should be completed separately for each weapon.&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Monster (melee or ranged) is:&lt;br /&gt;
&lt;br /&gt;
 (([({rnd(MinATK,MaxATK) * SkillModifiers * (1 - DEF/100) - VitDEF - ProtectionSkills} + EnvenomSkill) * ElementalModifier * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each melee Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 (([((({(STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + rnd(min(DEX,ATK), ATK)*SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + UpgradeDamage} + MasterySkill + WeaponryResearchSkill + EnvenomSkill) * ElementalModifier) + Enhancements) * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each ranged Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 ([({(DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + (rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)) + rnd(0, ArrowATK - 1)) * SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + Upgrades} + EnvenomSkill) * ElementalModifier * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Player (melee or ranged) against a &amp;quot;Herb Plant&amp;quot; is:&lt;br /&gt;
&lt;br /&gt;
 1/NumberOfMultiHits &lt;br /&gt;
Note: Yes, these formula are hellishly complex. The game does not have one huge calculation like this. It uses an algorithmic process like the stepwise one I show above.&lt;br /&gt;
&lt;br /&gt;
== Magical Attacks ==&lt;br /&gt;
Magical Attacks encompass all attacks using a Magic Attack Skill. Both Player Characters and Monsters can use Magic Attack Skills. As successfully cast Magic Attack Skills cannot be evaded, there is no need to check for a successful hit. However, there are many Magic Attack Skills with casting times and there are rules governing the casting process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the casting time.&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;code&amp;gt;ActualCastTime = BaseCastTime * EquipmentMods * max(1 - Dex/150,0)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#* EquipmentMods to casting time come from [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card], [https://ragnarok.plus/item-db/4229?q=tower&amp;amp;page=1 Tower Keeper Card], etc.&lt;br /&gt;
# Is the casting time 0? If yes, go to step 5.&lt;br /&gt;
# Start casting.&lt;br /&gt;
#* Casting circle/pentagram appears around target.&lt;br /&gt;
#* Casting effect (coloured) appears around caster.&lt;br /&gt;
#* Casting sound can be heard.&lt;br /&gt;
# Does the spell get interrupted before casting time is up? If yes, stop.&lt;br /&gt;
#* If the caster takes at least 1 point of damage from a hit (not poison or bleeding), then the spell is interrupted.&lt;br /&gt;
#* Most status effects will also interrupt a spell.&lt;br /&gt;
#* [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card] and [https://ragnarok.plus/item-db/4327?q=bloody+b&amp;amp;page=1 Bloody Butterfly Card] makes any spell cast uninterruptible, except for [[Spell Breaker]]&lt;br /&gt;
# If a single target spell, is the target still in range? If no, stop.&lt;br /&gt;
#* The target cannot be out of sight (including around a corner or cloaked/hidden).&lt;br /&gt;
# Show appropriate effect animations.&lt;br /&gt;
# If an area affect spell, are there any valid targets? If no, stop. If yes, show appropriate effect animations.&lt;br /&gt;
#* Only those within the area of effect are considered valid targets.&lt;br /&gt;
#* Hiding avoids some numerous spells, both directly targeted and Area of Effect spells.&lt;br /&gt;
# Assess the result of a successful attack.&lt;br /&gt;
&lt;br /&gt;
The result of successful attack is assessed according to the following process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the basic ATK value. The formula is rnd(minMATK,maxMATK).&lt;br /&gt;
# Apply Item Modifier.&lt;br /&gt;
#* Most Regular Rod weapons give a 15% bonus to MATK. Therefore *1.15. Exceptions are Hypnotist&#039;s Staff, which gives %25 bonus, Bazerald, which gives 10% bonus and The Sign accessory, which gives 5%.&lt;br /&gt;
# Apply Skill Modifier.&lt;br /&gt;
#* Varies according to the skill.&lt;br /&gt;
# Apply MDEF modifiers to the current total.&lt;br /&gt;
#* Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-MDEF/100)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
# Deduct Vit/2 and Int from the current total.&lt;br /&gt;
# Round the total down and if the current total is less than 1, then it becomes 1.&lt;br /&gt;
# Apply Elemental Modifier.&lt;br /&gt;
#* The Elemental Modifier depends on the property of the magic attack skill and the property of the target.&lt;br /&gt;
# If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1.&lt;br /&gt;
#* Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
# If the final damage is 0 or less, display a number of Misses equal to the number of &amp;quot;hits&amp;quot; in the attack and stop.&lt;br /&gt;
#* The display for a Miss is the word &amp;quot;Miss&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
# Display a number of Hits equal to the number of &amp;quot;hits&amp;quot; in the attack.&lt;br /&gt;
#* The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each magic attack skill.&lt;br /&gt;
# If more than one Hit, then display the total of all damage in the attack.&lt;br /&gt;
#* The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including physical attacks).&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit in a magic attack is:&lt;br /&gt;
&amp;lt;code&amp;gt;{rnd(minMATK,maxMATK) * ItemModifier * SkillModifier * (1-MDEF/100) - INT - VIT/2} * Elemental Modifier&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1851</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1851"/>
		<updated>2026-02-21T13:22:12Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Simplified diagram of hit evaluation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the game mechanics hidden behind the scenes of Ragnarok. Understanding these mechanisms will sooner or later help you find better monsters to kill, better places to gain experience, or inspire you to develop better tactics against various enemies.&lt;br /&gt;
&lt;br /&gt;
== Physical Attack (ATK) ==&lt;br /&gt;
Physical Attacks encompass all regular attacks (from monster or player) and all physical attack skills. &lt;br /&gt;
&lt;br /&gt;
=== Simplified diagram of hit evaluation ===&lt;br /&gt;
[[File:Hit Flowchart.jpg|frameless|750x750px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Seeking damage is damage done by having sumoned Spirit Spheres (3 dmg per sphere) and/or to have forged weapod, when Star Crambs have been used during forging (5 dmg per Starcramb)&lt;br /&gt;
&lt;br /&gt;
=== Explanation of Conventions ===&lt;br /&gt;
Below are a number of conventions in the calculations that may be unfamiliar. Explanations follow:&lt;br /&gt;
&lt;br /&gt;
* [] - Square brackets hold the same priority as normal brackets, but indicate that the value of the contents should be rounded down to the nearest whole number (integer) once calculated.&lt;br /&gt;
* rnd(x,y) - This is the expression of a random whole number (integer) between x and y. eg. rnd(3,50) would be a whole number (integer) between 3 and 50.&lt;br /&gt;
* min(x,y) - This expression indicates that you should take the lower of x and y.&lt;br /&gt;
* max(x,y) - This expression indicates that you should take the higher of x and y.&lt;br /&gt;
* x^y - This is x to the power of y. That is, x multiplied by itself y times. eg. 5^3 would be 5*5*5.&lt;br /&gt;
* {} - Curly brackets hold the highest priority, even higher than square and normal brackets. They indicate that the contents should be rounded down to the nearest whole number (integer) once calculated. Then, if the result is less than 0, it should be made equal to 0.&lt;br /&gt;
&lt;br /&gt;
=== Detailed description of process to assess the result of an attack. ===&lt;br /&gt;
# Is the attack a skill attack? If so, go to step 6.&lt;br /&gt;
#* All active attack skills are automatically considered skill attacks.&lt;br /&gt;
#* [[Double Attack]] is checked for on every non-skill attack with a Dagger weapon as the primary weapon (right-hand weapon). If a Double Attack is determined to have occurred (based on the level of the attackers [[Double Attack]] skill), then it automatically becomes a Skill Attack.&lt;br /&gt;
#* When wielding dual weapons (only [[Assassin]]&amp;lt;nowiki/&amp;gt;s can do this), the left-hand weapon always counts as a skill attack, although if the right-hand weapon gets a crit then, the crit bubble will show on the left-hand weapon hit as well. You will also never see a &amp;quot;Miss!&amp;quot; from a left-hand weapon.&lt;br /&gt;
#* The [https://ragnarok.plus/item-db/4117?q=Sidewinder+Card&amp;amp;page=1 Sidewinder Card] in a weapon gives the weapon a chance of a Double Attack equal to a Double Attack Level 1 with non-skill attacks. This over-rules the normal restriction of Double Attack only applying to a Dagger weapon.&lt;br /&gt;
#* The monster skill Combo Attack is a skill attack too.&lt;br /&gt;
#* Defensive attack skills like [[Counter Attack]] and [[Poison React]] cause normal attacks. They are not skill attacks&lt;br /&gt;
# Does a [[Safety Wall]] effect protect the target and is it a melee attack? If so, reduce the total number of hits left on the safety wall by 1 and then stop.&lt;br /&gt;
#* A melee attack from a monster is any normal physical attack with a range of less than 4 tiles.&lt;br /&gt;
#* A melee attack from a player is any normal physical attack from any weapon other than a Bow.&lt;br /&gt;
# Does a Pneuma effect protect the target and is it a ranged attack? If so, damage is 0, go to step 26.&lt;br /&gt;
#* A ranged attack from a monster is any normal attack with a range of at least 4 tiles.&lt;br /&gt;
#* A ranged attack from a player is any normal physical attack with a Bow or with a physical attack skill that is also designated as Ranged.&lt;br /&gt;
# Does a [[Perfect Dodge]] occur? If so, indicate with a &amp;quot;Lucky!&amp;quot; animation above the target&#039;s head and then stop.&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;1 + [LUK/10] + EquipmentBonuses&#039;&#039;&#039;&amp;lt;/code&amp;gt;percent chance of perfect dodging an attack directed at them. This is the same as the right-hand part of their flee value.&lt;br /&gt;
#* Monster targets cannot perfect dodge.&lt;br /&gt;
# Does a critical hit occur? If so, go to step 7&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;(1 + LUK*0.3 + EquipmentBonuses) * CritModifier - TargetLuk/5&#039;&#039;&#039;&amp;lt;/code&amp;gt; percent chance of causing a critical hit. This is not the same as the critical value shown in the status window!&lt;br /&gt;
#* Monsters only do a critical hit if they have used the monster skills Critical Slash or&amp;lt;/code&amp;gt; Counter Attack to make an attack (and then it is an automatic critical hit).&lt;br /&gt;
# Does a hit or a miss occur? If a miss, assign an damage value of 0 and go to step 18. If a hit, display an &amp;quot;Impact&amp;quot; animation.&lt;br /&gt;
#* A hit has a &#039;&#039;&#039;&amp;lt;code&amp;gt;80 + AttackerHit - DefenderFlee&amp;lt;/code&amp;gt;&#039;&#039;&#039;percent chance of occurring. An alternative formula for use with the monster hit table is &#039;&#039;&#039;&amp;lt;code&amp;gt;100 + PlayerHit - HitRequiredfor100%&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#* For players, DefenderFlee is reduced by 10% of its value for each attacker beyond the second ([[Thief]] skill [[Improve Dodge]] a [[Monk]] skill [[Dodge]] increase the number of attackers befor the Flee penalty take into account)&lt;br /&gt;
#* Some skills automatically hit. Others increase AttackerHit by a certain amount.&lt;br /&gt;
#Calculate BaseATK.&lt;br /&gt;
#*BaseATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*BaseATK for missile weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Monsters have a BaseATK of 0&lt;br /&gt;
#Calculate WeaponATK.&lt;br /&gt;
#*WeaponATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(min(DEX*(0.8+0.2*WeaponLevel),ATK), ATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK.&lt;br /&gt;
#*WeaponATK for bows is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)))) + rnd(0, ArrowATK - 1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK + ArrowATK.&lt;br /&gt;
#*WeaponATK when weaponless (fist) is 0.&lt;br /&gt;
#*WeaponATK for Monsters is simply &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(minATK, maxATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039; using the values shown in my monster list. In the case of a critical hit (due to a skill), use maxATK.&lt;br /&gt;
#*In the case of Dual Wielded weapons, all cards apply to the right-hand weapon only.&lt;br /&gt;
#Apply size modifier to Weapon ATK&lt;br /&gt;
#*Size modifiers vary by weapon.&lt;br /&gt;
#*Monsters count as using Fist.&lt;br /&gt;
#*Adult Players are of medium size, adopted child players are of small size.&lt;br /&gt;
#Apply skill modifiers to the total of Base ATK + WeaponATK.&lt;br /&gt;
#*Skill modifiers add together (eg. 1 + 0.25 + 0.9).&lt;br /&gt;
#*[[Power-Thrust]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*[[Provoke]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*Many physical attack skills provide a third possible skill modifier. Eg. [[Spear Dynamo]]&lt;br /&gt;
#*Calculate as &#039;&#039;&#039;&amp;lt;code&amp;gt;(100 + PowerThrust% + Provoke% + AttackSkill%)/100&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#Apply Hard DEF modifiers to the current total.&lt;br /&gt;
#*Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-DEF/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Player character Hard DEF is not the same as shown in the status window.&lt;br /&gt;
#*A critical hit counts all Hard DEF as 0&lt;br /&gt;
#Subtract Soft DEF from the current total.&lt;br /&gt;
#*Soft DEF for players is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Soft DEF for monsters is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;VIT + rnd(0,[VIT/20]^2-1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*A Critical Hit reduces Vit DEF to 0.&lt;br /&gt;
#Subtract applicable Protection skill values from the current total&lt;br /&gt;
#*[[Divine Protection]] reduces damage from [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] reduces damage from [[Dragon]] race monsters.&lt;br /&gt;
#Add applicable Bane skill values to the current total.&lt;br /&gt;
#*[[Beast Bane]] adds damage to [[Brute]] and [[Insect]] race monsters.&lt;br /&gt;
#*[[Demon Bane]] adds damage to [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] adds damage to [[Dragon]] race monsters&lt;br /&gt;
#Add Upgrade Damage to the current total.&lt;br /&gt;
#*For player characters, this is the value on the right-hand side of ATK in the status window.&lt;br /&gt;
#*Monsters do not get Upgrade damage&lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#Add applicable Mastery skill values to the current total.&lt;br /&gt;
#*There are currently Mastery skills for Spear (all), 1-H Sword (Daggers and 1-H Swords), Two-Hand Sword (2-H Swords only), Mace and Katar.&lt;br /&gt;
#Add [[Weaponry Research]] damage Spirit Spheres bonus damage and [[Envenom]] bonus damage as applicable.&lt;br /&gt;
#*Weaponry Research damage occurs to every attack by a [[Blacksmith]] with the [[Weaponry Research]] skill.&lt;br /&gt;
#*Spirit Spheres from [[Monk]] skill [[Call Spirits]]. Each Sphere is worth 3 damage.&lt;br /&gt;
#*Envenom bonus damage applies to [[Envenom]] skill attacks only.&lt;br /&gt;
#Apply the Elemental Modifier to the current total.&lt;br /&gt;
#*The Elemental Modifier depends on the property of the attack and the property of the target.&lt;br /&gt;
#*Normal attacks from monsters are always [[Neutral]] property.&lt;br /&gt;
#*Skill attacks from monsters may have other properties.&lt;br /&gt;
#*Normal melee attacks from players have the property of the weapon wielded. The property of the weapon may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Normal bow attacks from players have the property of the arrow being used. This may be over-ridden by an elemental bow (Rudra&#039;s Bow is the only known elemental bow). The property of the weapon and arrow may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Skill attacks from players have a property determined by the skill. In many cases, this is merely the property of the weapon, but it may be forced to be a particular elemental property (eg. [[Magnum Break]] forces [[Fire]] property).&lt;br /&gt;
#*[[Cart Revolution]] is a rare skill that forces the elemental modifier to be applied twice. Once with a [[Neutral]] property and once with the property of the weapon wielded.&lt;br /&gt;
#Add Enhancement damage.&lt;br /&gt;
#*Tho only sources of Enhancement damage is Very&#039;s on forged weapons. Each Very is worth 5 damage.&lt;br /&gt;
#Apply Damage Bonus modifiers&lt;br /&gt;
#*Damage Bonuses are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &#039;&#039;&#039;&amp;lt;code&amp;gt;(1+SizeBonusesTotal/100) * (1+RaceBonusesTotal/100) * (1+ElementBonusesTotal/100) * (1+SpecialBonusesTotal/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Many cards and other equipment can give [[Size]], [[Race]] or [[Elements|Element]] Bonuses.&lt;br /&gt;
#*Currently, there are no known Special Bonuses.&lt;br /&gt;
#Apply Damage Reduction modifiers.&lt;br /&gt;
#*Damage Reductions are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &amp;lt;code&amp;gt;(1-SizeReductionsTotal/100) * (1-RaceReductionsTotal/100) * (1-ElementReductionsTotal/100) * (1+SpecialReductionsTotal/100)&amp;lt;/code&amp;gt;.&lt;br /&gt;
#*Many cards and items of equipment can give [[Size]], [[Race]] or [[Elements|Element]] Reductions.&lt;br /&gt;
#*The [[Energy Coat]] skill gives a Special Reduction.&lt;br /&gt;
#*Special Reductions and rules apply to wielding two weapons  &lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), multiply total by number of hits.&lt;br /&gt;
#If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1&lt;br /&gt;
#*Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
#*Exception applies to [[Paladin]]&amp;lt;nowiki/&amp;gt;s [[Gloria Domini]], which deals full damage to this status&lt;br /&gt;
#If [[Kyrie Eleison]] is in effect on the target, soak up as much damage as possible. If damage is reduced to 0 and at least 1 point of damage was soaked up, display the Guard effect to the defender, deduct the total damage from the defense pool, deduct 1 hit from the total hit defense and then stop. If damage is not reduced to 0, cancel Kyrie Eleison effect on the target.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), divide total by number of hits.&lt;br /&gt;
#Is the current total less than 1? If so, display the appropriate number of Misses and then stop.&lt;br /&gt;
#*The display for a Miss is the word &amp;quot;Miss!&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
#*The appropriate number of Misses is 1 for a Double Attack, 2 for a missed attack with Katars, 0 for a missed attack with a left-hand weapon (while dual wielding) and 1 in any other case.&lt;br /&gt;
#Was it a single non-Katar Hit or Critical Hit? If so, display the Hit, adjust the hps of the target and stop.&lt;br /&gt;
#*The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each different weapon type.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#Display the appropriate number of Hits with the appropriate totals and adjust the hps appropriately.&lt;br /&gt;
#*Certain skills have multiple hits of equal power (eg. [[Pierce]] and the monster skill Multi-Attack).&lt;br /&gt;
#*Dual wielding gives 2 attacks, each with a different total.&lt;br /&gt;
#*[[Double Attack]] adds 1 extra Hit with the total (rounded down) of the primary weapon.&lt;br /&gt;
#*A Katar adds a second hit with damage equal to a fraction of the total and a second &amp;quot;impact&amp;quot; animation.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#*When dual wielding or using a katar, a Critical Hit with the primary normal attack causes the secondary skill attack to appear to be a critical as well. It is not.&lt;br /&gt;
#If a single attack with more than one hit, display the total of all damage in the attack.&lt;br /&gt;
#*The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including magic attacks).&lt;br /&gt;
Note: In the case of a Dual Wielding Assassin, steps 1-28 should be completed separately for each weapon.&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Monster (melee or ranged) is:&lt;br /&gt;
&lt;br /&gt;
 (([({rnd(MinATK,MaxATK) * SkillModifiers * (1 - DEF/100) - VitDEF - ProtectionSkills} + EnvenomSkill) * ElementalModifier * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each melee Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 (([((({(STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + rnd(min(DEX,ATK), ATK)*SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + UpgradeDamage} + MasterySkill + WeaponryResearchSkill + EnvenomSkill) * ElementalModifier) + Enhancements) * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each ranged Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 ([({(DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + (rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)) + rnd(0, ArrowATK - 1)) * SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + Upgrades} + EnvenomSkill) * ElementalModifier * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Player (melee or ranged) against a &amp;quot;Herb Plant&amp;quot; is:&lt;br /&gt;
&lt;br /&gt;
 1/NumberOfMultiHits &lt;br /&gt;
Note: Yes, these formula are hellishly complex. The game does not have one huge calculation like this. It uses an algorithmic process like the stepwise one I show above.&lt;br /&gt;
&lt;br /&gt;
== Magical Attacks ==&lt;br /&gt;
Magical Attacks encompass all attacks using a Magic Attack Skill. Both Player Characters and Monsters can use Magic Attack Skills. As successfully cast Magic Attack Skills cannot be evaded, there is no need to check for a successful hit. However, there are many Magic Attack Skills with casting times and there are rules governing the casting process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the casting time.&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;code&amp;gt;ActualCastTime = BaseCastTime * EquipmentMods * max(1 - Dex/150,0)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#* EquipmentMods to casting time come from [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card], [https://ragnarok.plus/item-db/4229?q=tower&amp;amp;page=1 Tower Keeper Card], etc.&lt;br /&gt;
# Is the casting time 0? If yes, go to step 5.&lt;br /&gt;
# Start casting.&lt;br /&gt;
#* Casting circle/pentagram appears around target.&lt;br /&gt;
#* Casting effect (coloured) appears around caster.&lt;br /&gt;
#* Casting sound can be heard.&lt;br /&gt;
# Does the spell get interrupted before casting time is up? If yes, stop.&lt;br /&gt;
#* If the caster takes at least 1 point of damage from a hit (not poison or bleeding), then the spell is interrupted.&lt;br /&gt;
#* Most status effects will also interrupt a spell.&lt;br /&gt;
#* [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card] and [https://ragnarok.plus/item-db/4327?q=bloody+b&amp;amp;page=1 Bloody Butterfly Card] makes any spell cast uninterruptible, except for [[Spell Breaker]]&lt;br /&gt;
# If a single target spell, is the target still in range? If no, stop.&lt;br /&gt;
#* The target cannot be out of sight (including around a corner or cloaked/hidden).&lt;br /&gt;
# Show appropriate effect animations.&lt;br /&gt;
# If an area affect spell, are there any valid targets? If no, stop. If yes, show appropriate effect animations.&lt;br /&gt;
#* Only those within the area of effect are considered valid targets.&lt;br /&gt;
#* Hiding avoids some numerous spells, both directly targeted and Area of Effect spells.&lt;br /&gt;
