<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-GB">
	<id>http://wiki.ragnarok.plus/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peekaboo</id>
	<title>Ragnarok Plus Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.ragnarok.plus/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peekaboo"/>
	<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Special:Contributions/Peekaboo"/>
	<updated>2026-04-28T22:47:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Alchemist&amp;diff=543</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Alchemist&amp;diff=543"/>
		<updated>2025-09-24T05:22:12Z</updated>

		<summary type="html">&lt;p&gt;Peekaboo: corrected minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Classes]] / Merchant / Alchemist&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
Second [[Classes|job]] for [[Merchant]].&lt;br /&gt;
&lt;br /&gt;
Blacksmiths and Alchemists no longer need to manually take items out of the cart when crafting or brewing - they are now used directly from the cart.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
=== Skill Changes ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Skill&lt;br /&gt;
!Original&lt;br /&gt;
!Ragnarok+&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|Acid Terror&lt;br /&gt;
|Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful armor break calculation makes the target use the /omg emoticon. That doesn&#039;t automatically mean they had their armor broken; even when using the Chemical Protection Armor skill or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It&#039;s also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted while casting, the bottle is lost with nothing to show for it. Damage is (100+40*SkillLV)% ATK.&lt;br /&gt;
&lt;br /&gt;
[Lv. 1] 3% chance to damage Armor, 3% chance of Bleeding&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] 7% chance to damage Armor, 6% chance of Bleeding&lt;br /&gt;
&lt;br /&gt;
[Lv. 3] 10% chance to damage Armor, 9% chance of Bleeding&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] 12% chance to damage Armor, 12% chance of Bleeding&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] 13% chance to damage Armor, 15% chance of Bleeding&lt;br /&gt;
|Flings a bottle of acid at an enemy that has the chance of damaging &lt;br /&gt;
the target&#039;s armor or causing the Bleeding effect.&lt;br /&gt;
&lt;br /&gt;
Consumes 1 [https://ragnarok.plus/item-db/7136 Acid Bottle].&lt;br /&gt;
&lt;br /&gt;
[Lv. 1] 280% ATK, 3% Armor Break chance, 3% Bleeding chance&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] 360% ATK, 7% Armor Break chance, 6% Bleeding chance&lt;br /&gt;
&lt;br /&gt;
[Lv. 3] 440% ATK, 10% Armor Break chance, 9% Bleeding chance&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] 520% ATK, 12% Armor Break chance, 12% Bleeding chance&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] 600% ATK, 13% Armor Break chance, 15% Bleeding chance&lt;br /&gt;
|Ignores Hard DEF and flee, but not Soft Def. If the skill is blocked by Pneuma, the Armor Break chance can still occur. IF the Armor Break occurs, the victim will use the /omg emote. Damage is affected only by your ATK, does not use any +% damage card and is always Neutral element.&lt;br /&gt;
|-&lt;br /&gt;
|Pharmacy&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|Alchemists no longer need to manually take items out of the cart when brewing.&lt;br /&gt;
|-&lt;br /&gt;
|Sphere Mine&lt;br /&gt;
|Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP.&lt;br /&gt;
You can not summon more than 3 in a 9x9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.&lt;br /&gt;
|Summons a Marine Sphere to a targeted cell. &lt;br /&gt;
Marine Spheres will cast Self-Destruct upon receiving damage HP is increased by caster&#039;s Max HP&lt;br /&gt;
&lt;br /&gt;