# Assess the result of a successful attack.&lt;br /&gt;
&lt;br /&gt;
The result of successful attack is assessed according to the following process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the basic ATK value. The formula is rnd(minMATK,maxMATK).&lt;br /&gt;
# Apply Item Modifier.&lt;br /&gt;
#* Most Regular Rod weapons give a 15% bonus to MATK. Therefore *1.15. Exceptions are Hypnotist&#039;s Staff, which gives %25 bonus, Bazerald, which gives 10% bonus and The Sign accessory, which gives 5%.&lt;br /&gt;
# Apply Skill Modifier.&lt;br /&gt;
#* Varies according to the skill.&lt;br /&gt;
# Apply MDEF modifiers to the current total.&lt;br /&gt;
#* Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-MDEF/100)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
# Deduct Vit/2 and Int from the current total.&lt;br /&gt;
# Round the total down and if the current total is less than 1, then it becomes 1.&lt;br /&gt;
# Apply Elemental Modifier.&lt;br /&gt;
#* The Elemental Modifier depends on the property of the magic attack skill and the property of the target.&lt;br /&gt;
# If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1.&lt;br /&gt;
#* Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
# If the final damage is 0 or less, display a number of Misses equal to the number of &amp;quot;hits&amp;quot; in the attack and stop.&lt;br /&gt;
#* The display for a Miss is the word &amp;quot;Miss&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
# Display a number of Hits equal to the number of &amp;quot;hits&amp;quot; in the attack.&lt;br /&gt;
#* The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each magic attack skill.&lt;br /&gt;
# If more than one Hit, then display the total of all damage in the attack.&lt;br /&gt;
#* The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including physical attacks).&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit in a magic attack is:&lt;br /&gt;
&amp;lt;code&amp;gt;{rnd(minMATK,maxMATK) * ItemModifier * SkillModifier * (1-MDEF/100) - INT - VIT/2} * Elemental Modifier&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1850</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Combat&amp;diff=1850"/>
		<updated>2026-02-21T13:16:04Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page shows the game mechanics hidden behind the scenes of Ragnarok. Understanding these mechanisms will sooner or later help you find better monsters to kill, better places to gain experience, or inspire you to develop better tactics against various enemies.&lt;br /&gt;
&lt;br /&gt;
== Physical Attack (ATK) ==&lt;br /&gt;
Physical Attacks encompass all regular attacks (from monster or player) and all physical attack skills. &lt;br /&gt;
&lt;br /&gt;
=== Simplified diagram of hit evaluation ===&lt;br /&gt;
[[File:Hit Flowchart.jpg|frameless|750x750px]]&lt;br /&gt;
&lt;br /&gt;
=== Explanation of Conventions ===&lt;br /&gt;
Below are a number of conventions in the calculations that may be unfamiliar. Explanations follow:&lt;br /&gt;
&lt;br /&gt;
* [] - Square brackets hold the same priority as normal brackets, but indicate that the value of the contents should be rounded down to the nearest whole number (integer) once calculated.&lt;br /&gt;
* rnd(x,y) - This is the expression of a random whole number (integer) between x and y. eg. rnd(3,50) would be a whole number (integer) between 3 and 50.&lt;br /&gt;
* min(x,y) - This expression indicates that you should take the lower of x and y.&lt;br /&gt;
* max(x,y) - This expression indicates that you should take the higher of x and y.&lt;br /&gt;
* x^y - This is x to the power of y. That is, x multiplied by itself y times. eg. 5^3 would be 5*5*5.&lt;br /&gt;
* {} - Curly brackets hold the highest priority, even higher than square and normal brackets. They indicate that the contents should be rounded down to the nearest whole number (integer) once calculated. Then, if the result is less than 0, it should be made equal to 0.&lt;br /&gt;
&lt;br /&gt;
=== Detailed description of process to assess the result of an attack. ===&lt;br /&gt;
# Is the attack a skill attack? If so, go to step 6.&lt;br /&gt;
#* All active attack skills are automatically considered skill attacks.&lt;br /&gt;
#* [[Double Attack]] is checked for on every non-skill attack with a Dagger weapon as the primary weapon (right-hand weapon). If a Double Attack is determined to have occurred (based on the level of the attackers [[Double Attack]] skill), then it automatically becomes a Skill Attack.&lt;br /&gt;
#* When wielding dual weapons (only [[Assassin]]&amp;lt;nowiki/&amp;gt;s can do this), the left-hand weapon always counts as a skill attack, although if the right-hand weapon gets a crit then, the crit bubble will show on the left-hand weapon hit as well. You will also never see a &amp;quot;Miss!&amp;quot; from a left-hand weapon.&lt;br /&gt;
#* The [https://ragnarok.plus/item-db/4117?q=Sidewinder+Card&amp;amp;page=1 Sidewinder Card] in a weapon gives the weapon a chance of a Double Attack equal to a Double Attack Level 1 with non-skill attacks. This over-rules the normal restriction of Double Attack only applying to a Dagger weapon.&lt;br /&gt;
#* The monster skill Combo Attack is a skill attack too.&lt;br /&gt;
#* Defensive attack skills like [[Counter Attack]] and [[Poison React]] cause normal attacks. They are not skill attacks&lt;br /&gt;
# Does a [[Safety Wall]] effect protect the target and is it a melee attack? If so, reduce the total number of hits left on the safety wall by 1 and then stop.&lt;br /&gt;
#* A melee attack from a monster is any normal physical attack with a range of less than 4 tiles.&lt;br /&gt;
#* A melee attack from a player is any normal physical attack from any weapon other than a Bow.&lt;br /&gt;
# Does a Pneuma effect protect the target and is it a ranged attack? If so, damage is 0, go to step 26.&lt;br /&gt;
#* A ranged attack from a monster is any normal attack with a range of at least 4 tiles.&lt;br /&gt;
#* A ranged attack from a player is any normal physical attack with a Bow or with a physical attack skill that is also designated as Ranged.&lt;br /&gt;
# Does a [[Perfect Dodge]] occur? If so, indicate with a &amp;quot;Lucky!&amp;quot; animation above the target&#039;s head and then stop.&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;1 + [LUK/10] + EquipmentBonuses&#039;&#039;&#039;&amp;lt;/code&amp;gt;percent chance of perfect dodging an attack directed at them. This is the same as the right-hand part of their flee value.&lt;br /&gt;
#* Monster targets cannot perfect dodge.&lt;br /&gt;
# Does a critical hit occur? If so, go to step 7&lt;br /&gt;
#* Player characters have a &#039;&#039;&#039;&amp;lt;code&amp;gt;(1 + LUK*0.3 + EquipmentBonuses) * CritModifier - TargetLuk/5&#039;&#039;&#039;&amp;lt;/code&amp;gt; percent chance of causing a critical hit. This is not the same as the critical value shown in the status window!&lt;br /&gt;
#* Monsters only do a critical hit if they have used the monster skills Critical Slash or&amp;lt;/code&amp;gt; Counter Attack to make an attack (and then it is an automatic critical hit).&lt;br /&gt;
# Does a hit or a miss occur? If a miss, assign an damage value of 0 and go to step 18. If a hit, display an &amp;quot;Impact&amp;quot; animation.&lt;br /&gt;
#* A hit has a &#039;&#039;&#039;&amp;lt;code&amp;gt;80 + AttackerHit - DefenderFlee&amp;lt;/code&amp;gt;&#039;&#039;&#039;percent chance of occurring. An alternative formula for use with the monster hit table is &#039;&#039;&#039;&amp;lt;code&amp;gt;100 + PlayerHit - HitRequiredfor100%&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#* For players, DefenderFlee is reduced by 10% of its value for each attacker beyond the second ([[Thief]] skill [[Improve Dodge]] a [[Monk]] skill [[Dodge]] increase the number of attackers befor the Flee penalty take into account)&lt;br /&gt;
#* Some skills automatically hit. Others increase AttackerHit by a certain amount.&lt;br /&gt;
#Calculate BaseATK.&lt;br /&gt;
#*BaseATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*BaseATK for missile weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Monsters have a BaseATK of 0&lt;br /&gt;
#Calculate WeaponATK.&lt;br /&gt;
#*WeaponATK for melee weapons is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(min(DEX*(0.8+0.2*WeaponLevel),ATK), ATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK.&lt;br /&gt;
#*WeaponATK for bows is &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)))) + rnd(0, ArrowATK - 1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;. In the case of a critical hit, it is ATK + ArrowATK.&lt;br /&gt;
#*WeaponATK when weaponless (fist) is 0.&lt;br /&gt;
#*WeaponATK for Monsters is simply &#039;&#039;&#039;&amp;lt;code&amp;gt;rnd(minATK, maxATK)&amp;lt;/code&amp;gt;&#039;&#039;&#039; using the values shown in my monster list. In the case of a critical hit (due to a skill), use maxATK.&lt;br /&gt;
#*In the case of Dual Wielded weapons, all cards apply to the right-hand weapon only.&lt;br /&gt;
#Apply size modifier to Weapon ATK&lt;br /&gt;
#*Size modifiers vary by weapon.&lt;br /&gt;
#*Monsters count as using Fist.&lt;br /&gt;
#*Adult Players are of medium size, adopted child players are of small size.&lt;br /&gt;
#Apply skill modifiers to the total of Base ATK + WeaponATK.&lt;br /&gt;
#*Skill modifiers add together (eg. 1 + 0.25 + 0.9).&lt;br /&gt;
#*[[Power-Thrust]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*[[Provoke]] gives a skill modifier and may apply to any physical attack.&lt;br /&gt;
#*Many physical attack skills provide a third possible skill modifier. Eg. [[Spear Dynamo]]&lt;br /&gt;
#*Calculate as &#039;&#039;&#039;&amp;lt;code&amp;gt;(100 + PowerThrust% + Provoke% + AttackSkill%)/100&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#Apply Hard DEF modifiers to the current total.&lt;br /&gt;
#*Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-DEF/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Player character Hard DEF is not the same as shown in the status window.&lt;br /&gt;
#*A critical hit counts all Hard DEF as 0&lt;br /&gt;
#Subtract Soft DEF from the current total.&lt;br /&gt;
#*Soft DEF for players is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;[VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1))&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*Soft DEF for monsters is equal to &#039;&#039;&#039;&amp;lt;code&amp;gt;VIT + rnd(0,[VIT/20]^2-1)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#*A Critical Hit reduces Vit DEF to 0.&lt;br /&gt;
#Subtract applicable Protection skill values from the current total&lt;br /&gt;
#*[[Divine Protection]] reduces damage from [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] reduces damage from [[Dragon]] race monsters.&lt;br /&gt;
#Add applicable Bane skill values to the current total.&lt;br /&gt;
#*[[Beast Bane]] adds damage to [[Brute]] and [[Insect]] race monsters.&lt;br /&gt;
#*[[Demon Bane]] adds damage to [[Undead Element|Undead]] element and [[Demon]] race monsters.&lt;br /&gt;
#*[[Dragonology]] adds damage to [[Dragon]] race monsters&lt;br /&gt;
#Add Upgrade Damage to the current total.&lt;br /&gt;
#*For player characters, this is the value on the right-hand side of ATK in the status window.&lt;br /&gt;
#*Monsters do not get Upgrade damage&lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#Add applicable Mastery skill values to the current total.&lt;br /&gt;
#*There are currently Mastery skills for Spear (all), 1-H Sword (Daggers and 1-H Swords), Two-Hand Sword (2-H Swords only), Mace and Katar.&lt;br /&gt;
#Add [[Weaponry Research]] damage Spirit Spheres bonus damage and [[Envenom]] bonus damage as applicable.&lt;br /&gt;
#*Weaponry Research damage occurs to every attack by a [[Blacksmith]] with the [[Weaponry Research]] skill.&lt;br /&gt;
#*Spirit Spheres from [[Monk]] skill [[Call Spirits]]. Each Sphere is worth 3 damage.&lt;br /&gt;
#*Envenom bonus damage applies to [[Envenom]] skill attacks only.&lt;br /&gt;
#Apply the Elemental Modifier to the current total.&lt;br /&gt;
#*The Elemental Modifier depends on the property of the attack and the property of the target.&lt;br /&gt;
#*Normal attacks from monsters are always [[Neutral]] property.&lt;br /&gt;
#*Skill attacks from monsters may have other properties.&lt;br /&gt;
#*Normal melee attacks from players have the property of the weapon wielded. The property of the weapon may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Normal bow attacks from players have the property of the arrow being used. This may be over-ridden by an elemental bow (Rudra&#039;s Bow is the only known elemental bow). The property of the weapon and arrow may be over-ridden by various spell effects however ([[Enchant Poison]], [[Aspersio]], etc.).&lt;br /&gt;
#*Skill attacks from players have a property determined by the skill. In many cases, this is merely the property of the weapon, but it may be forced to be a particular elemental property (eg. [[Magnum Break]] forces [[Fire]] property).&lt;br /&gt;
#*[[Cart Revolution]] is a rare skill that forces the elemental modifier to be applied twice. Once with a [[Neutral]] property and once with the property of the weapon wielded.&lt;br /&gt;
#Add Enhancement damage.&lt;br /&gt;
#*Tho only sources of Enhancement damage is Very&#039;s on forged weapons. Each Very is worth 5 damage.&lt;br /&gt;
#Apply Damage Bonus modifiers&lt;br /&gt;
#*Damage Bonuses are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &#039;&#039;&#039;&amp;lt;code&amp;gt;(1+SizeBonusesTotal/100) * (1+RaceBonusesTotal/100) * (1+ElementBonusesTotal/100) * (1+SpecialBonusesTotal/100)&amp;lt;/code&amp;gt;.&#039;&#039;&#039;&lt;br /&gt;
#*Many cards and other equipment can give [[Size]], [[Race]] or [[Elements|Element]] Bonuses.&lt;br /&gt;
#*Currently, there are no known Special Bonuses.&lt;br /&gt;
#Apply Damage Reduction modifiers.&lt;br /&gt;
#*Damage Reductions are based on Size, Race, Element and Special. Bonuses of the same type stack, while bonuses of differing types multiply together. The overall calculation can be expressed as &amp;lt;code&amp;gt;(1-SizeReductionsTotal/100) * (1-RaceReductionsTotal/100) * (1-ElementReductionsTotal/100) * (1+SpecialReductionsTotal/100)&amp;lt;/code&amp;gt;.&lt;br /&gt;
#*Many cards and items of equipment can give [[Size]], [[Race]] or [[Elements|Element]] Reductions.&lt;br /&gt;
#*The [[Energy Coat]] skill gives a Special Reduction.&lt;br /&gt;
#*Special Reductions and rules apply to wielding two weapons  &lt;br /&gt;
#Round damage down and if the total is less than 1, increase to 1.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), multiply total by number of hits.&lt;br /&gt;
#If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1&lt;br /&gt;
#*Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
#*Exception applies to [[Paladin]]&amp;lt;nowiki/&amp;gt;s [[Gloria Domini]], which deals full damage to this status&lt;br /&gt;
#If [[Kyrie Eleison]] is in effect on the target, soak up as much damage as possible. If damage is reduced to 0 and at least 1 point of damage was soaked up, display the Guard effect to the defender, deduct the total damage from the defense pool, deduct 1 hit from the total hit defense and then stop. If damage is not reduced to 0, cancel Kyrie Eleison effect on the target.&lt;br /&gt;
#If a &amp;quot;multi-attack&amp;quot; (double attack included), divide total by number of hits.&lt;br /&gt;
#Is the current total less than 1? If so, display the appropriate number of Misses and then stop.&lt;br /&gt;
#*The display for a Miss is the word &amp;quot;Miss!&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
#*The appropriate number of Misses is 1 for a Double Attack, 2 for a missed attack with Katars, 0 for a missed attack with a left-hand weapon (while dual wielding) and 1 in any other case.&lt;br /&gt;
#Was it a single non-Katar Hit or Critical Hit? If so, display the Hit, adjust the hps of the target and stop.&lt;br /&gt;
#*The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each different weapon type.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#Display the appropriate number of Hits with the appropriate totals and adjust the hps appropriately.&lt;br /&gt;
#*Certain skills have multiple hits of equal power (eg. [[Pierce]] and the monster skill Multi-Attack).&lt;br /&gt;
#*Dual wielding gives 2 attacks, each with a different total.&lt;br /&gt;
#*[[Double Attack]] adds 1 extra Hit with the total (rounded down) of the primary weapon.&lt;br /&gt;
#*A Katar adds a second hit with damage equal to a fraction of the total and a second &amp;quot;impact&amp;quot; animation.&lt;br /&gt;
#*A Critical Hit adds a spiky red box around the Hit display and has a different sound associated with it.&lt;br /&gt;
#*When dual wielding or using a katar, a Critical Hit with the primary normal attack causes the secondary skill attack to appear to be a critical as well. It is not.&lt;br /&gt;
#If a single attack with more than one hit, display the total of all damage in the attack.&lt;br /&gt;
#*The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including magic attacks).&lt;br /&gt;
Note: In the case of a Dual Wielding Assassin, steps 1-28 should be completed separately for each weapon.&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Monster (melee or ranged) is:&lt;br /&gt;
&lt;br /&gt;
 (([({rnd(MinATK,MaxATK) * SkillModifiers * (1 - DEF/100) - VitDEF - ProtectionSkills} + EnvenomSkill) * ElementalModifier * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each melee Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 (([((({(STR + [STR/10]^2 + [DEX/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + rnd(min(DEX,ATK), ATK)*SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + UpgradeDamage} + MasterySkill + WeaponryResearchSkill + EnvenomSkill) * ElementalModifier) + Enhancements) * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each ranged Hit by a Player is:&lt;br /&gt;
&lt;br /&gt;
 ([({(DEX + [DEX/10]^2 + [STR/5] + [LUK/5] + UpgradeBonus + ImpositioManus + ATKCards + (rnd(ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)), max(ATK, ATK/100*min(ATK, dex*(0.8+0.2*WeaponLevel)) + rnd(0, ArrowATK - 1)) * SizeModifier) * SkillModifiers * (1 - DEF/100) - VitDEF + BaneSkill + Upgrades} + EnvenomSkill) * ElementalModifier * DamageBonusModifiers * DamageReductionModifiers] * NumberOfMultiHits) - KyrieEleisonEffect) / NumberOfMultiHits &lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit by a Player (melee or ranged) against a &amp;quot;Herb Plant&amp;quot; is:&lt;br /&gt;
&lt;br /&gt;
 1/NumberOfMultiHits &lt;br /&gt;
Note: Yes, these formula are hellishly complex. The game does not have one huge calculation like this. It uses an algorithmic process like the stepwise one I show above.&lt;br /&gt;
&lt;br /&gt;
== Magical Attacks ==&lt;br /&gt;
Magical Attacks encompass all attacks using a Magic Attack Skill. Both Player Characters and Monsters can use Magic Attack Skills. As successfully cast Magic Attack Skills cannot be evaded, there is no need to check for a successful hit. However, there are many Magic Attack Skills with casting times and there are rules governing the casting process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the casting time.&lt;br /&gt;
#* &#039;&#039;&#039;&amp;lt;code&amp;gt;ActualCastTime = BaseCastTime * EquipmentMods * max(1 - Dex/150,0)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
#* EquipmentMods to casting time come from [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card], [https://ragnarok.plus/item-db/4229?q=tower&amp;amp;page=1 Tower Keeper Card], etc.&lt;br /&gt;
# Is the casting time 0? If yes, go to step 5.&lt;br /&gt;
# Start casting.&lt;br /&gt;
#* Casting circle/pentagram appears around target.&lt;br /&gt;
#* Casting effect (coloured) appears around caster.&lt;br /&gt;
#* Casting sound can be heard.&lt;br /&gt;
# Does the spell get interrupted before casting time is up? If yes, stop.&lt;br /&gt;
#* If the caster takes at least 1 point of damage from a hit (not poison or bleeding), then the spell is interrupted.&lt;br /&gt;
#* Most status effects will also interrupt a spell.&lt;br /&gt;
#* [https://ragnarok.plus/item-db/4077?q=phen&amp;amp;page=1 Phen Card] and [https://ragnarok.plus/item-db/4327?q=bloody+b&amp;amp;page=1 Bloody Butterfly Card] makes any spell cast uninterruptible, except for [[Spell Breaker]]&lt;br /&gt;
# If a single target spell, is the target still in range? If no, stop.&lt;br /&gt;
#* The target cannot be out of sight (including around a corner or cloaked/hidden).&lt;br /&gt;
# Show appropriate effect animations.&lt;br /&gt;
# If an area affect spell, are there any valid targets? If no, stop. If yes, show appropriate effect animations.&lt;br /&gt;
#* Only those within the area of effect are considered valid targets.&lt;br /&gt;
#* Hiding avoids some numerous spells, both directly targeted and Area of Effect spells.&lt;br /&gt;
# Assess the result of a successful attack.&lt;br /&gt;
&lt;br /&gt;
The result of successful attack is assessed according to the following process.&lt;br /&gt;
&lt;br /&gt;
# Calculate the basic ATK value. The formula is rnd(minMATK,maxMATK).&lt;br /&gt;
# Apply Item Modifier.&lt;br /&gt;
#* Most Regular Rod weapons give a 15% bonus to MATK. Therefore *1.15. Exceptions are Hypnotist&#039;s Staff, which gives %25 bonus, Bazerald, which gives 10% bonus and The Sign accessory, which gives 5%.&lt;br /&gt;
# Apply Skill Modifier.&lt;br /&gt;
#* Varies according to the skill.&lt;br /&gt;
# Apply MDEF modifiers to the current total.&lt;br /&gt;
#* Formula is &#039;&#039;&#039;&amp;lt;code&amp;gt;Total*(1-MDEF/100)&amp;lt;/code&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
# Deduct Vit/2 and Int from the current total.&lt;br /&gt;
# Round the total down and if the current total is less than 1, then it becomes 1.&lt;br /&gt;
# Apply Elemental Modifier.&lt;br /&gt;
#* The Elemental Modifier depends on the property of the magic attack skill and the property of the target.&lt;br /&gt;
# If attacking a &amp;quot;herb plant&amp;quot; and the total is greater than 1 then reduce damage to 1.&lt;br /&gt;
#* Herb plants are [https://ragnarok.plus/mob-db/1079?q=plant&amp;amp;page=1 Blue], [https://ragnarok.plus/mob-db/1080?q=plant&amp;amp;page=1 Green], [https://ragnarok.plus/mob-db/1078?q=plant&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1083?q=plant&amp;amp;page=1 Shining], [https://ragnarok.plus/mob-db/1081?q=plant&amp;amp;page=1 Yellow] and [https://ragnarok.plus/mob-db/1082?q=plant&amp;amp;page=1 White] Plants and [https://ragnarok.plus/mob-db/1085?q=mush&amp;amp;page=1 Red], [https://ragnarok.plus/mob-db/1084?q=mush&amp;amp;page=1 Black] and [https://ragnarok.plus/mob-db/1182?q=mush&amp;amp;page=1 Thief] Mushrooms.&lt;br /&gt;
#*The monster [https://ragnarok.plus/mob-db/1247?q=antonio&amp;amp;page=1 Antonio] also acts like a &amp;quot;herb plant&amp;quot;.&lt;br /&gt;
#*Some monsters can also force this status onto themselves by performing Barrier.&lt;br /&gt;
# If the final damage is 0 or less, display a number of Misses equal to the number of &amp;quot;hits&amp;quot; in the attack and stop.&lt;br /&gt;
#* The display for a Miss is the word &amp;quot;Miss&amp;quot; in red rising up and behind from above the attackers head.&lt;br /&gt;
# Display a number of Hits equal to the number of &amp;quot;hits&amp;quot; in the attack.&lt;br /&gt;
#* The display for a Hit is a number equal to the final total in white rising up and behind from above the targets head. There is a sound associated with each magic attack skill.&lt;br /&gt;
# If more than one Hit, then display the total of all damage in the attack.&lt;br /&gt;
#* The display is a number in yellow above the head of the Target. This number fades after a few seconds and is replaced by any other attack with multiple hits (including physical attacks).&lt;br /&gt;
&lt;br /&gt;
* The full damage calculation for each Hit in a magic attack is:&lt;br /&gt;
&amp;lt;code&amp;gt;{rnd(minMATK,maxMATK) * ItemModifier * SkillModifier * (1-MDEF/100) - INT - VIT/2} * Elemental Modifier&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=File:Hit_Flowchart.jpg&amp;diff=1849</id>
		<title>File:Hit Flowchart.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=File:Hit_Flowchart.jpg&amp;diff=1849"/>
		<updated>2026-02-21T12:07:01Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simplified diagram of hit evaluation&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Main_Page&amp;diff=1848</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Main_Page&amp;diff=1848"/>
		<updated>2026-02-21T10:48:35Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Added link to Combat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus/server-info Server Info]&lt;br /&gt;
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| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus Website]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus/skill-simulator Skill Simulator]&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; margin:auto; font-family: sans-serif; margin-bottom:40px; margin-top:40px; border-width:2px; border-color:#0f172b; box-shadow:2px 2px 4px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
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  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width:40%; min-width:300px; text-align:left; padding:20px; border-width:2px; border-color:#0f172b; box-shadow:0 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
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Welcome to the Ragnarok Plus Wiki&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
   &amp;lt;p style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; is built on classic mechanics with a modern soul with challenging tradeoffs instead of cookie-cutter templates, and social play at the core. Progression is lasting and account-wide: every character contributes to your legacy, and no content is lost to seasonal lockouts or forced resets.&lt;br /&gt;
   &amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
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Contribute!&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
   &amp;lt;p style=&amp;quot;border-bottom:none; margin:0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community-driven resource containing information about the server, game play changes, classes, systems, and mechanics. It exists to help players understand the vision, explore the world, and stay informed about ongoing development. Everyone is welcome and able to contribute to our Wiki! Just create an account to add or fix content.&amp;lt;br&amp;gt;It&#039;s easiest to exchange ideas via Discord!&lt;br /&gt;
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[[File:SettingsG25.png|link=]] &amp;amp;nbsp;Server Information&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Starter Guide]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Server Information]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Info About Server Before Launch]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Rules]]&amp;lt;/big&amp;gt;&lt;br /&gt;
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  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ChangesG25.png|link=]] &amp;amp;nbsp;Server Changes&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Class Pic.png|frameless]] &amp;lt;big&amp;gt;[[Classes]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Card.png|frameless]] &amp;lt;big&amp;gt;[[Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Element Pic.png|frameless]] &amp;lt;big&amp;gt;[[Elements]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Monster Spawn.png|frameless]] &amp;lt;big&amp;gt;[[Mob Spawns]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Scroll of Unbinding.gif|frameless]] &amp;lt;big&amp;gt;[[Fame System]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:MVP Pic.png|frameless]] &amp;lt;big&amp;gt;[[Party MVP]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:ROPlus_Quests.jpg|30px|frameless]] &amp;lt;big&amp;gt;[[Quests]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:UniqueG25.png|link=]] &amp;amp;nbsp;Unique Features&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Lending System.png|frameless]] &amp;lt;big&amp;gt;[[Lending|Lending System]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Ragnarok+ Coin.png|frameless|link=File:Ragnarok__Coin.png]] &amp;lt;big&amp;gt;[[Clans and Reputation]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Kafra Card.gif|frameless]] &amp;lt;big&amp;gt;[[Other Factions]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Box VI.png|frameless]] &amp;lt;big&amp;gt;[[Hunting Quests]]&amp;lt;/big&amp;gt;&lt;br /&gt;
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* [[File:Hardcore Pic.png|frameless]] &amp;lt;big&amp;gt;[[Hardcore|Hardcore Mode]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DungeonG25.png|link=]] &amp;amp;nbsp;Custom Content&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Dungeon Picture.png|frameless]] &amp;lt;big&amp;gt;[[Dungeons]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Instance Picture.png|frameless]] &amp;lt;big&amp;gt;[[Instances]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Niffl Pic.png|frameless]] &amp;lt;big&amp;gt;[[Niflheim Tunnel]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Card.png|frameless]] &amp;lt;big&amp;gt;[[Custom Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Equipment Pic.png|frameless]] &amp;lt;big&amp;gt;[[Custom Items|Custom Equipment]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Costume Pic.png|frameless]] &amp;lt;big&amp;gt;[[Costume|Costumes]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td id=&amp;quot;no-icons&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:UniqueG25.png|link=]] &amp;amp;nbsp;Game mechanics&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Combat]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Elements]]&amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Equipment Upgrade]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Stats]]&amp;lt;/big&amp;gt; (Attributes)&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Status Effects]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:LinksG25.png|link=]] &amp;amp;nbsp;Useful Links&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/ Website]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/item-db Item DB]&amp;lt;/big&amp;gt; &amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/mob-db Mob DB]&amp;lt;/big&amp;gt; &amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/skill-simulator Skill Simulator]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://discord.gg/XVM96Wv5Dz Discord]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Finding_The_Moving_Island&amp;diff=1822</id>
		<title>Finding The Moving Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Finding_The_Moving_Island&amp;diff=1822"/>
		<updated>2026-02-15T11:48:48Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Dungeon Access Quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* no level limitation&lt;br /&gt;
&lt;br /&gt;
* Items: &lt;br /&gt;
** 50× [https://ragnarok.plus/item-db/1019?q=Trunk&amp;amp;page=1 Trunk]&lt;br /&gt;
** 25× [https://ragnarok.plus/item-db/999?q=Steel&amp;amp;page=1 Steel]&lt;br /&gt;
** (40+20)× [https://ragnarok.plus/item-db/7197?q=Tough+Vine&amp;amp;page=1 Tough Vine]&lt;br /&gt;
** 30× [https://ragnarok.plus/item-db/7201?q=Log&amp;amp;page=1 Log]&lt;br /&gt;
** 20× [https://ragnarok.plus/item-db/7106?q=Antelope+Horn&amp;amp;page=1 Antelope Horn]&lt;br /&gt;
** 10× [https://ragnarok.plus/item-db/7065?q=fur&amp;amp;page=1 See-Otter Fur]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeatable:&#039;&#039;&#039; Once per account&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 1× [https://ragnarok.plus/item-db/2707?q=Gusli&amp;amp;page=1 Gusli]&lt;br /&gt;
* 1× [https://ragnarok.plus/item-db/617?q=Old+Purple+Box&amp;amp;page=1 Old Purple Box] or 1× [https://ragnarok.plus/item-db/603?q=Old+Blue+Box&amp;amp;page=1 Old Blue Box]&lt;br /&gt;
* Base exp: 1,200,000 (need to verify)&lt;br /&gt;
* Acces to Moscovia Dungeon (Gusli needs to be equiped to get acces)&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
1. Talk to Berbayeff (moscovia 171, 71), who tells you a story about his discovery of the Moving Island.&lt;br /&gt;
2. Talk to Mr. Ibanoff (moscovia 135, 49) and listen to his stories. Then, choose the option &amp;quot;Lend me your ship&amp;quot;. He will ask for some items to fix up his ship.&lt;br /&gt;
&lt;br /&gt;
3. Gather the items for Mr. Ibanoff to complete maintenance of the ship.&lt;br /&gt;
&lt;br /&gt;
* 50× [https://ragnarok.plus/item-db/1019?q=Trunk&amp;amp;page=1 Trunk]&lt;br /&gt;
* 25× [https://ragnarok.plus/item-db/999?q=Steel&amp;amp;page=1 Steel]&lt;br /&gt;
* 40× [https://ragnarok.plus/item-db/7197?q=Tough+Vine&amp;amp;page=1 Tough Vine]&lt;br /&gt;
&lt;br /&gt;
4. Control the steering wheel of the ship depending on Mr. Ibanoff commands. To get the next command talk to Ibanoff repeatedly. Once he gives a command click on the rudder and choose the direction Ibanoff last gave. 3 See Monsters might appear and you will have to kill them all to keep the ship running.&lt;br /&gt;
&lt;br /&gt;
* The ship cannot be controlled while monsters are present.&lt;br /&gt;
* Monsters will disappear on their own after 5 minutes, but this part of the quest cannot be cleared if the player doesn&#039;t kill them manually.&lt;br /&gt;
* There is no death penalty if you die on the ship.&lt;br /&gt;
* Monsters do not give Experience or drop items.&lt;br /&gt;
&lt;br /&gt;
5. After you&#039;ve reached the island, talk to the Aged Stranger (mosk_fild01 86, 104). After talking to him three times, he will send you back to Moscovia.&lt;br /&gt;
&lt;br /&gt;
6. Talk to Mr. Ibanoff. He will ask you to report to the palace.&lt;br /&gt;
&lt;br /&gt;
7. Talk to Prime Minister Dmitree (mosk_in 128, 89) in the palace (moscovia 255, 140).&lt;br /&gt;
&lt;br /&gt;
8. Talk to Csar Aleksay (mosk_in 131, 90)&lt;br /&gt;
&lt;br /&gt;
9. Talk to Mr. Ibanoff again to sail to the Moving Island. You will need to defeat monsters on the ship once more. After the monsters are dead, speak with him again.&lt;br /&gt;
&lt;br /&gt;
10. Look for the Aged Stranger, and ask him if you can borrow his instrument. He will offer to make you a [https://ragnarok.plus/item-db/2707?q=Gusli&amp;amp;page=1 Gusli] for the following materials:&lt;br /&gt;
&lt;br /&gt;
* 30× [https://ragnarok.plus/item-db/7201?q=Log&amp;amp;page=1 Log]&lt;br /&gt;
* 20× [https://ragnarok.plus/item-db/7197?q=Tough+Vine&amp;amp;page=1 Tough Vine]&lt;br /&gt;
* 20× [https://ragnarok.plus/item-db/7106?q=Antelope+Horn&amp;amp;page=1 Antelope Horn]&lt;br /&gt;
* 10× [https://ragnarok.plus/item-db/7065?q=fur&amp;amp;page=1 See-Otter Fur]&lt;br /&gt;
&lt;br /&gt;
11. After all the materials are gathered, talk to Mr. Ibanoff and he will send you to the Whale Island directly.&lt;br /&gt;
&lt;br /&gt;
12. Talk to the Aged Stranger, and he will make you a [https://ragnarok.plus/item-db/2707?q=Gusli&amp;amp;page=1 Gusli].&lt;br /&gt;
&lt;br /&gt;
13. Speak with the Aged Stranger again to choose whether or not to learn how to play the [https://ragnarok.plus/item-db/2707?q=Gusli&amp;amp;page=1 Gusli] from him. It is recommended that you do learn to play from him. You will need to speak with him several (random) times until he tells you that you&#039;ve become a master at the instrument.&lt;br /&gt;
&lt;br /&gt;
14. Return to the palace and talk to Csar Aleksay. You have 3 options to choose from:&lt;br /&gt;
&lt;br /&gt;
* Play the Gusli after having learned it - Receive 1,200,000 Base EXP and 1 Old Purple Box&lt;br /&gt;
* Don&#039;t play the Gusli - Receive 700,000 Base EXP and 1 Old Blue Box&lt;br /&gt;
* Play the Gusli without having learned it - Receive 500,000 Base EXP and 1 Old Blue Box (If you pick this path, you will offend the Czar with your bad playing and your reward will be diminished)&lt;br /&gt;
&lt;br /&gt;
15. You can now go to Whale Island any time by walkin to the end of the dock next to Mr. Ibanoff with the Gusli equipped in the accessory slot. Talk with the Aged Stranger on the island to be sent to the Moscovia Forest Dungeon.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Dungeons&amp;diff=1807</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Dungeons&amp;diff=1807"/>
		<updated>2026-02-14T19:02:27Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Vanilla Dungeons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
All &#039;&#039;&#039;dungeon quests&#039;&#039;&#039; on &#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; will grant an &#039;&#039;&#039;achievement&#039;&#039;&#039; once they are completed on any character on your account. After completing a dungeon quest, you &#039;&#039;&#039;&#039;&#039;do not&#039;&#039;&#039;&#039;&#039; need to &#039;&#039;&#039;&#039;&#039;repeat&#039;&#039;&#039;&#039;&#039; it on other characters. &#039;&#039;&#039;All characters&#039;&#039;&#039; on the same account &#039;&#039;&#039;will be able to enter the dungeon&#039;&#039;&#039; from then on. This counts for &#039;&#039;&#039;vanilla dungeons&#039;&#039;&#039; and &#039;&#039;&#039;custom dungeons&#039;&#039;&#039; alike. &lt;br /&gt;
&lt;br /&gt;
== Vanilla Dungeons ==&lt;br /&gt;
&lt;br /&gt;
* [[Amatsu Dungeon]]&lt;br /&gt;
* [[Ayothaya Dungeon|Ayothaya Field 2 &amp;amp; Ayothaya Dungeon]]&lt;br /&gt;
* [[Sign Quest|Gefenia = Sign Quest (not implemented)]]&lt;br /&gt;
* [[Kiel Hyre|Kiel Hyre Academy (not implemented)]]&lt;br /&gt;
* [[Biolab|Lighthalzen Dungeon = Biolab (not implemented)]]&lt;br /&gt;
* [[Continental Guard|Dimensional Gorge = Resurrection of Satan Morroc (not implemented)]]&lt;br /&gt;
* [[Juperos Quest|Juperos Core (not implemented)]]&lt;br /&gt;
* [[Finding The Moving Island|Moscovia]]&lt;br /&gt;
* [[Nameless Island|Nameless Island &amp;amp; Cursed Monastery (not implemented)]]&lt;br /&gt;
* [[Onward to the New World|New World - Midgard camp (not implemented)]]&lt;br /&gt;
* [[Prontera Culverts]]&lt;br /&gt;
* [[Rachel Sanctuary|Rachel Sanctuary (not implemented)]]&lt;br /&gt;
* [[Turtle Island]]&lt;br /&gt;
&lt;br /&gt;
== Custom Dungeons ==&lt;br /&gt;
&lt;br /&gt;
* [[File:Skull Pictaure.png|frameless]] [[Prontera Underground Prison|Prontera Underground Prison Dungeon]]&lt;br /&gt;
* [[File:Roots.png|frameless]] [[Yggdrasil Roots|Yggdrasil Roots Dungeon]]&lt;br /&gt;
* [[File:Magma Pic.png|frameless]] [[Magma Dungeon|Magma Dungeon Dungeon]]&lt;br /&gt;
* [[File:Crystal Mirror.png|frameless]] [[Moscovia Dungeon]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1805</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1805"/>
		<updated>2026-02-14T14:47:15Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* FLEE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
&lt;br /&gt;
* Going from Level &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; gives &amp;lt;code&amp;gt;Floor(X ÷ 5) + 3&amp;lt;/code&amp;gt; stat points. (ex. from Level 94 to 95, &amp;lt;code&amp;gt;Floor(94 ÷ 5) + 3 = 21&amp;lt;/code&amp;gt; stat points are gained).&lt;br /&gt;
* Going from Level 1 to 99 gives a total of 1225 stat points.&lt;br /&gt;
* A character has 48 stat points to invest at Level 1, for a total of 1273 stat points.&lt;br /&gt;
* A transcended character has 100 stat points to invest at Level 1, for a total of 1325 stat points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Points Gained Per Level&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-4&lt;br /&gt;
|5-9&lt;br /&gt;
|10-14&lt;br /&gt;
|15-19&lt;br /&gt;
|20-24&lt;br /&gt;
|25-29&lt;br /&gt;
|30-34&lt;br /&gt;
|35-39&lt;br /&gt;
|40-44&lt;br /&gt;
|45-49&lt;br /&gt;
|50-54&lt;br /&gt;
|55-59&lt;br /&gt;
|60-64&lt;br /&gt;
|65-69&lt;br /&gt;
|70-74&lt;br /&gt;
|75-79&lt;br /&gt;
|80-84&lt;br /&gt;
|85-89&lt;br /&gt;
|90-94&lt;br /&gt;
|95-98&lt;br /&gt;
|-&lt;br /&gt;
!Points Gained&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|15&lt;br /&gt;
|16&lt;br /&gt;
|17&lt;br /&gt;
|18&lt;br /&gt;
|19&lt;br /&gt;
|20&lt;br /&gt;
|21&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raising Stats ===&lt;br /&gt;
&lt;br /&gt;
* Raising a stat from &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; costs &amp;lt;code&amp;gt;Floor[(X − 1) ÷ 10] + 2&amp;lt;/code&amp;gt; points. (for X = 1, 2, 3, ..., 98, 99)&lt;br /&gt;
* Raising a stat from 1 to 99 costs a total of 628 stat points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Increase Cost&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-11&lt;br /&gt;
|12-21&lt;br /&gt;
|22-31&lt;br /&gt;
|32-41&lt;br /&gt;
|42-51&lt;br /&gt;
|52-61&lt;br /&gt;
|62-71&lt;br /&gt;
|72-81&lt;br /&gt;
|82-91&lt;br /&gt;
|92-99&lt;br /&gt;
|-&lt;br /&gt;
!Increase Cost&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
⚠️ Be warned any investment in stats cannot be reversed except through stat reset NPC (really expensive), or by rebirthing to prepare for transcendence classes.&lt;br /&gt;
&lt;br /&gt;
== Primary Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes), with bonuses, the effective value can pass 100. Base stats are increased by spending stat points, higher stats costing more to raise. Stat points are gained with base level increases, the amount increasing with higher levels.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039;: This stat affects the &amp;quot;melee&amp;quot; physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested.&lt;br /&gt;
&lt;br /&gt;
Every 1 STR provides:&lt;br /&gt;
&lt;br /&gt;
* Attack minimum and maximum damage +1&lt;br /&gt;
** Every 10 total STR provides additional damage bonus (see table below)&lt;br /&gt;
* Weight Limit +30&lt;br /&gt;
* Every 5 STR: Ranged attacks damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;STR bonus damage on melee attacks&#039;&#039;&#039;&lt;br /&gt;
!STR&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 STR&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|STR / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from STR&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|STR + [STR / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;STR specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Weight Limit]] (base stat only)&lt;br /&gt;
&lt;br /&gt;
=== AGI ===&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039;: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks.&lt;br /&gt;
&lt;br /&gt;
Every 1 AGI provides:&lt;br /&gt;
&lt;br /&gt;
* [[Flee]] (chance to dodge enemy attacks) +1&lt;br /&gt;
* [[ASPD]] increase -0.4% base time between attacks&lt;br /&gt;
&lt;br /&gt;
The actual [[ASPD]] calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. It can take between 4 and 10 AGI to increase [[ASPD]] by 1. More details can be found in the entry for [[ASPD]] discussion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Flee]]&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Cast Time]] or [[Cast Delay]] but does shorten &amp;quot;animation delay&amp;quot; between casts.&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Movement Speed]].&lt;br /&gt;
&lt;br /&gt;
=== VIT ===&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Each point of VIT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Maximum HP +1%&lt;br /&gt;
* approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Bleeding]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Curse]]: dereases duration (exact value unknown)&lt;br /&gt;
** [[Poison]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Silence]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
** [[Stun]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
* Effectiveness from healing items +2%&lt;br /&gt;
* Every 2 VIT: Soft [[MDEF]] +1 (?)&lt;br /&gt;
* Every 5 VIT: HP regeneration rate +1&lt;br /&gt;
&lt;br /&gt;
The VIT-based DEF is not particularly useful at late levels (due to calculation being &amp;lt;code&amp;gt;Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value)&amp;lt;/code&amp;gt;, but it still doesn&#039;t negate the fact it grants you much higher HP and great efficiency from healing items.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual HP increased with every 1 VIT is: &amp;lt;code&amp;gt;Total HP = [Base HP * (VIT * 0.01)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP regenerated naturally with every 5 VIT is: &amp;lt;code&amp;gt;Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP healed by healing item: &amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Max HP]]&lt;br /&gt;
* [[HP Recovery]]&lt;br /&gt;
* [[DEF]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[Healing Items]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== INT ===&lt;br /&gt;
Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Increase of [[MATK]] (See chart below)&lt;br /&gt;
** Bonus to minimum [[MATK]] every 7 INT&lt;br /&gt;
** Bonus to maximum [[MATK]] every 5 INT&lt;br /&gt;
* INT-based [[MDEF]] +1 (INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first)&lt;br /&gt;
* Maximum SP +1%.&lt;br /&gt;
* Determines damage with skill [[Blitz Beat]], he formula is:&amp;lt;code&amp;gt;([LUK] + [INT/2] + 6 * Steel Crow Lvl + 20) * 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
* SP restoration items effectiveness +1%&lt;br /&gt;
* Every 6 INT: natural SP regeneration +1&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.05% (half the benefits of DEX of LUK)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Blind]]: -2/3% chance from being inflicted, -1/15 second duration&lt;br /&gt;
** [[Sleep]]: -1% chance from being inflicted&lt;br /&gt;
** [[Chaos]]: -2/3% chance from being inflicted&lt;br /&gt;
&lt;br /&gt;
Every 100 SP will provide 1 more SP regenerated during natural regeneration state.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual SP increased with every 1 INT is:&amp;lt;code&amp;gt;Total SP = Base SP + [Base SP * (INT * 0.01)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual SP regenerated naturally with every 6 INT is: &amp;lt;code&amp;gt;Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual SP healed by healing item:&amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual MATK rate: &amp;lt;code&amp;gt;Min MATK = (INT + [INT / 7]^2) ~ Max MATK = (INT + [INT / 5]^2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Max SP]]&lt;br /&gt;
* [[SP Recovery]]&lt;br /&gt;
* [[mATK]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[SP Recovery Items]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== DEX ===&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: Decides your accuracy with your weapons. It also increases your [[ASPD]] (but requires more stats than AGI to increase [[ASPD]] by 1), as well as decreasing cast time of your spells. It also reduces the min-max damage rate, allowing you to do better average damage output, eventually almost always only doing top-end damage should you invest in DEX highly. As noted in STR description, bow, gun, whip and instrument users do not increase their damage through STR; they do it through DEX. DEX also has a close relationship with success rates with creation abilities such as weapon forging as a [[Blacksmith]] class or making a potion as an [[Alchemist]] class. Also, success rate of ability [[Steal]] ([[Thief]]&#039;s ability) depends on your DEX.&lt;br /&gt;
&lt;br /&gt;
Every 1 DEX provides the following:&lt;br /&gt;
&lt;br /&gt;
* Increased damage of bows, guns, whip and instrument attacks&lt;br /&gt;
** +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)&lt;br /&gt;
* Hit (chance to land hit on enemy) +1&lt;br /&gt;
* [[Cast time]] -1/150 (150 DEX = instant cast)&lt;br /&gt;
* [[Thief]]&amp;lt;nowiki/&amp;gt;s: [[Steal]] success rate +0.01x&lt;br /&gt;
* [[Rogue|Rogues]]: divesting success rate +0.2%&lt;br /&gt;