Cosumes 1 [https://ragnarok.plus/item-db/7138 Marine Sphere Bottle]&lt;br /&gt;
&lt;br /&gt;
[Lv. 1] 2400 HP&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] 2800 HP&lt;br /&gt;
&lt;br /&gt;
[Lv. 3] 3200 HP&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] 3600 HP&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] 4000 HP&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Potion Pitcher&lt;br /&gt;
|[Lv. 1] Up to Red Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] Up to Orange Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 3 Up to Yellow Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] Up to White Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] Up to Blue Potion&lt;br /&gt;
|Throws a potion to an ally that will immediately take effect. Skill level determines the type of potion thrown, so increasing this skill&#039;s level makes more kinds of potions usable with this skill.&lt;br /&gt;
Healing Potions also have auxilliary effects, which are mentioned in the brackets below.&lt;br /&gt;
&lt;br /&gt;
[Lv. 1] Red Potion (Cure Lv. 1)&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] Orange Potion (Status Recovery Lv. 1)&lt;br /&gt;
&lt;br /&gt;
[Lv. 3] Yellow Potion (Angelus Lv. 3)&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] White Potion (Kyrie Lv. 3)&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] Blue Potion (Magnificat Lv. 1)&lt;br /&gt;
&lt;br /&gt;
[Lv. 6] Chemical Speed Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 7] Concentration Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 8] Awakening Potion&lt;br /&gt;
&lt;br /&gt;
[Lv. 9] Berserk Potion&lt;br /&gt;
|Heals more than regularly consuming the potion. Affected by the learned level of Learning Potion. Chemical Speed Potion, Concentration Potion, Awakening Potion, Berserk Potion can be pitched on any class as long as the level requirement is met. The skill is one of the few ways a Homunculus can be directly healed.&lt;br /&gt;
|-&lt;br /&gt;
|Mass Detonator&lt;br /&gt;
| -&lt;br /&gt;
|Instantly give the detonate command to all your summoned Marine Spheres.&lt;br /&gt;
|Custom Skill&lt;br /&gt;
|-&lt;br /&gt;
|Bio Cannibalize&lt;br /&gt;
|&lt;br /&gt;
|Summons a Plant monster to a targeted cell. Monster will disappear after the skill&#039;s duration. Skill level affects the type of Plant monster that is summoned, as well as the monster&#039;s MaxHP. The plants stats increased based on the master&#039;s stats:&lt;br /&gt;
Summoned Plant Attack + Master&#039;s Attack / 2&lt;br /&gt;
&lt;br /&gt;
Summoned Plant Aspd + Master&#039;s Agi / 5&lt;br /&gt;
&lt;br /&gt;
Summoned Plant Hit + Master&#039;s Dex&lt;br /&gt;
&lt;br /&gt;
Consumes 1 [https://ragnarok.plus/item-db/7137 Plant Bottle] &lt;br /&gt;
&lt;br /&gt;
[Lv. 1] Summon up to 5 Mandragoras&lt;br /&gt;
&lt;br /&gt;
[Lv. 2] Summon up to 4 Hydras&lt;br /&gt;
&lt;br /&gt;
[Lv. 3] Summon up to 3 Floras&lt;br /&gt;
&lt;br /&gt;
[Lv. 4] Summon up to 2 Parasites&lt;br /&gt;
&lt;br /&gt;
[Lv. 5] Summon up to 1 Geographer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Plant Research&lt;br /&gt;
| -&lt;br /&gt;
|Increases chance to craft [https://ragnarok.plus/item-db/7138 Marine Sphere Bottle] and [https://ragnarok.plus/item-db/7137 Plant Bottle] by 5% per skill level. Increase damage against Plant type by 4 per skill level. Increase Atk of summoned plants by 6 per skill level.&lt;br /&gt;
|Custom Skill&lt;br /&gt;
|-&lt;br /&gt;
|Recycle&lt;br /&gt;
| -&lt;br /&gt;
|Instantly removes the targeted summon and restores the bottle used in creating it.&lt;br /&gt;
|Custom Skill&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peekaboo</name></author>
	</entry>
	<entry>
		<id>http://wiki.ragnarok.plus/index.php?title=Cards&amp;diff=434</id>
		<title>Cards</title>
		<link rel="alternate" type="text/html" href="http://wiki.ragnarok.plus/index.php?title=Cards&amp;diff=434"/>