* [[Blacksmith|Blacksmiths]]: forging success rate +0.1%&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.1%&lt;br /&gt;
* Cooking success rate +0.2% (not implemented)&lt;br /&gt;
* Increases minimum damage of attacks&lt;br /&gt;
** Level 1 weapons: minimum damage +1&lt;br /&gt;
** Level 2 weapons: minimum damage +1.2&lt;br /&gt;
** Level 3 weapons: minimum damage +1.4&lt;br /&gt;
** Level 4 weapons: minimum damage +1.6&lt;br /&gt;
* Slightly [[ASPD]] increase -0.1% base time between attacks (more information in [[ASPD]] discussion)&lt;br /&gt;
* Every 5 DEX: melee damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+DEX bonus damage for bows, guns, whips and instruments&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 DEX&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|DEX / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[DEX / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from DEX&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|DEX + [DEX / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEX specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Hit]]&lt;br /&gt;
* [[Cast Time]]&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
&lt;br /&gt;
=== LUK ===&lt;br /&gt;
Luck: Each 1 LUK provides the following:&lt;br /&gt;
&lt;br /&gt;
* Critical rate (DEF ignoring attack) +0.3%,&lt;br /&gt;
* [[Perfect dodge]] +0.1%&lt;br /&gt;
* [[Blacksmith|Blacksmiths]]: forging success rate +0.1%&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.1%&lt;br /&gt;
* [[Hunter|Hunters]]: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill [[Blitz Beat]]&lt;br /&gt;
* Determines damage with skill [[Blitz Beat]], he formula is:&amp;lt;code&amp;gt;([LUK] + [INT/2] + 6 * Steel Crow Lvl + 20) * 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooking success rate +0.1% (not implemented)&lt;br /&gt;
* Every 5 LUK: reduces enemy&#039;s chance of landing critical attack by 1%&lt;br /&gt;
* Every 5 LUK: ATK +1&lt;br /&gt;
* Resistance to some [[status effects]]&lt;br /&gt;
** [[Blind]]: slightly decreases chance from being inflicted&lt;br /&gt;
** [[Curse]]: -1% chance from being inflicted&lt;br /&gt;
** [[Frozen]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Poison]]: slightly decreases chance from being inflicted (exact value unknown)&lt;br /&gt;
** [[Silence]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Sleep]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Stone]] Curse: slightly decreases chance from being inflicted&lt;br /&gt;
** [[Stun]]: slightly decreases chance from being inflicted, -0.01 seconds duration&lt;br /&gt;
&lt;br /&gt;
LUK does &#039;&#039;&#039;not&#039;&#039;&#039; effect ingame drop rates, or chances to get a rarer item when killing. Its simply based on in-game percents not LUK as a stat.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual [[CRIT]] rate:&amp;lt;code&amp;gt;CRIT = [LUK * 0.3] + 1&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUK Specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Critical]]&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Perfect Dodge]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect drop rate&lt;br /&gt;
&lt;br /&gt;
== Substats ==&lt;br /&gt;
There are also secondary stats which are determined by stats you have (along with gears and abilities).&lt;br /&gt;
&lt;br /&gt;
=== ATK ===&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: Your physical-oriented attack rating for both ranged and melee weapons. It is listed as A + B in the stat window, where A is Weapon DMG + STR / DEX / LUK, and B is the damage gained from weapon refinement upgrades. Barring elemental issues, even if your main damage is negated completely, you&#039;ll always do the damage bonus granted by weapon refinement upgrades.&lt;br /&gt;
&lt;br /&gt;
=== MATK ===&lt;br /&gt;
&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;: Your magical-oriented attack rating. Using the number here, you can guess approximate amount of damage you will do with your magical ability. You should be wary of enemy elemental state, as using wrong elemental spell will cause you to do low amount of damage. The Maximum MATK grows by Int+(Int/5)^2. The Minimum MATK grows by Int+(Int/7)^2. But aware you have to round down the number resulting from Int/5 and Int/7 In example 33 Int means Maximum MATK is 33+(6,6)^2 and has to be Round down to 33+6^2 and Minimum MATK 33+4,71^2 rounds down to 33+4^2 resulting in 69 Maximum MATK and 49 Minimum MATK.&lt;br /&gt;
&lt;br /&gt;
(Note: &amp;quot;,&amp;quot; = &amp;quot;.&amp;quot; for US decimals.)&lt;br /&gt;
&lt;br /&gt;
See MATK chart for a table of MATK at each level of INT.&lt;br /&gt;
&lt;br /&gt;
MATK chart:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|32&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|35&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|&#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|47&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|48&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|49&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|61&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|62&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|63&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|64&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|&#039;&#039;&#039;104&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|66&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|79&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|80&lt;br /&gt;
|108&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|81&lt;br /&gt;
|&#039;&#039;&#039;126&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|82&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|83&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|84&lt;br /&gt;
|129&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|&#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|99&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|100&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|101&lt;br /&gt;
|152&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|102&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|103&lt;br /&gt;
|154&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;176&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|177&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|121&lt;br /&gt;
|178&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|122&lt;br /&gt;
|179&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|123&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|124&lt;br /&gt;
|&#039;&#039;&#039;204&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|125&lt;br /&gt;
|205&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|126&lt;br /&gt;
|206&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|&#039;&#039;&#039;144&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|145&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|146&lt;br /&gt;
|&#039;&#039;&#039;234&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|147&lt;br /&gt;
|235&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|148&lt;br /&gt;
|236&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|149&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|150&lt;br /&gt;
|238&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;266&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|171&lt;br /&gt;
|267&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|172&lt;br /&gt;
|268&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|173&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|174&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|175&lt;br /&gt;
|&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|176&lt;br /&gt;
|301&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|&#039;&#039;&#039;198&#039;&#039;&#039;&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|199&lt;br /&gt;
|303&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|200&lt;br /&gt;
|304&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;336&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|202&lt;br /&gt;
|337&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|203&lt;br /&gt;
|338&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|204&lt;br /&gt;
|339&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&#039;&#039;&#039;228&#039;&#039;&#039;&lt;br /&gt;
|340&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|229&lt;br /&gt;
|&#039;&#039;&#039;374&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|230&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|231&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|232&lt;br /&gt;
|377&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|233&lt;br /&gt;
|378&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|234&lt;br /&gt;
|&#039;&#039;&#039;414&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|&#039;&#039;&#039;260&#039;&#039;&#039;&lt;br /&gt;
|415&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|261&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|262&lt;br /&gt;
|417&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|263&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|264&lt;br /&gt;
|&#039;&#039;&#039;456&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|265&lt;br /&gt;
|457&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|266&lt;br /&gt;
|458&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|&#039;&#039;&#039;294&#039;&#039;&#039;&lt;br /&gt;
|459&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|295&lt;br /&gt;
|460&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|296&lt;br /&gt;
|&#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|297&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|298&lt;br /&gt;
|502&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|299&lt;br /&gt;
|503&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|300&lt;br /&gt;
|504&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|&#039;&#039;&#039;330&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;546&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|331&lt;br /&gt;
|547&lt;br /&gt;
|-&lt;br /&gt;
|107&lt;br /&gt;
|332&lt;br /&gt;
|548&lt;br /&gt;
|-&lt;br /&gt;
|108&lt;br /&gt;
|333&lt;br /&gt;
|549&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|334&lt;br /&gt;
|550&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|335&lt;br /&gt;
|&#039;&#039;&#039;594&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|336&lt;br /&gt;
|595&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|&#039;&#039;&#039;368&#039;&#039;&#039;&lt;br /&gt;
|596&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|369&lt;br /&gt;
|597&lt;br /&gt;
|-&lt;br /&gt;
|114&lt;br /&gt;
|370&lt;br /&gt;
|598&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|371&lt;br /&gt;
|&#039;&#039;&#039;644&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|116&lt;br /&gt;
|372&lt;br /&gt;
|645&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|373&lt;br /&gt;
|646&lt;br /&gt;
|-&lt;br /&gt;
|118&lt;br /&gt;
|374&lt;br /&gt;
|647&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|&#039;&#039;&#039;408&#039;&#039;&#039;&lt;br /&gt;
|648&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|409&lt;br /&gt;
|&#039;&#039;&#039;696&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|410&lt;br /&gt;
|697&lt;br /&gt;
|-&lt;br /&gt;
|122&lt;br /&gt;
|411&lt;br /&gt;
|698&lt;br /&gt;
|-&lt;br /&gt;
|123&lt;br /&gt;
|412&lt;br /&gt;
|699&lt;br /&gt;
|-&lt;br /&gt;
|124&lt;br /&gt;
|413&lt;br /&gt;
|700&lt;br /&gt;
|-&lt;br /&gt;
|125&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;750&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|&#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|751&lt;br /&gt;
|-&lt;br /&gt;
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|&#039;&#039;&#039;806&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;494&#039;&#039;&#039;&lt;br /&gt;
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|134&lt;br /&gt;
|495&lt;br /&gt;
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|&#039;&#039;&#039;864&#039;&#039;&#039;&lt;br /&gt;
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|865&lt;br /&gt;
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|&#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
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|141&lt;br /&gt;
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|&#039;&#039;&#039;986&#039;&#039;&#039;&lt;br /&gt;
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|546&lt;br /&gt;
|987&lt;br /&gt;
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|&#039;&#039;&#039;588&#039;&#039;&#039;&lt;br /&gt;
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|&#039;&#039;&#039;1050&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[DEF]] ===&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: Your defense rating against physical damage. It is shown as A + B in the stat window, where A is item-based DEF rate, and B is VIT-based DEF rate. The item-based DEF rate cuts damage by %, whereas VIT-based DEF rate is pure reduction with that number. Be aware that the status window does not accurately represent the DEF added by upgraded items. Each + on an upgraded item is shown in the status window as 1 item-based DEF, however damage is calculated with each + providing only 70% of 1 DEF (so 0.7 DEF). This means, if you have DEF listed as 10+5 and enemy just did initial damage worth 80, then you&#039;ll receive 67 damage.&lt;br /&gt;
&lt;br /&gt;
=== MDEF ===&lt;br /&gt;
&#039;&#039;&#039;Magic Defense&#039;&#039;&#039;: Your defense rating against magical damage. It works the same way as plain DEF in terms of mechanics.&lt;br /&gt;
&lt;br /&gt;
Each point of hard MDEF also provides 1% resistance to Frozen and Stone Curse statuses.&lt;br /&gt;
&lt;br /&gt;
=== HIT ===&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039;: Your accuracy rating, which is calculated by your DEX + any other bonuses + your base LV value.&lt;br /&gt;
&lt;br /&gt;
=== CRIT ===&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039;: Your critical hit rating, which does damage that fully ignores enemy DEF, both % and pure value part. Because of difficulty of acquiring CRIT without sacrificing lots of other stats or useful cards/gears, it is recommended it is used on classes that naturally has fast ASPD one way or another. Offensive Skills do not take CRIT into account with the exception of Focused Arrow Strike. Critical Hit also ignore FLEE but not PERFECT DODGE.&lt;br /&gt;
&lt;br /&gt;
The critical rate being displayed in the status window isn&#039;t the true value which is applied against monsters. The &amp;quot;status crit&amp;quot; is calculated by dividing current LUK by 3 and adding the crit bonuses from equips/cards. The real crit rate is a little different. Formula:&amp;lt;code&amp;gt;LUK*0.3 + bonuses&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
When you attack a monster or a player, the target&#039;s LUK influences your critical hit rate. Every 5 LUK that the target has, you lose 1% crit (Which isn&#039;t shown in the status window). For example if you hit Angeling, that has 100 LUK, you&#039;ll lose 100/5 = 20 crit. This crit tolerance is also known as &amp;quot;Crit Shield&amp;quot; on Doddler&#039;s monster database.&lt;br /&gt;
&lt;br /&gt;
Critical is doubled when you use Katar type weapon.&lt;br /&gt;
&lt;br /&gt;
=== [[FLEE]] ===&lt;br /&gt;
&#039;&#039;&#039;Flee Rate&#039;&#039;&#039;: Your dodge rating. It is shown as A + B in the stat window, where A is your AGI + any other bonuses + your base LV value, and B is the chance of doing &#039;lucky dodge&#039;, which can even dodge critical attacks. Make note that no matter how much AGI you have, you cannot have more than 95% dodge rate against anything in the game, however this does not ring true inside WoE Maps, as players can have 100% dodge rate in these maps.&lt;br /&gt;
&lt;br /&gt;
=== [[ASPD]] ===&lt;br /&gt;
ASPD is Attack Speed. It depends on the player&#039;s class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.&lt;br /&gt;
&lt;br /&gt;
== Quasi-Stats ==&lt;br /&gt;
The following are values which while not directly visible in the game on the Status Window are directly measurable and can have just as big an impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Attack Range ===&lt;br /&gt;
Attack Range is the maximum distance an attack or skill can be made from the player. For most weapons, the attack range is 3. However, If the player attempts to attack while outside of melee range the client will move to range 1. Bows get a range of 5 (Initially) and some special weapons have longer range (Such as the Long Mace). An attack is considered a melee attack if the attacker is &amp;lt; 4 cells away from the target when attacking. An attack is considered a ranged attack if the attacker is =&amp;gt; 4 cells away from the target. Additionally, all skills have an Attack Range too.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1804</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1804"/>
		<updated>2026-02-14T14:43:52Z</updated>

		<summary type="html">&lt;p&gt;Whisper: completed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
&lt;br /&gt;
* Going from Level &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; gives &amp;lt;code&amp;gt;Floor(X ÷ 5) + 3&amp;lt;/code&amp;gt; stat points. (ex. from Level 94 to 95, &amp;lt;code&amp;gt;Floor(94 ÷ 5) + 3 = 21&amp;lt;/code&amp;gt; stat points are gained).&lt;br /&gt;
* Going from Level 1 to 99 gives a total of 1225 stat points.&lt;br /&gt;
* A character has 48 stat points to invest at Level 1, for a total of 1273 stat points.&lt;br /&gt;
* A transcended character has 100 stat points to invest at Level 1, for a total of 1325 stat points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Points Gained Per Level&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-4&lt;br /&gt;
|5-9&lt;br /&gt;
|10-14&lt;br /&gt;
|15-19&lt;br /&gt;
|20-24&lt;br /&gt;
|25-29&lt;br /&gt;
|30-34&lt;br /&gt;
|35-39&lt;br /&gt;
|40-44&lt;br /&gt;
|45-49&lt;br /&gt;
|50-54&lt;br /&gt;
|55-59&lt;br /&gt;
|60-64&lt;br /&gt;
|65-69&lt;br /&gt;
|70-74&lt;br /&gt;
|75-79&lt;br /&gt;
|80-84&lt;br /&gt;
|85-89&lt;br /&gt;
|90-94&lt;br /&gt;
|95-98&lt;br /&gt;
|-&lt;br /&gt;
!Points Gained&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
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|21&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raising Stats ===&lt;br /&gt;
&lt;br /&gt;
* Raising a stat from &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; costs &amp;lt;code&amp;gt;Floor[(X − 1) ÷ 10] + 2&amp;lt;/code&amp;gt; points. (for X = 1, 2, 3, ..., 98, 99)&lt;br /&gt;
* Raising a stat from 1 to 99 costs a total of 628 stat points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Increase Cost&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-11&lt;br /&gt;
|12-21&lt;br /&gt;
|22-31&lt;br /&gt;
|32-41&lt;br /&gt;
|42-51&lt;br /&gt;
|52-61&lt;br /&gt;
|62-71&lt;br /&gt;
|72-81&lt;br /&gt;
|82-91&lt;br /&gt;
|92-99&lt;br /&gt;
|-&lt;br /&gt;
!Increase Cost&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
⚠️ Be warned any investment in stats cannot be reversed except through stat reset NPC (really expensive), or by rebirthing to prepare for transcendence classes.&lt;br /&gt;
&lt;br /&gt;
== Primary Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes), with bonuses, the effective value can pass 100. Base stats are increased by spending stat points, higher stats costing more to raise. Stat points are gained with base level increases, the amount increasing with higher levels.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039;: This stat affects the &amp;quot;melee&amp;quot; physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested.&lt;br /&gt;
&lt;br /&gt;
Every 1 STR provides:&lt;br /&gt;
&lt;br /&gt;
* Attack minimum and maximum damage +1&lt;br /&gt;
** Every 10 total STR provides additional damage bonus (see table below)&lt;br /&gt;
* Weight Limit +30&lt;br /&gt;
* Every 5 STR: Ranged attacks damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;STR bonus damage on melee attacks&#039;&#039;&#039;&lt;br /&gt;
!STR&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 STR&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
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|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|STR / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from STR&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|STR + [STR / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;STR specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Weight Limit]] (base stat only)&lt;br /&gt;
&lt;br /&gt;
=== AGI ===&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039;: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks.&lt;br /&gt;
&lt;br /&gt;
Every 1 AGI provides:&lt;br /&gt;
&lt;br /&gt;
* [[Flee]] (chance to dodge enemy attacks) +1&lt;br /&gt;
* [[ASPD]] increase -0.4% base time between attacks&lt;br /&gt;
&lt;br /&gt;
The actual [[ASPD]] calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. It can take between 4 and 10 AGI to increase [[ASPD]] by 1. More details can be found in the entry for [[ASPD]] discussion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AGI specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Flee]]&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Cast Time]] or [[Cast Delay]] but does shorten &amp;quot;animation delay&amp;quot; between casts.&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Movement Speed]].&lt;br /&gt;
&lt;br /&gt;
=== VIT ===&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Each point of VIT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Maximum HP +1%&lt;br /&gt;
* approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Bleeding]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Curse]]: dereases duration (exact value unknown)&lt;br /&gt;
** [[Poison]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Silence]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
** [[Stun]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
* Effectiveness from healing items +2%&lt;br /&gt;
* Every 2 VIT: Soft [[MDEF]] +1 (?)&lt;br /&gt;
* Every 5 VIT: HP regeneration rate +1&lt;br /&gt;
&lt;br /&gt;
The VIT-based DEF is not particularly useful at late levels (due to calculation being &amp;lt;code&amp;gt;Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value)&amp;lt;/code&amp;gt;, but it still doesn&#039;t negate the fact it grants you much higher HP and great efficiency from healing items.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual HP increased with every 1 VIT is: &amp;lt;code&amp;gt;Total HP = [Base HP * (VIT * 0.01)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP regenerated naturally with every 5 VIT is: &amp;lt;code&amp;gt;Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP healed by healing item: &amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIT specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Max HP]]&lt;br /&gt;
* [[HP Recovery]]&lt;br /&gt;
* [[DEF]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[Healing Items]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== INT ===&lt;br /&gt;
Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Every 1 INT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Increase of [[MATK]] (See chart below)&lt;br /&gt;
** Bonus to minimum [[MATK]] every 7 INT&lt;br /&gt;
** Bonus to maximum [[MATK]] every 5 INT&lt;br /&gt;
* INT-based [[MDEF]] +1 (INT-based MDEF is taken into account after all other factors such as cards, your item-based MDEF, and such has been calculated first)&lt;br /&gt;
* Maximum SP +1%.&lt;br /&gt;
* Determines damage with skill [[Blitz Beat]], he formula is:&amp;lt;code&amp;gt;([LUK] + [INT/2] + 6 * Steel Crow Lvl + 20) * 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
* SP restoration items effectiveness +1%&lt;br /&gt;