		<updated>2025-09-23T13:29:49Z</updated>

		<summary type="html">&lt;p&gt;Peekaboo: corrected some minor typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ragnarok+ has changed some of the cards, which are known to be pretty useless. &lt;br /&gt;
&lt;br /&gt;
Here are all the changes for the cards.&lt;br /&gt;
&lt;br /&gt;
== Footgear ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Cat O&#039; Nine Tails Card&lt;br /&gt;
|Reflect single target Magic back at the caster (Success Chance 5%).&lt;br /&gt;
MDEF + 3&lt;br /&gt;
|Reflect single target Magic back at the caster (Success Chance 10%).&lt;br /&gt;
MDEF + 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Card&lt;br /&gt;
|HP Recovery + 20%&lt;br /&gt;
|HP Recovery + 30%. Increases Healing received by 10%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Megalith Card&lt;br /&gt;
|[When compounded into an item with refine rate of 0~5]&lt;br /&gt;
MDEF + 7&lt;br /&gt;
|[When compounded into an item with refine rate of 0~5]&lt;br /&gt;
MDEF + 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Sky Deleter Card&lt;br /&gt;
|Reduces natural HP recovery by 100%.&lt;br /&gt;
Gain 100 HP each time an enemy is killed by a Physical Melee Damage.&lt;br /&gt;
|Reduces natural HP recovery by 100%.&lt;br /&gt;
Gain 100 HP each time an enemy is killed by a Physical Melee Damage.&lt;br /&gt;
&lt;br /&gt;
Combo with Earth Deleter Card:&lt;br /&gt;
&lt;br /&gt;
Max HP + 100&lt;br /&gt;
Max SP + 50&lt;br /&gt;
|Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Picky Egg Card&lt;br /&gt;
|VIT + 1&lt;br /&gt;
Maximum HP + 100&lt;br /&gt;
|VIT + 1, Maximum HP + 200&lt;br /&gt;
VIT DEF + 15&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Wooden Golem Card&lt;br /&gt;
|HP Recovery + 30%&lt;br /&gt;
DEF + 1&lt;br /&gt;
|1% chance to cast [Lay on Hands] Lv. 1 every time the user receives damage&lt;br /&gt;
Drain 666 HP when the item is unequipped.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Chimera Card&lt;br /&gt;
|Add a 3% chance of auto casting Poison on an enemy when the user receives Physical Damage.&lt;br /&gt;
[Assassin, Assassin Cross]&lt;br /&gt;
Poison chance increases to 9%.&lt;br /&gt;
|Adds a 5% chance to cast [Venom Dust] Lv. 2 when the user receives Physical Damage.&lt;br /&gt;
If character has learned Venom Dust, that skill&#039;s level affects this card&#039;s effect.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Grizzly Card&lt;br /&gt;
|Add a 3% chance of auto casting &#039;Blind&#039; on an enemy when the user receives Physical Damage.&lt;br /&gt;
|Add a 10% chance of auto casting &#039;Blind&#039; on an enemy when the user receives Physical Damage.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Karakasa Card&lt;br /&gt;
|Add a 3% chance of auto casting &#039;Confusion&#039; on an enemy when the user receives Physical Damage.&lt;br /&gt;
[Base Strength &amp;gt;= 77]&lt;br /&gt;
Add a chance of auto casting &#039;Confusion&#039; is increased to 9%.&lt;br /&gt;
|Increase resistance to Water Property attacks by 20%.&lt;br /&gt;
DEF + 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kraben Card&lt;br /&gt;
|Add a 6% chance of auto casting &#039;Blind&#039; on an enemy when the user receives Physical Damage.&lt;br /&gt;
|Increase resistance to Critical Damage by 6%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Steel Chonchon Card&lt;br /&gt;
|DEF + 2&lt;br /&gt;
Increase resistance to Wind Property attacks by 10%.&lt;br /&gt;
|Increase resistance to Wind Property attacks by 20%.&lt;br /&gt;
DEF + 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Thief Bug Card&lt;br /&gt;
|AGI + 1&lt;br /&gt;
|AGI + 1&lt;br /&gt;
Adds a 3% chance to cast [Agi Up] Lv. 1 when the user receives Physical Damage.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Garment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Vocal Card&lt;br /&gt;