* Every 6 INT: natural SP regeneration +1&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.05% (half the benefits of DEX of LUK)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Blind]]: -2/3% chance from being inflicted, -1/15 second duration&lt;br /&gt;
** [[Sleep]]: -1% chance from being inflicted&lt;br /&gt;
** [[Chaos]]: -2/3% chance from being inflicted&lt;br /&gt;
&lt;br /&gt;
Every 100 SP will provide 1 more SP regenerated during natural regeneration state.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual SP increased with every 1 INT is:&amp;lt;code&amp;gt;Total SP = Base SP + [Base SP * (INT * 0.01)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual SP regenerated naturally with every 6 INT is: &amp;lt;code&amp;gt;Total SP Natural Regeneration Rate = [Max SP / 100] + [INT / 6] + 1&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual SP healed by healing item:&amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (INT * 0.01)]&amp;lt;/code&amp;gt;&lt;br /&gt;
* The calculation to see actual MATK rate: &amp;lt;code&amp;gt;Min MATK = (INT + [INT / 7]^2) ~ Max MATK = (INT + [INT / 5]^2)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Max SP]]&lt;br /&gt;
* [[SP Recovery]]&lt;br /&gt;
* [[mATK]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[SP Recovery Items]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
=== DEX ===&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039;: Decides your accuracy with your weapons. It also increases your [[ASPD]] (but requires more stats than AGI to increase [[ASPD]] by 1), as well as decreasing cast time of your spells. It also reduces the min-max damage rate, allowing you to do better average damage output, eventually almost always only doing top-end damage should you invest in DEX highly. As noted in STR description, bow, gun, whip and instrument users do not increase their damage through STR; they do it through DEX. DEX also has a close relationship with success rates with creation abilities such as weapon forging as a [[Blacksmith]] class or making a potion as an [[Alchemist]] class. Also, success rate of ability [[Steal]] ([[Thief]]&#039;s ability) depends on your DEX.&lt;br /&gt;
&lt;br /&gt;
Every 1 DEX provides the following:&lt;br /&gt;
&lt;br /&gt;
* Increased damage of bows, guns, whip and instrument attacks&lt;br /&gt;
** +1 minimum and maximum damage, additional bonus at every increments of 10 DEX (see table below)&lt;br /&gt;
* Hit (chance to land hit on enemy) +1&lt;br /&gt;
* [[Cast time]] -1/150 (150 DEX = instant cast)&lt;br /&gt;
* [[Thief]]&amp;lt;nowiki/&amp;gt;s: [[Steal]] success rate +0.01x&lt;br /&gt;
* [[Rogue|Rogues]]: divesting success rate +0.2%&lt;br /&gt;
* [[Blacksmith|Blacksmiths]]: forging success rate +0.1%&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.1%&lt;br /&gt;
* Cooking success rate +0.2% (not implemented)&lt;br /&gt;
* Increases minimum damage of attacks&lt;br /&gt;
** Level 1 weapons: minimum damage +1&lt;br /&gt;
** Level 2 weapons: minimum damage +1.2&lt;br /&gt;
** Level 3 weapons: minimum damage +1.4&lt;br /&gt;
** Level 4 weapons: minimum damage +1.6&lt;br /&gt;
* Slightly [[ASPD]] increase -0.1% base time between attacks (more information in [[ASPD]] discussion)&lt;br /&gt;
* Every 5 DEX: melee damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+DEX bonus damage for bows, guns, whips and instruments&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 DEX&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|DEX / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[DEX / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from DEX&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|DEX + [DEX / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;DEX specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Hit]]&lt;br /&gt;
* [[Cast Time]]&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
&lt;br /&gt;
=== LUK ===&lt;br /&gt;
Luck: Each 1 LUK provides the following:&lt;br /&gt;
&lt;br /&gt;
* Critical rate (DEF ignoring attack) +0.3%,&lt;br /&gt;
* [[Perfect dodge]] +0.1%&lt;br /&gt;
* [[Blacksmith|Blacksmiths]]: forging success rate +0.1%&lt;br /&gt;
* [[Alchemist|Alchemists]]: brewing success rate +0.1%&lt;br /&gt;
* [[Hunter|Hunters]]: each 3 points increases in 1% the chance of Auto-Blitz Beat be triggered, requires a Falcon and the skill [[Blitz Beat]]&lt;br /&gt;
* Determines damage with skill [[Blitz Beat]], he formula is:&amp;lt;code&amp;gt;([LUK] + [INT/2] + 6 * Steel Crow Lvl + 20) * 2)&amp;lt;/code&amp;gt;&lt;br /&gt;
* Cooking success rate +0.1% (not implemented)&lt;br /&gt;
* Every 5 LUK: reduces enemy&#039;s chance of landing critical attack by 1%&lt;br /&gt;
* Every 5 LUK: ATK +1&lt;br /&gt;
* Resistance to some [[status effects]]&lt;br /&gt;
** [[Blind]]: slightly decreases chance from being inflicted&lt;br /&gt;
** [[Curse]]: -1% chance from being inflicted&lt;br /&gt;
** [[Frozen]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Poison]]: slightly decreases chance from being inflicted (exact value unknown)&lt;br /&gt;
** [[Silence]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Sleep]]: slightly decreases from being inflicted&lt;br /&gt;
** [[Stone]] Curse: slightly decreases chance from being inflicted&lt;br /&gt;
** [[Stun]]: slightly decreases chance from being inflicted, -0.01 seconds duration&lt;br /&gt;
&lt;br /&gt;
LUK does &#039;&#039;&#039;not&#039;&#039;&#039; effect ingame drop rates, or chances to get a rarer item when killing. Its simply based on in-game percents not LUK as a stat.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual [[CRIT]] rate:&amp;lt;code&amp;gt;CRIT = [LUK * 0.3] + 1&amp;lt;/code&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LUK Specific&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* [[Critical]]&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Perfect Dodge]]&lt;br /&gt;
* [[Status Effects]]&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect drop rate&lt;br /&gt;
&lt;br /&gt;
== Substats ==&lt;br /&gt;
There are also secondary stats which are determined by stats you have (along with gears and abilities).&lt;br /&gt;
&lt;br /&gt;
=== ATK ===&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: Your physical-oriented attack rating for both ranged and melee weapons. It is listed as A + B in the stat window, where A is Weapon DMG + STR / DEX / LUK, and B is the damage gained from weapon refinement upgrades. Barring elemental issues, even if your main damage is negated completely, you&#039;ll always do the damage bonus granted by weapon refinement upgrades.&lt;br /&gt;
&lt;br /&gt;
=== MATK ===&lt;br /&gt;
&#039;&#039;&#039;Magic Attack&#039;&#039;&#039;: Your magical-oriented attack rating. Using the number here, you can guess approximate amount of damage you will do with your magical ability. You should be wary of enemy elemental state, as using wrong elemental spell will cause you to do low amount of damage. The Maximum MATK grows by Int+(Int/5)^2. The Minimum MATK grows by Int+(Int/7)^2. But aware you have to round down the number resulting from Int/5 and Int/7 In example 33 Int means Maximum MATK is 33+(6,6)^2 and has to be Round down to 33+6^2 and Minimum MATK 33+4,71^2 rounds down to 33+4^2 resulting in 69 Maximum MATK and 49 Minimum MATK.&lt;br /&gt;
&lt;br /&gt;
(Note: &amp;quot;,&amp;quot; = &amp;quot;.&amp;quot; for US decimals.)&lt;br /&gt;
&lt;br /&gt;
See MATK chart for a table of MATK at each level of INT.&lt;br /&gt;
&lt;br /&gt;
MATK chart:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|13&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|14&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|19&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|21&lt;br /&gt;
|26&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|22&lt;br /&gt;
|27&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|23&lt;br /&gt;
|28&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|&#039;&#039;&#039;36&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|37&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|31&lt;br /&gt;
|38&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|32&lt;br /&gt;
|39&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|33&lt;br /&gt;
|40&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|34&lt;br /&gt;
|&#039;&#039;&#039;50&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|35&lt;br /&gt;
|51&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|36&lt;br /&gt;
|52&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|&#039;&#039;&#039;44&#039;&#039;&#039;&lt;br /&gt;
|53&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|45&lt;br /&gt;
|54&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|46&lt;br /&gt;
|&#039;&#039;&#039;66&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|47&lt;br /&gt;
|67&lt;br /&gt;
|-&lt;br /&gt;
|32&lt;br /&gt;
|48&lt;br /&gt;
|68&lt;br /&gt;
|-&lt;br /&gt;
|33&lt;br /&gt;
|49&lt;br /&gt;
|69&lt;br /&gt;
|-&lt;br /&gt;
|34&lt;br /&gt;
|50&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|35&lt;br /&gt;
|&#039;&#039;&#039;60&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;84&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
|61&lt;br /&gt;
|85&lt;br /&gt;
|-&lt;br /&gt;
|37&lt;br /&gt;
|62&lt;br /&gt;
|86&lt;br /&gt;
|-&lt;br /&gt;
|38&lt;br /&gt;
|63&lt;br /&gt;
|87&lt;br /&gt;
|-&lt;br /&gt;
|39&lt;br /&gt;
|64&lt;br /&gt;
|88&lt;br /&gt;
|-&lt;br /&gt;
|40&lt;br /&gt;
|65&lt;br /&gt;
|&#039;&#039;&#039;104&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|41&lt;br /&gt;
|66&lt;br /&gt;
|105&lt;br /&gt;
|-&lt;br /&gt;
|42&lt;br /&gt;
|&#039;&#039;&#039;78&#039;&#039;&#039;&lt;br /&gt;
|106&lt;br /&gt;
|-&lt;br /&gt;
|43&lt;br /&gt;
|79&lt;br /&gt;
|107&lt;br /&gt;
|-&lt;br /&gt;
|44&lt;br /&gt;
|80&lt;br /&gt;
|108&lt;br /&gt;
|-&lt;br /&gt;
|45&lt;br /&gt;
|81&lt;br /&gt;
|&#039;&#039;&#039;126&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|46&lt;br /&gt;
|82&lt;br /&gt;
|127&lt;br /&gt;
|-&lt;br /&gt;
|47&lt;br /&gt;
|83&lt;br /&gt;
|128&lt;br /&gt;
|-&lt;br /&gt;
|48&lt;br /&gt;
|84&lt;br /&gt;
|129&lt;br /&gt;
|-&lt;br /&gt;
|49&lt;br /&gt;
|&#039;&#039;&#039;98&#039;&#039;&#039;&lt;br /&gt;
|130&lt;br /&gt;
|-&lt;br /&gt;
|50&lt;br /&gt;
|99&lt;br /&gt;
|&#039;&#039;&#039;150&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|51&lt;br /&gt;
|100&lt;br /&gt;
|151&lt;br /&gt;
|-&lt;br /&gt;
|52&lt;br /&gt;
|101&lt;br /&gt;
|152&lt;br /&gt;
|-&lt;br /&gt;
|53&lt;br /&gt;
|102&lt;br /&gt;
|153&lt;br /&gt;
|-&lt;br /&gt;
|54&lt;br /&gt;
|103&lt;br /&gt;
|154&lt;br /&gt;
|-&lt;br /&gt;
|55&lt;br /&gt;
|104&lt;br /&gt;
|&#039;&#039;&#039;176&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|56&lt;br /&gt;
|&#039;&#039;&#039;120&#039;&#039;&#039;&lt;br /&gt;
|177&lt;br /&gt;
|-&lt;br /&gt;
|57&lt;br /&gt;
|121&lt;br /&gt;
|178&lt;br /&gt;
|-&lt;br /&gt;
|58&lt;br /&gt;
|122&lt;br /&gt;
|179&lt;br /&gt;
|-&lt;br /&gt;
|59&lt;br /&gt;
|123&lt;br /&gt;
|180&lt;br /&gt;
|-&lt;br /&gt;
|60&lt;br /&gt;
|124&lt;br /&gt;
|&#039;&#039;&#039;204&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|61&lt;br /&gt;
|125&lt;br /&gt;
|205&lt;br /&gt;
|-&lt;br /&gt;
|62&lt;br /&gt;
|126&lt;br /&gt;
|206&lt;br /&gt;
|-&lt;br /&gt;
|63&lt;br /&gt;
|&#039;&#039;&#039;144&#039;&#039;&#039;&lt;br /&gt;
|207&lt;br /&gt;
|-&lt;br /&gt;
|64&lt;br /&gt;
|145&lt;br /&gt;
|208&lt;br /&gt;
|-&lt;br /&gt;
|65&lt;br /&gt;
|146&lt;br /&gt;
|&#039;&#039;&#039;234&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|66&lt;br /&gt;
|147&lt;br /&gt;
|235&lt;br /&gt;
|-&lt;br /&gt;
|67&lt;br /&gt;
|148&lt;br /&gt;
|236&lt;br /&gt;
|-&lt;br /&gt;
|68&lt;br /&gt;
|149&lt;br /&gt;
|237&lt;br /&gt;
|-&lt;br /&gt;
|69&lt;br /&gt;
|150&lt;br /&gt;
|238&lt;br /&gt;
|-&lt;br /&gt;
|70&lt;br /&gt;
|&#039;&#039;&#039;170&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;266&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|71&lt;br /&gt;
|171&lt;br /&gt;
|267&lt;br /&gt;
|-&lt;br /&gt;
|72&lt;br /&gt;
|172&lt;br /&gt;
|268&lt;br /&gt;
|-&lt;br /&gt;
|73&lt;br /&gt;
|173&lt;br /&gt;
|269&lt;br /&gt;
|-&lt;br /&gt;
|74&lt;br /&gt;
|174&lt;br /&gt;
|270&lt;br /&gt;
|-&lt;br /&gt;
|75&lt;br /&gt;
|175&lt;br /&gt;
|&#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|76&lt;br /&gt;
|176&lt;br /&gt;
|301&lt;br /&gt;
|-&lt;br /&gt;
|77&lt;br /&gt;
|&#039;&#039;&#039;198&#039;&#039;&#039;&lt;br /&gt;
|302&lt;br /&gt;
|-&lt;br /&gt;
|78&lt;br /&gt;
|199&lt;br /&gt;
|303&lt;br /&gt;
|-&lt;br /&gt;
|79&lt;br /&gt;
|200&lt;br /&gt;
|304&lt;br /&gt;
|-&lt;br /&gt;
|80&lt;br /&gt;
|201&lt;br /&gt;
|&#039;&#039;&#039;336&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|81&lt;br /&gt;
|202&lt;br /&gt;
|337&lt;br /&gt;
|-&lt;br /&gt;
|82&lt;br /&gt;
|203&lt;br /&gt;
|338&lt;br /&gt;
|-&lt;br /&gt;
|83&lt;br /&gt;
|204&lt;br /&gt;
|339&lt;br /&gt;
|-&lt;br /&gt;
|84&lt;br /&gt;
|&#039;&#039;&#039;228&#039;&#039;&#039;&lt;br /&gt;
|340&lt;br /&gt;
|-&lt;br /&gt;
|85&lt;br /&gt;
|229&lt;br /&gt;
|&#039;&#039;&#039;374&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|86&lt;br /&gt;
|230&lt;br /&gt;
|375&lt;br /&gt;
|-&lt;br /&gt;
|87&lt;br /&gt;
|231&lt;br /&gt;
|376&lt;br /&gt;
|-&lt;br /&gt;
|88&lt;br /&gt;
|232&lt;br /&gt;
|377&lt;br /&gt;
|-&lt;br /&gt;
|89&lt;br /&gt;
|233&lt;br /&gt;
|378&lt;br /&gt;
|-&lt;br /&gt;
|90&lt;br /&gt;
|234&lt;br /&gt;
|&#039;&#039;&#039;414&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|91&lt;br /&gt;
|&#039;&#039;&#039;260&#039;&#039;&#039;&lt;br /&gt;
|415&lt;br /&gt;
|-&lt;br /&gt;
|92&lt;br /&gt;
|261&lt;br /&gt;
|416&lt;br /&gt;
|-&lt;br /&gt;
|93&lt;br /&gt;
|262&lt;br /&gt;
|417&lt;br /&gt;
|-&lt;br /&gt;
|94&lt;br /&gt;
|263&lt;br /&gt;
|418&lt;br /&gt;
|-&lt;br /&gt;
|95&lt;br /&gt;
|264&lt;br /&gt;
|&#039;&#039;&#039;456&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|96&lt;br /&gt;
|265&lt;br /&gt;
|457&lt;br /&gt;
|-&lt;br /&gt;
|97&lt;br /&gt;
|266&lt;br /&gt;
|458&lt;br /&gt;
|-&lt;br /&gt;
|98&lt;br /&gt;
|&#039;&#039;&#039;294&#039;&#039;&#039;&lt;br /&gt;
|459&lt;br /&gt;
|-&lt;br /&gt;
|99&lt;br /&gt;
|295&lt;br /&gt;
|460&lt;br /&gt;
|-&lt;br /&gt;
|100&lt;br /&gt;
|296&lt;br /&gt;
|&#039;&#039;&#039;500&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|297&lt;br /&gt;
|501&lt;br /&gt;
|-&lt;br /&gt;
|102&lt;br /&gt;
|298&lt;br /&gt;
|502&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|299&lt;br /&gt;
|503&lt;br /&gt;
|-&lt;br /&gt;
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|300&lt;br /&gt;
|504&lt;br /&gt;
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|105&lt;br /&gt;
|&#039;&#039;&#039;330&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;546&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|331&lt;br /&gt;
|547&lt;br /&gt;
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|332&lt;br /&gt;
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|333&lt;br /&gt;
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|334&lt;br /&gt;
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|&#039;&#039;&#039;594&#039;&#039;&#039;&lt;br /&gt;
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|111&lt;br /&gt;
|336&lt;br /&gt;
|595&lt;br /&gt;
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|&#039;&#039;&#039;368&#039;&#039;&#039;&lt;br /&gt;
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|371&lt;br /&gt;
|&#039;&#039;&#039;644&#039;&#039;&#039;&lt;br /&gt;
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|116&lt;br /&gt;
|372&lt;br /&gt;
|645&lt;br /&gt;
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|373&lt;br /&gt;
|646&lt;br /&gt;
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|374&lt;br /&gt;
|647&lt;br /&gt;
|-&lt;br /&gt;
|119&lt;br /&gt;
|&#039;&#039;&#039;408&#039;&#039;&#039;&lt;br /&gt;
|648&lt;br /&gt;
|-&lt;br /&gt;
|120&lt;br /&gt;
|409&lt;br /&gt;
|&#039;&#039;&#039;696&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|121&lt;br /&gt;
|410&lt;br /&gt;
|697&lt;br /&gt;
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|411&lt;br /&gt;
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|125&lt;br /&gt;
|414&lt;br /&gt;
|&#039;&#039;&#039;750&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total INT&lt;br /&gt;
!Min&lt;br /&gt;
!Max&lt;br /&gt;
|-&lt;br /&gt;
|126&lt;br /&gt;
|&#039;&#039;&#039;450&#039;&#039;&#039;&lt;br /&gt;
|751&lt;br /&gt;
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|127&lt;br /&gt;
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|454&lt;br /&gt;
|&#039;&#039;&#039;806&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|131&lt;br /&gt;
|455&lt;br /&gt;
|807&lt;br /&gt;
|-&lt;br /&gt;
|132&lt;br /&gt;
|456&lt;br /&gt;
|808&lt;br /&gt;
|-&lt;br /&gt;
|133&lt;br /&gt;
|&#039;&#039;&#039;494&#039;&#039;&#039;&lt;br /&gt;
|809&lt;br /&gt;
|-&lt;br /&gt;
|134&lt;br /&gt;
|495&lt;br /&gt;
|810&lt;br /&gt;
|-&lt;br /&gt;
|135&lt;br /&gt;
|496&lt;br /&gt;
|&#039;&#039;&#039;864&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|136&lt;br /&gt;
|497&lt;br /&gt;
|865&lt;br /&gt;
|-&lt;br /&gt;
|137&lt;br /&gt;
|498&lt;br /&gt;
|866&lt;br /&gt;
|-&lt;br /&gt;
|138&lt;br /&gt;
|499&lt;br /&gt;
|867&lt;br /&gt;
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|139&lt;br /&gt;
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|868&lt;br /&gt;
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|140&lt;br /&gt;
|&#039;&#039;&#039;540&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;924&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|141&lt;br /&gt;
|541&lt;br /&gt;
|925&lt;br /&gt;
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|142&lt;br /&gt;
|542&lt;br /&gt;
|926&lt;br /&gt;
|-&lt;br /&gt;
|143&lt;br /&gt;
|543&lt;br /&gt;
|927&lt;br /&gt;
|-&lt;br /&gt;
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|544&lt;br /&gt;
|928&lt;br /&gt;
|-&lt;br /&gt;
|145&lt;br /&gt;
|545&lt;br /&gt;
|&#039;&#039;&#039;986&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|146&lt;br /&gt;
|546&lt;br /&gt;
|987&lt;br /&gt;
|-&lt;br /&gt;
|147&lt;br /&gt;
|&#039;&#039;&#039;588&#039;&#039;&#039;&lt;br /&gt;
|988&lt;br /&gt;
|-&lt;br /&gt;
|148&lt;br /&gt;
|589&lt;br /&gt;
|989&lt;br /&gt;
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|590&lt;br /&gt;
|990&lt;br /&gt;
|-&lt;br /&gt;
|150&lt;br /&gt;
|591&lt;br /&gt;
|&#039;&#039;&#039;1050&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== DEF ===&lt;br /&gt;
&#039;&#039;See [[DEF]] for more detail.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: Your defense rating against physical damage. It is shown as A + B in the stat window, where A is item-based DEF rate, and B is VIT-based DEF rate. The item-based DEF rate cuts damage by %, whereas VIT-based DEF rate is pure reduction with that number. Be aware that the status window does not accurately represent the DEF added by upgraded items. Each + on an upgraded item is shown in the status window as 1 item-based DEF, however damage is calculated with each + providing only 70% of 1 DEF (so 0.7 DEF). This means, if you have DEF listed as 10+5 and enemy just did initial damage worth 80, then you&#039;ll receive 67 damage.&lt;br /&gt;
&lt;br /&gt;
=== MDEF ===&lt;br /&gt;
&#039;&#039;&#039;Magic Defense&#039;&#039;&#039;: Your defense rating against magical damage. It works the same way as plain DEF in terms of mechanics.&lt;br /&gt;
&lt;br /&gt;
Each point of hard MDEF also provides 1% resistance to Frozen and Stone Curse statuses.&lt;br /&gt;
&lt;br /&gt;
=== HIT ===&lt;br /&gt;
&#039;&#039;&#039;Hit Rate&#039;&#039;&#039;: Your accuracy rating, which is calculated by your DEX + any other bonuses + your base LV value.&lt;br /&gt;
&lt;br /&gt;
=== CRIT ===&lt;br /&gt;
&#039;&#039;&#039;Critical Hit Rate&#039;&#039;&#039;: Your critical hit rating, which does damage that fully ignores enemy DEF, both % and pure value part. Because of difficulty of acquiring CRIT without sacrificing lots of other stats or useful cards/gears, it is recommended it is used on classes that naturally has fast ASPD one way or another. Offensive Skills do not take CRIT into account with the exception of Focused Arrow Strike. Critical Hit also ignore FLEE but not PERFECT DODGE.&lt;br /&gt;
&lt;br /&gt;
The critical rate being displayed in the status window isn&#039;t the true value which is applied against monsters. The &amp;quot;status crit&amp;quot; is calculated by dividing current LUK by 3 and adding the crit bonuses from equips/cards. The real crit rate is a little different. Formula:&amp;lt;code&amp;gt;LUK*0.3 + bonuses&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
When you attack a monster or a player, the target&#039;s LUK influences your critical hit rate. Every 5 LUK that the target has, you lose 1% crit (Which isn&#039;t shown in the status window). For example if you hit Angeling, that has 100 LUK, you&#039;ll lose 100/5 = 20 crit. This crit tolerance is also known as &amp;quot;Crit Shield&amp;quot; on Doddler&#039;s monster database.&lt;br /&gt;
&lt;br /&gt;
Critical is doubled when you use Katar type weapon.&lt;br /&gt;
&lt;br /&gt;
=== FLEE ===&lt;br /&gt;
&#039;&#039;&#039;Flee Rate&#039;&#039;&#039;: Your dodge rating. It is shown as A + B in the stat window, where A is your AGI + any other bonuses + your base LV value, and B is the chance of doing &#039;lucky dodge&#039;, which can even dodge critical attacks. Make note that no matter how much AGI you have, you cannot have more than 95% dodge rate against anything in the game, however this does not ring true inside WoE Maps, as players can have 100% dodge rate in these maps.&lt;br /&gt;
&lt;br /&gt;
=== ASPD ===&lt;br /&gt;
ASPD is Attack Speed. It depends on the player&#039;s class, equipped Weapon Type, Speed Modifiers, AGI and DEX. ASPD increases Hits/Second exponentially. It has a limit of 190 ASPD or 5 hits per second.&lt;br /&gt;
&lt;br /&gt;
== Quasi-Stats ==&lt;br /&gt;
The following are values which while not directly visible in the game on the Status Window are directly measurable and can have just as big an impact on gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Attack Range ===&lt;br /&gt;
Attack Range is the maximum distance an attack or skill can be made from the player. For most weapons, the attack range is 3. However, If the player attempts to attack while outside of melee range the client will move to range 1. Bows get a range of 5 (Initially) and some special weapons have longer range (Such as the Long Mace). An attack is considered a melee attack if the attacker is &amp;lt; 4 cells away from the target when attacking. An attack is considered a ranged attack if the attacker is =&amp;gt; 4 cells away from the target. Additionally, all skills have an Attack Range too.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1798</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Stats&amp;diff=1798"/>
		<updated>2026-02-13T17:52:08Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created, not completed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Stats ==&lt;br /&gt;
=== Leveling Up ===&lt;br /&gt;
&lt;br /&gt;
* Going from Level &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; gives &amp;lt;code&amp;gt;Floor(X ÷ 5) + 3&amp;lt;/code&amp;gt; stat points. (ex. from Level 94 to 95, &amp;lt;code&amp;gt;Floor(94 ÷ 5) + 3 = 21&amp;lt;/code&amp;gt; stat points are gained).&lt;br /&gt;
* Going from Level 1 to 99 gives a total of 1225 stat points.&lt;br /&gt;
* A character has 48 stat points to invest at Level 1, for a total of 1273 stat points.&lt;br /&gt;
* A transcended character has 100 stat points to invest at Level 1, for a total of 1325 stat points.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Points Gained Per Level&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-4&lt;br /&gt;
|5-9&lt;br /&gt;
|10-14&lt;br /&gt;
|15-19&lt;br /&gt;
|20-24&lt;br /&gt;
|25-29&lt;br /&gt;
|30-34&lt;br /&gt;
|35-39&lt;br /&gt;
|40-44&lt;br /&gt;
|45-49&lt;br /&gt;
|50-54&lt;br /&gt;
|55-59&lt;br /&gt;
|60-64&lt;br /&gt;
|65-69&lt;br /&gt;
|70-74&lt;br /&gt;