|MDEF + 3&lt;br /&gt;
[+ Rocker Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|ATK + 10&lt;br /&gt;
[+ Rocker Card]&lt;br /&gt;
Flee Rate + 18, ATK + 15&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Eclipse Card&lt;br /&gt;
|VIT + 1&lt;br /&gt;
[+ Lunatic Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|LUK + 1&lt;br /&gt;
[+ Lunatic Card]&lt;br /&gt;
Flee Rate + 18, CRIT + 2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Vagabond Wolf Card&lt;br /&gt;
|STR + 1&lt;br /&gt;
[+ Wolf Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|STR + 1&lt;br /&gt;
[+ Wolf Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
Increase damage with short range weapons by 20&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Mastering Card&lt;br /&gt;
|LUK + 1&lt;br /&gt;
[+ Poring Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|LUK + 1&lt;br /&gt;
[+ Poring Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
Increases chance to craft an item by 1%&lt;br /&gt;
(Cooking, Brewing, Smithing, EDP Poison)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Fly Card&lt;br /&gt;
|AGI + 1&lt;br /&gt;
[+ Chonchon Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|AGI + 1&lt;br /&gt;
[+ Chonchon Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
ASPD + 5%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Toad Card&lt;br /&gt;
|Perfect Dodge + 1&lt;br /&gt;
[+ Roda Frog Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
|INT +1&lt;br /&gt;
[+ Roda Frog Card]&lt;br /&gt;
Flee Rate + 18&lt;br /&gt;
Skill casting can not be interrupted.&lt;br /&gt;
Increase Casting Time by 30%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Nine Tail Card&lt;br /&gt;
|AGI + 2&lt;br /&gt;
[Refine Rate +9 or higher]&lt;br /&gt;
Flee Rate + 20&lt;br /&gt;
|AGI + 2&lt;br /&gt;
[When compounded into an item with refine rate of +8 or higher]&lt;br /&gt;
Flee Rate + 20&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Choco Card&lt;br /&gt;
|Perfect Dodge + 5&lt;br /&gt;
Flee Rate + 10&lt;br /&gt;
|Perfect Dodge + 5&lt;br /&gt;
Flee Rate + 10&lt;br /&gt;
[When compounded into an item with refine rate of +8 or higher]&lt;br /&gt;
Perfect Dodge + 1&lt;br /&gt;
Flee Rate + 10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Orc Baby Card&lt;br /&gt;
|Increase resistance to Neutral Property attacks by 10%.&lt;br /&gt;
Flee Rate + 10&lt;br /&gt;
[When compounded into an item with refine rate of +9 or higher]&lt;br /&gt;
Add a resistance against Neutral Property attacks by 5%.&lt;br /&gt;
Add a Flee Rate + 5&lt;br /&gt;
|Increase resistance to Neutral Property attacks by 10%.&lt;br /&gt;
Flee Rate + 10&lt;br /&gt;
[When compounded into an item with refine rate of +8 or higher]&lt;br /&gt;
Add a resistance against Neutral Property attacks by 5%.&lt;br /&gt;
Add a Flee Rate + 5&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Headgear ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Coco Card&lt;br /&gt;
|Increase resistance to Sleep status by 20%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
|Reduces the cast time of Magnus Exorcismus and Turn Undead by 10%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Gibbet Card&lt;br /&gt;
|[When compounded into an item with refine rate of 0~5]&lt;br /&gt;
MDEF + 5&lt;br /&gt;
|[When compounded into an item with refine rate of 0~5]&lt;br /&gt;
MDEF + 8&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Martin Card&lt;br /&gt;
|Increase resistance to Blind status by 20%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
|Increases physical atk on Brute monster by 10%. Regenerate 10 HP every time a Brute monster is killed.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Wootan Fighter Card&lt;br /&gt;
|DEF + 1&lt;br /&gt;
Add a 20% resistance against Bleeding.&lt;br /&gt;
|Increase resistance to Bleeding status by 40%&lt;br /&gt;
DEF +1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Grand Peco Peco Card&lt;br /&gt;
|Add a 5% chance of auto casting Level 1 Gloria on the user when the user receives Physical Damage.&lt;br /&gt;
[+ Peco Peco Card]&lt;br /&gt;
DEF + 3&lt;br /&gt;
VIT + 3&lt;br /&gt;
|Add a 1% chance of auto casting Level 5 Gloria when attacking.&lt;br /&gt;
[+ Peco Peco Card]&lt;br /&gt;
DEF + 3&lt;br /&gt;
VIT + 3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Megalodon Card&lt;br /&gt;
|Increase resistance to the Freeze status by 20%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
|Increase Crafting Success Chance by 1%&lt;br /&gt;
|Shield&lt;br /&gt;
|-&lt;br /&gt;
|Poison Toad Card&lt;br /&gt;
|Add a 2% chance of auto casting Level 1 Envenom on an enemy when attacking.&lt;br /&gt;
|Add a 5% chance of auto casting Level 3 Envenom on an enemy when attacking.&lt;br /&gt;
If Envenom is learned, uses highest possible level.&lt;br /&gt;
|Accessory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shield ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Sting Card&lt;br /&gt;
|DEF + 2&lt;br /&gt;
[Refine Rate +9 or higher]&lt;br /&gt;
MDEF + 5&lt;br /&gt;
|DEF + 2&lt;br /&gt;
[When compounded into an item with refine rate of +8 or higher]&lt;br /&gt;
DEF + 3, MDEF +5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Ambernite Card&lt;br /&gt;
|DEF + 2&lt;br /&gt;
|Reduces damage from Insect monster by 20%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Mi Gao Card&lt;br /&gt;
|Receive 50% less damage from Guardians during War of Emperium hours.&lt;br /&gt;
|Reduces damage from Formless monster by 20%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Argos Card&lt;br /&gt;
|Increase resistance to Stone Curse status by 20%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
|Increase resistance to Stone Curse status by 40%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Arclouze Card&lt;br /&gt;
|If card is compounded on a Shield with refine rate of +5 or lower, DEF + 2 and MDEF + 3.&lt;br /&gt;
|Add a 5% chance of auto casting Earth Spike Lv 5 on an enemy when the user receives Physical Damage.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Stainer Card&lt;br /&gt;
|Increase resistance to Silence status by 20%.&lt;br /&gt;
DEF + 1&lt;br /&gt;
|Adds a 0.5% chance to autocast Reflect Shield Lv 1 when receiving physical damage.&lt;br /&gt;
|Headgear&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Mummy Card&lt;br /&gt;
|Add a 3% chance of auto casting Level 5 Signum Crucis when the user receives Physical Damage.&lt;br /&gt;
[+ Mummy Card]&lt;br /&gt;
Perfect Hit (which never miss its target) + 20&lt;br /&gt;
|Add a 3% chance of auto casting Level 5 Signum Crucis on an enemy when attacking.&lt;br /&gt;
[+ Mummy Card]&lt;br /&gt;
Perfect Hit (which never miss its target) + 20&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Tamruan Card&lt;br /&gt;
|DEF + 2&lt;br /&gt;
Inflict 10% more damage with Shield Charge and Shield Boomerang skills.&lt;br /&gt;
|Inflict 15% more damage with Shield Charge and Shield Boomerang skills.&lt;br /&gt;
DEF + 2&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Accessory ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Old Slot&lt;br /&gt;
|-&lt;br /&gt;
|Blazzer Card&lt;br /&gt;
|Add a chance of gaining a Food item each time a monster is killed.&lt;br /&gt;
|Add a 7% chance of auto casting Level 2 Firebolt on an enemy when attacking. [Suffix: of Blaze]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Tengu Card&lt;br /&gt;
|Add a chance of gaining a restorative item each time a monster is killed.&lt;br /&gt;
|Add a 7% chance of auto casting Level 1 Earth Spike on an enemy when attacking. [Suffix: of Tremor]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Gazetti Card&lt;br /&gt;