|75-79&lt;br /&gt;
|80-84&lt;br /&gt;
|85-89&lt;br /&gt;
|90-94&lt;br /&gt;
|95-98&lt;br /&gt;
|-&lt;br /&gt;
!Points Gained&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
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|21&lt;br /&gt;
|22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Raising Stats ===&lt;br /&gt;
&lt;br /&gt;
* Raising a stat from &amp;lt;code&amp;gt;X&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;X + 1&amp;lt;/code&amp;gt; costs &amp;lt;code&amp;gt;Floor[(X − 1) ÷ 10] + 2&amp;lt;/code&amp;gt; points. (for X = 1, 2, 3, ..., 98, 99)&lt;br /&gt;
* Raising a stat from 1 to 99 costs a total of 628 stat points.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;Stat Increase Cost&#039;&#039;&#039;&lt;br /&gt;
!Level Range&lt;br /&gt;
|1-11&lt;br /&gt;
|12-21&lt;br /&gt;
|22-31&lt;br /&gt;
|32-41&lt;br /&gt;
|42-51&lt;br /&gt;
|52-61&lt;br /&gt;
|62-71&lt;br /&gt;
|72-81&lt;br /&gt;
|82-91&lt;br /&gt;
|92-99&lt;br /&gt;
|-&lt;br /&gt;
!Increase Cost&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|}&lt;br /&gt;
⚠️ Be warned any investment in stats cannot be reversed except through stat reset NPC (really expensive), or by rebirthing to prepare for transcendence classes.&lt;br /&gt;
&lt;br /&gt;
== Primary Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039; are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on baby classes), with bonuses, the effective value can pass 100. Base stats are increased by spending stat points, higher stats costing more to raise. Stat points are gained with base level increases, the amount increasing with higher levels.&lt;br /&gt;
&lt;br /&gt;
=== STR ===&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039;: This stat affects the &amp;quot;melee&amp;quot; physical power of the character, allowing it to deal damage even if no weapons are equipped if a sufficient amount of STR is invested.&lt;br /&gt;
&lt;br /&gt;
Every 1 STR provides:&lt;br /&gt;
&lt;br /&gt;
* Attack minimum and maximum damage +1&lt;br /&gt;
** Every 10 total STR provides additional damage bonus (see table below)&lt;br /&gt;
* Weight Limit +30&lt;br /&gt;
* Every 5 STR: Ranged attacks damage +1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&#039;&#039;&#039;STR bonus damage on melee attacks&#039;&#039;&#039;&lt;br /&gt;
!STR&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|30&lt;br /&gt;
|40&lt;br /&gt;
|50&lt;br /&gt;
|60&lt;br /&gt;
|70&lt;br /&gt;
|80&lt;br /&gt;
|90&lt;br /&gt;
|100&lt;br /&gt;
|110&lt;br /&gt;
|120&lt;br /&gt;
|130&lt;br /&gt;
|140&lt;br /&gt;
|Each additional 10 STR&lt;br /&gt;
|-&lt;br /&gt;
!Bonus damage at this increment&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|9&lt;br /&gt;
|11&lt;br /&gt;
|13&lt;br /&gt;
|15&lt;br /&gt;
|17&lt;br /&gt;
|19&lt;br /&gt;
|21&lt;br /&gt;
|23&lt;br /&gt;
|25&lt;br /&gt;
|27&lt;br /&gt;
|STR / 10] * 2 - 1&lt;br /&gt;
|-&lt;br /&gt;
!Total bonus damage&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|16&lt;br /&gt;
|25&lt;br /&gt;
|36&lt;br /&gt;
|49&lt;br /&gt;
|64&lt;br /&gt;
|81&lt;br /&gt;
|100&lt;br /&gt;
|121&lt;br /&gt;
|144&lt;br /&gt;
|169&lt;br /&gt;
|196&lt;br /&gt;
|[STR / 10]^2&lt;br /&gt;
|-&lt;br /&gt;
!Total damage from STR&lt;br /&gt;
|11&lt;br /&gt;
|24&lt;br /&gt;
|39&lt;br /&gt;
|56&lt;br /&gt;
|75&lt;br /&gt;
|96&lt;br /&gt;
|119&lt;br /&gt;
|144&lt;br /&gt;
|171&lt;br /&gt;
|200&lt;br /&gt;
|231&lt;br /&gt;
|264&lt;br /&gt;
|299&lt;br /&gt;
|336&lt;br /&gt;
|STR + [STR / 10]^2&lt;br /&gt;
|}&lt;br /&gt;
STR specific:&lt;br /&gt;
&lt;br /&gt;
* [[ATK]]&lt;br /&gt;
* [[Weight Limit]] (base stat only)&lt;br /&gt;
&lt;br /&gt;
=== AGI ===&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039;: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks.&lt;br /&gt;
&lt;br /&gt;
Every 1 AGI provides:&lt;br /&gt;
&lt;br /&gt;
* [[Flee]] (chance to dodge enemy attacks) +1&lt;br /&gt;
* [[ASPD]] increase -0.4% base time between attacks&lt;br /&gt;
&lt;br /&gt;
The actual [[ASPD]] calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. It can take between 4 and 10 AGI to increase [[ASPD]] by 1. More details can be found in the entry for [[ASPD]] discussion.&lt;br /&gt;
&lt;br /&gt;
AGI specific:&lt;br /&gt;
&lt;br /&gt;
* [[ASPD]]&lt;br /&gt;
* [[Flee]]&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Cast Time]] or [[Cast Delay]] but does shorten &amp;quot;animation delay&amp;quot; between casts.&lt;br /&gt;
* &#039;&#039;&#039;Does not&#039;&#039;&#039; affect [[Movement Speed]].&lt;br /&gt;
&lt;br /&gt;
=== VIT ===&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039;: Each point of VIT provides the following:&lt;br /&gt;
&lt;br /&gt;
* Maximum HP +1%&lt;br /&gt;
* approximately 0.8 VIT-based DEF (50 VIT or less, slightly higher with more VIT)&lt;br /&gt;
* Resistance vs. the following [[Status Effects]]:&lt;br /&gt;
** [[Bleeding]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Curse]]: dereases duration (exact value unknown)&lt;br /&gt;
** [[Poison]]: -1% chance from being inflicted, decreases duration (exact value unknown)&lt;br /&gt;
** [[Silence]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
** [[Stun]]: -1% chance from being inflicted, -1% duration&lt;br /&gt;
* Effectiveness from healing items +2%&lt;br /&gt;
* Every 2 VIT: Soft [[MDEF]] +1 (?)&lt;br /&gt;
* Every 5 VIT: HP regeneration rate +1&lt;br /&gt;
&lt;br /&gt;
The VIT-based DEF is not particularly useful at late levels (due to calculation being &amp;lt;code&amp;gt;Final Damage = (Initial damage - Armor-based DEF (%) - Any cards that provide damage reduction or resistance - Any other reduction effects) - VIT-based DEF (pure value)&amp;lt;/code&amp;gt;, but it still doesn&#039;t negate the fact it grants you much higher HP and great efficiency from healing items.&lt;br /&gt;
&lt;br /&gt;
* The calculation to see actual HP increased with every 1 VIT is: &amp;lt;code&amp;gt;Total HP = [Base HP * (VIT * 0.01)]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP regenerated naturally with every 5 VIT is: &amp;lt;code&amp;gt;Total HP Natural Regeneration Rate = [Max HP / 200] + [VIT / 5]&amp;lt;/code&amp;gt;.&lt;br /&gt;
* The calculation to see actual HP healed by healing item: &amp;lt;code&amp;gt;Total Healing = Base Item Healing Rate + [Base Item Healing Rate * (VIT * 0.02)]&amp;lt;/code&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
VIT specific:&lt;br /&gt;
&lt;br /&gt;
* [[Max HP]]&lt;br /&gt;
* [[HP Recovery]]&lt;br /&gt;
* [[DEF]]&lt;br /&gt;
* [[mDEF]]&lt;br /&gt;
* [[Healing Items]]&lt;br /&gt;
* [[Status Effects]]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Main_Page&amp;diff=1797</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Main_Page&amp;diff=1797"/>
		<updated>2026-02-13T16:43:04Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Added cell with Game mechanics, prepared links for appropriate pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{| style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [[File:ServerG75.png|link=https://ragnarok.plus/server-info]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [[File:RulesNG75.png|link=https://wiki.ragnarok.plus/index.php?title=Rules]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [[File:SiteG75.png|link=https://ragnarok.plus]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [[File:SkillsimG75.png|link=https://ragnarok.plus/skill-simulator]]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [[File:DiscordG75.png|link=https://discord.gg/XVM96Wv5Dz]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus/server-info Server Info]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://wiki.ragnarok.plus/index.php?title=Rules Rules]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus Website]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://ragnarok.plus/skill-simulator Skill Simulator]&lt;br /&gt;
| style=&amp;quot;text-align:center; width:125px;&amp;quot; | [https://discord.gg/XVM96Wv5Dz Discord]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center; margin:auto; font-family: sans-serif; margin-bottom:40px; margin-top:40px; border-width:2px; border-color:#0f172b; box-shadow:2px 2px 4px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;width:40%; min-width:300px; text-align:left; padding:20px; border-width:2px; border-color:#0f172b; box-shadow:0 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
Welcome to the Ragnarok Plus Wiki&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
   &amp;lt;p style=&amp;quot;margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; is built on classic mechanics with a modern soul with challenging tradeoffs instead of cookie-cutter templates, and social play at the core. Progression is lasting and account-wide: every character contributes to your legacy, and no content is lost to seasonal lockouts or forced resets.&lt;br /&gt;
   &amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:#334155; width:60%; min-width:450px; text-align:left; color:white; padding:20px; border-width:2px; border-color:#0f172b; box-shadow:2px 2px 4px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
Contribute!&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
   &amp;lt;p style=&amp;quot;border-bottom:none; margin:0; color:white&amp;quot;&amp;gt;&lt;br /&gt;
This wiki is a community-driven resource containing information about the server, game play changes, classes, systems, and mechanics. It exists to help players understand the vision, explore the world, and stay informed about ongoing development. Everyone is welcome and able to contribute to our Wiki! Just create an account to add or fix content.&amp;lt;br&amp;gt;It&#039;s easiest to exchange ideas via Discord!&lt;br /&gt;
   &amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; &lt;br /&gt;
       style=&amp;quot;text-align:center; &lt;br /&gt;
              margin:0;                 /* remove auto centering */&lt;br /&gt;
              padding-left:40px;        /* left space */&lt;br /&gt;
              padding-right:40px;       /* right space */&lt;br /&gt;
              margin-bottom:40px; &lt;br /&gt;
              font-family:sans-serif; &lt;br /&gt;
              border-collapse:separate; &lt;br /&gt;
              border-spacing:20px 20px; &lt;br /&gt;
              border:none; &lt;br /&gt;
              background-color:transparent;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;!-- First row: three equal columns --&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SettingsG25.png|link=]] &amp;amp;nbsp;Server Information&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Starter Guide]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Server Information]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Info About Server Before Launch]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Rules]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[FAQ]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:ChangesG25.png|link=]] &amp;amp;nbsp;Server Changes&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Class Pic.png|frameless]] &amp;lt;big&amp;gt;[[Classes]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Card.png|frameless]] &amp;lt;big&amp;gt;[[Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Element Pic.png|frameless]] &amp;lt;big&amp;gt;[[Elements]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Monster Spawn.png|frameless]] &amp;lt;big&amp;gt;[[Mob Spawns]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Scroll of Unbinding.gif|frameless]] &amp;lt;big&amp;gt;[[Fame System]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:MVP Pic.png|frameless]] &amp;lt;big&amp;gt;[[Party MVP]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:UniqueG25.png|link=]] &amp;amp;nbsp;Unique Features&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Lending System.png|frameless]] &amp;lt;big&amp;gt;[[Lending|Lending System]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Ragnarok+ Coin.png|frameless|link=File:Ragnarok__Coin.png]] &amp;lt;big&amp;gt;[[Clans and Reputation]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Kafra Card.gif|frameless]] &amp;lt;big&amp;gt;[[Other Factions]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Box VI.png|frameless]] &amp;lt;big&amp;gt;[[Hunting Quests]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Mount Pic.png|frameless]] &amp;lt;big&amp;gt;[[Mount|Mounts]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Treasure Chest Pic.png|frameless]] &amp;lt;big&amp;gt;[[Treasure Chests]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Hardcore Pic.png|frameless]] &amp;lt;big&amp;gt;[[Hardcore|Hardcore Mode]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;!-- Second row: single column, same width as one top column --&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DungeonG25.png|link=]] &amp;amp;nbsp;Custom Content&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* [[File:Dungeon Picture.png|frameless]] &amp;lt;big&amp;gt;[[Dungeons]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Instance Picture.png|frameless]] &amp;lt;big&amp;gt;[[Instances]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Niffl Pic.png|frameless]] &amp;lt;big&amp;gt;[[Niflheim Tunnel]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Card.png|frameless]] &amp;lt;big&amp;gt;[[Custom Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Equipment Pic.png|frameless]] &amp;lt;big&amp;gt;[[Custom Items|Custom Equipment]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* [[File:Costume Pic.png|frameless]] &amp;lt;big&amp;gt;[[Costume|Costumes]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td id=&amp;quot;no-icons&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:UniqueG25.png|link=]] &amp;amp;nbsp;Game mechanics&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Cards]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Elements]]&amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Equipment Upgrade]]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Stats]]&amp;lt;/big&amp;gt; (Attributes)&lt;br /&gt;
* &amp;lt;big&amp;gt;[[Status Effects]]&amp;lt;/big&amp;gt;&lt;br /&gt;
  &amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;td id=&amp;quot;no-icons&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;background-color:white; width:33%; min-width:300px; text-align:left; vertical-align:top; padding:20px; border:2px solid #0f172b; box-shadow:2px 2px 2px rgba(0,0,0,0.1);&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;h2 style=&amp;quot;border-bottom:none; margin-top:0;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:LinksG25.png|link=]] &amp;amp;nbsp;Useful Links&lt;br /&gt;
   &amp;lt;/h2&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/ Website]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/item-db Item DB]&amp;lt;/big&amp;gt; &amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/mob-db Mob DB]&amp;lt;/big&amp;gt; &amp;lt;span class=&amp;quot;noext&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://ragnarok.plus/skill-simulator Skill Simulator]&amp;lt;/big&amp;gt;&lt;br /&gt;
* &amp;lt;big&amp;gt;[https://discord.gg/XVM96Wv5Dz Discord]&amp;lt;/big&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1796</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1796"/>
		<updated>2026-02-13T16:23:06Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Every person and monster in Ragnarok Online has its own element. The element something is defines its weaknesses and strengths against skills/other elements. The term is often used interchangeably with Property or Attribute.&lt;br /&gt;
&lt;br /&gt;
There are ten different elements:&lt;br /&gt;
&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Wind]]&lt;br /&gt;
* [[Poison Element|Poison]]&lt;br /&gt;
* [[Holy]]&lt;br /&gt;
* [[Shadow]] (Dark)&lt;br /&gt;
* [[Ghost]]&lt;br /&gt;
* [[Undead Element|Undead]]&lt;br /&gt;
Some attacks, such as the melee attacks of monsters, have no element and are completely unaffected by elemental modifiers. Such attacks are referred to as being &#039;&#039;&#039;non-elemental&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Elements can be grouped into two types: attacking and defending. Defending elements are separated into four levels; the resistances and weaknesses of a defending element are amplified relative to its level. Attacking elements are not separated into levels.&lt;br /&gt;
&lt;br /&gt;
Players have both an attacking and defending element, which are both naturally Neutral, but can be changed by equipping certain weapons and armor, using certain skills or items, or compounding certain cards. A player&#039;s defending element is always Level 1.&lt;br /&gt;
&lt;br /&gt;
Monsters have only a defending element, but can inflict elemental attacks using skills.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; updated the elemental attribute table slightly, to make it &#039;&#039;&#039;feel more natura&#039;&#039;&#039;l.&lt;br /&gt;
&lt;br /&gt;
In particular, Earth Element used to do 50% damage against Earth Level 2  mob, instead of 0%. Compared to all other &#039;&#039;core&#039;&#039; elements (water, earth, fire, wind), this was a weird exception to the rule. The same happened for Earth doing -25% to Earth Level 4, instead of -50% like all other &#039;&#039;core&#039;&#039; elements. Especially considering that Level 1 and Level 3 Earth behave like all the other elements. &#039;&#039;&#039;This behavior has been aligned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center;&amp;quot;|Mob Element → &amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Ghost&amp;diff=1795</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Ghost&amp;diff=1795"/>
		<updated>2026-02-13T12:46:05Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ghost property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. The immaterial elemental property. The Ghost property resists and nullifies the [[Neutral]] property, is strong against the [[Undead Element|Undead]] property, and is only weak to itself.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Ghost property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
!Ghost&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Ghost property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Ghost&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Ghost property.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4047?q=Ghostring+Card&amp;amp;page=1 Ghostring Card]: Endows the armor with the Level 1 Ghost property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4202?q=Mao+Guai+Card&amp;amp;page=1 Mao Guai Card]: Increases damage on Ghost property entities by 20%&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4113?q=Marionette+Card&amp;amp;page=1 Marionette Card]: Decreases Ghost property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4102?q=Whisper+Card&amp;amp;page=1 Whisper Card]: Increases damage from Ghost property attacks by 50%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Shadow&amp;diff=1794</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Shadow&amp;diff=1794"/>
		<updated>2026-02-13T12:24:41Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Shadow property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Not to be confused with the [[Demon]] and [[Undead Race|Undead]] Races. Shadow is the opposite of [[Holy]], and is the strongest against it. Weapons can be temporarily endowed with the Shadow property by consuming a [https://ragnarok.plus/item-db/12020?q=Cursed+Water&amp;amp;page=1 Cursed Water].&lt;br /&gt;
&lt;br /&gt;
In some sources, Shadow is referred to as Dark.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Shadow property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
!Shadow&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -75%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Shadow property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
!Shadow&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Shadow property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Shadow property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4119?q=Bathory+Card&amp;amp;page=1 Bathory Card]: Endows the armor with the Level 1 Shadow property.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4408?q=Gloom+Under+Night+Card&amp;amp;page=1 Gloom Under Night Card]: Increases physical damage on Shadow property targets by 40%.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4005?q=Santa+Poring+Card&amp;amp;page=1 Santa Poring Card]: Increases damage on Shadow property entities by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4116?q=Isis+Card&amp;amp;page=1 Isis Card]: Decreases Shadow property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1793</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1793"/>
		<updated>2026-02-13T12:21:06Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Every person and monster in Ragnarok Online has its own element. The element something is defines its weaknesses and strengths against skills/other elements. The term is often used interchangeably with Property or Attribute.&lt;br /&gt;
&lt;br /&gt;
There are ten different elements:&lt;br /&gt;
&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Wind]]&lt;br /&gt;
* [[Poison Element|Poison]]&lt;br /&gt;
* [[Holy]]&lt;br /&gt;
* [[Shadow]] (Dark)&lt;br /&gt;
* [[Ghost]]&lt;br /&gt;
* [[Undead Element|Undead]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; updated the elemental attribute table slightly, to make it &#039;&#039;&#039;feel more natura&#039;&#039;&#039;l.&lt;br /&gt;
&lt;br /&gt;
In particular, Earth Element used to do 50% damage against Earth Level 2  mob, instead of 0%. Compared to all other &#039;&#039;core&#039;&#039; elements (water, earth, fire, wind), this was a weird exception to the rule. The same happened for Earth doing -25% to Earth Level 4, instead of -50% like all other &#039;&#039;core&#039;&#039; elements. Especially considering that Level 1 and Level 3 Earth behave like all the other elements. &#039;&#039;&#039;This behavior has been aligned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center;&amp;quot;|Mob Element → &amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Holy&amp;diff=1792</id>
		<title>Holy</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Holy&amp;diff=1792"/>
		<updated>2026-02-13T09:41:41Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Holy property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Holy is the opposite of [[Shadow]]. The Holy property resists many properties, is weak to the [[Shadow]] property, is also strong against it, and is the strongest against the [[Undead Element|Undead]] property. Weapons can be temporarily endowed with the Holy property using the [[Priest]]&#039;s [[Aspersio]] skill, while armors can be blessed with [[Priest]]&#039;s [[B.S Sacramenti]] skills. [[Paladin]]&#039;s [[Battle Chant]] skill also has a chance to endow weapons and armor with the Holy property.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Holy property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
!Holy&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Holy property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|75%&lt;br /&gt;
| -50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|75%&lt;br /&gt;
| -50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|75%&lt;br /&gt;
| -50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|75%&lt;br /&gt;
| -50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|75%&lt;br /&gt;
| -50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
!Holy&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Holy property.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4054?q=Angeling+Card&amp;amp;page=1 Angeling Card]: Endows the armor with the Level 1 Holy property.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4408?q=Gloom+Under+Night+Card&amp;amp;page=1 Gloom Under Night Card]: Increases physical damage on Holy property entities by 40%.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4085?q=Orc+Skeleton+Card&amp;amp;page=1 Orc Skeleton Card]: Increases damage against Holy property entities by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4448?q=Cornus+Card&amp;amp;page=1 Cornus Card]:&lt;br /&gt;