|Add a 5% chance of auto casting Level 2 Cold Bolt on an enemy when attacking.&lt;br /&gt;
|Add a 7% chance of auto casting Level 2 Cold Bolt on an enemy when attacking.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Owl Baron&lt;br /&gt;
|Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking.&lt;br /&gt;
[+ Owl Duke Card]&lt;br /&gt;
Add a 2% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.&lt;br /&gt;
|Add a 3% chance of auto casting Level 1 Lex Aeterna on an enemy when attacking.&lt;br /&gt;
[+ Owl Duke Card]&lt;br /&gt;
Add a 5% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Owl Duke&lt;br /&gt;
|Add a 0.3% chance of auto casting Level 3 Impositio Manus on the user when attacking.&lt;br /&gt;
[+ Owl Baron Card]&lt;br /&gt;
Add a 2% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.&lt;br /&gt;
|Add a 1% chance of auto casting Level 3 Impositio Manus on the user when attacking.&lt;br /&gt;
[+ Owl Baron Card]&lt;br /&gt;
Add a 5% chance of auto casting Level 5 Lightning Bolt on an enemy when attacking.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Greatest General Card&lt;br /&gt;
|Add a 0.2% chance of auto casting Level 5 Call Spirits on the user when attacking.&lt;br /&gt;
[Acolyte Class]&lt;br /&gt;
The chance is increased to 2%.&lt;br /&gt;
|Add a 1% chance of auto casting Level 5 Call Spirits on the user when attacking.&lt;br /&gt;
[Acolyte Class]&lt;br /&gt;
The chance is increased to 4%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Lunatic Card&lt;br /&gt;
|LUK + 1&lt;br /&gt;
Critical Rate + 1&lt;br /&gt;
Perfect Dodge + 1&lt;br /&gt;
[Eclipse Card Combo]&lt;br /&gt;
|LUK + 1&lt;br /&gt;
Critical Rate + 1&lt;br /&gt;
Perfect Dodge + 1&lt;br /&gt;
[Eclipse Card Combo]&lt;br /&gt;
|Weapon&lt;br /&gt;
|-&lt;br /&gt;
|Evil Cloud Hermit Card&lt;br /&gt;
|Every time you kill a Plant monster, there is a 1% chance of gaining a &amp;quot;Box of Gloom&amp;quot;.&lt;br /&gt;
|Every time you kill a Plant monster, there is a 1% chance of gaining a &amp;quot;Box of Gloom&amp;quot;.&lt;br /&gt;
Increases summoned Marine Spheres Max HP by 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Hermit Plant Card&lt;br /&gt;
|Add a chance of gaining &#039;Red Herb&#039;, &#039;Yellow Herb&#039; or &#039;White Herb&#039; each time a Plant monster is killed.&lt;br /&gt;
Herb items restore 50% more HP.&lt;br /&gt;
|Add a chance of gaining &#039;Red Herb&#039;, &#039;Yellow Herb&#039; or &#039;White Herb&#039; each time a Plant monster is killed.&lt;br /&gt;
Herb items restore 50% more HP.&lt;br /&gt;
Increases your summoned plants Atk by 5%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Nereid Card&lt;br /&gt;
|Gain 5 SP each time a Brute monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Decreases cast time of heaven&#039;s drive by 15%. Increases damage done by Heaven&#039;s Drive by 15%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Creamy Fear Card&lt;br /&gt;
|Add a 6% chance of auto casting &#039;Confusion&#039; on an enemy when the user receives Physical Damage.&lt;br /&gt;
|Enables the use of Warp Portal Lv 1.&lt;br /&gt;
|Armor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Old Effect&lt;br /&gt;
|New Effect&lt;br /&gt;
|Slot&lt;br /&gt;
|-&lt;br /&gt;
|Hornet Card&lt;br /&gt;
|Str+1, Atk+3&lt;br /&gt;
|Str+1, Atk+3&lt;br /&gt;
Additional Atk + refine level&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Beetle King Card&lt;br /&gt;
|Gain 5 SP each time a Fish monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Perfect Dodge + 1&lt;br /&gt;
DEF + 1&lt;br /&gt;
HIT - 1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar Card&lt;br /&gt;
|Gain 5 SP each time a Plant monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Increases physical damage on Angel monster by 20%.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Deviace Card&lt;br /&gt;