** Reduces damage taken from Holy property enemies by 20%.&lt;br /&gt;
** Increases physical damage against Holy property targets by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&lt;br /&gt;
* Crusader Card Set: Endows the armor with the Level 1 Holy property. (Only for [[Crusader]] class)&lt;br /&gt;
** [https://ragnarok.plus/item-db/4371?q=Archdam+Card&amp;amp;page=1 Archdam Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4319?q=Freezer+Card&amp;amp;page=1 Freezer Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4331?q=Heater+Card&amp;amp;page=1 Heater Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Poison_Element&amp;diff=1791</id>
		<title>Poison Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Poison_Element&amp;diff=1791"/>
		<updated>2026-02-13T09:20:10Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Poison property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Not to be confused with the [[Poison]] Status Effect. The Poison property is slightly strong against [[Fire]], [[Water]], [[Wind]] and [[Earth]] properties, and is slightly weak to the [[Holy]] property. Weapons can be temporarily endowed with the Poison property using the [[Assassin]]&#039;s [[Enchant Poison]] skill.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Poison property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
!Poison&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Poison property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
!Poison&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Poison property.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4114?q=Argiope+Card&amp;amp;page=1 Argiope Card]: Endows the armor with the Level 1 Poison property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4062?q=Anacondaq+Card&amp;amp;page=1 Anacondaq Card]: Increases damage on Poison property entities by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4108?q=Myst+Card&amp;amp;page=1 Myst Card]: Decreases Poison property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1790</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1790"/>
		<updated>2026-02-13T09:06:08Z</updated>

		<summary type="html">&lt;p&gt;Whisper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Frozen]] and [[Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Poison Element|Poison]] and [[Fire]] properties, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]], and [[Lay on Hands]].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Fire&amp;diff=1789</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Fire&amp;diff=1789"/>
		<updated>2026-02-13T09:05:14Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fire property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Fire is the opposite of [[Earth]]. The Fire property is very strong against the [[Undead Element|Undead]] property, is the strongest against the [[Earth]] property, and the weakest to the [[Water]] property. Weapons can be forged with the Fire property by adding a [https://ragnarok.plus/item-db/994?q=Flame+Heart&amp;amp;page=1 Flame Heart] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Blaze]] skill or by consuming an [https://ragnarok.plus/item-db/12114?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Fire property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Fire property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Fire property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4188?q=Leib+Olmai+Card&amp;amp;page=1 Leib Olmai Card]: Decreases Fire property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4419?q=Ktullanux+Card&amp;amp;page=1 Ktullanux Card]: Increases physical damage on Fire property targets by 50%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4099?q=Pasana+Card&amp;amp;page=1 Pasana Card]: Endows the armor with the Level 1 Fire property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4049?q=Vadon+Card&amp;amp;page=1 Vadon Card]: Increases physical damage on Fire property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4109?q=Jakk+Card&amp;amp;page=1 Jakk Card]: Decreases Fire property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1788</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1788"/>
		<updated>2026-02-13T09:04:46Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earth property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Earth is the opposite of [[Fire]]. The Earth property is the strongest against the [[Wind]] property, and the weakest to the [[Fire]] property. Weapons can be forged with the Earth property by adding a [https://ragnarok.plus/item-db/997?q=Great+Nature&amp;amp;page=1 Great Nature] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Quake]] skill or by consuming an [https://ragnarok.plus/item-db/12116?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Earth property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Earth property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Earth property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4177?q=Dryad+Card&amp;amp;page=1 Dryad Card]: Decreases Earth property damage by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4087?q=Giearth+Card&amp;amp;page=1 Giearth Card]: Decreases Earth property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4101?q=Sandman+Card&amp;amp;page=1 Sandman Card]: Endows the armor with the Level 1 Earth property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4065?q=Kaho+Card&amp;amp;page=1 Kaho Card]: Increases physical damage on Earth property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4090?q=Munak+Card&amp;amp;page=1 Munak Card]: Decreases Earth property damage by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4081?q=Hode+Card&amp;amp;page=1 Hode Card]: Decreases Earth property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4432?q=Magmaring+Card&amp;amp;page=1 Magmaring Card]: Increases damage on Earth property entities by 5%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1787</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1787"/>
		<updated>2026-02-13T09:04:24Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Water is the opposite of [[Wind]]. The Water property is the strongest against the [[Fire]] property, and the weakest to the [[Wind]] property. Weapons can be forged with the Water property by adding a [https://ragnarok.plus/item-db/995?q=Mystic+Frozen&amp;amp;page=1 Mystic Frozen] during the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Tsunami]] skill or by consuming an [https://ragnarok.plus/item-db/12115?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Water property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Other elements vs. Water property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|175%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Water property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4195?q=Leaf+Cat+Card&amp;amp;page=1 Leaf Cat Card]: Decreases Water property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4105?q=Marc+Card&amp;amp;page=1 Marc Card]: Gain protection from the [[Frozen]] status and increase resistance to Water property by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4089?q=Swordfish+Card&amp;amp;page=1 Swordfish Card]: Enchants Armor with the Water Property, DEF +1.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4286?q=Karakasa+Card&amp;amp;page=1 Karakasa Card]: Increase resistance to Water Property attacks by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4069?q=Drainliar+Card&amp;amp;page=1 Drainliar Card]: Increase damage on Water property monsters by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4095?q=Marse+Card&amp;amp;page=1 Marse Card]: Decreases Water property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4422?q=Roween+Card&amp;amp;page=1 Roween Card]: Increases damage on Water property entities by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4423?q=Galion+Card&amp;amp;page=1 Galion Card]: Increase damage on Water property monsters by 5%. Hit +5.&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&lt;br /&gt;
* Beach Card Set: Increases physical damage inflicted on Water elemental monsters by 30%.&lt;br /&gt;
** [https://ragnarok.plus/item-db/4273?q=Shell+Fish+Card&amp;amp;page=1 Shell Fish Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4153?q=Crab+Card&amp;amp;page=1 Crab Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4247?q=aster+&amp;amp;page=1 Aster Card]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Neutral&amp;diff=1786</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Neutral&amp;diff=1786"/>
		<updated>2026-02-13T09:04:03Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Elemental Property. A large portion of skills/monsters are Neutral property. Neutral has no elemental weakness, but the [[Ghost]] property is not as effective against it as the rest. All weapons, unless specified, are of the Neutral property.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Neutral property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Other elements vs. Neutral property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Neutral property include:&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
* [https://ragnarok.plus/item-db/4174?q=Deviling+Card&amp;amp;page=1 Deviling Card]: Add 50% more tolerance against Neutral Property Attack. Receive 50% more damage from other Property Attack.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4334?q=Noxious+Card&amp;amp;page=1 Noxious Card]: -10% damage from Neutral element and -10% damage from long-ranged attacks.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4133?q=Raydric+Card&amp;amp;page=1 Raydric Card]: Increase resistance to Neutral property attacks by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4375?q=orc+ba&amp;amp;page=1 Orc Baby Card]: Increases resistance against Neutral elemental attack by 10%. When the compounded garmet&#039;s upgrade level is 8 or greater, increase Flee +5 and Neutral element resistance +5%&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Wind&amp;diff=1785</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Wind&amp;diff=1785"/>
		<updated>2026-02-13T09:03:43Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wind property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Wind is the opposite of [[Water]]. The Wind property is the strongest against the [[Water]] property, and the weakest against the [[Earth]] property. Weapons can be forged with the Wind property by adding a [https://ragnarok.plus/item-db/996?q=Rough+Wind&amp;amp;page=1 Rough Wind] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Tornado]] skill or by consuming an [https://ragnarok.plus/item-db/12117?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Wind property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Wind&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Wind property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Wind&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison Element|Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Wind property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4271?q=Giant+Hornet+Card&amp;amp;page=1 Giant Hornet Card]: Decreases Wind property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4042?q=Steel+Chonchon+Card&amp;amp;page=1 Steel Chonchon Card]: Decreases Wind property damage by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4098?q=Dokebi+Card&amp;amp;page=1 Dokebi Card]: Endows the armor with the Level 1 Wind property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4030?q=Mandragora+Card&amp;amp;page=1 Mandragora Card]: Increases physical damage on Wind property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4056?q=Dustiness+Card&amp;amp;page=1 Dustiness Card]: Decreases Wind property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1784</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1784"/>
		<updated>2026-02-13T09:03:12Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Every person and monster in Ragnarok Online has its own element. The element something is defines its weaknesses and strengths against skills/other elements. The term is often used interchangeably with Property or Attribute.&lt;br /&gt;
&lt;br /&gt;
There are ten different elements:&lt;br /&gt;
&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Wind]]&lt;br /&gt;
* [[Poison Element|Poison]]&lt;br /&gt;
* [[Holy]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Ghost]]&lt;br /&gt;
* [[Undead Element|Undead]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; updated the elemental attribute table slightly, to make it &#039;&#039;&#039;feel more natura&#039;&#039;&#039;l.&lt;br /&gt;
&lt;br /&gt;
In particular, Earth Element used to do 50% damage against Earth Level 2  mob, instead of 0%. Compared to all other &#039;&#039;core&#039;&#039; elements (water, earth, fire, wind), this was a weird exception to the rule. The same happened for Earth doing -25% to Earth Level 4, instead of -50% like all other &#039;&#039;core&#039;&#039; elements. Especially considering that Level 1 and Level 3 Earth behave like all the other elements. &#039;&#039;&#039;This behavior has been aligned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center;&amp;quot;|Mob Element → &amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Wind&amp;diff=1783</id>
		<title>Wind</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Wind&amp;diff=1783"/>
		<updated>2026-02-13T08:56:45Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Wind property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Wind is the opposite of [[Water]]. The Wind property is the strongest against the [[Water]] property, and the weakest against the [[Earth]] property. Weapons can be forged with the Wind property by adding a [https://ragnarok.plus/item-db/996?q=Rough+Wind&amp;amp;page=1 Rough Wind] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Tornado]] skill or by consuming an [https://ragnarok.plus/item-db/12117?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Wind property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Wind&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Wind property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Wind&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Wind property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4271?q=Giant+Hornet+Card&amp;amp;page=1 Giant Hornet Card]: Decreases Wind property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4042?q=Steel+Chonchon+Card&amp;amp;page=1 Steel Chonchon Card]: Decreases Wind property damage by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4098?q=Dokebi+Card&amp;amp;page=1 Dokebi Card]: Endows the armor with the Level 1 Wind property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4030?q=Mandragora+Card&amp;amp;page=1 Mandragora Card]: Increases physical damage on Wind property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4056?q=Dustiness+Card&amp;amp;page=1 Dustiness Card]: Decreases Wind property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Fire&amp;diff=1782</id>
		<title>Fire</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Fire&amp;diff=1782"/>
		<updated>2026-02-13T08:37:55Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Fire property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Fire is the opposite of [[Earth]]. The Fire property is very strong against the [[Undead Element|Undead]] property, is the strongest against the [[Earth]] property, and the weakest to the [[Water]] property. Weapons can be forged with the Fire property by adding a [https://ragnarok.plus/item-db/994?q=Flame+Heart&amp;amp;page=1 Flame Heart] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Blaze]] skill or by consuming an [https://ragnarok.plus/item-db/12114?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Fire property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Fire property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Fire property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4188?q=Leib+Olmai+Card&amp;amp;page=1 Leib Olmai Card]: Decreases Fire property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4419?q=Ktullanux+Card&amp;amp;page=1 Ktullanux Card]: Increases physical damage on Fire property targets by 50%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4099?q=Pasana+Card&amp;amp;page=1 Pasana Card]: Endows the armor with the Level 1 Fire property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4049?q=Vadon+Card&amp;amp;page=1 Vadon Card]: Increases physical damage on Fire property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4109?q=Jakk+Card&amp;amp;page=1 Jakk Card]: Decreases Fire property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1781</id>
		<title>Undead Element</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Undead_Element&amp;diff=1781"/>
		<updated>2026-02-13T08:13:16Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This article is about an [[Elements|elemental property]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For the race, see [[Undead race|Undead (race)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Undead property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. A special elemental property that represents the realm of dead. The Undead property is unaffected by the knockback effect of [[Fire Wall]], [[Frozen]] and [[Stone]] statuses and the [[Swordman]]&#039;s [[Provoke]] skill. It is strong against [[Ghost]] and [[Holy]] properties and it is immune to itself. However, it cannot harm the [[Shadow]] properties, it is weak to the [[Poison]] and [[Fire]] properties, and is also the weakest to the [[Holy]] property and can be damaged by [[Heal]], [[Sanctuary]], [[Resurrection]], [[Turn Undead]], [[Magnus Exorcismus]], and [[Lay on Hands]].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Undead property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Undead property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
| -75%&lt;br /&gt;
| -100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|-&lt;br /&gt;
!Undead&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
The following cards concern the Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4311?q=Permeter+Card&amp;amp;page=1 Permeter Card]: Decreases Undead property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4141?q=Evil+Druid+Card&amp;amp;page=1 Evil Druid Card]: Endows the armor with the Level 1 Undead property.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4071?q=Orc+Zombie+Card&amp;amp;page=1 Orc Zombie Card]: Decreases Undead property damage by 30%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1780</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Elements&amp;diff=1780"/>
		<updated>2026-02-13T07:38:56Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* General Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Information ==&lt;br /&gt;
Every person and monster in Ragnarok Online has its own element. The element something is defines its weaknesses and strengths against skills/other elements. The term is often used interchangeably with Property or Attribute.&lt;br /&gt;
&lt;br /&gt;
There are ten different elements:&lt;br /&gt;
&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Water]]&lt;br /&gt;
* [[Earth]]&lt;br /&gt;
* [[Fire]]&lt;br /&gt;
* [[Wind]]&lt;br /&gt;
* [[Poison]]&lt;br /&gt;
* [[Holy]]&lt;br /&gt;
* [[Shadow]]&lt;br /&gt;
* [[Ghost]]&lt;br /&gt;
* [[Undead Element|Undead]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; updated the elemental attribute table slightly, to make it &#039;&#039;&#039;feel more natura&#039;&#039;&#039;l.&lt;br /&gt;
&lt;br /&gt;
In particular, Earth Element used to do 50% damage against Earth Level 2  mob, instead of 0%. Compared to all other &#039;&#039;core&#039;&#039; elements (water, earth, fire, wind), this was a weird exception to the rule. The same happened for Earth doing -25% to Earth Level 4, instead of -50% like all other &#039;&#039;core&#039;&#039; elements. Especially considering that Level 1 and Level 3 Earth behave like all the other elements. &#039;&#039;&#039;This behavior has been aligned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Level 1 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center;&amp;quot;|Mob Element → &amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 2 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 3 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff4d4d&amp;quot;| -75&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level 4 ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#cccccc; text-align:center; font-weight:bold;&amp;quot;|Mob Element →&amp;lt;br&amp;gt;Attacker ↓&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|neutral&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|water&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|earth&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|fire&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|wind&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|poison&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|holy&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|dark&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|ghost&lt;br /&gt;
! style=&amp;quot;background:#eeeeee&amp;quot;|undead&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|neutral&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|water&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#99ff99&amp;quot;|150&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|earth&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|50&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|fire&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|wind&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff3333&amp;quot;| -50&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|100&lt;br /&gt;
|100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|poison&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|holy&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;|125&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|dark&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff9999&amp;quot;|75&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#cc0000&amp;quot;| -100&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|ghost&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|200&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#e6f2ff&amp;quot;|undead&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;|25&lt;br /&gt;
|style=&amp;quot;background:#ff6666&amp;quot;| -25&lt;br /&gt;
|style=&amp;quot;background:#00cc66&amp;quot;|175&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|100&lt;br /&gt;
|style=&amp;quot;background:#dddddd&amp;quot;|0&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1779</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1779"/>
		<updated>2026-02-13T07:38:25Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earth property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Earth is the opposite of [[Fire]]. The Earth property is the strongest against the [[Wind]] property, and the weakest to the [[Fire]] property. Weapons can be forged with the Earth property by adding a [https://ragnarok.plus/item-db/997?q=Great+Nature&amp;amp;page=1 Great Nature] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Quake]] skill or by consuming an [https://ragnarok.plus/item-db/12116?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Earth property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Earth property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Earth property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4177?q=Dryad+Card&amp;amp;page=1 Dryad Card]: Decreases Earth property damage by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4087?q=Giearth+Card&amp;amp;page=1 Giearth Card]: Decreases Earth property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4101?q=Sandman+Card&amp;amp;page=1 Sandman Card]: Endows the armor with the Level 1 Earth property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4065?q=Kaho+Card&amp;amp;page=1 Kaho Card]: Increases physical damage on Earth property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4090?q=Munak+Card&amp;amp;page=1 Munak Card]: Decreases Earth property damage by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4081?q=Hode+Card&amp;amp;page=1 Hode Card]: Decreases Earth property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4432?q=Magmaring+Card&amp;amp;page=1 Magmaring Card]: Increases damage on Earth property entities by 5%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1778</id>
		<title>Water</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Water&amp;diff=1778"/>
		<updated>2026-02-13T07:38:00Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Water is the opposite of [[Wind]]. The Water property is the strongest against the [[Fire]] property, and the weakest to the [[Wind]] property. Weapons can be forged with the Water property by adding a [https://ragnarok.plus/item-db/995?q=Mystic+Frozen&amp;amp;page=1 Mystic Frozen] during the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Tsunami]] skill or by consuming an [https://ragnarok.plus/item-db/12115?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Water property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|125%&lt;br /&gt;
|150%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Other elements vs. Water property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|175%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Water property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4195?q=Leaf+Cat+Card&amp;amp;page=1 Leaf Cat Card]: Decreases Water property damage by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4105?q=Marc+Card&amp;amp;page=1 Marc Card]: Gain protection from the [[Frozen]] status and increase resistance to Water property by 5%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4089?q=Swordfish+Card&amp;amp;page=1 Swordfish Card]: Enchants Armor with the Water Property, DEF +1.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4286?q=Karakasa+Card&amp;amp;page=1 Karakasa Card]: Increase resistance to Water Property attacks by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4069?q=Drainliar+Card&amp;amp;page=1 Drainliar Card]: Increase damage on Water property monsters by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4095?q=Marse+Card&amp;amp;page=1 Marse Card]: Decreases Water property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4422?q=Roween+Card&amp;amp;page=1 Roween Card]: Increases damage on Water property entities by 10%.&lt;br /&gt;
&lt;br /&gt;
=== Accessory ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4423?q=Galion+Card&amp;amp;page=1 Galion Card]: Increase damage on Water property monsters by 5%. Hit +5.&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&lt;br /&gt;
* Beach Card Set: Increases physical damage inflicted on Water elemental monsters by 30%.&lt;br /&gt;
** [https://ragnarok.plus/item-db/4273?q=Shell+Fish+Card&amp;amp;page=1 Shell Fish Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4153?q=Crab+Card&amp;amp;page=1 Crab Card]&lt;br /&gt;
** [https://ragnarok.plus/item-db/4247?q=aster+&amp;amp;page=1 Aster Card]&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Neutral&amp;diff=1777</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Neutral&amp;diff=1777"/>
		<updated>2026-02-13T07:37:20Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Damage Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basic Elemental Property. A large portion of skills/monsters are Neutral property. Neutral has no elemental weakness, but the [[Ghost]] property is not as effective against it as the rest. All weapons, unless specified, are of the Neutral property.&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{|&lt;br /&gt;
|-style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Neutral property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|25%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable wikitablec elements&amp;quot;&lt;br /&gt;
!colspan=5|Other elements vs. Neutral property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]!!Level 1!!Level 2!!Level 3!!Level 4&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Earth]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead Element|Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Neutral property include:&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
* [https://ragnarok.plus/item-db/4174?q=Deviling+Card&amp;amp;page=1 Deviling Card]: Add 50% more tolerance against Neutral Property Attack. Receive 50% more damage from other Property Attack.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4334?q=Noxious+Card&amp;amp;page=1 Noxious Card]: -10% damage from Neutral element and -10% damage from long-ranged attacks.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4133?q=Raydric+Card&amp;amp;page=1 Raydric Card]: Increase resistance to Neutral property attacks by 20%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4375?q=orc+ba&amp;amp;page=1 Orc Baby Card]: Increases resistance against Neutral elemental attack by 10%. When the compounded garmet&#039;s upgrade level is 8 or greater, increase Flee +5 and Neutral element resistance +5%&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Thief&amp;diff=1776</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Thief&amp;diff=1776"/>
		<updated>2026-02-12T17:22:29Z</updated>

		<summary type="html">&lt;p&gt;Whisper: /* Quest skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Classes]] / Thief&lt;br /&gt;
&lt;br /&gt;
== General Information ==&lt;br /&gt;
Many skills on &#039;&#039;&#039;Ragnarok+&#039;&#039;&#039; have been reworked, and several new ones have been added. To view the current skill set and all changes, please refer to the &#039;&#039;&#039;[https://ragnarok.plus/skill-simulator?lv= Ragnarok+ Skill Simulator].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills may not be listed on this page, so make sure to consult the Simulator when finalizing your builds.&lt;br /&gt;
&lt;br /&gt;
If you encounter missing skills or incomplete descriptions, feel free to report them on our &#039;&#039;&#039;[https://discord.com/invite/XVM96Wv5Dz Ragnarok+ Discord Server].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Can change [[Classes|job]] into [[Assassin]] or [[Rogue]]&lt;br /&gt;
&lt;br /&gt;
== Jobchange guide ==&lt;br /&gt;
1. Go to the Thief Guild found inside the Pyramid northwest of &#039;&#039;&#039;&#039;&#039;Morroc&#039;&#039;&#039;&#039;&#039; (moc_ruins 58,159)[[File:Moc ruins.png|thumb|none]]&lt;br /&gt;
&lt;br /&gt;
2. Once inside, traverse the maze and go to the middle of the map at (moc_prydb1 45/130) to enter the secret guildhall&lt;br /&gt;
&lt;br /&gt;
3. Once inside, follow the hallway down and take the left gate. In here you will find the Guildmaster of the thief guild.&lt;br /&gt;
&lt;br /&gt;
4. She is having trouble getting mushrooms delivered from a nearby farm. If you help her with this problem, she will accept you into her ranks.&lt;br /&gt;
&lt;br /&gt;
5. Find &#039;&#039;&#039;Irrelevant Man&#039;&#039;&#039; on the map with the pyramid, he will send you to the farm.&lt;br /&gt;
[[File:Irrelevant.jpg|none|thumb]]&lt;br /&gt;
6. At the farm, kill the mushrooms and collect the mushrooms that drop. Aggressive Fabres and Chonchons (and Spores, but they&#039;re not aggresive) protect the farm, so you may want to avoid them. Your mission is to collect at least mushrooms worth of 25 points.  [https://ragnarok.plus/item-db/1069?q=Orange+Net+Mushroom&amp;amp;page=1 Orange Net Mushroom]  are worth 3 points, [https://ragnarok.plus/item-db/1070?q=Orange+Gooey&amp;amp;page=1 Orange Gooey Mushroom] are wort 1 point.&lt;br /&gt;
&lt;br /&gt;
7. After collecting a sufficient amount of Mushrooms, head back to Thief Guild.&lt;br /&gt;
&lt;br /&gt;
8. Talk to NPC farthest from the warp portal. He will count your mushrooms and if you have enough points, he will promote you to a Thief.&lt;br /&gt;
&lt;br /&gt;
== Builds ==&lt;br /&gt;
&lt;br /&gt;
=== Envenom &amp;amp; Auto-Attack / Dagger Thief ===&lt;br /&gt;
This build focuses on poisoning your target with [[Envenom]] to weaken them while avoiding getting hit by monsters using [[Improve Dodge]] and [[Hiding]]. Then, taking advantage of [[Double Attack]] by having high [[AGI]] for increased [[ASPD]], auto-attack weakened monsters one-by-one until they are killed. Unfortunately, the Thief does not have any AOE skills to level with so this is the only option for a new player and it is recommended to focus on passive monsters when starting out.&lt;br /&gt;
&lt;br /&gt;
Due to lack of AOE skills for this class, it it recommended to get any slotted Accessory carded with a  [https://ragnarok.plus/item-db/4084?q=marin&amp;amp;page=1 Marine Sphere Card] to use [[Magnum Break]] on mobs of monsters to level. However, this will not be an option for a brand new player obviously.&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. Primary stats will be [[STR]] for [[ATK]] and [[AGI]] for [[ASPD]] &amp;amp; [[FLEE]], but if you find yourself missing monsters, add more [[DEX]] to give you [[HIT]] and improve your [[Steal]] rate.&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
[[Double Attack]]: 10 (with Improve Dodge first skill to level up to maximum)&lt;br /&gt;
&lt;br /&gt;
[[Improve Dodge]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Steal]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Hiding]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Envenom]]: 8 or 9 (8 if interested in Detoxify, otherwise 9)&lt;br /&gt;
&lt;br /&gt;
[[Detoxify]]: 0 or1 (It should be considered whether Detoxify is necessary; it can be replaced with [https://ragnarok.plus/item-db/506?q=Green+po&amp;amp;page=1 Green Potion] or [https://ragnarok.plus/item-db/511?q=Green+h&amp;amp;page=1 Green Herb])&lt;br /&gt;
&lt;br /&gt;
=== Auto-Attack / Bow Thief ===&lt;br /&gt;
This is a very niche build that focuses on the ability for the Thief Class to use Bow-type weapons. Using a Bow gives a slight attack range improvement (5 cells away +  bonus from [[Vulture&#039;s Eye]] so the goal would be to auto-attack your targets with your increased [[ASPD]], one-by-one, and hope to kill them before they reach you, using [[Improve Dodge]] and [[Hiding]] to avoid getting hit by monsters when they do. There are no AOE skills available to use for this build so leveling will be slower and it is recommended to focus on passive monsters when starting out.&lt;br /&gt;
&lt;br /&gt;
Two benefits to this build are having more [[DEX]] for a higher success on [[Steal|Stea]]&amp;lt;nowiki/&amp;gt;l rates and the ability to use various kinds of arrows, including those imbued with different elements (like Fire, Wind, or Holy) that deal even more damage to monsters based on their element&#039;s weakness.&lt;br /&gt;
&lt;br /&gt;
Although [[Double Attack]] does not work with Bow-type weapons from the base skill, if you can afford equipment or cards that grants [[Double Attack]] then it will apply to any weapon you are using at the level your Thief has learned. That means that using a  [https://ragnarok.plus/item-db/4117?q=side&amp;amp;page=1 Sidewinder Card] (which only grants Lv.1) on your Thief with Lv.10 learned, your Bow will [[Double Attack]] with the rates/bonuses of Lv.10!&lt;br /&gt;
&lt;br /&gt;
==== Stats ====&lt;br /&gt;
You may allocate certain status points depending on the monster you are killing, your survivability, skill playing the game, and planned character build later on. Primary stats will be [[DEX]] for [[ATK]] &amp;amp; [[HIT]] and [[AGI]] for [[ASPD]] &amp;amp; [[FLEE]].  Alternatively, it is possible to replace [[AGI]] with [[INT]] if you plan to play as an INT/DEX [[Rogue]].&lt;br /&gt;
&lt;br /&gt;
==== Skills ====&lt;br /&gt;
[[Vulture&#039;s Eye]]: 10 (with Improve Dodge first skill to level up to maximum)&lt;br /&gt;
&lt;br /&gt;
[[Double Attack]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Improve Dodge]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Steal]]: 10&lt;br /&gt;
&lt;br /&gt;
[[Hiding]]: 5 or 9 (5 if going for Detoxify, otherwise 9)&lt;br /&gt;
&lt;br /&gt;
[[Envenom]]: 0 or 3 (3 if interested in Detoxify otherwise 0)&lt;br /&gt;
&lt;br /&gt;
[[Detoxify]]: 0 or 1 (It should be considered whether Detoxify is necessary; it can be replaced with [https://ragnarok.plus/item-db/506?q=Green+po&amp;amp;page=1 Green Potion] or [https://ragnarok.plus/item-db/511?q=Green+h&amp;amp;page=1 Green Herb])&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
Thieves can equip various Daggers and Swords, with Daggers being preferred due to how Double Attack works. Thieves can also equip various Bows.&lt;br /&gt;
&lt;br /&gt;
==== Daggers ====&lt;br /&gt;
&lt;br /&gt;
* Inflict 100% damage to small monsters&lt;br /&gt;
* Inflict 75% damage on medium monsters&lt;br /&gt;
* Inflict 50% damage on medium monsters&lt;br /&gt;
* Can be used with a Shield&lt;br /&gt;
* Can proc [[Double Attack]] Passive Skill&lt;br /&gt;
&lt;br /&gt;
==== One Handed Swords ====&lt;br /&gt;
&lt;br /&gt;
* Inflict 100% damage on medium monsters&lt;br /&gt;
* Inflict 75% damage on small and large monsters&lt;br /&gt;
* Can be used with a Shield&lt;br /&gt;
* Cannot proc [[Double Attack]] Passive Skill&lt;br /&gt;
&lt;br /&gt;
==== Bows ====&lt;br /&gt;
&lt;br /&gt;
* [[File:Composite bow.webp|frameless]] [https://ragnarok.plus/item-db/1705?q=composite&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Composite Bow [4]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [[File:Arbalest.webp|frameless]] [https://ragnarok.plus/item-db/1713?q=Arbalest&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Arbalest [1]&amp;lt;/nowiki&amp;gt;], [https://ragnarok.plus/item-db/1715?q=Arbalest&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Arbalest [2]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
* [[File:Gakkung.webp|frameless]] [https://ragnarok.plus/item-db/1714?q=Gakkung&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Gakkung [1]&amp;lt;/nowiki&amp;gt;], [https://ragnarok.plus/item-db/1716?q=Gakkung&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Gakkung [2]&amp;lt;/nowiki&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
=== Armor and Garment ===&lt;br /&gt;
&lt;br /&gt;
* [[File:Thief clotes.webp|frameless]] [https://ragnarok.plus/item-db/2335?q=thie&amp;amp;page=1 Thief Clothes], [https://ragnarok.plus/item-db/2336?q=thie&amp;amp;page=1 &amp;lt;nowiki&amp;gt;Thief Clothes [1]&amp;lt;/nowiki&amp;gt;] provides a bonus +1[[AGI]]&lt;br /&gt;
* [[File:Pantie.webp|frameless]] [https://ragnarok.plus/item-db/2339?q=pant&amp;amp;page=1 Pantie] in combo with [[File:Undershirt.webp|frameless]] [https://ragnarok.plus/item-db/2522?q=under&amp;amp;page=1 Undershirt] to get the combo bonus +5 [[AGI]], +10 [[FLEE]]&lt;br /&gt;
&lt;br /&gt;
== Class Data ==&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
⚠️ &#039;&#039;&#039;!Important Note!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills (marked with an exclamation mark) are customized; for detailed information about the change, read the detailed description.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable wikitablec&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Description&lt;br /&gt;
!max. Level&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Detoxify.png|frameless]] &#039;&#039;&#039;[[Detoxify]]&#039;&#039;&#039;&lt;br /&gt;
|| Cures yourself or a target from being poisoned. || 1&lt;br /&gt;
|style=&amp;quot;background:#ccffff&amp;quot;| Supportive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Double Attack.png|frameless]] &#039;&#039;&#039;[[Double Attack]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
|| Adds a high chance to deal double damage when attacking with a dagger. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Envenom.png|frameless]] &#039;&#039;&#039;[[Envenom]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
|| Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. || 10&lt;br /&gt;
|style=&amp;quot;background:#ffcccc&amp;quot;| Offensive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hiding.png|frameless]] &#039;&#039;&#039;[[Hiding]]&#039;&#039;&#039;&lt;br /&gt;
|| Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10&lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Improve Dodge.png|frameless]] &#039;&#039;&#039;[[Improve Dodge]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
|| Hide to protect yourself. Does not work against [[Boss]], [[Insect]] and [[Demon]] monsters, counterable by some [[AoE]] skills and items. || 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steal.png|frameless]] &#039;&#039;&#039;[[Steal]]&#039;&#039;&#039;&lt;br /&gt;
|| Steal items from monsters. Affected monster may still drop the stolen item normally. || 10 &lt;br /&gt;
|style=&amp;quot;background:#ccffcc&amp;quot;| Active&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sword Mastery.png|frameless]] &#039;&#039;&#039;[[Sword Mastery]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
||Increases damage done with Daggers and One-Handed Swords.&lt;br /&gt;
||10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vulture&#039;s Eye.png|frameless]] &#039;&#039;&#039;[[Vulture&#039;s Eye]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
|| Increases range and HIT when using bows.&lt;br /&gt;
|| 10&lt;br /&gt;
|style=&amp;quot;background:#cccccc&amp;quot;| Passive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Quest skills ===&lt;br /&gt;
⚠️ &#039;&#039;&#039;!Important Note!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills (marked with an exclamation mark) are customized; for detailed information about the change, read the detailed description.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable wikitablec&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Quest Skill !! Description !! Type !! Job Level&amp;lt;br /&amp;gt;Requirement !! Quest&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Back Slide.png|frameless]] &#039;&#039;&#039;[[Back Slide]]&#039;&#039;&#039;&lt;br /&gt;
||Instantly move back 5 cells.&lt;br /&gt;
| style=&amp;quot;background:#ccffcc&amp;quot; | Active&lt;br /&gt;
||35&lt;br /&gt;
||[[Back Slide quest|Back Slide Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Find Stone.png|frameless]] &#039;&#039;&#039;[[Find Stone]]&#039;&#039;&#039;&lt;br /&gt;
||Provide ammunition for Stone Fling or other creative uses.&lt;br /&gt;
| style=&amp;quot;background:#ccffcc&amp;quot; | Active&lt;br /&gt;
||20&lt;br /&gt;
||[[Find stone Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprinkle Sand.png|frameless]] &#039;&#039;&#039;[[Sprinkle Sand]] ⚠️&#039;&#039;&#039;&lt;br /&gt;
||[[Earth]]-element attack dealing 125% damage with a 15% chance to [[blind]] its target.&lt;br /&gt;
| style=&amp;quot;background:#ffcccc&amp;quot; | Offensive&lt;br /&gt;
||25&lt;br /&gt;
||[[Sprinkle Sand Quest]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stone Fling.png|frameless]] &#039;&#039;&#039;[[Stone Fling]]&#039;&#039;&#039;&lt;br /&gt;
||Throw a [https://ragnarok.plus/item-db/7049?q=stone&amp;amp;page=1 stone] at a target for 50 neutral-element, armor-ignoring damage. Has a 5% chance to [[blind]] and/or stun its target.&lt;br /&gt;
| style=&amp;quot;background:#ffcccc&amp;quot; | Offensive&lt;br /&gt;
||15&lt;br /&gt;
||[[Fling Stone Quest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job bonuses ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat\Amount&lt;br /&gt;
!+1&lt;br /&gt;
!+2&lt;br /&gt;
!+3&lt;br /&gt;
!+4&lt;br /&gt;
|-&lt;br /&gt;
!STR&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|38&lt;br /&gt;
|47&lt;br /&gt;
|-&lt;br /&gt;
!AGI&lt;br /&gt;
|2&lt;br /&gt;
|33&lt;br /&gt;
|36&lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
!VIT&lt;br /&gt;
|14&lt;br /&gt;
|44&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!INT&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!DEX&lt;br /&gt;
|10&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|49&lt;br /&gt;
|-&lt;br /&gt;
!LUK&lt;br /&gt;
|26&lt;br /&gt;
|40&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1775</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Earth&amp;diff=1775"/>
		<updated>2026-02-12T17:21:05Z</updated>

		<summary type="html">&lt;p&gt;Whisper: Page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Earth property is one of the ten [[Elements|elemental]] properties in Ragnarok Online. Earth is the opposite of [[Fire]]. The Earth property is the strongest against the [[Wind]] property, and the weakest to the [[Fire]] property. Weapons can be forged with the Earth property by adding a [https://ragnarok.plus/item-db/997?q=Great+Nature&amp;amp;page=1 Great Nature] in the process. They can also be endowed using the [[Sage]]&#039;s [[Endow Quake]] skill or by consuming an [https://ragnarok.plus/item-db/12116?q=Elemental+Converter&amp;amp;page=1 Elemental Converter].&lt;br /&gt;
&lt;br /&gt;
== Damage Table ==&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: Levels are for the defending property.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Earth property vs. other elements.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; |Other elements vs. Earth property.&lt;br /&gt;
|-&lt;br /&gt;
![[Elements]]&lt;br /&gt;
!Level 1&lt;br /&gt;
!Level 2&lt;br /&gt;
!Level 3&lt;br /&gt;
!Level 4&lt;br /&gt;
|-&lt;br /&gt;
![[Neutral]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
![[Water]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
| -25%&lt;br /&gt;
| -50%&lt;br /&gt;
|-&lt;br /&gt;
![[Fire]]&lt;br /&gt;
|150%&lt;br /&gt;
|175%&lt;br /&gt;
|200%&lt;br /&gt;
|200%&lt;br /&gt;
|-&lt;br /&gt;
![[Wind]]&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|-&lt;br /&gt;
![[Poison]]&lt;br /&gt;
|125%&lt;br /&gt;
|125%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Holy]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Shadow]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|-&lt;br /&gt;
![[Ghost]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|-&lt;br /&gt;
![[Undead]]&lt;br /&gt;
|100%&lt;br /&gt;
|75%&lt;br /&gt;
|50%&lt;br /&gt;
|25%&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cards ==&lt;br /&gt;
Cards which concern the Earth property include:&lt;br /&gt;
&lt;br /&gt;
=== Headgear ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4177?q=Dryad+Card&amp;amp;page=1 Dryad Card]: Decreases Earth property damage by 10%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4087?q=Giearth+Card&amp;amp;page=1 Giearth Card]: Decreases Earth property damage by 15%.&lt;br /&gt;
&lt;br /&gt;
=== Armor ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4101?q=Sandman+Card&amp;amp;page=1 Sandman Card]: Endows the armor with the Level 1 Earth property.&lt;br /&gt;
&lt;br /&gt;
=== Weapon ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4065?q=Kaho+Card&amp;amp;page=1 Kaho Card]: Increases physical damage on Earth property targets by 20%.&lt;br /&gt;
&lt;br /&gt;
=== Shield ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4090?q=Munak+Card&amp;amp;page=1 Munak Card]: Decreases Earth property damage by 5%.&lt;br /&gt;
&lt;br /&gt;
=== Garment ===&lt;br /&gt;
&lt;br /&gt;
* [https://ragnarok.plus/item-db/4081?q=Hode+Card&amp;amp;page=1 Hode Card]: Decreases Earth property damage by 30%.&lt;br /&gt;
* [https://ragnarok.plus/item-db/4432?q=Magmaring+Card&amp;amp;page=1 Magmaring Card]: Increases damage on Earth property entities by 5%.&lt;/div&gt;</summary>
		<author><name>Whisper</name></author>
	</entry>
</feed>