|Increase damage on DemiHuman, Brute, Plant and Insect monster by 7%.&lt;br /&gt;
|Ignore 5% Mdef against boss type monster&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Diabolic Card&lt;br /&gt;
|Gain 5 SP each time a Demon monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Ignores 5% Mdef against DemiHuman monsters&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Driller Card&lt;br /&gt;
|Gain 5 SP each time a Dragon monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Ignores 5% of enemy DEF when attacking.&lt;br /&gt;
Lose 2 Sp with every attack&lt;br /&gt;
Drain 10 Sp on unequip&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Elder Card&lt;br /&gt;
|Inflict 40% more damage on Guardians during War of Emperium hours.&lt;br /&gt;
|Add a 1% chance of auto casting a random Level 3 Bolt (Lightning, Fire, Ice, Earth) when attacking.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Gig Card&lt;br /&gt;
|Gain 5 SP each time an Insect monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Ignores 5% Mdef against brute monsters&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Gryphon Card&lt;br /&gt;
|Flee Rate + 2&lt;br /&gt;
Critical Rate + 7&lt;br /&gt;
[Swordman Class]&lt;br /&gt;
Add a 1% chance of auto casting Level 5 Bowling Bash on the enemy when attacking.&lt;br /&gt;
|Flee Rate + 5&lt;br /&gt;
Critical Rate + 10&lt;br /&gt;
Add a 1% chance of auto casting Level 5 Bowling Bash on the enemy when attacking.&lt;br /&gt;
If character has learned Bowling Bash, that skill&#039;s level affects this card&#039;s effect.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Bloody Knight Card&lt;br /&gt;
|Add a 2% chance of auto casting Level 1 Meteor Storm on the enemy when attacking.&lt;br /&gt;
|Add a 2% chance of auto casting Level 2 Meteor Storm on the enemy when attacking.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Injustice Card&lt;br /&gt;
|Add a 5% chance of auto casting Level 1 Sonic Blow on the enemy when attacking.&lt;br /&gt;
[+ Zherlthsh Card]&lt;br /&gt;
ATK + 20&lt;br /&gt;
LUK + 3&lt;br /&gt;
|Add a 5% chance of auto casting Level 2 Sonic Blow on the enemy when attacking.&lt;br /&gt;
[+ Zherlthsh Card]&lt;br /&gt;
ATK + 20&lt;br /&gt;
LUK + 3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Phendark Card&lt;br /&gt;
|Gain 5 SP each time a DemiHuman monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|CRIT + 5&lt;br /&gt;
Has a 5% chance to enter Brutality status with each normal attack (melee and ranged).&lt;br /&gt;
The Brutality status increases your CRIT by 5 and inflict 50% more damage with Critical Attacks for 10 seconds.&lt;br /&gt;
(The buff effects of this card do not stack, but equipping more than one card allows for multiple 5% proc chances.)&lt;br /&gt;
Gain 5 SP each time a DemiHuman monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Stone Shooter&lt;br /&gt;
|HIT + 10&lt;br /&gt;
ATK + 10&lt;br /&gt;
|HIT + 13&lt;br /&gt;
ATK + 13&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Tri Joint Card&lt;br /&gt;
|Gain 5 SP each time a Formless monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Ignore 5% mdef against Insect monsters&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Master Card&lt;br /&gt;
|Gain 5 SP each time an Undead monster is killed by a Physical Melee Damage.&lt;br /&gt;
Drain 5 SP as the weapon is unequipped.&lt;br /&gt;
|Ignore 5% mdef against undead monsters&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Wraith Card&lt;br /&gt;
|Every time you kill an Undead monster, you can receive a &amp;quot;Giggling Box&amp;quot;.&lt;br /&gt;
|ASPD + 1%&lt;br /&gt;
Increase summoned plants Aspd by 5%.&lt;br /&gt;
|Accessory&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peekaboo</name></author>
	</entry>
</feed>